12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- --[[
- Script Name : infected_grave_scorpius3.lua
- Script Purpose : Waypoint Path for infected_grave_scorpius3.lua
- Script Author : Devn00b
- Script Date : 06/26/2020 05:08:19 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 223.66, -6.8, -81.49, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 216.39, -6.79, -75.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 211.18, -6.85, -79.68, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 207.39, -7.08, -89.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 199.23, -6.97, -90, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 198.89, -6.3, -69.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 198.73, -7, -55.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 215.03, -6.95, -55.03, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 232.82, -6.44, -39.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 246.21, -6.97, -39.25, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 245.27, -6.94, -54.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 236.66, -6.49, -62.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 236.8, -7.02, -74.94, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 236.66, -6.49, -62.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 245.27, -6.94, -54.07, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 246.21, -6.97, -39.25, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 232.82, -6.44, -39.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 215.03, -6.95, -55.03, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 198.73, -7, -55.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 198.89, -6.3, -69.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 199.23, -6.97, -90, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 207.39, -7.08, -89.65, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 211.18, -6.85, -79.68, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 216.39, -6.79, -75.99, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 223.66, -6.8, -81.49, 2, math.random(0,5))
- end
|