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- /// @ref core
- #include "compute_vector_relational.hpp"
- namespace glm
- {
- // -- Implicit basic constructors --
- # if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec()
- # if GLM_CONFIG_CTOR_INIT != GLM_CTOR_INIT_DISABLE
- : x(0), y(0), z(0)
- # endif
- {}
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, Q> const& v)
- : x(v.x), y(v.y), z(v.z)
- {}
- # endif
- template<typename T, qualifier Q>
- template<qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, T, P> const& v)
- : x(v.x), y(v.y), z(v.z)
- {}
- // -- Explicit basic constructors --
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T scalar)
- : x(scalar), y(scalar), z(scalar)
- {}
- template <typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(T _x, T _y, T _z)
- : x(_x), y(_y), z(_z)
- {}
- // -- Conversion scalar constructors --
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.x))
- , z(static_cast<T>(v.x))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_z))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_z))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z.x))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y))
- , z(static_cast<T>(_z.x))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_z.x))
- {}
- template<typename T, qualifier Q>
- template<typename X, typename Y, typename Z>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_y.x))
- , z(static_cast<T>(_z.x))
- {}
- // -- Conversion vector constructors --
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, B _z)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z))
- {}
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z)
- : x(static_cast<T>(_xy.x))
- , y(static_cast<T>(_xy.y))
- , z(static_cast<T>(_z.x))
- {}
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(A _x, vec<2, B, P> const& _yz)
- : x(static_cast<T>(_x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- {}
- template<typename T, qualifier Q>
- template<typename A, typename B, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz)
- : x(static_cast<T>(_x.x))
- , y(static_cast<T>(_yz.x))
- , z(static_cast<T>(_yz.y))
- {}
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<3, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- , z(static_cast<T>(v.z))
- {}
- template<typename T, qualifier Q>
- template<typename U, qualifier P>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>::vec(vec<4, U, P> const& v)
- : x(static_cast<T>(v.x))
- , y(static_cast<T>(v.y))
- , z(static_cast<T>(v.z))
- {}
- // -- Component accesses --
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR T & vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i)
- {
- assert(i >= 0 && i < this->length());
- switch(i)
- {
- default:
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- }
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR T const& vec<3, T, Q>::operator[](typename vec<3, T, Q>::length_type i) const
- {
- assert(i >= 0 && i < this->length());
- switch(i)
- {
- default:
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- }
- }
- // -- Unary arithmetic operators --
- # if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, T, Q> const& v)
- {
- this->x = v.x;
- this->y = v.y;
- this->z = v.z;
- return *this;
- }
- # endif
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q>& vec<3, T, Q>::operator=(vec<3, U, Q> const& v)
- {
- this->x = static_cast<T>(v.x);
- this->y = static_cast<T>(v.y);
- this->z = static_cast<T>(v.z);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(U scalar)
- {
- this->x += static_cast<T>(scalar);
- this->y += static_cast<T>(scalar);
- this->z += static_cast<T>(scalar);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<1, U, Q> const& v)
- {
- this->x += static_cast<T>(v.x);
- this->y += static_cast<T>(v.x);
- this->z += static_cast<T>(v.x);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator+=(vec<3, U, Q> const& v)
- {
- this->x += static_cast<T>(v.x);
- this->y += static_cast<T>(v.y);
- this->z += static_cast<T>(v.z);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(U scalar)
- {
- this->x -= static_cast<T>(scalar);
- this->y -= static_cast<T>(scalar);
- this->z -= static_cast<T>(scalar);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<1, U, Q> const& v)
- {
- this->x -= static_cast<T>(v.x);
- this->y -= static_cast<T>(v.x);
- this->z -= static_cast<T>(v.x);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator-=(vec<3, U, Q> const& v)
- {
- this->x -= static_cast<T>(v.x);
- this->y -= static_cast<T>(v.y);
- this->z -= static_cast<T>(v.z);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(U scalar)
- {
- this->x *= static_cast<T>(scalar);
- this->y *= static_cast<T>(scalar);
- this->z *= static_cast<T>(scalar);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<1, U, Q> const& v)
- {
- this->x *= static_cast<T>(v.x);
- this->y *= static_cast<T>(v.x);
- this->z *= static_cast<T>(v.x);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator*=(vec<3, U, Q> const& v)
- {
- this->x *= static_cast<T>(v.x);
- this->y *= static_cast<T>(v.y);
- this->z *= static_cast<T>(v.z);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(U v)
- {
- this->x /= static_cast<T>(v);
- this->y /= static_cast<T>(v);
- this->z /= static_cast<T>(v);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<1, U, Q> const& v)
- {
- this->x /= static_cast<T>(v.x);
- this->y /= static_cast<T>(v.x);
- this->z /= static_cast<T>(v.x);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator/=(vec<3, U, Q> const& v)
- {
- this->x /= static_cast<T>(v.x);
- this->y /= static_cast<T>(v.y);
- this->z /= static_cast<T>(v.z);
- return *this;
- }
