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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <string.h>
- #include <math.h>
- #include <assert.h>
- #include "Guild.h"
- #include "../Player.h"
- #include "../client.h"
- #include "../World.h"
- #include "../zoneserver.h"
- #include "../WorldDatabase.h"
- #include "../../common/Log.h"
- extern ConfigReader configReader;
- extern ZoneList zone_list;
- extern WorldDatabase database;
- extern World world;
- /***************************************************************************************************************************************************
- * GUILD
- ***************************************************************************************************************************************************/
- Guild::Guild() {
- id = 0;
- memset(name, 0, sizeof(name));
- level = 1;
- formed_date = 0;
- memset(motd, 0, sizeof(motd));
- exp_current = 111;
- exp_to_next_level = 2521;
- recruiting_min_level = 1;
- recruiting_play_style = GUILD_RECRUITING_PLAYSTYLE_NONE;
- recruiting_flags.Put(GUILD_RECRUITING_FLAG_TRAINING, 0);
- recruiting_flags.Put(GUILD_RECRUITING_FLAG_FIGHTERS, 0);
- recruiting_flags.Put(GUILD_RECRUITING_FLAG_PRIESTS, 0);
- recruiting_flags.Put(GUILD_RECRUITING_FLAG_SCOUTS, 0);
- recruiting_flags.Put(GUILD_RECRUITING_FLAG_MAGES, 0);
- recruiting_flags.Put(GUILD_RECRUITING_FLAG_TRADESKILLERS, 0);
- recruiting_desc_tags.Put(0, GUILD_RECRUITING_DESC_TAG_NONE);
- recruiting_desc_tags.Put(1, GUILD_RECRUITING_DESC_TAG_NONE);
- recruiting_desc_tags.Put(2, GUILD_RECRUITING_DESC_TAG_NONE);
- recruiting_desc_tags.Put(3, GUILD_RECRUITING_DESC_TAG_NONE);
- banks[0].name = "Bank 1";
- banks[1].name = "Bank 2";
- banks[2].name = "Bank 3";
- banks[3].name = "Bank 4";
- save_needed = false;
- member_save_needed = false;
- events_save_needed = false;
- ranks_save_needed = false;
- event_filters_save_needed = false;
- points_history_save_needed = false;
- recruiting_save_needed = false;
- mMembers.SetName("Guild::members");
- }
- Guild::~Guild() {
- map<int32, GuildMember*>::iterator guild_member_itr;
- mMembers.writelock(__FUNCTION__, __LINE__);
- for (guild_member_itr = members.begin(); guild_member_itr != members.end(); guild_member_itr++) {
- deque<PointHistory*>::iterator point_history_itr;
- for (point_history_itr = guild_member_itr->second->point_history.begin(); point_history_itr != guild_member_itr->second->point_history.end(); point_history_itr++)
- safe_delete(*point_history_itr);
- safe_delete_array(guild_member_itr->second->recruiter_picture_data);
- safe_delete(guild_member_itr->second);
- }
- mMembers.releasewritelock(__FUNCTION__, __LINE__);
- deque<GuildEvent*>::iterator guild_events_itr;
- for (guild_events_itr = guild_events.begin(); guild_events_itr != guild_events.end(); guild_events_itr++)
- safe_delete(*guild_events_itr);
- MutexMap<int8, MutexMap<int8, int8>*>::iterator permissions_itr = permissions.begin();
- while (permissions_itr.Next())
- safe_delete(permissions_itr.second);
- MutexMap<int8, MutexMap<int8, int8>*>::iterator filter_itr = event_filters.begin();
- while (filter_itr.Next())
- safe_delete(filter_itr.second);
- for (int32 i = 0; i < 4; i++) {
- deque<GuildBankEvent*>::iterator bank_event_itr;
- for (bank_event_itr = banks[i].events.begin(); bank_event_itr != banks[i].events.end(); bank_event_itr++)
- safe_delete(*bank_event_itr);
- }
- }
- void Guild::SetName(const char* name, bool send_packet) {
- assert(name);
- strncpy(this->name, name, sizeof(this->name));
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Setting Guild Name to '%s'...", name);
- SendGuildUpdate();
- save_needed = true;
- }
- }
- void Guild::SetLevel(int8 level, bool send_packet) {
- this->level = level;
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Setting Guild Level to %i...", level);
- SendGuildUpdate();
- save_needed = true;
- }
- }
- void Guild::SetMOTD(const char *motd, bool send_packet) {
- assert(motd);
- strncpy(this->motd, motd, sizeof(this->motd));
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Setting Guild MOTD text:\n'%s'", motd);
- SendGuildUpdate();
- save_needed = true;
- }
- }
- void Guild::SetEXPCurrent(int64 exp, bool send_packet) {
- exp_current = exp;
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Setting Guild Current XP to %u", exp);
- SendGuildUpdate();
- save_needed = true;
- }
- }
- void Guild::AddEXPCurrent(sint64 exp, bool send_packet) {
- bool ret = false;
- char message[128];
- char adjective[16];
- if (exp > 0 && level < GUILD_MAX_LEVEL) {
- exp_current += exp;
- if (exp_current >= exp_to_next_level) {
- LogWrite(MISC__TODO, 1, "TODO", "Do we know what guild is leveling here yet?");
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild Level UP! New Level: %i (current XP: %ul)", level, exp_current);
- int64 left_over = exp_current - exp_to_next_level;
- level++;
- exp_to_next_level *= 2;
- exp_current = left_over;
- AddNewGuildEvent(GUILD_EVENT_GUILD_LEVEL_UP, "The guild gained a level and is now level %u.", Timer::GetUnixTimeStamp(), true, level);
- SendMessageToGuild(GUILD_EVENT_GUILD_LEVEL_UP, "The guild gained a level and is now level %u.", level);
-
- if (level % 10 == 0) {
- if (level == 10)
- strncpy(adjective, "bold", sizeof(adjective));
- else if (level == 20)
- strncpy(adjective, "daring", sizeof(adjective));
- else if (level == 30)
- strncpy(adjective, "gallant", sizeof(adjective));
- else if (level == 40)
- strncpy(adjective, "noble", sizeof(adjective));
- else if (level == 50)
- strncpy(adjective, "heroic", sizeof(adjective));
- else if (level == 60)
- strncpy(adjective, "lordly", sizeof(adjective));
- else if (level == 70)
- strncpy(adjective, "legendary", sizeof(adjective));
- else if (level == 80)
- strncpy(adjective, "epic", sizeof(adjective));
- else
- strncpy(adjective, "too uber for cheerios", sizeof(adjective) - 1);
- sprintf(message, "The %s guild <%s> has attained level %u", adjective, name, level);
- zone_list.HandleGlobalAnnouncement(message);
- }
- }
- save_needed = true;
- ret = true;
- }
- else if (exp < 0) {
- }
- if (ret && send_packet)
- SendGuildUpdate();
- }
- void Guild::SetEXPToNextLevel(int64 exp, bool send_packet) {
- exp_to_next_level = exp;
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Guild XP to next level: %ul", exp_to_next_level);
- SendGuildUpdate();
- save_needed = true;
- }
- }
- void Guild::SetRecruitingShortDesc(const char* new_desc, bool send_packet) {
- assert(new_desc);
- recruiting_short_desc = string(new_desc);
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Set Guild Recruiting short desc:\n%s", recruiting_short_desc.c_str());
- SendGuildUpdate();
- recruiting_save_needed = true;
- }
- }
- void Guild::SetRecruitingFullDesc(const char* new_desc, bool send_packet) {
- assert(new_desc);
- recruiting_full_desc = string(new_desc);
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Set Guild Recruiting full desc:\n%s", recruiting_full_desc.c_str());
- SendGuildUpdate();
- recruiting_save_needed = true;
- }
- }
- void Guild::SetRecruitingMinLevel(int8 new_level, bool send_packet) {
- recruiting_min_level = new_level;
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Set Guild Recruiting min_level: %i", recruiting_min_level);
- SendGuildUpdate();
- recruiting_save_needed = true;
- }
- }
- void Guild::SetRecruitingPlayStyle(int8 new_play_style, bool send_packet) {
- recruiting_play_style = new_play_style;
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Set Guild Recruiting play style: %i", recruiting_play_style);
- SendGuildUpdate();
- recruiting_save_needed = true;
- }
- }
- bool Guild::SetRecruitingDescTag(int8 index, int8 tag, bool send_packet) {
- bool ret = false;
- if (index <= 3) {
- recruiting_desc_tags.Put(index, tag);
- ret = true;
- }
- if (ret && send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Set Guild Recruiting descriptive tag index: %i, tag: %i", index, tag);
- SendGuildUpdate();
- recruiting_save_needed = true;
- }
- return ret;
- }
- int8 Guild::GetRecruitingDescTag(int8 index) {
- int8 ret = 0;
- if (index <= 3)
- ret = recruiting_desc_tags.Get(index);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Get Guild Recruiting descriptive tag index: %i, value: %i", index, ret);
- return ret;
- }
- bool Guild::SetPermission(int8 rank, int8 permission, int8 value, bool send_packet) {
- bool ret = false;
- if (value == 0 || value == 1) {
- if (permissions.count(rank) == 0)
- permissions.Put(rank, new MutexMap<int8, int8>);
- permissions.Get(rank)->Put(permission, value);
- ret = true;
- }
- if (ret && send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Set Guild Permissions - Rank: %i, Permission: %i, Value: %i", rank, permission, value);
- SendGuildUpdate();
- ranks_save_needed = true;
- }
- return ret;
- }
- int8 Guild::GetPermission(int8 rank, int8 permission) {
- int8 ret = 0;
- if (permissions.count(rank) > 0 && permissions.Get(rank)->count(permission) > 0)
- ret = permissions.Get(rank)->Get(permission);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Get Guild Permissions - Rank: %i, Permission: %i, Value: %i", rank, permission, ret);
- return ret;
- }
- bool Guild::SetEventFilter(int8 event_id, int8 category, int8 value, bool send_packet) {
- bool ret = false;
- if ((category == GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY || category == GUILD_EVENT_FILTER_CATEGORY_BROADCAST) && (value == 0 || value == 1)) {
- if (event_filters.count(event_id) == 0)
- event_filters.Put(event_id, new MutexMap<int8, int8>);
- event_filters.Get(event_id)->Put(category, value);
- ret = true;
- }
- if (ret && send_packet) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Set Guild Event Filter - EventID: %i, Category: %i, Value: %i", event_id, category, value);
