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- --[[
- Script Name : SpawnScripts/Starcrest/ProprietorBlagard.lua
- Script Purpose : Proprietor Blagard
- Script Author : John Adams, premierio015
- Script Date : 2008.09.23, modified on 03.10.2021
- Script Notes : Added quest dialogues
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local AnIntriguingEye = 5366
- local TheMotleyMerchantManifest = 5368
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Step up to the bar, my friend. Never has coin been better spent.")
- Dialog.AddVoiceover("voiceover/english/proprietor_blagard/qey_village02/blagard000.mp3", 3622450968, 3253656744)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- if GetQuestStep(Spawn, AnIntriguingEye) == 7 then
- Dialog.AddOption("I am looking for the coin you swiped from Penwiggle. ", "Option1")
- elseif GetQuestStep(Spawn, TheMotleyMerchantManifest) == 4 then
- Dialog.AddOption("I believe you need to sign this manifest. ", "Option5")
- end
- Dialog.AddOption("No thanks")
- Dialog.Start()
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You'd be wise to forget about that coin. It'll lead you to nothing but trouble and a one-way ticket to the tower of Ethernere.")
- Dialog.AddVoiceover("voiceover/english/banker_orudormo/qey_village02/bankerorudormo001.mp3",1118118280, 1928490568)
- PlayFlavor(NPC, "", "", "stare", 0, 0, Spawn)
- Dialog.AddOption("I earned that coin. Where is it? ", "Option2")
- Dialog.AddOption("What coin? Farewell.")
- Dialog.Start()
- end
- function Option2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("My associates said you'd be persistent. They instructed me to tell you that if you ever procure another coin, they'll be waiting for you beyond the hand in the Down Below.")
- Dialog.AddVoiceover("voiceover/english/banker_orudormo/qey_village02/bankerorudormo002.mp3",2782696877, 1213798417)
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- Dialog.AddOption("Who are your associates? ", "Option4")
- Dialog.Start()
- end
- function Option4(NPC, Spawn)
- SetStepComplete(Spawn, AnIntriguingEye, 7)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I prefer to keep my supply of rarities flowing, so I'll keep my mouth shut about that. As far as I know, you might be a mole of Constable Arathur.")
- Dialog.AddVoiceover("voiceover/english/banker_orudormo/qey_village02/bankerorudormo003.mp3",2943536645, 2598970112)
- PlayFlavor(NPC, "", "", "no", 0, 0, Spawn)
- Dialog.AddOption("Constable Arathur you say? Thanks and farewell.")
- Dialog.Start()
- end
- function Option5(NPC, Spawn)
- SetStepComplete(Spawn, TheMotleyMerchantManifest, 4)
- SetStepComplete(Spawn, AnIntriguingEye, 7)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You again! I see the Hand has made use of you rather than making a training dummy outta you. Now, shove off before the guards come waltzing over to see what all the hush hush is about.")
- Dialog.AddVoiceover("voiceover/english/banker_orudormo/qey_village02/bankerorudormo004.mp3",732322808, 602463247)
- PlayFlavor(NPC, "", "", "duck", 0, 0, Spawn)
- Dialog.AddOption("I'll be going now.")
- Dialog.Start()
- end
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