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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef GUILD_H_
- #define GUILD_H_
- #include <vector>
- #include <deque>
- #include <map>
- #include "../../common/Mutex.h"
- #include "../MutexMap.h"
- using namespace std;
- class ZoneServer;
- class Client;
- class Player;
- #define GUILD_RANK_LEADER 0
- #define GUILD_RANK_SENIOR_OFFICER 1
- #define GUILD_RANK_OFFICER 2
- #define GUILD_RANK_SENIOR_MEMBER 3
- #define GUILD_RANK_MEMBER 4
- #define GUILD_RANK_JUNIOR_MEMBER 5
- #define GUILD_RANK_INITIATE 6
- #define GUILD_RANK_RECRUIT 7
- #define GUILD_PERMISSIONS_INVITE 0
- #define GUILD_PERMISSIONS_RMEOVE_MEMBER 1
- #define GUILD_PERMISSIONS_PROMOTE_MEMBER 2
- #define GUILD_PERMISSIONS_DEMOTE_MEMBER 3
- #define GUILD_PERMISSIONS_CHANGE_MOTD 6
- #define GUILD_PERMISSIONS_CHANGE_PERMISSIONS 7
- #define GUILD_PERMISSIONS_CHANGE_RANK_NAMES 8
- #define GUILD_PERMISSIONS_SEE_OFFICER_NOTES 9
- #define GUILD_PERMISSIONS_EDIT_OFFICER_NOTES 10
- #define GUILD_PERMISSIONS_SEE_OFFICER_CHAT 11
- #define GUILD_PERMISSIONS_SPEAK_IN_OFFICER_CHAT 12
- #define GUILD_PERMISSIONS_SEE_GUILD_CHAT 13
- #define GUILD_PERMISSIONS_SPEAK_IN_GUILD_CHAT 14
- #define GUILD_PERMISSIONS_EDIT_PERSONAL_NOTES 15
- #define GUILD_PERMISSIONS_EDIT_PERSONAL_NOTES_OTHERS 16
- #define GUILD_PERMISSIONS_EDIT_EVENT_FILTERS 17
- #define GUILD_PERMISSIONS_EDIT_EVENTS 18
- #define GUILD_PERMISSIONS_PURCHASE_STATUS_ITEMS 19
- #define GUILD_PERMISSIONS_DISPLAY_GUILD_NAME 20
- #define GUILD_PERMISSIONS_SEND_EMAIL_TO_GUILD 21
- #define GUILD_PERMISSIONS_BANK1_SEE_CONTENTS 22
- #define GUILD_PERMISSIONS_BANK2_SEE_CONTENTS 23
- #define GUILD_PERMISSIONS_BANK3_SEE_CONTENTS 24
- #define GUILD_PERMISSIONS_BANK4_SEE_CONTENTS 25
- #define GUILD_PERMISSIONS_BANK1_DEPOSIT 26
- #define GUILD_PERMISSIONS_BANK2_DEPOSIT 27
- #define GUILD_PERMISSIONS_BANK3_DEPOSIT 28
- #define GUILD_PERMISSIONS_BANK4_DEPOSIT 29
- #define GUILD_PERMISSIONS_BANK1_WITHDRAWL 30
- #define GUILD_PERMISSIONS_BANK2_WITHDRAWL 31
- #define GUILD_PERMISSIONS_BANK3_WITHDRAWL 32
- #define GUILD_PERMISSIONS_BANK4_WITHDRAWL 33
- #define GUILD_PERMISSIONS_EDIT_RECRUITING_SETTINGS 35
- #define GUILD_PERMISSIONS_MAKE_OTHERS_RECRUITERS 36
- #define GUILD_PERMISSIONS_SEE_RECRUITING_SETTINGS 37
- #define GUILD_PERMISSIONS_ASSIGN_POINTS 43
- #define GUILD_PERMISSIONS_RECEIVE_POINTS 44
- #define GUILD_EVENT_FILTER_CATEGORY_RETAIN_HISTORY 0
- #define GUILD_EVENT_FILTER_CATEGORY_BROADCAST 1
- #define GUILD_EVENT_GUILD_LEVEL_UP 0
- #define GUILD_EVENT_GUILD_LEVEL_DOWN 1
- #define GUILD_EVENT_DISCOVERS_ITEM 2
- #define GUILD_EVENT_GAINS_ADV_LEVEL_1_10 3
- #define GUILD_EVENT_GAINS_ADV_LEVEL_11_20 4
- #define GUILD_EVENT_GAINS_ADV_LEVEL_21_30 5
- #define GUILD_EVENT_GAINS_ADV_LEVEL_31_40 6
- #define GUILD_EVENT_GAINS_ADV_LEVEL_41_50 7
- #define GUILD_EVENT_GAINS_TS_LEVEL_1_10 8
- #define GUILD_EVENT_GAINS_TS_LEVEL_11_20 9
- #define GUILD_EVENT_GAINS_TS_LEVEL_21_30 10
- #define GUILD_EVENT_GAINS_TS_LEVEL_31_40 11
- #define GUILD_EVENT_GAINS_TS_LEVEL_41_50 12