- SendGuildUpdate();
- event_filters_save_needed = true;
- }
- return ret;
- }
- int8 Guild::GetEventFilter(int8 event_id, int8 category) {
- int8 ret = 0;
- if (event_filters.count(event_id) > 0 && event_filters.Get(event_id)->count(category) > 0) {
- ret = event_filters.Get(event_id)->Get(category);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Get Guild Event Filter - EventID: %i, Category: %i, Value: %i", event_id, category, ret);
- }
- return ret;
- }
- int32 Guild::GetNumUniqueAccounts() {
- map<int32, GuildMember *>::iterator itr;
- map<int32, bool> accounts;
- mMembers.readlock(__FUNCTION__, __LINE__);
- if (members.size() > 0) {
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (accounts.count(itr->second->account_id) == 0)
- accounts[itr->second->account_id] = true;
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Found %i Unique Account(s) in Guild", accounts.size());
- return accounts.size();
- }
- int32 Guild::GetNumRecruiters() {
- map<int32, GuildMember*>::iterator itr;
- int32 ret = 0;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (itr->second->recruiter_id > 0 && (itr->second->member_flags & GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD))
- ret++;
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Found %i Recruiter(s) in Guild", ret);
- return ret;
- }
- int32 Guild::GetNextRecruiterID() {
- map<int32, GuildMember*>::iterator itr;
- map<int32, bool> tmp;
- int32 i, ret = 0;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (itr->second->recruiter_id > 0)
- tmp[itr->second->recruiter_id] = true;
- }
- for (i = 1; i < 0xFFFFFFFF; i++) {
- if (tmp.count(i) == 0) {
- ret = i;
- break;
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Next Guild Recruiter ID: %i", ret);
- return ret;
- }
- int64 Guild::GetNextEventID() {
- GuildEvent *ge;
- int64 ret = 1;
- if (guild_events.size() > 0) {
- ge = guild_events.front();
- ret = ge->event_id + 1;
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Next Guild Event ID: %i", ret);
- return ret;
- }
- GuildMember * Guild::GetGuildMemberOnline(Client *client) {
- map<int32, GuildMember*>::iterator itr;
- GuildMember *ret = 0;
- assert(client);
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (itr->second->character_id == client->GetCharacterID()) {
- ret = itr->second;
- break;
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 3, "Guilds", "Guild Member Online: %s", ret->name);
- return ret;
- }
- GuildMember * Guild::GetGuildMember(Player *player) {
- assert(player);
- LogWrite(MISC__TODO, 1, "TODO", "Figure out how to log this in %s: %i", __FUNCTION__, __LINE__);
- return GetGuildMember(player->GetCharacterID());
- }
- GuildMember * Guild::GetGuildMember(int32 character_id) {
- GuildMember *ret = 0;
- mMembers.readlock(__FUNCTION__, __LINE__);
- if (members.count(character_id) > 0)
- ret = members[character_id];
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "%s: %i", __FUNCTION__, character_id);
- return ret;
- }
- GuildMember * Guild::GetGuildMember(const char *player_name) {
- map<int32, GuildMember*>::iterator itr;
- GuildMember *ret = 0;
- assert(player_name);
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (!strncmp(player_name, itr->second->name, sizeof(itr->second->name))) {
- ret = itr->second;
- break;
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "%s: %s", __FUNCTION__, player_name);
- return ret;
- }
- vector<GuildMember *> * Guild::GetGuildRecruiters() {
- map<int32, GuildMember*>::iterator itr;
- vector<GuildMember *> *ret = 0;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (itr->second->recruiter_id > 0 && (itr->second->member_flags & GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD)) {
- if (!ret)
- ret = new vector<GuildMember *>;
- ret->push_back(itr->second);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Get Guild Recruiter '%s' (%i)", itr->second->name, itr->second->recruiter_id);
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
-
- return ret;
- }
- GuildEvent * Guild::GetGuildEvent(int64 event_id) {
- deque<GuildEvent*>::iterator itr;
- GuildEvent* ret = 0;
- for (itr = guild_events.begin(); itr != guild_events.end(); itr++) {
- if ((*itr)->event_id == event_id) {
- ret = *itr;
- break;
- }
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Get Guild Event: %s (%lli)", ret->description.c_str(), ret->event_id);
- return ret;
- }
- bool Guild::SetRankName(int8 rank, const char *name, bool send_packet) {
- assert(name);
- ranks.Put(rank, string(name));
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Set Guild Rank Name: %s (%i)", name, rank);
- SendGuildUpdate();
- ranks_save_needed = true;
- }
- return true;
- }
- const char * Guild::GetRankName(int8 rank) {
- if (ranks.count(rank) > 0) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Get Guild Rank Name: %s (%i)", ranks.Get(rank).c_str(), rank);
- return ranks.Get(rank).c_str();
- }
- return 0;
- }
- bool Guild::SetRecruitingFlag(int8 flag, int8 value, bool send_packet) {
- bool ret = false;
- if (recruiting_flags.count(flag) > 0 && (value == 0 || value == 1)) {
- recruiting_flags.Put(flag, value);
- ret = true;
- }
- if (ret && send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Set Guild Recruiting Flag: %i, Value: %i", flag, value);
- SendGuildUpdate();
- recruiting_save_needed = true;
- }
- return ret;
- }
- int8 Guild::GetRecruitingFlag(int8 flag) {
- int8 value = 0;
- if (recruiting_flags.count(flag) > 0)
- value = recruiting_flags.Get(flag);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Get Guild Recruiting Flag: %i, Value: %i", flag, value);
- return value;
- }
- bool Guild::SetGuildRecruiter(Client* client, const char* name, bool value, bool send_packet) {
- GuildMember *gm;
- const char *awarder_name;
- assert(client);
- assert(name);
- if (!(gm = GetGuildMember(name)))
- return false;
- awarder_name = client->GetPlayer()->GetName();
- if (value) {
- gm->recruiter_id = GetNextRecruiterID();
- AddNewGuildEvent(GUILD_EVENT_BECOMES_RECRUITER, "%s awarded %s Guild Recruiting Permission.", Timer::GetUnixTimeStamp(), true, awarder_name, name);
- SendMessageToGuild(GUILD_EVENT_BECOMES_RECRUITER, "%s awarded %s Guild Recruiting Permission.", awarder_name, name);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s makes %s a guild recruiter.", awarder_name, name);
- }
- else {
- gm->recruiter_id = 0;
- AddNewGuildEvent(GUILD_EVENT_NO_LONGER_RECRUITER, "%s revoked %s's Guild Recruiting Permission.", Timer::GetUnixTimeStamp(), true, awarder_name, name);
- SendMessageToGuild(GUILD_EVENT_NO_LONGER_RECRUITER, "%s revoked %s's Guild Recruiting Permission.", awarder_name, name);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s removes %s from guild recruiters.", awarder_name, name);
- }
- if (send_packet) {
- SendGuildMember(gm);
- member_save_needed = true;
- }
- return true;
- }
- bool Guild::SetGuildRecruiterDescription(Client *client, const char *description, bool send_packet) {
- GuildMember *gm;
- assert(client);
- assert(description);
- if (!(gm = GetGuildMember(client->GetPlayer())))
- return false;
- gm->recruiter_description = string(description);
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Set guild recruiter description:\n%s", gm->recruiter_description.c_str());
- SendGuildRecruiterInfo(client, client->GetPlayer());
- member_save_needed = true;
- }
- return true;
- }
- bool Guild::ToggleGuildRecruiterAdventureClass(Client *client, bool send_packet) {
- GuildMember *gm;
- assert(client);
-
- if (!(gm = GetGuildMember(client->GetPlayer())))
- return false;
- gm->recruiting_show_adventure_class = (gm->recruiting_show_adventure_class == 0 ? 1 : 0);
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Toggle guild recruiter adventure class = %i", gm->recruiting_show_adventure_class);
- SendGuildRecruiterInfo(client, client->GetPlayer());
- }
- return true;
- }
- bool Guild::SetGuildMemberNote(const char *name, const char *note, bool send_packet) {
- GuildMember *gm;
- assert(name);
- assert(note);
- if (!(gm = GetGuildMember(name)))
- return false;
- gm->note = string(note);
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Set guild member note:\n%s", gm->note.c_str());
- SendGuildMember(gm);
- member_save_needed = true;
- }
- return true;
- }
- bool Guild::SetGuildOfficerNote(const char *name, const char *note, bool send_packet) {
- GuildMember *gm;
- assert(name);
- assert(note);
- if (!(gm = GetGuildMember(name)))
- return false;
- gm->officer_note = string(note);
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Set guild officer note:\n%s", gm->officer_note.c_str());
- SendGuildMember(gm);
- member_save_needed = true;
- }
- return true;
- }
- bool Guild::AddNewGuildMember(Client *client, const char *invited_by, int8 rank) {
- Player *player;
- GuildMember *gm;
- assert(client);
- player = client->GetPlayer();
- assert(player);
- if (members.count(player->GetCharacterID()) == 0 && !player->GetGuild()) {
- gm = new GuildMember;
- gm->account_id = player->GetZone()->GetClientBySpawn(player)->GetAccountID();
- gm->character_id = player->GetCharacterID();
- strncpy(gm->name, player->GetName(), sizeof(gm->name));
- gm->guild_status = 0;
- gm->points = 0.0;
- gm->adventure_class = player->GetAdventureClass();
- gm->adventure_level = player->GetLevel();
- gm->tradeskill_class = player->GetTradeskillClass();
- gm->tradeskill_level = player->GetTSLevel();
- gm->rank = rank;
- gm->zone = string(player->GetZone()->GetZoneDescription());
- gm->join_date = Timer::GetUnixTimeStamp();
- gm->last_login_date = gm->join_date;
- gm->recruiter_id = 0;
- gm->member_flags = GUILD_MEMBER_FLAGS_NOTIFY_LOGINS;
- gm->recruiting_show_adventure_class = 1;
- gm->recruiter_picture_data_size = 0;
- gm->recruiter_picture_data = 0;
