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- --[[
- Script Name : SpawnScripts/Baubbleshire/MarshalSurefoot.lua
- Script Purpose : Marshal Surefoot
- Script Author : John Adams
- Script Date : 2008.09.23
- Script Notes : Auto-Generated Conversation from PacketParser Data
- Script Update Notes: Included callout, waypoints, Action animations. 2022.08.01 Dorbin
- Script Update Notes: New Dialog Format 2022.18.08 Dorbin
- --]]
- require "SpawnScripts/Generic/DialogModule"
- -- Quest ID's
- local FIGHT_THE_FORGOTTEN_GUARDIANS = 334 -- was 59
- function spawn(NPC)
- ProvidesQuest(NPC, FIGHT_THE_FORGOTTEN_GUARDIANS)
- waypoints(NPC)
- SetPlayerProximityFunction(NPC, 6, "InRange", "LeaveRange")
- Action(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function LeaveRange(NPC)
-
- end
- function Action(NPC)
- local choice = MakeRandomInt(1, 4)
- if choice == 1 then
- PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "stretch", 0, 0, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "yawn", 0, 0, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "attention", 0, 0, Spawn)
- end
- end
- function InRange(NPC, Spawn)
- if GetFactionAmount(Spawn,11)>0 then
- if math.random(1, 100) <= 80 and not HasQuest(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS) and not HasCompletedQuest(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS) and GetLevel(Spawn) >= 5 then
- FaceTarget(NPC, Spawn)
- if not HasCompletedQuest(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS) then
- PlayFlavor(NPC, "voiceover/english/marshal_surefoot/qey_village06/100_marshal_shortfoot_callout_21d33319.mp3", "Forgotten guardians are no match for a Leatherfoot, Ha! Greetings adventurer. I can tell you're a fearless warrior!", "salute", 3286953341, 3627183103, Spawn)
- else
- PlayFlavor(NPC, "", "", "salute", 0, 0, Spawn)
- end
- end
- end
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 879.49, -17.11, -511.61, 2, 1,"Heading")
- MovementLoopAddLocation(NPC, 879.49, -17.11, -511.61, 2, math.random(10, 15),"Action")
- MovementLoopAddLocation(NPC, 879.49, -17.11, -511.61, 2, 0)
- MovementLoopAddLocation(NPC, 878.04, -16.77, -515.6, 2, 0)
- MovementLoopAddLocation(NPC, 880.47, -16.46, -518.44, 2, 0)
- MovementLoopAddLocation(NPC, 885.54, -16.3, -516.52, 2, 0)
- MovementLoopAddLocation(NPC, 889.43, -16.6, -509.34, 2, 0)
- MovementLoopAddLocation(NPC, 892.83, -17.27, -500.62, 2, 0)
- MovementLoopAddLocation(NPC, 891.64, -17.67, -494.35, 2, 0)
- MovementLoopAddLocation(NPC, 888.19, -18.03, -488.68, 2, 0)
- MovementLoopAddLocation(NPC, 884.46, -18.41, -481.88, 2, 0)
- MovementLoopAddLocation(NPC, 882.67, -18.88, -477.27, 2, 0)
- MovementLoopAddLocation(NPC, 882.85, -19.17, -470.55, 2, 0)
- MovementLoopAddLocation(NPC, 885.66, -19.24, -467.3, 2, 0)
- MovementLoopAddLocation(NPC, 889.61, -19.18, -463.69, 2, 0)
- MovementLoopAddLocation(NPC, 892.35, -19.01, -459.51, 2, 0)
- MovementLoopAddLocation(NPC, 891.78, -18.75, -457.06, 2, 0)
- MovementLoopAddLocation(NPC, 888.81, -18.36, -454.83, 2, 1)
- MovementLoopAddLocation(NPC, 888.81, -18.36, -454.83, 2, math.random(10, 20),"Action")
- MovementLoopAddLocation(NPC, 886.47, -18.48, -453.4, 2, 0)
- MovementLoopAddLocation(NPC, 887.14, -18.74, -455.05, 2, 0)
- MovementLoopAddLocation(NPC, 891.28, -18.76, -457.08, 2, 0)
- MovementLoopAddLocation(NPC, 892.92, -19.01, -460.27, 2, 0)
- MovementLoopAddLocation(NPC, 889.95, -19.18, -463.44, 2, 0)
