Greenlock.lua 5.2 KB

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  1. --[[
  2. Script Name : SpawnScripts/Baubbleshire/Greenlock.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.08.23 02:08:30
  5. Script Purpose :
  6. :
  7. --]]
  8. dofile("SpawnScripts/Generic/GenericEcologyVoiceOvers.lua")
  9. function spawn(NPC)
  10. waypoints(NPC)
  11. SetPlayerProximityFunction(NPC, 6, "InRange", "LeaveRange")
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. GenericRaceCheckHail(NPC, Spawn, faction)
  16. end
  17. function InRange(NPC,Spawn)
  18. GenericRaceCheckCallout(NPC, Spawn, faction)
  19. end
  20. function respawn(NPC)
  21. spawn(NPC)
  22. end
  23. function InitialPause(NPC)
  24. local GatherSpawn = GetSpawn(NPC, 2380178) -- Get Greenlock
  25. math.randomseed(os.time())
  26. local pause = math.random (1, 4)
  27. if pause == 1 then
  28. AddTimer(NPC, 100, "stop_gathering")
  29. else
  30. AddTimer(NPC, 1000, "Gather")
  31. end
  32. end
  33. function Gather(NPC)
  34. local GatherSpawn = GetSpawn(NPC, 2380178) -- Get Greenlock
  35. SpawnSet(NPC, "visual_state", "2809") -- Start gathering
  36. AddTimer(NPC, 8000, "Collect") -- for 5 seconds, then stop
  37. end
  38. function Collect(NPC)
  39. local GatherSpawn = GetSpawn(NPC, 2380178) -- Get Greenlock
  40. SpawnSet(NPC, "visual_state", "2810") -- Start gathering
  41. AddTimer(NPC, 2000, "stop_gathering") -- for 5 seconds, then stop
  42. end
  43. function stop_gathering(NPC)
  44. local GatherSpawn = GetSpawn(NPC, 2380178) -- get Greenlock
  45. SpawnSet(NPC, "visual_state", "0") -- Stop her from gathering
  46. end
  47. function waypoints(NPC)
  48. MovementLoopAddLocation(NPC, 863.3, -18.07, -489.69, 2, 1)
  49. MovementLoopAddLocation(NPC, 863.3, -18.07, -489.69, 2, 15,"InitialPause")
  50. MovementLoopAddLocation(NPC, 863.3, -18.07, -489.69, 2, 15,"InitialPause")
  51. MovementLoopAddLocation(NPC, 861.48, -18.18, -488.55, 2, 0)
  52. MovementLoopAddLocation(NPC, 858.6, -18.31, -487.27, 2, 0)
  53. MovementLoopAddLocation(NPC, 856.72, -18.31, -489.12, 2, 1)
  54. MovementLoopAddLocation(NPC, 856.72, -18.31, -489.12, 2, 15,"InitialPause")
  55. MovementLoopAddLocation(NPC, 855.96, -18.35, -489.87, 2, 0)
  56. MovementLoopAddLocation(NPC, 855.54, -18.36, -489.34, 2, 0)
  57. MovementLoopAddLocation(NPC, 858.39, -18.3, -487.55, 2, 0)
  58. MovementLoopAddLocation(NPC, 860.47, -18.25, -487.33, 2, 0)
  59. MovementLoopAddLocation(NPC, 865.95, -17.97, -490.66, 2, 0)
  60. MovementLoopAddLocation(NPC, 869.76, -17.84, -493.08, 2, 0)
  61. MovementLoopAddLocation(NPC, 873.95, -17.21, -501.88, 2, 0)
  62. MovementLoopAddLocation(NPC, 876.84, -17.47, -508.33, 2, 0)
  63. MovementLoopAddLocation(NPC, 872.82, -16.74, -516.3, 2, 0)
  64. MovementLoopAddLocation(NPC, 875.35, -15.75, -525.65, 2, 1)