- mMembers.writelock(__FUNCTION__, __LINE__);
- members[player->GetCharacterID()] = gm;
- mMembers.releasewritelock(__FUNCTION__, __LINE__);
- player->SetGuild(this);
- string subtitle;
- subtitle.append("<").append(GetName()).append(">");
- player->SetSubTitle(subtitle.c_str());
- if (invited_by)
- client->SimpleMessage(CHANNEL_NARRATIVE, "You accept the invite into the guild.");
- else {
- client->SimpleMessage(CHANNEL_NARRATIVE, "You have formed the guild.");
- LogWrite(GUILD__DEBUG, 0, "Guilds", "New Guild formed: %s", GetName());
- }
- client->PlaySound("ui_joined");
- SendGuildUpdate(client);
- SendGuildMember(gm);
- SendGuildMOTD(client);
- SendGuildEventList(client);
- SendGuildBankEventList(client);
- SendAllGuildEvents(client);
- SendGuildMemberList(client);
- if(client->GetVersion() > 546)
- client->GetCurrentZone()->SendUpdateTitles(client->GetPlayer());
- if (invited_by) {
- AddNewGuildEvent(GUILD_EVENT_MEMBER_JOINS, "%s has accepted %s's invitation to join %s.", Timer::GetUnixTimeStamp(), true, player->GetName(), invited_by, GetName());
- SendMessageToGuild(GUILD_EVENT_MEMBER_JOINS, "%s has accepted %s's invitation to join %s.", player->GetName(), invited_by, GetName());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s invited %s to join guild: %s", invited_by, player->GetName(), GetName());
- }
- member_save_needed = true;
- }
- return true;
- }
- bool Guild::AddGuildMember(GuildMember *guild_member) {
- assert(guild_member);
- mMembers.writelock(__FUNCTION__, __LINE__);
- assert(members.count(guild_member->character_id) == 0);
- members[guild_member->character_id] = guild_member;
- mMembers.releasewritelock(__FUNCTION__, __LINE__);
- // spammy
- LogWrite(GUILD__DEBUG, 5, "Guilds", "Added Player: %s (%i) to Guild: %s", guild_member->name, guild_member->character_id, GetName());
- return true;
- }
- void Guild::RemoveGuildMember(int32 character_id, bool send_packet) {
- GuildMember *gm = 0;
- Client *client;
- mMembers.writelock(__FUNCTION__, __LINE__);
- if (members.count(character_id) > 0) {
- gm = members[character_id];
- members.erase(gm->character_id);
- }
- mMembers.releasewritelock(__FUNCTION__, __LINE__);
- if (gm) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Remove Player: %s (%i) from Guild: %s", members[character_id]->name, character_id, GetName());
- if ((client = zone_list.GetClientByCharID(character_id))) {
- client->GetPlayer()->SetGuild(0);
- client->GetPlayer()->SetSubTitle("");
- client->GetCurrentZone()->SendUpdateTitles(client->GetPlayer());
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You were removed from the guild.");
- }
- database.DeleteGuildMember(this, gm->character_id);
- if (send_packet) {
- SendGuildMemberLeave(gm->character_id);
- SendGuildUpdate();
- SendGuildMemberList();
- }
- AddNewGuildEvent(GUILD_EVENT_MEMBER_LEAVES, "%s left the guild.", Timer::GetUnixTimeStamp(), true, gm->name);
- SendMessageToGuild(GUILD_EVENT_MEMBER_LEAVES, "%s left the guild.", gm->name);
- safe_delete_array(gm->recruiter_picture_data);
- safe_delete(gm);
- }
- }
- void Guild::RemoveAllGuildMembers() {
- map<int32, GuildMember *>::iterator itr;
- Client *client;
- mMembers.writelock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id))) {
- client->GetPlayer()->SetGuild(0);
- client->GetPlayer()->SetSubTitle("");
- }
- safe_delete(itr->second);
- }
- members.clear();
- mMembers.releasewritelock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Removed ALL members from Guild: %s", GetName());
- }
- bool Guild::DemoteGuildMember(Client *client, const char *name, bool send_packet) {
- GuildMember *gm;
- const char *demoter_name;
- bool ret = false;
- assert(client);
- assert(name);
- mMembers.readlock(__FUNCTION__, __LINE__);
- if ((gm = GetGuildMember(name)) && gm->rank != GUILD_RANK_RECRUIT) {
- demoter_name = client->GetPlayer()->GetName();
- gm->rank++;
- AddNewGuildEvent(GUILD_EVENT_MEMBER_DEMOTED, "%s has demoted %s to %s.", Timer::GetUnixTimeStamp(), true, demoter_name, name, ranks.Get(gm->rank).c_str());
- SendMessageToGuild(GUILD_EVENT_MEMBER_DEMOTED, "%s has demoted %s to %s.", demoter_name, name, ranks.Get(gm->rank).c_str());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s demoted %s to %s in Guild: %s", demoter_name, name, ranks.Get(gm->rank).c_str(), GetName());
- ret = true;
- if (send_packet) {
- SendGuildMember(gm);
- SendGuildMemberList();
- member_save_needed = true;
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool Guild::PromoteGuildMember(Client *client, const char *name, bool send_packet) {
- GuildMember *gm;
- const char *promoter_name;
- bool ret = false;
- assert(client);
- assert(name);
- mMembers.readlock(__FUNCTION__, __LINE__);
- if ((gm = GetGuildMember(name)) && gm->rank != GUILD_RANK_LEADER) {
- promoter_name = client->GetPlayer()->GetName();
- gm->rank--;
- AddNewGuildEvent(GUILD_EVENT_MEMBER_PROMOTED, "%s has promoted %s to %s.", Timer::GetUnixTimeStamp(), true, promoter_name, name, ranks.Get(gm->rank).c_str());
- SendMessageToGuild(GUILD_EVENT_MEMBER_PROMOTED, "%s has promoted %s to %s.", promoter_name, name, ranks.Get(gm->rank).c_str());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s promoted %s to %s in Guild: %s", promoter_name, name, ranks.Get(gm->rank).c_str(), GetName());
- if (send_packet) {
- SendGuildMember(gm);
- SendGuildMemberList();
- member_save_needed = true;
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool Guild::KickGuildMember(Client *client, const char *name, bool send_packet) {
- GuildMember *gm;
- Client *kicked_client;
- const char *kicker_name;
- assert(client);
- assert(name);
- if (!(gm = GetGuildMember(name)))
- return false;
- kicker_name = client->GetPlayer()->GetName();
- if (!strncmp(kicker_name, gm->name, sizeof(gm->name))) {
- AddNewGuildEvent(GUILD_EVENT_MEMBER_LEAVES, "%s left the guild.", Timer::GetUnixTimeStamp(), true, gm->name);
- SendMessageToGuild(GUILD_EVENT_MEMBER_LEAVES, "%s left the guild.", gm->name);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Player: %s has left guild: %s", gm->name, GetName());
- }
- else {
- AddNewGuildEvent(GUILD_EVENT_MEMBER_LEAVES, "%s kicked %s from the guild.", Timer::GetUnixTimeStamp(), true, kicker_name, gm->name);
- SendMessageToGuild(GUILD_EVENT_MEMBER_LEAVES, "%s kicked %s from the guild.", kicker_name, gm->name);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Player: %s was kicked from guild: %s by %s.", gm->name, GetName(), kicker_name);
- }
- if ((kicked_client = zone_list.GetClientByCharID(gm->character_id))) {
- kicked_client->GetPlayer()->SetGuild(0);
- kicked_client->GetPlayer()->SetSubTitle("");
- if (!strncmp(client->GetPlayer()->GetName(), gm->name, sizeof(gm->name)))
- kicked_client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You left the guild.");
- else
- kicked_client->Message(CHANNEL_COLOR_YELLOW, "You were kicked from the guild by %s.", kicker_name);
- }
- mMembers.writelock(__FUNCTION__, __LINE__);
- members.erase(gm->character_id);
- mMembers.releasewritelock(__FUNCTION__, __LINE__);
- database.DeleteGuildMember(this, gm->character_id);
- if (send_packet) {
- SendGuildMemberLeave(gm->character_id);
- SendGuildUpdate();
- SendGuildMemberList();
- }
- safe_delete_array(gm->recruiter_picture_data);
- safe_delete(gm);
- return true;
- }
- bool Guild::InvitePlayer(Client *client, const char *name, bool send_packet) {
- Client *client_invite;
- Player *player_invite;
- PacketStruct *packet;
- assert(client);
- assert(name);
- if (!(client_invite = zone_list.GetClientByCharName(string(name)))) {
- client->Message(CHANNEL_NARRATIVE, "%s couldn't be found.", name);
- LogWrite(GUILD__WARNING, 0, "Guilds", "Attempted to invite %s to guild %s: Player Not Found", name, GetName());
- return false;
- }
- player_invite = client_invite->GetPlayer();
- if (player_invite->GetGuild()) {
- client->Message(CHANNEL_NARRATIVE, "%s is already in a guild.", player_invite->GetName());
- LogWrite(GUILD__WARNING, 0, "Guilds", "Attempted to invite %s to guild %s: Already in a guild", player_invite->GetName(), GetName());
- return false;
- }
- if (client_invite->GetPendingGuildInvite()->guild) {
- client->Message(CHANNEL_NARRATIVE, "%s is already considering joining a guild.", player_invite->GetName());
- LogWrite(GUILD__WARNING, 0, "Guilds", "Attempted to invite %s to guild %s: Pending Invite elsewhere", player_invite->GetName(), GetName());
- return false;
- }
- if (!(packet = configReader.getStruct("WS_ReceiveOffer", client_invite->GetVersion())))
- return false;
- packet->setDataByName("type", 2);
- packet->setMediumStringByName("name", client->GetPlayer()->GetName());
- packet->setDataByName("unknown2", 1);
- packet->setMediumStringByName("guild_name", GetName());
- client_invite->QueuePacket(packet->serialize());
- client->Message(CHANNEL_NARRATIVE, "You have invited %s to join %s.", player_invite->GetName(), GetName());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s invited %s to guild %s", client->GetPlayer()->GetName(), player_invite->GetName(), GetName());
- client_invite->SetPendingGuildInvite(this, client->GetPlayer());
- safe_delete(packet);
- return true;
- }
- bool Guild::AddPointsToAll(Client *client, float points, const char *comment, bool send_packet) {
- map<int32, GuildMember *>::iterator itr;
- vector<int32> character_ids;
- GuildMember *gm;
- Client *client_to;
- assert(client);
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- gm = itr->second;
-
- if (!permissions.Get(gm->rank)->Get(GUILD_PERMISSIONS_RECEIVE_POINTS)) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "PlayerID: %i not allowed to receive points! Skipping...", gm->character_id);
- continue;
- }
- gm->points += points;
- character_ids.push_back(gm->character_id);