- #define GUILD_EVENT_MEMBER_JOINS 13
- #define GUILD_EVENT_MEMBER_LEAVES 14
- #define GUILD_EVENT_MEMBER_PROMOTED 15
- #define GUILD_EVENT_MEMBER_DEMOTED 16
- #define GUILD_EVENT_COMPLETES_HERITAGE_QUEST 19
- #define GUILD_EVENT_KILLS_EPIC_MONSTER 20
- #define GUILD_EVENT_LOOTS_ARTIFACT 21
- #define GUILD_EVENT_LOOTS_FABELED_ITEM 22
- #define GUILD_EVENT_LOOTS_LEGENDARY_ITEM 23
- #define GUILD_EVENT_COMPLETES_WRIT 24
- #define GUILD_EVENT_LOOTS_MYTHICAL_ITEM 25
- #define GUILD_EVENT_GAINS_ADV_LEVEL_10 26
- #define GUILD_EVENT_GAINS_ADV_LEVEL_20 27
- #define GUILD_EVENT_GAINS_ADV_LEVEL_30 28
- #define GUILD_EVENT_GAINS_ADV_LEVEL_40 29
- #define GUILD_EVENT_GAINS_ADV_LEVEL_50 30
- #define GUILD_EVENT_GAINS_TS_LEVEL_10 31
- #define GUILD_EVENT_GAINS_TS_LEVEL_20 32
- #define GUILD_EVENT_GAINS_TS_LEVEL_30 33
- #define GUILD_EVENT_GAINS_TS_LEVEL_40 34
- #define GUILD_EVENT_GAINS_TS_LEVEL_50 35
- #define GUILD_EVENT_GAINS_ADV_LEVEL_51_60 37
- #define GUILD_EVENT_GAINS_TS_LEVEL_51_60 38
- #define GUILD_EVENT_GAINS_ADV_LEVEL_60 39
- #define GUILD_EVENT_GAINS_TS_LEVEL_60 40
- #define GUILD_EVENT_GAINS_ADV_LEVEL_61_70 41
- #define GUILD_EVENT_GAINS_TS_LEVEL_61_70 42
- #define GUILD_EVENT_GAINS_ADV_LEVEL_70 43
- #define GUILD_EVENT_GAINS_TS_LEVEL_70 44
- #define GUILD_EVENT_GAINS_AA_10 45
- #define GUILD_EVENT_GAINS_AA_20 46
- #define GUILD_EVENT_GAINS_AA_30 47
- #define GUILD_EVENT_GAINS_AA_40 48
- #define GUILD_EVENT_GAINS_AA_50 49
- #define GUILD_EVENT_GAINS_AA_1_10 50
- #define GUILD_EVENT_GAINS_AA_11_20 51
- #define GUILD_EVENT_GAINS_AA_21_30 52
- #define GUILD_EVENT_GAINS_AA_31_40 53
- #define GUILD_EVENT_GAINS_AA_41_50 54
- #define GUILD_EVENT_BECOMES_RECRUITER 55
- #define GUILD_EVENT_NO_LONGER_RECRUITER 56
- #define GUILD_EVENT_HERALDY_CHANGE 57
- #define GUILD_EVENT_GAINS_AA_60 58
- #define GUILD_EVENT_GAINS_AA_70 59
- #define GUILD_EVENT_GAINS_AA_80 60
- #define GUILD_EVENT_GAINS_AA_90 61
- #define GUILD_EVENT_GAINS_AA_100 62
- #define GUILD_EVENT_GAINS_AA_51_60 63
- #define GUILD_EVENT_GAINS_AA_61_70 64
- #define GUILD_EVENT_GAINS_AA_71_80 65
- #define GUILD_EVENT_GAINS_AA_81_90 66
- #define GUILD_EVENT_GAINS_AA_91_100 67
- #define GUILD_EVENT_GAINS_ADV_LEVEL_80 68
- #define GUILD_EVENT_GAINS_TS_LEVEL_80 69
- #define GUILD_EVENT_GAINS_ADV_LEVEL_71_80 70
- #define GUILD_EVENT_GAINS_TS_LEVEL_71_80 71
- #define GUILD_EVENT_GAINS_AA_110 72
- #define GUILD_EVENT_GAINS_AA_120 73
- #define GUILD_EVENT_GAINS_AA_130 74
- #define GUILD_EVENT_GAINS_AA_140 75
- #define GUILD_EVENT_GAINS_AA_101_110 76
- #define GUILD_EVENT_GAINS_AA_111_120 77
- #define GUILD_EVENT_GAINS_AA_121_130 78
- #define GUILD_EVENT_GAINS_AA_131_140 79
- #define GUILD_EVENT_GAINS_AA_150 80
- #define GUILD_EVENT_GAINS_AA_141_150 81
- #define GUILD_EVENT_GAINS_AA_160 82
- #define GUILD_EVENT_GAINS_AA_170 83
- #define GUILD_EVENT_GAINS_AA_180 84
- #define GUILD_EVENT_GAINS_AA_190 85
- #define GUILD_EVENT_GAINS_AA_200 86
- #define GUILD_EVENT_GAINS_AA_151_160 87
- #define GUILD_EVENT_GAINS_AA_161_170 88
- #define GUILD_EVENT_GAINS_AA_171_180 89
- #define GUILD_EVENT_GAINS_AA_181_190 90
