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- --[[
- Script Name : SpawnScripts/NorthFreeport/OraclePorciaAponius.lua
- Script Author : Dorbin
- Script Date : 2022.06.19 12:06:39
- Script Purpose :
- :
- --]]
- local FIGHTER = 1
- local WARRIOR =2
- local GUARDIAN= 3
- local BERSERKER = 4
- local BRAWLER = 5
- local MONK = 6
- local BRUISER= 7
- local CRUSADER = 8
- local SHADOWKNIGHT = 9
- local PALADIN = 10
- local PRIEST = 11
- local CLERIC = 12
- local TEMPLAR = 13
- local INQUISITOR = 14
- local DRUID = 15
- local WARDEN = 16
- local FURY = 17
- local SHAMAN = 18
- local MYSTIC = 19
- local DEFILER = 20
- local MAGE = 21
- local SORCERER = 22
- local WIZARD = 23
- local WARLOCK = 24
- local ENCHANTER = 25
- local ILLUSIONIST = 26
- local COERCER = 27
- local SUMMONER = 28
- local CONJUROR = 29
- local NECROMANCER = 30
- local SCOUT = 31
- local ROGUE = 32
- local SWASHBUCKLER = 33
- local BRIGAND = 34
- local BARD = 35
- local TROUBADOR = 36
- local DIRGE = 37
- local PREDATOR = 38
- local RANGER = 39
- local ASSASSIN = 40
- local ANIMALIST = 41
- local BEASTLORD = 42
- local SHAPER = 43
- local CHANNELER = 44
- function spawn(NPC)
- --SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange") --PORCIA SHOULD ONLY RESPOND TO HAIL. Script copied from Soothsayer Tabina w/ VOs switched.
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Seer(NPC,Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- local CalloutTimeCheck = false -- used to delay between callout uses
- function InRange(NPC, Spawn) --Quest Callout
- if CalloutTimeCheck == false then
- if math.random(1, 100) <= 20 then
- CalloutTimeCheck = true
- FaceTarget(NPC, Spawn)
- SeerShout(NPC, Spawn)
- AddTimer(NPC,50000,"ResetCalloutTimer")
- end
- end
- end
- function ResetCalloutTimer(NPC) -- resets callout timer after use
- CalloutTimeCheck = false
- end
- function Seer(NPC,Spawn)
- choice = math.random(1,2)
- FaceTarget(NPC, Spawn)
- if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_scout_gf_a250f41f.mp3", "Stealth, guile and bravado shall follow you on your path to greatness.", "", 1797841506, 2868715164, Spawn, 0)
-
- elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_mage_gf_f18445ae.mp3", "Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "", 2374480230, 2549502692, Spawn, 0)
- elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_priest_gf_5c80506d.mp3", "Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "", 894403956, 265994277, Spawn, 0)
- elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_fighter_gf_544e4a58.mp3","Epic battles await your future, but the strength of your arm shall tame them all!", "orate", 3412016143, 1212387502, Spawn)
- end
- end
- function SeerShout(NPC,Spawn)
- if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_scout_gf_a250f41f.mp3", "Stealth, guile and bravado shall follow you on your path to greatness.", "", 1797841506, 2868715164, Spawn, 0)
-
- elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_mage_gf_f18445ae.mp3", "Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "", 2374480230, 2549502692, Spawn, 0)
- elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_priest_gf_5c80506d.mp3", "Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "", 894403956, 265994277, Spawn, 0)
- elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then
- PlayFlavor(NPC, "voiceover/english/human_eco_evil_seer/ft/eco/evil/human_eco_evil_seer_fighter_gf_544e4a58.mp3","Epic battles await your future, but the strength of your arm shall tame them all!", "orate", 3412016143, 1212387502, Spawn)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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