- MovementLoopAddLocation(NPC, 883.6, -19.25, -469.01, 2, 0)
- MovementLoopAddLocation(NPC, 882.26, -19, -475.72, 2, 0)
- MovementLoopAddLocation(NPC, 884.8, -18.4, -482.67, 2, 0)
- MovementLoopAddLocation(NPC, 890.52, -17.81, -492.32, 2, 0)
- MovementLoopAddLocation(NPC, 893.26, -17.43, -499.55, 2, 0)
- MovementLoopAddLocation(NPC, 890.16, -16.83, -506, 2, 0)
- MovementLoopAddLocation(NPC, 886.35, -16.56, -510.25, 2, 0)
- MovementLoopAddLocation(NPC, 884.02, -16.59, -512.14, 2, 0)
- MovementLoopAddLocation(NPC, 881.66, -16.94, -510.51, 2, 0)
- MovementLoopAddLocation(NPC, 879.27, -17.13, -511.52, 2, 0)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- else
- Begin(NPC, Spawn)
- end
- end
- function Heading(NPC)
- SetHeading(NPC,166)
- end
- function Begin(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Stand stout! You'd make a fine deputy.")
- Dialog.AddVoiceover("voiceover/english/marshal_surefoot/qey_village06/marshalsurefoot000.mp3", 3898086374, 2053590783)
- PlayFlavor(NPC, "", "", "salute", 0, 0, Spawn)
- if GetLevel(Spawn) <= 4 then
- Dialog.AddOption("Perhaps I'll be better off getting more experience first.")
- end
- if not HasQuest(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS) and not HasCompletedQuest(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS) and GetLevel(Spawn) >= 5 then
- Dialog.AddOption("Do deputies get paid well?", "PaidWell")
- end
- if HasQuest(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS) and GetQuestStep(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS) == 2 then
- Dialog.AddOption("It was amazing! I defeated five forgotten guardians.", "KilledGuardians")
- end
- Dialog.AddOption("Sorry to hear that. I must be going.")
- Dialog.Start()
- end
- function PaidWell(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Aha! A mercenary! I can use your mettle for testing the strengths of the enemy. Can you overcome the titans of the forest? What do ya say, soldier?")
- Dialog.AddVoiceover("voiceover/english/marshal_surefoot/qey_village06/marshalsurefoot001.mp3", 1754420815, 722332586)
- PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
- Dialog.AddOption("I can face the titans of the forest.", "CanFaceTitans")
- Dialog.AddOption("I am not facing any titans today.")
- Dialog.Start()
- end
- function CanFaceTitans(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Then stand firm and venture to the Forest Ruins. The foes act as Forgotten Guardians. They prey upon the people ... stand tall, soldier! Crush a few and return with a tale of victory!")
- Dialog.AddVoiceover("voiceover/english/marshal_surefoot/qey_village06/marshalsurefoot002.mp3", 2844840663, 963541700)
- Dialog.AddOption("I will face the titans. ", "OfferQuest1")
- Dialog.Start()
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS)
- end
- function KilledGuardians(NPC, Spawn)
- SetStepComplete(Spawn, FIGHT_THE_FORGOTTEN_GUARDIANS, 2)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("What bravery! You laughed in the face of death! You are a true protector of the forest realms. I shall seek you out when I recruit my force of Leatherfoot deputies. You are relieved for now.")
- Dialog.AddVoiceover("voiceover/english/marshal_surefoot/qey_village06/marshalsurefoot003.mp3", 137631615, 420589820)
- PlayFlavor(NPC, "", "", "smile", 0, 0, Spawn)
- Dialog.AddOption("Farewell Marshal Surefoot.")
- Dialog.Start()
- end
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