- #define GUILD_EVENT_GAINS_AA_191_200 91
- #define GUILD_EVENT_EARNS_ACHIEVEMENT 92
- #define GUILD_RECRUITING_FLAG_TRAINING 0
- #define GUILD_RECRUITING_FLAG_FIGHTERS 1
- #define GUILD_RECRUITING_FLAG_PRIESTS 2
- #define GUILD_RECRUITING_FLAG_SCOUTS 3
- #define GUILD_RECRUITING_FLAG_MAGES 4
- #define GUILD_RECRUITING_FLAG_TRADESKILLERS 5
- #define GUILD_RECRUITING_PLAYSTYLE_NONE 0
- #define GUILD_RECRUITING_PLAYSTYLE_CASUAL 1
- #define GUILD_RECRUITING_PLAYSTYLE_HARDCORE 2
- #define GUILD_RECRUITING_DESC_TAG_NONE 0
- #define GUILD_RECRUITING_DESC_TAG_GOOD 1
- #define GUILD_RECRUITING_DESC_TAG_EVIL 2
- #define GUILD_RECRUITING_DESC_TAG_CHATTY 3
- #define GUILD_RECRUITING_DESC_TAG_ORGANIZED 4
- #define GUILD_RECRUITING_DESC_TAG_ROLEPLAY 5
- #define GUILD_RECRUITING_DESC_TAG_ENJOY_QUESTS 6
- #define GUILD_RECRUITING_DESC_TAG_ENJOY_RAIDS 7
- #define GUILD_RECRUITING_DESC_TAG_ODD_HOURS 8
- #define GUILD_RECRUITING_DESC_TAG_CRAFTER_ORIENTED 9
- #define GUILD_RECRUITING_DESC_TAG_FAMILY_FRIENDLY 10
- #define GUILD_RECRUITING_DESC_TAG_MATURE_HUMOR 11
- #define GUILD_RECRUITING_DESC_TAG_INMATES_RUN 12
- #define GUILD_RECRUITING_DESC_TAG_VERY_FUNNY 13
- #define GUILD_RECRUITING_DESC_TAG_HUMOR_CAUES_PAIN 14
- #define GUILD_RECRUITING_DESC_TAG_SERIOUS 15
- #define GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD 1
- #define GUILD_MEMBER_FLAGS_NOTIFY_LOGINS 2
- #define GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS 4
- #define GUILD_EVENT_ACTION_LOCK 0
- #define GUILD_EVENT_ACTION_UNLOCK 1
- #define GUILD_EVENT_ACTION_DELETE 2
- #define GUILD_MAX_LEVEL 80
- #define GUILD_MAX_POINT_HISTORY 50
- #define GUILD_MAX_EVENTS 500
- #define GUILD_MAX_LOCKED_EVENTS 200
- struct PointHistory {
- int32 date;
- string modified_by;
- string comment;
- float points;
- bool saved_needed;
- };
- struct GuildMember {
- int32 character_id;
- int32 account_id;
- int32 recruiter_id; //00 00 00 00 if not a guild recruiter
- char name[64];
- int32 guild_status;
- float points;
- int8 adventure_class;
- int8 adventure_level;
- int8 tradeskill_class;
- int8 tradeskill_level;
- int8 rank;
- int8 member_flags;
- string zone;
- int32 join_date;
- int32 last_login_date;
- string note;
- string officer_note;
- string recruiter_description;
- unsigned char* recruiter_picture_data;
- int16 recruiter_picture_data_size;
- int8 recruiting_show_adventure_class;
- deque<PointHistory*> point_history;
- };
- struct GuildEvent {
- int64 event_id;
- int32 date;
- int32 type;
- string description;
- int8 locked;
- bool save_needed;
- };
- struct GuildBankEvent {
- int64 event_id;
- int32 date;
- int32 type;
- string description;
- };
- struct Bank {
- string name;
- deque<GuildBankEvent*> events;
- };
- class Guild {
- public:
- Guild();
- virtual ~Guild();
- void SetID(int32 id_in) {id = id_in;}
- void SetName(const char* name, bool send_packet = true);
- void SetLevel(int8 level, bool send_packet = true);
- void SetFormedDate(int32 formed_date_in) {formed_date = formed_date_in;}
- void SetMOTD(const char *motd, bool send_packet = true);