  65. MovementLoopAddLocation(NPC, 875.35, -15.75, -525.65, 2, 15,"InitialPause")
  66. MovementLoopAddLocation(NPC, 875.35, -15.75, -525.65, 2, 15,"InitialPause")
  67. MovementLoopAddLocation(NPC, 875.98, -15.7, -525.97, 2, 0)
  68. MovementLoopAddLocation(NPC, 888.59, -15.75, -522.64, 2, 0)
  69. MovementLoopAddLocation(NPC, 898.17, -16.97, -517.9, 2, 1)
  70. MovementLoopAddLocation(NPC, 898.17, -16.97, -517.9, 2, 15,"InitialPause")
  71. MovementLoopAddLocation(NPC, 898.17, -16.97, -517.9, 2, 15,"InitialPause")
  72. MovementLoopAddLocation(NPC, 901.17, -17.11, -514.09, 2, 0)
  73. MovementLoopAddLocation(NPC, 901.13, -17.33, -511.68, 2, 0)
  74. MovementLoopAddLocation(NPC, 898.64, -17.8, -501.92, 2, 1)
  75. MovementLoopAddLocation(NPC, 898.64, -17.8, -501.92, 2, 15,"InitialPause")
  76. MovementLoopAddLocation(NPC, 897.25, -17.5, -503.68, 2, 0)
  77. MovementLoopAddLocation(NPC, 890.77, -16.82, -507.95, 2, 0)
  78. MovementLoopAddLocation(NPC, 887.64, -16.55, -509.98, 2, 0)
  79. MovementLoopAddLocation(NPC, 885.21, -16.57, -511.26, 2, 0)
  80. MovementLoopAddLocation(NPC, 879.02, -17.27, -507.94, 2, 0)
  81. MovementLoopAddLocation(NPC, 875.57, -17.19, -503.07, 2, 0)
  82. MovementLoopAddLocation(NPC, 874.43, -17.84, -499.01, 2, 0)
  83. MovementLoopAddLocation(NPC, 874.95, -17.87, -495.51, 2, 1)
  84. MovementLoopAddLocation(NPC, 874.95, -17.87, -495.51, 2, 15,"InitialPause")
  85. MovementLoopAddLocation(NPC, 874.95, -17.87, -495.51, 2, 15,"InitialPause")
  86. MovementLoopAddLocation(NPC, 873.22, -17.86, -493.1, 2, 0)
  87. MovementLoopAddLocation(NPC, 865.57, -17.98, -487.95, 2, 0)
  88. MovementLoopAddLocation(NPC, 863.79, -18.3, -484.5, 2, 0)
  89. MovementLoopAddLocation(NPC, 865.49, -18.92, -478.71, 2, 0)
  90. MovementLoopAddLocation(NPC, 864.26, -18.25, -473.42, 2, 0)
  91. MovementLoopAddLocation(NPC, 861.88, -19.12, -469.21, 2, 0)
  92. MovementLoopAddLocation(NPC, 857.81, -18.95, -469.46, 2, 1)
  93. MovementLoopAddLocation(NPC, 857.81, -18.95, -469.46, 2, 15,"InitialPause")
  94. MovementLoopAddLocation(NPC, 857.81, -18.95, -469.46, 2, 15,"InitialPause")
  95. MovementLoopAddLocation(NPC, 856.81, -19.09, -470.84, 2, 0)
  96. MovementLoopAddLocation(NPC, 860.35, -18.99, -467.29, 2, 0)
  97. MovementLoopAddLocation(NPC, 862.39, -18.21, -472.86, 2, 0)
  98. MovementLoopAddLocation(NPC, 864.93, -19.12, -477.59, 2, 0)
  99. MovementLoopAddLocation(NPC, 862.96, -18.91, -479.51, 2, 0)
  100. MovementLoopAddLocation(NPC, 859.01, -18.73, -480.24, 2, 1)
  101. MovementLoopAddLocation(NPC, 859.01, -18.73, -480.24, 2, 15,"InitialPause")
  102. MovementLoopAddLocation(NPC, 858.02, -18.76, -480.42, 2, 0)
  103. MovementLoopAddLocation(NPC, 857.69, -18.68, -482.16, 2, 0)
  104. MovementLoopAddLocation(NPC, 860.08, -18.37, -485.71, 2, 0)
  105. end