- AddPointHistory(gm, Timer::GetUnixTimeStamp(), client->GetPlayer()->GetName(), points, comment);
- if ((client_to = zone_list.GetClientByCharID(gm->character_id)))
- {
- client_to->Message(CHANNEL_GUILD_CHAT, "%s increased your guild member points by %.1f.", client->GetPlayer()->GetName(), points);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild: %s", GetName());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "\tAwarded By: %s +%.1f pts to Player: %s", client->GetPlayer()->GetName(), points, gm->name);
- }
- LogWrite(MISC__TODO, 1, "TODO", "Comment that this is temporary?\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
- SendGuildMember(gm); //tmp
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- client->Message(CHANNEL_GUILD_CHAT, "Points modified for %u guild members.", character_ids.size());
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s modified points for %u members. Reason: %s", client->GetPlayer()->GetName(), character_ids.size(), points, comment);
- SendGuildModification(points, &character_ids);
- member_save_needed = true;
- points_history_save_needed = true;
- }
- return true;
- }
- bool Guild::AddPointsToAllOnline(Client *client, float points, const char *comment, bool send_packet) {
- map<int32, GuildMember *>::iterator itr;
- vector<int32> character_ids;
- GuildMember *gm;
- Client *client_to;
- assert(client);
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- gm = itr->second;
- if (!(client_to = zone_list.GetClientByCharID(gm->character_id))) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "PlayerID: %i not online to receive points! Skipping...", gm->character_id);
- continue;
- }
- if (!permissions.Get(gm->rank)->Get(GUILD_PERMISSIONS_RECEIVE_POINTS)) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "PlayerID: %i not allowed to receive points! Skipping...", gm->character_id);
- continue;
- }
- gm->points += points;
- character_ids.push_back(gm->character_id);
- AddPointHistory(gm, Timer::GetUnixTimeStamp(), client->GetPlayer()->GetName(), points, comment);
- client_to->Message(CHANNEL_GUILD_CHAT, "%s increased your guild member points by %.1f.", client->GetPlayer()->GetName(), points);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild: %s", GetName());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "\tAwarded By: %s +%.1f pts to Player: %s", client->GetPlayer()->GetName(), points, gm->name);
- LogWrite(MISC__TODO, 1, "TODO", "Comment that this is temporary?\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
- SendGuildMember(gm); //tmp
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- client->Message(CHANNEL_GUILD_CHAT, "Points modified for %u guild members.", character_ids.size());
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s modified points for %u members. Reason: %s", client->GetPlayer()->GetName(), character_ids.size(), points, comment);
- SendGuildModification(points, &character_ids);
- member_save_needed = true;
- points_history_save_needed = true;
- }
- return true;
- }
- bool Guild::AddPointsToGroup(Client *client, float points, const char *comment, bool send_packet) {
- deque<GroupMemberInfo*>::iterator itr;
- deque<GroupMemberInfo*>* group_members;
- vector<int32> character_ids;
- GroupMemberInfo *gmi;
- GuildMember *gm;
-
- assert(client);
- if (!client->GetPlayer()->GetGroupMemberInfo()) {
- client->SimpleMessage(CHANNEL_GUILD_CHAT, "Cannot assign points because you aren't in a group.");
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s tried to assign points for group and failed: Not in a group", client->GetPlayer()->GetName());
- return false;
- }
- mMembers.readlock(__FUNCTION__, __LINE__);
- world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
- PlayerGroup* group = world.GetGroupManager()->GetGroup(client->GetPlayer()->GetGroupMemberInfo()->group_id);
- if (group)
- {
- group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
- deque<GroupMemberInfo*>* group_members = group->GetMembers();
- for (itr = group_members->begin(); itr != group_members->end(); itr++) {
- gmi = *itr;
- if (!gmi->client)
- continue;
- if (gmi->client->GetPlayer()->GetGuild() != this) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "PlayerID: %i not in guild to receive group points! Skipping...", gmi->client->GetPlayer()->GetCharacterID());
- continue;
- }
- if (!(gm = members[gmi->client->GetCharacterID()]) || !permissions.Get(gm->rank)->Get(GUILD_PERMISSIONS_RECEIVE_POINTS)) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "PlayerID: %i not allowed to receive points! Skipping...", gm->character_id);
- continue;
- }
- gm->points += points;
- character_ids.push_back(gm->character_id);
- AddPointHistory(gm, Timer::GetUnixTimeStamp(), client->GetPlayer()->GetName(), points, comment);
- gmi->client->Message(CHANNEL_GUILD_CHAT, "%s increased your guild member points by %.1f.", client->GetPlayer()->GetName(), points);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild: %s", GetName());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "\tAwarded By: %s +%.1f pts to Player: %s", client->GetPlayer()->GetName(), points, gm->name);
- LogWrite(MISC__TODO, 1, "TODO", "Comment that this is temporary?\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
- SendGuildMember(gm); //tmp
- }
- group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
- }
- world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- client->Message(CHANNEL_GUILD_CHAT, "Points modified for %u guild members.", character_ids.size());
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s modified points for %u members. Reason: %s", client->GetPlayer()->GetName(), character_ids.size(), points, comment);
- SendGuildModification(points, &character_ids);
- member_save_needed = true;
- points_history_save_needed = true;
- }
- return true;
- }
- bool Guild::AddPointsToRaid(Client *client, float points, const char *comment, bool send_packet) {
- assert(client);
- LogWrite(MISC__TODO, 1, "TODO", "Implement Raiding\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
- client->SimpleMessage(CHANNEL_GUILD_CHAT, "Cannot assign points because you aren't in a raid.");
- return false;
- }
- bool Guild::AddPointsToGuildMember(Client *client, float points, const char *name, const char *comment, bool send_packet) {
- vector<int32> character_ids;
- GuildMember *gm;
- Client *client_to;
- assert(client);
- assert(name);
- if (!(gm = GetGuildMember(name)))
- return false;
- mMembers.readlock(__FUNCTION__, __LINE__);
- if (!permissions.Get(gm->rank)->Get(GUILD_PERMISSIONS_RECEIVE_POINTS)) {
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "PlayerID: %i not allowed to receive points! Skipping...", gm->character_id);
- client->Message(CHANNEL_GUILD_CHAT, "%s does not have permission to receive guild points.", gm->name);
- return false;
- }
- gm->points += points;
- character_ids.push_back(gm->character_id);
- if ((client_to = zone_list.GetClientByCharID(gm->character_id))) {
- client_to->Message(CHANNEL_GUILD_CHAT, "%s increased your guild member points by %.1f.", client->GetPlayer()->GetName(), points);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild: %s", GetName());
- LogWrite(GUILD__DEBUG, 0, "Guilds", "\tAwarded By: %s +%.1f pts to Player: %s", client->GetPlayer()->GetName(), points, gm->name);
- }
- LogWrite(GUILD__DEBUG, 0, "Guilds", "%s modified points for 1 guild member. Reason: %s", client->GetPlayer()->GetName(), comment);
- client->SimpleMessage(CHANNEL_GUILD_CHAT, "Points modified for 1 guild member.");
- AddPointHistory(gm, Timer::GetUnixTimeStamp(), client->GetPlayer()->GetName(), points, comment);
- if (send_packet) {
- LogWrite(MISC__TODO, 1, "TODO", "Comment that this is temporary?\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
- SendGuildMember(gm); //tmp
- SendGuildModification(points, &character_ids);
- member_save_needed = true;
- points_history_save_needed = true;
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- return true;
- }
- bool Guild::AddPointHistory(GuildMember *guild_member, int32 date, const char *modified_by, float points, const char *comment, bool new_point_history) {
- LogWrite(MISC__TODO, 1, "TODO", "JA: decide to put logging here rather than in all AddPoints functions\n%s, %s, %i", __FILE__, __FUNCTION__, __LINE__);
- PointHistory *ph, *ph_delete;
- deque<PointHistory *> *ph_list;
- assert(guild_member);
- assert(modified_by);
- ph = new PointHistory;
- ph->date = date;
- ph->modified_by = string(modified_by);
- ph->points = points;
- if (comment)
- ph->comment = string(comment);
- ph->saved_needed = new_point_history;
- mMembers.readlock(__FUNCTION__, __LINE__);
- ph_list = &guild_member->point_history;
- if (ph_list->size() == GUILD_MAX_POINT_HISTORY) {
- ph_delete = ph_list->back();
- database.DeleteGuildPointHistory(this, guild_member->character_id, ph_delete);
- safe_delete(ph_delete);
- ph_list->pop_back();
- }
- ph_list->push_front(ph);
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
-
- return true;
- }
- void Guild::ViewGuildMemberPoints(Client *client, const char * name) {
- deque<PointHistory *> *ph_list;
- deque<PointHistory *>::iterator itr;
- PointHistory *ph;
- GuildMember *gm;
- PacketStruct *packet;
- int32 i;
- assert(client);
- assert(name);
-
- if (!(gm = GetGuildMember(name)))
- return;
- if (!(packet = configReader.getStruct("WS_RequestGuildEventDetails", client->GetVersion())))
- return;
- mMembers.readlock(__FUNCTION__, __LINE__);
- ph_list = &gm->point_history;
- i = 0;
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setDataByName("character_id", client->GetCharacterID());
- packet->setDataByName("guild_id", id);
- packet->setArrayLengthByName("num_events", ph_list->size());
- // this log entry may be excessive... test it out.
