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- --[[
- Script Name : shriller17.lua
- Script Purpose : Waypoint Path for shriller17.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 02:23:48 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 4
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 110
- local power1 = 55
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 65
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -126.8, 2, -124.74, 1, 0)
- MovementLoopAddLocation(NPC, -128.34, 2, -136.19, 1, 0)
- MovementLoopAddLocation(NPC, -147.06, 2, -138.74, 1, 0)
- MovementLoopAddLocation(NPC, -159.09, 2, -134.09, 1, 0)
- MovementLoopAddLocation(NPC, -158.12, 2, -119.96, 1, 0)
- MovementLoopAddLocation(NPC, -154.12, 2, -96.36, 1, 0)
- MovementLoopAddLocation(NPC, -147.81, 2, -84.18, 1, 0)
- MovementLoopAddLocation(NPC, -168.98, 2, -73.79, 1, 0)
- MovementLoopAddLocation(NPC, -182.93, 2, -73.04, 1, 0)
- MovementLoopAddLocation(NPC, -188.84, 2, -72.02, 1, 0)
- MovementLoopAddLocation(NPC, -192.35, 2, -63.76, 1, 0)
- MovementLoopAddLocation(NPC, -190.13, 2, -48.1, 1, 0)
- MovementLoopAddLocation(NPC, -176.04, 2, -33.4, 1, 0)
- MovementLoopAddLocation(NPC, -190.13, 2, -48.1, 1, 0)
- MovementLoopAddLocation(NPC, -192.35, 2, -63.76, 1, 0)
- MovementLoopAddLocation(NPC, -188.84, 2, -72.02, 1, 0)
- MovementLoopAddLocation(NPC, -182.93, 2, -73.04, 1, 0)
- MovementLoopAddLocation(NPC, -168.98, 2, -73.79, 1, 0)
- MovementLoopAddLocation(NPC, -147.81, 2, -84.18, 1, 0)
- MovementLoopAddLocation(NPC, -154.12, 2, -96.36, 1, 0)
- MovementLoopAddLocation(NPC, -158.12, 2, -119.96, 1, 0)
- MovementLoopAddLocation(NPC, -159.09, 2, -134.09, 1, 0)
- MovementLoopAddLocation(NPC, -147.06, 2, -138.74, 1, 0)
- MovementLoopAddLocation(NPC, -128.34, 2, -136.19, 1, 0)
- MovementLoopAddLocation(NPC, -126.8, 2, -124.74, 1, 0)
- end
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