- int32 GetID() const {return id;}
- const char* GetName() const {return name;}
- int8 GetLevel() const {return level;}
- int32 GetFormedDate() const {return formed_date;}
- const char * GetMOTD() const {return motd;}
- void SetEXPCurrent(int64 exp, bool send_packet = true);
- void AddEXPCurrent(sint64 exp, bool send_packet = true);
- int64 GetEXPCurrent() const {return exp_current;}
- void SetEXPToNextLevel(int64 exp, bool send_packet = true);
- int64 GetEXPToNextLevel() const {return exp_to_next_level;}
- void SetRecruitingShortDesc(const char* new_desc, bool send_packet = true);
- string GetRecruitingShortDesc() const {return recruiting_short_desc;}
- void SetRecruitingFullDesc(const char* new_desc, bool send_packet = true);
- string GetRecruitingFullDesc() const {return recruiting_full_desc;}
- void SetRecruitingMinLevel(int8 new_level, bool send_packet = true);
- int8 GetRecruitingMinLevel() const {return recruiting_min_level;}
- void SetRecruitingPlayStyle(int8 new_play_style, bool send_packet = true);
- int8 GetRecruitingPlayStyle() const {return recruiting_play_style;}
- bool SetRecruitingDescTag(int8 index, int8 tag, bool send_packet = true);
- int8 GetRecruitingDescTag(int8 index);
- bool SetPermission(int8 rank, int8 permission, int8 value, bool send_packet = true);
- int8 GetPermission(int8 rank, int8 permission);
- bool SetEventFilter(int8 event_id, int8 category, int8 value, bool send_packet = true);
- int8 GetEventFilter(int8 event_id, int8 category);
- int32 GetNumUniqueAccounts();
- int32 GetNumRecruiters();
- int32 GetNextRecruiterID();
- int64 GetNextEventID();
- GuildMember* GetGuildMemberOnline(Client* client);
- GuildMember* GetGuildMember(Player* player);
- GuildMember* GetGuildMember(int32 character_id);
- GuildMember* GetGuildMember(const char* player_name);
- vector<GuildMember*>* GetGuildRecruiters();
- GuildEvent* GetGuildEvent(int64 event_id);
- bool SetRankName(int8 rank, const char* name, bool send_packet = true);
- const char* GetRankName(int8 rank);
- bool SetRecruitingFlag(int8 flag, int8 value, bool send_packet = true);
- int8 GetRecruitingFlag(int8 flag);
- bool SetGuildRecruiter(Client* client, const char* name, bool value, bool send_packet = true);
- bool SetGuildRecruiterDescription(Client* client, const char* description, bool send_packet = true);
- bool ToggleGuildRecruiterAdventureClass(Client* client, bool send_packet = true);
- bool SetGuildMemberNote(const char* name, const char* note, bool send_packet = true);
- bool SetGuildOfficerNote(const char* name, const char* note, bool send_packet = true);
- bool AddNewGuildMember(Client* client, const char* invited_by = 0, int8 rank = GUILD_RANK_RECRUIT);
- bool AddGuildMember(GuildMember* guild_member);
- void RemoveGuildMember(int32 character_id, bool send_packet = true);
- void RemoveAllGuildMembers();
- bool DemoteGuildMember(Client* client, const char* name, bool send_packet = true);
- bool PromoteGuildMember(Client* client, const char* name, bool send_packet = true);
- bool KickGuildMember(Client* client, const char* name, bool send_packet = true);