- LogWrite(GUILD__DEBUG, 0, "Guilds", "account_id: %i, character_id: %i, guild_id: %i, num_events: %i", client->GetAccountID(), client->GetCharacterID(), id, ph_list->size());
- for (itr = ph_list->begin(); itr != ph_list->end(); itr++) {
- ph = *itr;
- packet->setArrayDataByName("date", ph->date, i);
- packet->setArrayDataByName("modified_by", ph->modified_by.c_str(), i);
- packet->setArrayDataByName("comment", ph->comment.c_str(), i);
- packet->setArrayDataByName("points", ph->points, i);
- // this log entry may be excessive... test it out.
- LogWrite(GUILD__DEBUG, 0, "Guilds", "date: %i, modified_by: %i, comment: %i, points: %.1f", ph->date, ph->modified_by.c_str(), ph->comment.c_str(), ph->points);
- i++;
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- //DumpPacket(packet->serialize());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- bool Guild::ChangeMemberFlag(Client *client, int8 member_flag, int8 value, bool send_packet) {
- GuildMember *gm;
- bool ret = false;
- assert (client);
- if (!(gm = GetGuildMemberOnline(client)))
- return false;
- mMembers.readlock(__FUNCTION__, __LINE__);
- switch (member_flag) {
- case GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD: {
- if (value > 0 && !(gm->member_flags & GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD)) {
- gm->member_flags += GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD;
- ret = true;
- }
- else if (value == 0 && gm->member_flags & GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD) {
- gm->member_flags -= GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD;
- ret = true;
- }
- break;
- }
- case GUILD_MEMBER_FLAGS_NOTIFY_LOGINS: {
- if (value > 0 && !(gm->member_flags & GUILD_MEMBER_FLAGS_NOTIFY_LOGINS)) {
- gm->member_flags += GUILD_MEMBER_FLAGS_NOTIFY_LOGINS;
- client->SimpleMessage(CHANNEL_GUILD_CHAT, "Guild online notifications are now enabled.");
- ret = true;
- }
- else if (value == 0 && gm->member_flags & GUILD_MEMBER_FLAGS_NOTIFY_LOGINS) {
- gm->member_flags -= GUILD_MEMBER_FLAGS_NOTIFY_LOGINS;
- client->SimpleMessage(CHANNEL_GUILD_CHAT, "Guild online notifications are now disabled.");
- ret = true;
- }
- break;
- }
- case GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS: {
- if (value > 1 && !(gm->member_flags & GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS)) {
- gm->member_flags += GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS;
- client->SimpleMessage(CHANNEL_GUILD_CHAT, "Guild events are now disabled for this character.");
- ret = true;
- }
- else if (value == 0 && gm->member_flags & GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS) {
- gm->member_flags -= GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS;
- client->SimpleMessage(CHANNEL_GUILD_CHAT, "Guild events are now enabled for this character.");
- ret = true;
- }
- break;
- }
- default:
- break;
- }
- if (ret && send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild Member Flag '%i' changed to %i", member_flag, value);
- member_save_needed = true;
- SendGuildMember(client, gm);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- return ret;
- }
- bool Guild::UpdateGuildStatus(Player *player ,int32 Status) {
- GuildMember *gm;
- assert(player);
- assert(members.count(player->GetCharacterID()) > 0);
- mMembers.readlock(__FUNCTION__, __LINE__);
- gm = members[player->GetCharacterID()];
- gm->guild_status += Status;
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- member_save_needed = true;
- return true;
- }
- bool Guild::UpdateGuildMemberInfo(Player *player) {
- GuildMember *gm;
- assert(player);
- assert(members.count(player->GetCharacterID()) > 0);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Updating Guild Member Info for Player: %i", player->GetCharacterID());
- mMembers.readlock(__FUNCTION__, __LINE__);
- gm = members[player->GetCharacterID()];
- gm->adventure_class = player->GetAdventureClass();
- gm->adventure_level = player->GetLevel();
- gm->tradeskill_class = player->GetTradeskillClass();
- gm->tradeskill_level = player->GetTSLevel();
- gm->zone = string(player->GetZone()->GetZoneDescription());
- gm->last_login_date = database.GetCharacterTimeStamp(player->GetCharacterID());
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- return true;
- }
- void Guild::AddGuildEvent(int64 event_id, int32 type, const char *description, int32 date, int8 locked) {
- LogWrite(GUILD__DEBUG, 3, "Guilds", "Guild: %s", GetName());
- LogWrite(GUILD__DEBUG, 3, "Guilds", "Add Guild Event: %lli, %i, %s", event_id, type, string(description).c_str());
- GuildEvent *ge;
- assert(description);
- // assert(event_filters.Get(type)->Get(GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY));
- assert(guild_events.size() < GUILD_MAX_EVENTS);
- ge = new GuildEvent;
- ge->event_id = event_id;
- ge->type = type;
- ge->description = string(description);
- ge->date = date;
- ge->locked = locked;
- ge->save_needed = false;
- guild_events.push_back(ge);
- }
- void Guild::AddNewGuildEvent(int32 type, const char *description, int32 date, bool send_packet, ...) {
- deque<GuildEvent *>::reverse_iterator itr;
- GuildEvent *ge, *current_ge;
- char buffer[4096];
- va_list argptr;
- assert(description);
- va_start(argptr, send_packet);
- vsnprintf(buffer, sizeof(buffer), description, argptr);
- va_end(argptr);
- ge = new GuildEvent;
- ge->event_id = GetNextEventID();
- ge->type = type;
- ge->description = string(buffer);
- ge->date = date;
- ge->locked = 0;
- if (!event_filters.Get(type)->Get(GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY)) {
- database.SaveHiddenGuildEvent(this, ge);
- return;
- }
- if (guild_events.size() == GUILD_MAX_EVENTS) {
- for (itr = guild_events.rbegin(); itr != guild_events.rend(); itr++) {
- current_ge = *itr;
- if (current_ge->locked == 0) {
- database.ArchiveGuildEvent(this, current_ge);
- safe_delete(current_ge);
- guild_events.erase(--itr.base());
- guild_events.push_front(ge);
- break;
- }
- }
- }
- else
- guild_events.push_front(ge);
- if (send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Some Add New Guild Event thing happened, not sure what...");
- SendNewGuildEvent(ge);
- ge->save_needed = true;
- events_save_needed = true;
- }
- }
- bool Guild::LockGuildEvent(int64 event_id, bool lock, bool send_packet) {
- bool ret = false;
- GuildEvent* ge = GetGuildEvent(event_id);
- if (ge) {
- if (lock) {
- ge->locked = 1;
- if (send_packet)
- SendGuildEventAction(GUILD_EVENT_ACTION_LOCK, ge);
- }
- else {
- ge->locked = 0;
- if (send_packet)
- SendGuildEventAction(GUILD_EVENT_ACTION_UNLOCK, ge);
- }
- ret = true;
- }
- if (ret && send_packet) {
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Toggle guild event lock, EventID: %lli, value: %i", event_id, lock);
- ge->save_needed = true;
- events_save_needed = true;
- }
- return ret;
- }
- bool Guild::DeleteGuildEvent(int64 event_id, bool send_packet) {
- bool ret = false;
- deque<GuildEvent*>::iterator itr;
- for (itr = guild_events.begin(); itr != guild_events.end(); itr++) {
- GuildEvent* ge = *itr;
- if (ge->event_id == event_id) {
- if (send_packet)
- SendGuildEventAction(GUILD_EVENT_ACTION_DELETE, ge);
- database.DeleteGuildEvent(this, ge->event_id);
- safe_delete(ge);
- guild_events.erase(itr);
- ret = true;
- break;
- }
- }
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Delete guild event, EventID: %lli", event_id);
- return ret;
- }
- int32 Guild::GetPermissionsPacketValue(int8 rank, int32 start, int32 end) {
- int32 ret = 0;
- for (int32 i = start; i <= end; i++) {
- if (permissions.count(rank) > 0 && permissions.Get(rank)->count(i) > 0 && permissions.Get(rank)->Get(i)) {
- if (i >= 0 && i <= 31)
- ret += (int32)pow(2.0, (double)i);
- else if (i >= 32 && i <= 63)
- ret += (int32)pow(2.0, (double)(i - 32));
- }
- }
- return ret;
- }
- int32 Guild::GetEventFilterPacketValue(int8 category, int32 start, int32 end) {
- int32 ret = 0;
- for (int32 i = start; i <= end; i++) {
- if (event_filters.count(i) > 0 && event_filters.Get(i)->count(category) > 0 && event_filters.Get(i)->Get(category)) {
- if (i >= 0 && i <= 31)
- ret += (int32)pow(2.0, (double)i);
- else if (i >= 32 && i <= 63)
- ret += (int32)pow(2.0, (double)(i - 32));
- else if (i >= 64 && i <= 95)
- ret += (int32)pow(2.0, (double)(i - 64));
- }
- }
- return ret;
- }
- int8 Guild::GetRecruitingLookingForPacketValue() {
- int8 ret = 0;
- MutexMap<int8, int8>::iterator itr = recruiting_flags.begin();
- while (itr.Next()) {
- if (itr.second)
- ret += (int8)pow(2.0, (double)itr.first);
- }
- return ret;
- }
- void Guild::SendGuildMOTD(Client* client) {
- if (client && strlen(motd) > 0)
- client->Message(CHANNEL_GUILD_MOTD, "Guild MOTD: %s", motd);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild MOTD.\n'%s'", motd);
- }
- void Guild::SendGuildEventList() {
- map<int32, GuildMember*>::iterator itr;
- Client *client;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildEventList(client);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild Event List (%s).", __FUNCTION__);
- }
- void Guild::SendGuildEventList(Client* client) {
- if (client) {
- PacketStruct* packet = configReader.getStruct("WS_GuildEventList", client->GetVersion());
- if (packet) {
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setArrayLengthByName("num_events", guild_events.size());
- deque<GuildEvent*>::iterator itr;
- int32 i = 0;
- for (itr = guild_events.begin(); itr != guild_events.end(); itr++) {
- packet->setArrayDataByName("event_id", (*itr)->event_id, i);
- packet->setArrayDataByName("locked", (*itr)->locked, i);
- i++;
- }
- client->QueuePacket(packet->serialize());
- //DumpPacket(packet->serialize());
- safe_delete(packet);
- }
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild Event List (%s).", __FUNCTION__);
- }
- void Guild::SendGuildEventDetails() {
