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- --[[
- Script Name : tomb_guard10.lua
- Script Purpose : Waypoint Path for tomb_guard10.lua
- Script Author : Devn00b
- Script Date : 06/26/2020 04:04:03 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 795
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 920
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 220.34, -6.83, -114.82, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 222.69, -6.74, -118.5, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 217.45, -6.8, -115.06, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 215.49, -6.74, -118.59, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 219.72, -6.83, -122.01, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 219.87, -6.86, -118.04, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 216.59, -6.78, -116.37, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 220.82, -6.83, -120.58, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 216.79, -6.76, -116.82, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 221.97, -6.79, -118.9, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 221.6, -6.73, -117.52, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 218.32, -6.83, -118.13, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 216.93, -6.78, -116.06, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 218.76, -6.85, -114.88, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 217.71, -6.75, -116.22, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 219.16, -6.79, -119.13, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 217.71, -6.75, -116.22, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 218.76, -6.85, -114.88, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 216.93, -6.78, -116.06, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 218.32, -6.83, -118.13, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 221.6, -6.73, -117.52, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 221.97, -6.79, -118.9, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 216.79, -6.76, -116.82, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 220.82, -6.83, -120.58, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 216.59, -6.78, -116.37, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 219.87, -6.86, -118.04, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 219.72, -6.83, -122.01, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 215.49, -6.74, -118.59, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 217.45, -6.8, -115.06, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 222.69, -6.74, -118.5, 2, math.random(0,25))
- MovementLoopAddLocation(NPC, 220.34, -6.83, -114.82, 2, math.random(0,25))
- end
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