- bool InvitePlayer(Client* client, const char* name, bool send_packet = true);
- bool AddPointsToAll(Client* client, float points, const char* comment = 0, bool send_packet = true);
- bool AddPointsToAllOnline(Client* client, float points, const char* comment = 0, bool send_packet = true);
- bool AddPointsToGroup(Client* client, float points, const char* comment = 0, bool send_packet = true);
- bool AddPointsToRaid(Client* client, float points, const char* comment = 0, bool send_packet = true);
- bool AddPointsToGuildMember(Client* client, float points, const char* name, const char* comment = 0, bool send_packet = true);
- bool AddPointHistory(GuildMember* guild_member, int32 date, const char* modified_by, float points, const char* comment = 0, bool new_point_history = true);
- void ViewGuildMemberPoints(Client* client, const char* name);
- bool ChangeMemberFlag(Client* client, int8 member_flag, int8 value, bool send_packet = true);
- bool UpdateGuildMemberInfo(Player* player);
- bool UpdateGuildStatus(Player *player, int32 Status);
- void AddGuildEvent(int64 event_id, int32 type, const char* description, int32 date, int8 locked);
- void AddNewGuildEvent(int32 type, const char* description, int32 date, bool send_packet = true, ...);
- bool LockGuildEvent(int64 event_id, bool lock, bool send_packet = true);
- bool DeleteGuildEvent(int64 event_id, bool send_packet = true);
- void SendGuildMOTD(Client* client);
- void SendGuildEventList();
- void SendGuildEventList(Client* client);
- void SendGuildEventDetails();
- void SendGuildEventDetails(Client* client);
- void SendAllGuildEvents();
- void SendAllGuildEvents(Client* client);
- void SendOldGuildEvent(Client* client, GuildEvent* guild_event);
- void SendNewGuildEvent(GuildEvent* guild_event);
- void SendNewGuildEvent(Client* client, GuildEvent* guild_event);
- void SendGuildEventAction(int8 action, GuildEvent* guild_event);
- void SendGuildEventAction(Client* client, int8 action, GuildEvent* guild_event);
- void SendGuildBankEventList();
- void SendGuildBankEventList(Client* client);
- void SendGuildUpdate();
- void SendGuildUpdate(Client* client);
- void SendGuildMemberList();
- void SendGuildMemberList(Client* client);
- void SendGuildMember(Player* player, bool include_zone = true);
- void SendGuildMember(GuildMember* gm, bool include_zone = true);
- void SendGuildMember(Client* client, GuildMember* gm, bool include_zone = true);
- void SendGuildModification(float points, vector<int32>* character_ids);
- void SendGuildModification(Client* client, float points, vector<int32>* character_ids);
- void GuildMemberLogin(Client *client, bool first_login = false);
- void GuildMemberLogoff(Player *player);
- void SendGuildMemberLeave(int32 character_id);
- void SendGuildMemberLeave(Client* client, int32 character_id);
- void SendGuildRecruitingDetails(Client* client);
- void SendGuildRecruitingImages(Client* client);
- void SendGuildRecruiterInfo(Client* client, Player* player);
- void HandleGuildSay(Client* sender, const char* message);
- void HandleOfficerSay(Client* sender, const char* message);