- map<int32, GuildMember*>::iterator itr;
- Client *client;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildEventDetails(client);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild Event Details (%s).", __FUNCTION__);
- }
- void Guild::SendGuildEventDetails(Client* client) {
- if (client) {
- PacketStruct* packet = configReader.getStruct("WS_GuildEventDetails", client->GetVersion());
- if (packet) {
- deque<GuildEvent*>::iterator itr;
- int32 i = 0;
- for (itr = guild_events.begin(); itr != guild_events.end(); itr++) {
- packet->setArrayDataByName("event_id", (*itr)->event_id, i);
- i++;
- }
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild Event Details (%s).", __FUNCTION__);
- }
- void Guild::SendAllGuildEvents() {
- map<int32, GuildMember*>::iterator itr;
- Client *client;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendAllGuildEvents(client);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Sent ALL guild Events (%s).", __FUNCTION__);
- }
- void Guild::SendAllGuildEvents(Client* client) {
- if (client) {
- deque<GuildEvent*>::iterator itr;
- for (itr = guild_events.begin(); itr != guild_events.end(); itr++)
- SendOldGuildEvent(client, *itr);
- }
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Sent ALL guild Events (%s).", __FUNCTION__);
- }
- void Guild::SendOldGuildEvent(Client* client, GuildEvent* guild_event) {
- if (client && guild_event) {
- PacketStruct* packet = configReader.getStruct("WS_RequestGuildInfo", client->GetVersion());
- if (packet) {
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setDataByName("event_id", guild_event->event_id);
- packet->setDataByName("date", guild_event->date);
- packet->setDataByName("type", guild_event->type);
- packet->setMediumStringByName("description", guild_event->description.c_str());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- LogWrite(GUILD__DEBUG, 3, "Guilds", "Sent OLD guild Events.");
- }
- void Guild::SendNewGuildEvent(GuildEvent* guild_event) {
- map<int32, GuildMember *>::iterator itr;
- Client *client;
- assert (guild_event);
-
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendNewGuildEvent(client, guild_event);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Sent NEW guild Events. (%s)", __FUNCTION__);
- }
- void Guild::SendNewGuildEvent(Client* client, GuildEvent* guild_event) {
- if (client && guild_event) {
- PacketStruct* packet = configReader.getStruct("WS_GuildEventAdd", client->GetVersion());
- if (packet) {
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setDataByName("event_id", guild_event->event_id);
- packet->setDataByName("type", guild_event->type);
- packet->setDataByName("date", guild_event->date);
- packet->setDataByName("description", guild_event->description.c_str());
- //DumpPacket(packet->serialize());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Sent NEW guild Events. (%s)", __FUNCTION__);
- }
- void Guild::SendGuildEventAction(int8 action, GuildEvent* guild_event) {
- map<int32, GuildMember *>::iterator itr;
- Client *client;
- assert(guild_event);
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildEventAction(client, action, guild_event);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild events Action. (%s)", __FUNCTION__);
- }
- void Guild::SendGuildEventAction(Client* client, int8 action, GuildEvent* guild_event) {
- if (guild_event) {
- PacketStruct* packet = configReader.getStruct("WS_GuildEventAction", client->GetVersion());
- if (packet) {
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setDataByName("event_id", guild_event->event_id);
- packet->setDataByName("action", action);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild events Action. (%s)", __FUNCTION__);
- }
- void Guild::SendGuildBankEventList() {
- map<int32, GuildMember*>::iterator itr;
- Client *client;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildBankEventList(client);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild bank events list. (%s)", __FUNCTION__);
- }
- void Guild::SendGuildBankEventList(Client* client) {
- if (client) {
- for (int32 i = 0; i < 4; i++) {
- PacketStruct* packet = configReader.getStruct("WS_GuildBankEventList", client->GetVersion());
- if (packet) {
- packet->setDataByName("account_id", client->GetAccountID());
- packet->setDataByName("bank_number", i);
- packet->setArrayLengthByName("num_events", banks[i].events.size());
- deque<GuildBankEvent*>::iterator itr;
- for (itr = banks[i].events.begin(); itr != banks[i].events.end(); itr++)
- packet->setArrayDataByName("event_id", (*itr)->event_id, i);
- //DumpPacket(packet->serialize());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild bank events list. (%s)", __FUNCTION__);
- }
- void Guild::SendGuildUpdate() {
- map<int32, GuildMember*>::iterator itr;
- Client *client;
- LogWrite(GUILD__DEBUG, 1, "Guilds", "SendGuildUpdate to all guild member clients online... (%s)", __FUNCTION__);
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildUpdate(client);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- }
- void Guild::SendGuildUpdate(Client* client) {
- if (client) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "SendGuildUpdate to client online... (%s)", __FUNCTION__);
- PacketStruct* packet = configReader.getStruct("WS_GuildUpdate", client->GetVersion());
- if (packet) {
- packet->setMediumStringByName("guild_name", GetName());
- packet->setMediumStringByName("guild_motd", motd);
- packet->setDataByName("guild_id", id);
- packet->setDataByName("guild_level", level);
- packet->setDataByName("unknown", 1);
- packet->setDataByName("formed_date", formed_date);
- packet->setDataByName("unique_accounts", GetNumUniqueAccounts());
- packet->setDataByName("num_members", members.size());
- packet->setDataByName("exp_current", exp_current);
- packet->setDataByName("exp_to_next_level", exp_to_next_level);
- packet->setDataByName("event_filter_retain1", GetEventFilterPacketValue(GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY, 0, 31));
- packet->setDataByName("event_filter_retain2", GetEventFilterPacketValue(GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY, 32, 63));
- packet->setDataByName("event_filter_retain3", GetEventFilterPacketValue(GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY, 63, 92));
- packet->setDataByName("event_filter_retain4", 0);
- packet->setDataByName("event_filter_broadcast1", GetEventFilterPacketValue(GUILD_EVENT_FILTER_CATEGORY_BROADCAST, 0, 31));
- packet->setDataByName("event_filter_broadcast2", GetEventFilterPacketValue(GUILD_EVENT_FILTER_CATEGORY_BROADCAST, 32, 63));
- packet->setDataByName("event_filter_broadcast3", GetEventFilterPacketValue(GUILD_EVENT_FILTER_CATEGORY_BROADCAST, 64, 92));
- packet->setDataByName("event_filter_broadcast4", 0);
- packet->setDataByName("recruiting_looking_for", GetRecruitingLookingForPacketValue());
- packet->setDataByName("recruiting_desc_tag1", GetRecruitingDescTag(0));
- packet->setDataByName("recruiting_desc_tag2", GetRecruitingDescTag(1));
- packet->setDataByName("recruiting_desc_tag3", GetRecruitingDescTag(2));
- packet->setDataByName("recruiting_desc_tag4", GetRecruitingDescTag(3));
- packet->setDataByName("recruiting_playstyle", recruiting_play_style);
- packet->setDataByName("recruiting_min_level", recruiting_min_level);
- packet->setMediumStringByName("recuiting_short_description", recruiting_short_desc.c_str());
- packet->setMediumStringByName("recruiting_full_description", recruiting_full_desc.c_str());
- packet->setMediumStringByName("rank0_name", ranks.Get(GUILD_RANK_LEADER).c_str());
- packet->setDataByName("rank0_permissions1", GetPermissionsPacketValue(GUILD_RANK_LEADER, 0, 31));
- packet->setDataByName("rank0_permissions2", GetPermissionsPacketValue(GUILD_RANK_LEADER, 32, 44));
- packet->setDataByName("rank0_permissions_unused", 0);
- packet->setMediumStringByName("rank1_name", ranks.Get(GUILD_RANK_SENIOR_OFFICER).c_str());
- packet->setDataByName("rank1_permissions1", GetPermissionsPacketValue(GUILD_RANK_SENIOR_OFFICER, 0, 31));
- packet->setDataByName("rank1_permissions2", GetPermissionsPacketValue(GUILD_RANK_SENIOR_OFFICER, 32, 44));
- packet->setDataByName("rank1_permissions_unused", 0);
- packet->setMediumStringByName("rank2_name", ranks.Get(GUILD_RANK_OFFICER).c_str());
- packet->setDataByName("rank2_permissions1", GetPermissionsPacketValue(GUILD_RANK_OFFICER, 0, 31));
- packet->setDataByName("rank2_permissions2", GetPermissionsPacketValue(GUILD_RANK_OFFICER, 32, 44));
- packet->setDataByName("rank2_permissions_unused", 0);
- packet->setMediumStringByName("rank3_name", ranks.Get(GUILD_RANK_SENIOR_MEMBER).c_str());
- packet->setDataByName("rank3_permissions1", GetPermissionsPacketValue(GUILD_RANK_SENIOR_MEMBER, 0, 31));
- packet->setDataByName("rank3_permissions2", GetPermissionsPacketValue(GUILD_RANK_SENIOR_MEMBER, 32, 44));
- packet->setDataByName("rank3_permissions_unused", 0);
- packet->setMediumStringByName("rank4_name", ranks.Get(GUILD_RANK_MEMBER).c_str());
- packet->setDataByName("rank4_permissions1", GetPermissionsPacketValue(GUILD_RANK_MEMBER, 0, 31));
- packet->setDataByName("rank4_permissions2", GetPermissionsPacketValue(GUILD_RANK_MEMBER, 32, 44));
- packet->setDataByName("rank4_permissions_unused", 0);
- packet->setMediumStringByName("rank5_name", ranks.Get(GUILD_RANK_JUNIOR_MEMBER).c_str());
- packet->setDataByName("rank5_permissions1", GetPermissionsPacketValue(GUILD_RANK_JUNIOR_MEMBER, 0, 31));
- packet->setDataByName("rank5_permissions2", GetPermissionsPacketValue(GUILD_RANK_JUNIOR_MEMBER, 32, 44));
- packet->setDataByName("rank5_permissions_unused", 0);
- packet->setMediumStringByName("rank6_name", ranks.Get(GUILD_RANK_INITIATE).c_str());
- packet->setDataByName("rank6_permissions1", GetPermissionsPacketValue(GUILD_RANK_INITIATE, 0, 31));
