1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- --[[
- Script Name : rifter_bleeder5_1.lua
- Script Purpose : Waypoint Path for rifter_bleeder5_1.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 04:32:48 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -175.52, 1.17, -118.5, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.08, 1.17, -114.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.92, 1.17, -123.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.92, 1.17, -126.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.36, 1.17, -118.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.04, 1.17, -115.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.36, 1.17, -117, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.69, 1.17, -120.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.85, 1.17, -125.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.78, 1.17, -126.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -185.69, 1.17, -123.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.43, 1.17, -119.86, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.88, 1.17, -124.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.21, 0.11, -113.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.89, 1.17, -118.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.23, 1.17, -114.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -171.5, 1.17, -123.7, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -177.1, 1.17, -121.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -171.5, 1.17, -123.7, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.23, 1.17, -114.77, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.89, 1.17, -118.03, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.21, 0.11, -113.28, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.88, 1.17, -124.53, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.43, 1.17, -119.86, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -185.69, 1.17, -123.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.78, 1.17, -126.24, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.85, 1.17, -125.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.69, 1.17, -120.56, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.36, 1.17, -117, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -187.04, 1.17, -115.38, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.36, 1.17, -118.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.92, 1.17, -126.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -169.92, 1.17, -123.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.08, 1.17, -114.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.52, 1.17, -118.5, 2, math.random(0,10))
- end
|