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- --[[
- Script Name : SpawnScripts/Freeport/IntelligenceOfficerGezlowe.lua
- Script Author : Premierio015
- Script Date : 2020.08.07 07:08:31
- Script Purpose :
- :
- --]]
- local QUEST = 573
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange", Spawn)
- end
- function InRange(NPC, Spawn)
- if HasQuest(Spawn, QUEST) and GetQuestStep(Spawn, QUEST) == 1 then
- PlayFlavor(NPC, "", "You there! If you don't wish to be found in violation of treason, you'd better have a word with me.", "beckon", 1689589577, 4560189, Spawn)
- end
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if HasQuest(Spawn, QUEST) and GetQuestStep(Spawn, QUEST) == 1 then
- conversation = CreateConversation()
- PlayFlavor(NPC, "intelligence_officer_gezlowe/fprt_west/io_gezlowe001.mp3", "", "", 4100697640, 2084488414, Spawn)
- AddConversationOption(conversation, "Enemies of the state?", "option1")
- AddConversationOption(conversation, "I was just getting more information so I could find the rest of them.", "option2")
- StartConversation(conversation, NPC, Spawn, "Good, good. I'm glad you made the right choice. I understand you've agreed to do a bit of work for a prisoner. Lucan doesn't take kindly to those who would aid enemies of the state.")
- else
- PlayFlavor(NPC, "", "Move along, move along.", "", 1689589577, 4560189, Spawn)
- end
- end
- function option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "intelligence_officer_gezlowe/fprt_west/io_gezlowe002.mp3", "", "", 2574431215, 475612057, Spawn)
- AddConversationOption(conversation, "Yeah, I understand.", "option2_1")
- StartConversation(conversation, NPC, Spawn, "Frogloks. If the legends are to be believed, they've got some sort of religious relation to Lucan's old enemies. Can't have them wandering around, understand?")
- end
-
- function option2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "intelligence_officer_gezlowe/fprt_west/io_gezlowe003.mp3", "", "", 1225667417, 2186564758, Spawn)
- AddConversationOption(conversation, "No, sir.", "option2_1")
- StartConversation(conversation, NPC, Spawn, "Good, right along our line of thinking. We can't just have these multi-colored dissidents wandering around, can we?")
- end
- function option2_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- SetStepComplete(Spawn, QUEST, 1)
- PlayFlavor(NPC, "intelligence_officer_gezlowe/fprt_west/io_gezlowe004.mp3", "", "", 2945684159, 2849117183, Spawn)
- AddConversationOption(conversation, "No, sir.")
- StartConversation(conversation, NPC, Spawn, "So what we're going to do is take care of this little incident before we find more of these things on our doorstep. Go find the one you're looking for. Kill it. Then tell the frog that it died of sunstroke or something.")
- end
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