- packet->setDataByName("rank6_permissions2", GetPermissionsPacketValue(GUILD_RANK_INITIATE, 32, 44));
- packet->setDataByName("rank6_permissions_unused", 0);
- packet->setMediumStringByName("rank7_name", ranks.Get(GUILD_RANK_RECRUIT).c_str());
- packet->setDataByName("rank7_permissions1", GetPermissionsPacketValue(GUILD_RANK_RECRUIT, 0, 31));
- packet->setDataByName("rank7_permissions2", GetPermissionsPacketValue(GUILD_RANK_RECRUIT, 32, 44));
- packet->setDataByName("rank7_permissions_unused", 0);
- packet->setMediumStringByName("bank1_name", banks[0].name.c_str());
- packet->setMediumStringByName("bank2_name", banks[1].name.c_str());
- packet->setMediumStringByName("bank3_name", banks[2].name.c_str());
- packet->setMediumStringByName("bank4_name", banks[3].name.c_str());
- //DumpPacket(packet->serialize());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- void Guild::SendGuildMemberList() {
- map<int32, GuildMember*>::iterator itr;
- Client *client;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildMemberList(client);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild member list to all clients.");
- }
- void Guild::SendGuildMemberList(Client* client) {
- map<int32, GuildMember *>::iterator itr;
- GuildMember *gm;
- if (client) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild member list to a client.");
- PacketStruct* packet = configReader.getStruct("WS_GuildMembershipResponse", client->GetVersion());
- if (packet) {
- packet->setDataByName("guild_id", id);
- packet->setDataByName("character_id_to", client->GetCharacterID());
- mMembers.readlock(__FUNCTION__, __LINE__);
- packet->setArrayLengthByName("num_members", members.size());
- int32 i = 0;
- for (itr = members.begin(); itr != members.end(); itr++) {
- gm = itr->second;
- packet->setArrayDataByName("account_id", gm->account_id, i);
- packet->setArrayDataByName("character_id", gm->character_id, i);
- packet->setArrayDataByName("name", gm->name, i);
- packet->setArrayDataByName("unknown2", 0, i);
- packet->setArrayDataByName("unknown3", 1, i);
- packet->setArrayDataByName("adventure_class", gm->adventure_class, i);
- packet->setArrayDataByName("adventure_level", gm->adventure_level, i);
- packet->setArrayDataByName("tradeskill_class", gm->tradeskill_class, i);
- packet->setArrayDataByName("tradeskill_level", gm->tradeskill_level, i);
- packet->setArrayDataByName("rank", gm->rank, i);
- packet->setArrayDataByName("member_flags", gm->member_flags, i);
- packet->setArrayDataByName("join_date", gm->join_date, i);
- packet->setArrayDataByName("guild_status", gm->guild_status, i);
- packet->setArrayDataByName("last_login", gm->last_login_date, i);
- packet->setArrayDataByName("recruiter_id", gm->recruiter_id, i);
- packet->setArrayDataByName("points", gm->points, i);
- if (zone_list.GetClientByCharID(gm->character_id))
- packet->setArrayDataByName("zone", gm->zone.c_str(), i);
- packet->setArrayDataByName("note", gm->note.c_str(), i);
- packet->setArrayDataByName("officer_note", gm->officer_note.c_str(), i);
- i++;
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- //DumpPacket(packet->serialize());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- void Guild::SendGuildMember(Player* player, bool include_zone) {
- map<int32, GuildMember *>::iterator itr;
- Client *client;
- GuildMember *gm;
- assert(player);
- mMembers.readlock(__FUNCTION__, __LINE__);
- if (members.count(player->GetCharacterID()) > 0) {
- gm = members[player->GetCharacterID()];
-
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildMember(client, gm, include_zone);
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild member.");
- }
- void Guild::SendGuildMember(GuildMember* gm, bool include_zone) {
- map<int32, GuildMember *>::iterator itr;
- Client *client;
- assert(gm);
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildMember(client, gm, include_zone);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild member.");
- }
- void Guild::SendGuildMember(Client* client, GuildMember* gm, bool include_zone) {
- if (client && gm) {
- PacketStruct* packet = configReader.getStruct("WS_JoinGuildNotify", client->GetVersion());
- if (packet) {
- packet->setDataByName("guild_id", id);
- packet->setDataByName("character_id", gm->character_id);
- packet->setDataByName("account_id", gm->account_id);
- packet->setMediumStringByName("name", gm->name);
- packet->setDataByName("unknown2", 0);
- packet->setDataByName("unknown3", 1);
- packet->setDataByName("adventure_class", gm->adventure_class);
- packet->setDataByName("adventure_level", gm->adventure_level);
- packet->setDataByName("tradeskill_class", gm->tradeskill_class);
- packet->setDataByName("tradeskill_level", gm->tradeskill_level);
- packet->setDataByName("rank", gm->rank);
- packet->setDataByName("member_flags", gm->member_flags);
- packet->setDataByName("join_date", gm->join_date);
- packet->setDataByName("guild_status", gm->guild_status);
- packet->setDataByName("last_login", gm->last_login_date);
- packet->setDataByName("recruiter_id", gm->recruiter_id);
- packet->setDataByName("points", gm->points);
- packet->setMediumStringByName("note", gm->note.c_str());
- packet->setMediumStringByName("officer_note", gm->officer_note.c_str());
- if (include_zone && zone_list.GetClientByCharID(gm->character_id)) {
- packet->setMediumStringByName("zone", gm->zone.c_str());
- //DumpPacket(packet->serialize());
- }
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild member to a client.");
- }
- void Guild::SendGuildModification(float points, vector<int32>* character_ids) {
- map<int32, GuildMember *>::iterator itr;
- Client *client;
- if (character_ids) {
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildModification(client, points, character_ids);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild modification to all clients.");
- }
- void Guild::SendGuildModification(Client* client, float points, vector<int32>* character_ids) {
- if (client && character_ids) {
- PacketStruct* packet = configReader.getStruct("WS_ModifyGuild", client->GetVersion());
- if (packet) {
- packet->setDataByName("guild_id", id);
- packet->setDataByName("unknown2", 0xFFFFFFFF);
- packet->setDataByName("points", points);
- packet->setArrayLengthByName("num_character_ids", character_ids->size());
- for (int32 i = 0; i < character_ids->size(); i++)
- packet->setArrayDataByName("character_id", character_ids->at(i), i);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild modification to a client.");
- }
- void Guild::GuildMemberLogin(Client *client, bool first_login) {
- map<int32, GuildMember*>::iterator itr;
- Client *client_to;
- char buf[128];
- assert(client);
- UpdateGuildMemberInfo(client->GetPlayer());
- if (first_login)
- SendGuildMOTD(client);
- SendGuildUpdate(client);
- if (first_login)
- SendGuildMember(client->GetPlayer(), false);
- SendGuildRecruiterInfo(client, client->GetPlayer());
- SendGuildEventList(client);
- SendGuildBankEventList(client);
- SendGuildMember(client->GetPlayer());
- SendGuildEventDetails(client);
- uchar blah5[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x00,0x00,0x00};
- uchar blah6[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x01,0x00,0x00};
- uchar blah7[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x02,0x00,0x00};
- uchar blah8[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x03,0x00,0x00};
- //DumpPacket(blah5, sizeof(blah5));
- //DumpPacket(blah6, sizeof(blah6));
- //DumpPacket(blah7, sizeof(blah7));
- //DumpPacket(blah8, sizeof(blah8));
- client->QueuePacket(new EQ2Packet(OP_RequestGuildBankEventDetailsMs, blah5, sizeof(blah5)));
- client->QueuePacket(new EQ2Packet(OP_RequestGuildBankEventDetailsMs, blah6, sizeof(blah6)));
- client->QueuePacket(new EQ2Packet(OP_RequestGuildBankEventDetailsMs, blah7, sizeof(blah7)));
- client->QueuePacket(new EQ2Packet(OP_RequestGuildBankEventDetailsMs, blah8, sizeof(blah8)));
- if (first_login)
- SendAllGuildEvents(client);
- SendGuildMemberList(client);
- if (first_login) {
- snprintf(buf, sizeof(buf), "Guildmate: %s has logged in", client->GetPlayer()->GetName());
-
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client_to = zone_list.GetClientByCharID(itr->second->character_id)))
- client_to->SimpleMessage(CHANNEL_GUILD_MEMBER_ONLINE, buf);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- }
- if (first_login){
- uchar blah1[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
- uchar blah2[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00};
- uchar blah3[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x02,0x00,0x00,0x00};
- uchar blah4[] = {/*0xFF,0x09,0x01,*/0x01,0x00,0x00,0x00,0x03,0x00,0x00,0x00};
- //DumpPacket(blah1, sizeof(blah1));
- //DumpPacket(blah2, sizeof(blah2));
- //DumpPacket(blah3, sizeof(blah3));
- //DumpPacket(blah4, sizeof(blah4));
- client->QueuePacket(new EQ2Packet(OP_GuildBankUpdateMsg, blah1, sizeof(blah1)));
- client->QueuePacket(new EQ2Packet(OP_GuildBankUpdateMsg, blah2, sizeof(blah2)));
- client->QueuePacket(new EQ2Packet(OP_GuildBankUpdateMsg, blah3, sizeof(blah3)));
- client->QueuePacket(new EQ2Packet(OP_GuildBankUpdateMsg, blah4, sizeof(blah4)));
- }
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild Member logged in.");
- }
- void Guild::GuildMemberLogoff(Player *player) {
- map<int32, GuildMember*>::iterator itr;
- GuildMember *gm;
- Client *client;
- char buf[128];
- assert(player);
- mMembers.readlock(__FUNCTION__, __LINE__);
- if ((gm = GetGuildMember(player))) {
- snprintf(buf, sizeof(buf), "Guildmate: %s has logged out", player->GetName());
- gm->zone.clear();
-
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id))) {
- SendGuildMember(client, gm, false);
- client->SimpleMessage(CHANNEL_GUILD_MEMBER_ONLINE, buf);
- }
- }
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild Member logged out.");
- }
