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- --[[
- Script Name : SpawnScripts/EnchantedLands/GubboChaley.lua
- Script Purpose : Gubbo Chaley
- Script Author : Dorbin
- Script Date : 2022.05.12
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule" -- Required at the start of any dialogue using this setup
- local LousyFairies = 117 -- Designates the quest ID for reference later
- function spawn(NPC)
- ProvidesQuest(NPC, LousyFairies) -- NPC Shows Quest Feather for the ID'd quest.
- SetPlayerProximityFunction(NPC, 10, "InRange") -- Setup for NPC Callout alerting player of something within 10 meters (in this case, a quest). New function "InRange" created.
- end
- function respawn(NPC)
- spawn(NPC) -- If NPC dies and respawns this will trigger the spawn function above.
- end
- function InRange(NPC, Spawn) -- Plays to player if they haven't finished or started the quest
- if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn, LousyFairies) then
- PlayFlavor(NPC, "voiceover/english/gubbo_chaley/enchanted/halflings/halfling_gubbo_chaley_callout_f7b85d2f.mp3", "Fritz! They killed Fritz! Those lousy fairies killed Fritz!", "", 2757692791, 3745928300, Spawn)
- end
- end
- function hailed(NPC, Spawn) -- Primary Command for all normal dialogue
- if not HasCompletedQuest(Spawn, LousyFairies) and not HasQuest(Spawn,LousyFairies) then -- if player has NOT completed nor has the quest - will direct to Dialog1 function
- Dialog1(NPC, Spawn)
- elseif HasQuest(Spawn,LousyFairies) then -- if player has the quest - directs to Dialog3
- Dialog3(NPC, Spawn)
- else
- Dialog5(NPC, Spawn) -- if player has finished the quest and is not on 2nd step - will driect to Dialog5
- end
- end
- --Starting Quest---------------------------------------- First Hail. ONLY displayed if player hasn't finished and doesn't have the quest
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn) -- Forces NPC to face Spawn (player)
- Dialog.New(NPC, Spawn) -- Starts a new dialogue from NPC to player
- Dialog.AddDialog("Kill them! I want you to kill those lousy, stinking, yellow fairies! You'll do this for me, right? You'll do this for Fritz! ")
- Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley001.mp3", 1577103216, 3792943385)
- -- Dialog.Emote("scream")
- Dialog.AddOption("Sure.", "Dialog2")
- Dialog.AddOption("I don't know Fritz. ")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- OfferQuest(NPC, Spawn, LousyFairies)
- end
- --Finishing Quest--------------------------------------
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Uh ... so you killed them fairies, yeah?")
- Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley004.mp3", 2878548247, 952555633)
- if GetQuestStep(Spawn, LousyFairies)==2 then
- Dialog.AddOption("Yes.", "Dialog4") -- if player is on the 2nd step of quest - will direct to Dialog4 function and allow finishing the quest.
- end
- Dialog.AddOption("Working on it.")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I'm really sorry about that. Turns out, Fritz was just passed out under the docks. Umm ... why don't you take this, and we'll just pretend we never had this little discussion. ")
- Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley005.mp3", 2881662034, 1373874040)
- Dialog.AddOption("Right.","QuestDone")
- Dialog.Start()
- end
- function QuestDone(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- SetStepComplete(Spawn, LousyFairies, 2)
- end
- --Post Quest-------------------------------------------
- function Dialog5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("If you see Fritz, would you tell him I'm looking for him?")
- Dialog.AddVoiceover("voiceover/english/gubbo_chaley/enchanted/gubbo_chaley/gubbo_chaley006.mp3", 4082962413, 3474255449)
- Dialog.AddOption("Sure.")
- Dialog.Start()
- end
-
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