12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 |
- --[[
- Script Name : SpawnScripts/Edgewater/widgettrainingdummy.lua
- Script Author : Premierio015
- Script Date : 2021.07.04 09:07:46
- Script Purpose :
- :
- --]]
- local ADangerousLesson = 5286
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", Spawn)
- end
- function InRange(NPC, Spawn)
- if not HasQuest(Spawn, ADangerousLesson) and not HasCompletedQuest(Spawn, ADangerousLesson) then
- AddPrimaryEntityCommand(Spawn, NPC, "examine dummy", 5, "examine dummy", "", 100)
- SpawnSet(NPC, "show_command_icon", 1)
- SpawnSet(NPC, "display_hand_icon", 1)
- end
- end
- function casted_on(NPC, Spawn, SpellName)
- if SpellName == 'examine dummy' then
- conversation = CreateConversation()
- AddConversationOption(conversation, "Read note", "offer")
- AddConversationOption(conversation, "Don't read")
- StartDialogConversation(conversation, 1, NPC, Spawn, "There is a note pinned to the training dummy.")
- SetAccessToEntityCommand(Spawn,NPC,"examine dummy", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- SpawnSet(NPC, "display_hand_icon", 0)
- AddTimer(NPC, 10000, "check", 1, Spawn)
- end
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, ADangerousLesson)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I will kill the toads")
- StartDialogConversation(conversation, 1, NPC, Spawn, "The note reads: \"You shouldn't waste your time hitting this down here when there are moving targets you can learn from. Go kill some bile toad foragers for a real lesson!\" ")
- end
- function check(NPC, Spawn)
- if not HasQuest(Spawn, ADangerousLesson) and not HasCompletedQuest(Spawn, ADangerousLesson) then
- SpawnSet(NPC, "show_command_icon", 1)
- SpawnSet(NPC, "display_hand_icon", 1)
- SetAccessToEntityCommand(Spawn,NPC,"examine dummy", 1)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
|