shriller8.lua 3.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. --[[
  2. Script Name : shriller8.lua
  3. Script Purpose : Waypoint Path for shriller8.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:35:05 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 4
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 110
  14. local power1 = 55
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 65
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -61.67, 2, -154.33, 1, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -69.75, 2, -154.66, 1, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -70.25, 2, -148.97, 1, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -76.37, 2, -137.69, 1, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -69.46, 2, -148.29, 1, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -68.48, 2, -152.75, 1, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -85.64, 2, -152.22, 1, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -87.59, 2, -159.59, 1, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -87.65, 2, -171.67, 1, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -88.46, 2, -175.81, 1, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -82.56, 2, -181.58, 1, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -83.78, 2, -190.16, 1, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -86.08, 2, -181.35, 1, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -89.88, 2, -175.44, 1, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -89.97, 2, -159.28, 1, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -84.21, 2, -153.79, 1, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -64.8, 2, -154.7, 1, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -54.28, 2, -147.93, 1, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -34.39, 2, -131.78, 1, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -34.98, 2, -111.31, 1, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -14.12, 2, -89.49, 1, math.random(0,10))
  58. MovementLoopAddLocation(NPC, 6.2, 2, -109.08, 1, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -14.12, 2, -89.49, 1, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -34.98, 2, -111.31, 1, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -34.39, 2, -131.78, 1, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -54.28, 2, -147.93, 1, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -64.8, 2, -154.7, 1, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -84.21, 2, -153.79, 1, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -89.97, 2, -159.28, 1, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -89.88, 2, -175.44, 1, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -86.08, 2, -181.35, 1, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -83.78, 2, -190.16, 1, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -82.56, 2, -181.58, 1, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -88.46, 2, -175.81, 1, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -87.65, 2, -171.67, 1, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -87.59, 2, -159.59, 1, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -85.64, 2, -152.22, 1, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -68.48, 2, -152.75, 1, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -69.46,2, -148.29, 1, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -76.37, 2, -137.69, 1, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -70.25, 2, -148.97, 1, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -69.75, 2, -154.66, 1, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -61.67, 2, -154.33, 1, math.random(0,10))
  80. end