- void SendMessageToGuild(int8 event_type, const char* message, ...);
- void SetSaveNeeded(bool val) {save_needed = val;}
- bool GetSaveNeeded() {return save_needed;}
- void SetMemberSaveNeeded(bool val) {member_save_needed = val;}
- bool GetMemberSaveNeeded() {return member_save_needed;}
- void SetEventsSaveNeeded(bool val) {events_save_needed = val;}
- bool GetEventsSaveNeeded() {return events_save_needed;}
- void SetRanksSaveNeeded(bool val) {ranks_save_needed = val;}
- bool GetRanksSaveNeeded() {return ranks_save_needed;}
- void SetEventFiltersSaveNeeded(bool val) {event_filters_save_needed = val;}
- bool GetEventFiltersSaveNeeded() {return event_filters_save_needed;}
- void SetPointsHistorySaveNeeded(bool val) {points_history_save_needed = val;}
- bool GetPointsHistorySaveNeeded() {return points_history_save_needed;}
- void SetRecruitingSaveNeeded(bool val) {recruiting_save_needed = val;}
- bool GetRecruitingSaveNeeded() {return recruiting_save_needed;}
- map<int32, GuildMember*>* GetGuildMembers() {return &members;}
- Mutex * GetGuildMembersMutex() {return &mMembers;}
- deque<GuildEvent*>* GetGuildEvents() {return &guild_events;}
- MutexMap<int8, MutexMap<int8, int8>*>* GetPermissions() {return &permissions;}
- MutexMap<int8, string>* GetGuildRanks() {return &ranks;}
- MutexMap<int8, int8>* GetRecruitingFlags() {return &recruiting_flags;}
- MutexMap<int8, int8>* GetRecruitingDescTags() {return &recruiting_desc_tags;}
- int8 GetRecruitingLookingForPacketValue();
- static string GetEpicMobDeathMessage(const char* player_name, const char* mob_name);
- private:
- int32 id;
- char name[64];
- int8 level;
- int32 formed_date;
- char motd[256];
- int64 exp_current;
- int64 exp_to_next_level;
- string recruiting_short_desc;
- string recruiting_full_desc;
- int8 recruiting_min_level;
- int8 recruiting_play_style;
- MutexMap<int8, string> ranks;
- map<int32, GuildMember*> members;
- Mutex mMembers;
- deque<GuildEvent*> guild_events;
- MutexMap<int8, MutexMap<int8, int8>*> permissions;
- MutexMap<int8, MutexMap<int8, int8>*> event_filters;
- MutexMap<int8, int8> recruiting_flags;
- MutexMap<int8, int8> recruiting_desc_tags;
- Bank banks[4];
- int32 GetPermissionsPacketValue(int8 rank, int32 start, int32 end);
- int32 GetEventFilterPacketValue(int8 category, int32 start, int32 end);
- bool save_needed;
- bool member_save_needed;
- bool events_save_needed;
- bool event_filters_save_needed;
- bool ranks_save_needed;
- bool points_history_save_needed;
- bool recruiting_save_needed;
- };
- class GuildList {
- public:
- GuildList();
- virtual ~GuildList();
- bool AddGuild(Guild* guild);
- Guild* GetGuild(int32 guild_id);
- Guild* GetGuild(const char* guild_name);
- bool RemoveGuild(Guild* guild, bool delete_data = false);
- bool RemoveGuild(int32 guild_id, bool delete_data = false);
- int32 GetNumGuilds() {return guild_list.size();}
- MutexMap<int32, Guild*>* GetGuilds() {return &guild_list;}
- private:
- MutexMap<int32, Guild*> guild_list;
- };
- #endif
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