venom_spitter2.lua 4.5 KB

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  1. --[[
  2. Script Name : venom_spitter2.lua
  3. Script Purpose : Waypoint Path for venom_spitter2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 01:41:41 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -121.76, 0, -199.5, 2, math.random(0,20))
  19. MovementLoopAddLocation(NPC, -124.89, 0, -191.26, 2, math.random(0,20))
  20. MovementLoopAddLocation(NPC, -130.66, 0, -195.59, 2, math.random(0,20))
  21. MovementLoopAddLocation(NPC, -130.94, 0, -190.9, 2, math.random(0,20))
  22. MovementLoopAddLocation(NPC, -121.15, 0, -193.63, 2, math.random(0,20))
  23. MovementLoopAddLocation(NPC, -130.76, 0, -206.51, 2, math.random(0,20))
  24. MovementLoopAddLocation(NPC, -127.98, 0, -205.9, 2, math.random(0,20))
  25. MovementLoopAddLocation(NPC, -127.78, 0, -201.61, 2, math.random(0,20))
  26. MovementLoopAddLocation(NPC, -121.92, 0, -200.1, 2, math.random(0,20))
  27. MovementLoopAddLocation(NPC, -119.78, 0, -204.17, 2, math.random(0,20))
  28. MovementLoopAddLocation(NPC, -123.56, 0, -201.18, 2, math.random(0,20))
  29. MovementLoopAddLocation(NPC, -123.81, 0, -193.24, 2, math.random(0,20))
  30. MovementLoopAddLocation(NPC, -125.09, 0, -196.75, 2, math.random(0,20))
  31. MovementLoopAddLocation(NPC, -128.78, 0, -192.57, 2, math.random(0,20))
  32. MovementLoopAddLocation(NPC, -127.73, 0, -198.47, 2, math.random(0,20))
  33. MovementLoopAddLocation(NPC, -130.84, 0, -197.47, 2, math.random(0,20))
  34. MovementLoopAddLocation(NPC, -125.88, 0, -203.64, 2, math.random(0,20))
  35. MovementLoopAddLocation(NPC, -129.76, 0, -206.57, 2, math.random(0,20))
  36. MovementLoopAddLocation(NPC, -119.64, 2, -206.84, 2, math.random(0,20))
  37. MovementLoopAddLocation(NPC, -127.91, 0, -206.83, 2, math.random(0,20))
  38. MovementLoopAddLocation(NPC, -127.32, 0, -203.09, 2, math.random(0,20))
  39. MovementLoopAddLocation(NPC, -114.08, 0, -204.09, 2, math.random(0,20))
  40. MovementLoopAddLocation(NPC, -122.38, 0, -203.41, 2, math.random(0,20))
  41. MovementLoopAddLocation(NPC, -125.28, 0, -198.05, 2, math.random(0,20))
  42. MovementLoopAddLocation(NPC, -123.64, 0, -193.8, 2, math.random(0,20))
  43. MovementLoopAddLocation(NPC, -130.4, 0, -196.46, 2, math.random(0,20))
  44. MovementLoopAddLocation(NPC, -128.46, 0, -200.06, 2, math.random(0,20))
  45. MovementLoopAddLocation(NPC, -125.98, 0, -198.77, 2, math.random(0,20))
  46. MovementLoopAddLocation(NPC, -124.35, 0, -203.72, 2, math.random(0,20))
  47. MovementLoopAddLocation(NPC, -125.98, 0, -198.77, 2, math.random(0,20))
  48. MovementLoopAddLocation(NPC, -128.46, 0, -200.06, 2, math.random(0,20))
  49. MovementLoopAddLocation(NPC, -130.4, 0, -196.46, 2, math.random(0,20))
  50. MovementLoopAddLocation(NPC, -123.64, 0, -193.8, 2, math.random(0,20))
  51. MovementLoopAddLocation(NPC, -125.28, 0, -198.05, 2, math.random(0,20))
  52. MovementLoopAddLocation(NPC, -122.38, 0, -203.41, 2, math.random(0,20))
  53. MovementLoopAddLocation(NPC, -114.08, 0, -204.09, 2, math.random(0,20))
  54. MovementLoopAddLocation(NPC, -127.32, 0, -203.09, 2, math.random(0,20))
  55. MovementLoopAddLocation(NPC, -127.91, 0, -206.83, 2, math.random(0,20))
  56. MovementLoopAddLocation(NPC, -119.64, 2, -206.84, 2, math.random(0,20))
  57. MovementLoopAddLocation(NPC, -129.76, 0, -206.57, 2, math.random(0,20))
  58. MovementLoopAddLocation(NPC, -125.88, 0, -203.64, 2, math.random(0,20))
  59. MovementLoopAddLocation(NPC, -130.84, 0, -197.47, 2, math.random(0,20))
  60. MovementLoopAddLocation(NPC, -127.73, 0, -198.47, 2, math.random(0,20))
  61. MovementLoopAddLocation(NPC, -128.78, 0, -192.57, 2, math.random(0,20))
  62. MovementLoopAddLocation(NPC, -125.09, 0, -196.75, 2, math.random(0,20))
  63. MovementLoopAddLocation(NPC, -123.81, 0, -193.24, 2, math.random(0,20))
  64. MovementLoopAddLocation(NPC, -123.56, 0, -201.18, 2, math.random(0,20))
  65. MovementLoopAddLocation(NPC, -119.78, 0, -204.17, 2, math.random(0,20))
  66. MovementLoopAddLocation(NPC, -121.92, 0, -200.1, 2, math.random(0,20))
  67. MovementLoopAddLocation(NPC, -127.78, 0, -201.61, 2, math.random(0,20))
  68. MovementLoopAddLocation(NPC, -127.98, 0, -205.9, 2, math.random(0,20))
  69. MovementLoopAddLocation(NPC, -130.76, 0, -206.51, 2, math.random(0,20))
  70. MovementLoopAddLocation(NPC, -121.15, 0, -193.63, 2, math.random(0,20))
  71. MovementLoopAddLocation(NPC, -130.94, 0, -190.9, 2, math.random(0,20))
  72. MovementLoopAddLocation(NPC, -130.66, 0, -195.59, 2, math.random(0,20))
  73. MovementLoopAddLocation(NPC, -124.89, 0, -191.26, 2, math.random(0,20))
  74. MovementLoopAddLocation(NPC, -121.76, 0, -199.5, 2, math.random(0,20))
  75. end