- void Guild::SendGuildMemberLeave(int32 character_id) {
- map<int32, GuildMember*>::iterator itr;
- Client *client;
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if ((client = zone_list.GetClientByCharID(itr->second->character_id)))
- SendGuildMemberLeave(client, character_id);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild member left the guild to all clients.");
- }
- void Guild::SendGuildMemberLeave(Client* client, int32 character_id) {
- PacketStruct* packet = configReader.getStruct("WS_LeaveGuildNotify", client->GetVersion());
- if (packet) {
- packet->setDataByName("guild_id", id);
- packet->setDataByName("character_id", character_id);
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild member left the guild to a client.");
- }
- void Guild::SendGuildRecruitingDetails(Client* client) {
- if (client) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild recruiting details to a client.");
- PacketStruct* packet = configReader.getStruct("WS_GuildRecruitingDetails", client->GetVersion());
- if (packet) {
- vector<GuildMember*>* recruiters = GetGuildRecruiters();
- vector<GuildMember*>::iterator itr;
- packet->setDataByName("guild_id", id);
- packet->setDataByName("recruiting_full_description", recruiting_full_desc.c_str());
- if (recruiters) {
- int32 i = 0;
- packet->setArrayLengthByName("num_recruiters", recruiters->size());
- for (itr = recruiters->begin(); itr != recruiters->end(); itr++) {
- GuildMember* gm = *itr;
- packet->setArrayDataByName("adventure_class", gm->adventure_class, i);
- packet->setArrayDataByName("adventure_level", gm->adventure_level, i);
- packet->setArrayDataByName("tradeskill_class", gm->tradeskill_class, i);
- packet->setArrayDataByName("tradeskill_level", gm->tradeskill_level, i);
- packet->setArrayDataByName("show_adventure_class", gm->recruiting_show_adventure_class, i);
- packet->setArrayDataByName("unknown2", 4, i);
- packet->setArrayDataByName("unknown3", 2, i);
- packet->setSubArrayLengthByName("num_bytes", gm->recruiter_picture_data_size, i);
- if (gm->recruiter_picture_data_size > 0) {
- for (int16 j = 0; j < gm->recruiter_picture_data_size; j++)
- packet->setSubArrayDataByName("picture_byte", gm->recruiter_picture_data[j], i, j);
- }
- packet->setArrayDataByName("char_name", gm->name, i);
- packet->setArrayDataByName("recruiter_description", gm->recruiter_description.c_str(), i);
- i++;
- }
- safe_delete(recruiters);
- }
- //DumpPacket(packet->serialize());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- void Guild::SendGuildRecruitingImages(Client* client) {
- if (client) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild recruiting images to a client.");
- PacketStruct* packet = configReader.getStruct("WS_GuildRecruitingImage", client->GetVersion());
- if (packet) {
- vector<GuildMember*>* recruiters = GetGuildRecruiters();
- packet->setDataByName("guild_id", id);
- if (recruiters && recruiters->size() > 0) {
- GuildMember* gm = recruiters->at(0);
- packet->setArrayLengthByName("num_bytes", gm->recruiter_picture_data_size);
- if (gm->recruiter_picture_data_size > 0) {
- for (int16 i = 0; i < gm->recruiter_picture_data_size; i++)
- packet->setArrayDataByName("picture_byte", gm->recruiter_picture_data[i], i);
- }
- safe_delete(recruiters);
- }
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- void Guild::SendGuildRecruiterInfo(Client* client, Player* player) {
- if (client && player) {
- LogWrite(GUILD__DEBUG, 1, "Guilds", "Sent guild recruiter info to a client.");
- GuildMember* gm = GetGuildMember(player);
- if (gm) {
- PacketStruct* packet = configReader.getStruct("WS_GuildRecruitingMemberInfo", client->GetVersion());
- if (packet) {
- packet->setDataByName("character_id", gm->character_id);
- packet->setDataByName("unknown", 1);
- packet->setDataByName("adventure_class", gm->adventure_class);
- packet->setDataByName("adventure_level", gm->adventure_level);
- packet->setDataByName("tradeskill_class", gm->tradeskill_class);
- packet->setDataByName("tradeskill_level", gm->tradeskill_level);
- packet->setDataByName("show_adventure_class", gm->recruiting_show_adventure_class);
- packet->setDataByName("unknown3", 0);
- // hack!
- gm->recruiter_picture_data_size = 0;
- packet->setArrayLengthByName("num_bytes", gm->recruiter_picture_data_size);
- if (gm->recruiter_picture_data_size > 0) {
- for (int16 i = 0; i < gm->recruiter_picture_data_size; i++)
- packet->setArrayDataByName("picture_byte", gm->recruiter_picture_data[i], i);
- }
-
- packet->setMediumStringByName("recruiter_name", gm->name);
- packet->setMediumStringByName("recruiter_description", gm->recruiter_description.c_str());
- //DumpPacket(packet->serialize());
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- }
- }
- }
- void Guild::HandleGuildSay(Client* sender, const char* message) {
- map<int32, GuildMember *>::iterator itr;
- GuildMember *gm;
- Client *client;
- assert(sender);
- assert(message);
- if (!(gm = GetGuildMemberOnline(sender)))
- return;
- if (!permissions.Get(gm->rank)->Get(GUILD_PERMISSIONS_SPEAK_IN_GUILD_CHAT)) {
- sender->SimpleMessage(CHANNEL_NARRATIVE, "You do not have permission to speak in guild chat.");
- return;
- }
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (!(client = zone_list.GetClientByCharID(itr->second->character_id)))
- continue;
-
- if (permissions.Get(itr->second->rank)->Get(GUILD_PERMISSIONS_SEE_GUILD_CHAT))
- client->GetCurrentZone()->HandleChatMessage(client, sender->GetPlayer(), client->GetPlayer()->GetName(), CHANNEL_GUILD_SAY, message, 0, 0, false);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild Say");
- }
- void Guild::HandleOfficerSay(Client* sender, const char* message) {
- map<int32, GuildMember *>::iterator itr;
- GuildMember *gm;
- Client *client;
- assert(sender);
- assert(message);
- if (!(gm = GetGuildMemberOnline(sender)))
- return;
- if (!permissions.Get(gm->rank)->Get(GUILD_PERMISSIONS_SPEAK_IN_OFFICER_CHAT)) {
- sender->SimpleMessage(CHANNEL_NARRATIVE, "You do not have permission to speak in officer chat.");
- return;
- }
-
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (!(client = zone_list.GetClientByCharID(itr->second->character_id)))
- continue;
- if (permissions.Get(itr->second->rank)->Get(GUILD_PERMISSIONS_SEE_OFFICER_CHAT))
- client->GetCurrentZone()->HandleChatMessage(client, sender->GetPlayer(), client->GetPlayer()->GetName(), CHANNEL_OFFICER_SAY, message, 0, 0, false);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Officer Say");
- }
- void Guild::SendMessageToGuild(int8 event_type, const char* message, ...) {
- map<int32, GuildMember *>::iterator itr;
- Client *client;
- va_list argptr;
- char buffer[4096];
- va_start(argptr, message);
- vsnprintf(buffer, sizeof(buffer), message, argptr);
- va_end(argptr);
-
- mMembers.readlock(__FUNCTION__, __LINE__);
- for (itr = members.begin(); itr != members.end(); itr++) {
- if (!(client = zone_list.GetClientByCharID(itr->second->character_id)))
- continue;
- if (event_filters.Get(itr->second->rank)->Get(GUILD_EVENT_FILTER_CATEGORY_BROADCAST))
- client->SimpleMessage(CHANNEL_GUILD_EVENT, buffer);
- }
- mMembers.releasereadlock(__FUNCTION__, __LINE__);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Sent message to entire guild.");
- }
- string Guild::GetEpicMobDeathMessage(const char* player_name, const char* mob_name) {
- char message[256];
- int8 choice;
-
- assert(player_name);
- assert(mob_name);
- choice = (rand() % 5) + 1;
- if (choice == 1)
- snprintf(message, sizeof(message), "%s was slain by %s in a thunderous engagement!", mob_name, player_name);
- else if (choice == 2)
- snprintf(message, sizeof(message), "%s was slain by %s in a titanic struggle!", mob_name, player_name);
- else if (choice == 3)
- snprintf(message, sizeof(message), "%s was slain by %s's heroic might!", mob_name, player_name);
- else if (choice == 4)
- snprintf(message, sizeof(message), "%s slew %s in an earth shaking battle!", player_name, mob_name);
- else
- snprintf(message, sizeof(message), "%s slew %s in a heroic clash!", player_name, mob_name);
- LogWrite(GUILD__DEBUG, 0, "Guilds", "Guild Epic Mob Death message sent.");
- return string(message);
- }
- /***************************************************************************************************************************************************************
- * GUILDLIST
- ***************************************************************************************************************************************************************/
- GuildList::GuildList() {
- }
- GuildList::~GuildList() {
- MutexMap<int32, Guild*>::iterator itr = guild_list.begin();
- while (itr.Next())
- safe_delete(itr.second);
- }
- bool GuildList::AddGuild(Guild* guild) {
- bool ret = false;
- if (guild && guild_list.count(guild->GetID()) == 0) {
- guild_list.Put(guild->GetID(), guild);
- ret = true;
- }
- return ret;
- }
- Guild* GuildList::GetGuild(int32 guild_id) {
- Guild* ret = 0;
- if (guild_list.count(guild_id) > 0)
- ret = guild_list.Get(guild_id);
- return ret;
- }
- Guild* GuildList::GetGuild(const char* guild_name) {
- Guild* ret = 0;
- MutexMap<int32, Guild*>::iterator itr = guild_list.begin();
- while (itr.Next()) {
- if (strncasecmp(itr.second->GetName(), guild_name, strlen(guild_name)) == 0) {
- ret = itr.second;
- break;
- }
- }
- return ret;
- }
- bool GuildList::RemoveGuild(Guild* guild, bool delete_data) {
- bool ret = false;
- if (guild && guild_list.count(guild->GetID()) > 0) {
- guild_list.erase(guild->GetID(), false, delete_data);
- ret = true;
- }
- return ret;
- }
- bool GuildList::RemoveGuild(int32 guild_id, bool delete_data) {
- bool ret = false;
- if (guild_list.count(guild_id) > 0) {
- guild_list.erase(guild_id, false, delete_data);
- ret = true;
- }
- return ret;
- }
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