12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- --[[
- Script Name : shriller11.lua
- Script Purpose : Waypoint Path for shriller11.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 12:23:40 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 7
- local level2 = 8
- local difficulty1 = 6
- local hp1 = 200
- local power1 = 90
- local difficulty2 = 6
- local hp2 = 240
- local power2 = 100
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -99.92, 2, -166.57, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.45, 2, -166.52, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.08, 2, -162.21, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.49, 2, -162.12, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.09, 2, -167.45, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -89.78, 2, -165.23, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.26, 2, -154.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.25, 2, -152.84, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.79, 2, -146.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.93, 2, -135.41, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.91, 2, -145.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.82, 2, -136.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.14, 2, -122.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.23, 2, -118.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.48, 2, -116.32, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -92.87, 2, -120.19, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, 2, -118.07, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.77, 2, -122.51, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.54, 2, -112.95, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -127.36, 2, -125.04, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -110.54, 2, -112.95, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.77, 2, -122.51, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.79, 2, -118.07, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -92.87, 2, -120.19, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -96.48, 2, -116.32, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -94.23, 2, -118.05, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -98.14, 2, -122.25, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.82, 2, -136.26, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.91, 2, -145.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -78.93, 2, -135.41, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.79, 2, -146.02, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -69.25, 2, -152.84, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -87.26, 2, -154.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -89.78, 2, -165.23, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.09, 2, -167.45, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.49, 2, -162.12, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -100.08, 2, -162.21, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -95.45, 2, -166.52, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.92, -2, -166.57, 1, math.random(0,10))
- end
|