- // -- Increment and decrement operators --
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator++()
- {
- ++this->x;
- ++this->y;
- ++this->z;
- return *this;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator--()
- {
- --this->x;
- --this->y;
- --this->z;
- return *this;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator++(int)
- {
- vec<3, T, Q> Result(*this);
- ++*this;
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> vec<3, T, Q>::operator--(int)
- {
- vec<3, T, Q> Result(*this);
- --*this;
- return Result;
- }
- // -- Unary bit operators --
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(U scalar)
- {
- this->x %= scalar;
- this->y %= scalar;
- this->z %= scalar;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<1, U, Q> const& v)
- {
- this->x %= v.x;
- this->y %= v.x;
- this->z %= v.x;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator%=(vec<3, U, Q> const& v)
- {
- this->x %= v.x;
- this->y %= v.y;
- this->z %= v.z;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(U scalar)
- {
- this->x &= scalar;
- this->y &= scalar;
- this->z &= scalar;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<1, U, Q> const& v)
- {
- this->x &= v.x;
- this->y &= v.x;
- this->z &= v.x;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator&=(vec<3, U, Q> const& v)
- {
- this->x &= v.x;
- this->y &= v.y;
- this->z &= v.z;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(U scalar)
- {
- this->x |= scalar;
- this->y |= scalar;
- this->z |= scalar;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v)
- {
- this->x |= v.x;
- this->y |= v.x;
- this->z |= v.x;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v)
- {
- this->x |= v.x;
- this->y |= v.y;
- this->z |= v.z;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar)
- {
- this->x ^= scalar;
- this->y ^= scalar;
- this->z ^= scalar;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v)
- {
- this->x ^= v.x;
- this->y ^= v.x;
- this->z ^= v.x;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v)
- {
- this->x ^= v.x;
- this->y ^= v.y;
- this->z ^= v.z;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar)
- {
- this->x <<= scalar;
- this->y <<= scalar;
- this->z <<= scalar;
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v)
- {
- this->x <<= static_cast<T>(v.x);
- this->y <<= static_cast<T>(v.x);
- this->z <<= static_cast<T>(v.x);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v)
- {
- this->x <<= static_cast<T>(v.x);
- this->y <<= static_cast<T>(v.y);
- this->z <<= static_cast<T>(v.z);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar)
- {
- this->x >>= static_cast<T>(scalar);
- this->y >>= static_cast<T>(scalar);
- this->z >>= static_cast<T>(scalar);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v)
- {
- this->x >>= static_cast<T>(v.x);
- this->y >>= static_cast<T>(v.x);
- this->z >>= static_cast<T>(v.x);
- return *this;
- }
- template<typename T, qualifier Q>
- template<typename U>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v)
- {
- this->x >>= static_cast<T>(v.x);
- this->y >>= static_cast<T>(v.y);
- this->z >>= static_cast<T>(v.z);
- return *this;
- }
- // -- Unary arithmetic operators --
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v)
- {
- return v;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- -v.x,
- -v.y,
- -v.z);
- }
- // -- Binary arithmetic operators --
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x + scalar,
- v.y + scalar,
- v.z + scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x + scalar.x,
- v.y + scalar.x,
- v.z + scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar + v.x,
- scalar + v.y,
- scalar + v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x + v.x,
- scalar.x + v.y,
- scalar.x + v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x + v2.x,
- v1.y + v2.y,
- v1.z + v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x - scalar,
- v.y - scalar,
- v.z - scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x - scalar.x,
- v.y - scalar.x,
- v.z - scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar - v.x,
- scalar - v.y,
- scalar - v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x - v.x,
- scalar.x - v.y,
- scalar.x - v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x - v2.x,
- v1.y - v2.y,
- v1.z - v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x * scalar,
- v.y * scalar,
- v.z * scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x * scalar.x,
- v.y * scalar.x,
- v.z * scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar * v.x,
- scalar * v.y,
- scalar * v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x * v.x,
- scalar.x * v.y,
- scalar.x * v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x * v2.x,
- v1.y * v2.y,
- v1.z * v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x / scalar,
- v.y / scalar,
- v.z / scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x / scalar.x,
- v.y / scalar.x,
- v.z / scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar / v.x,
- scalar / v.y,
- scalar / v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x / v.x,
- scalar.x / v.y,
- scalar.x / v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x / v2.x,
- v1.y / v2.y,
- v1.z / v2.z);
- }
- // -- Binary bit operators --
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x % scalar,
- v.y % scalar,
- v.z % scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x % scalar.x,
- v.y % scalar.x,
- v.z % scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar % v.x,
- scalar % v.y,
- scalar % v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x % v.x,
- scalar.x % v.y,
- scalar.x % v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x % v2.x,
- v1.y % v2.y,
- v1.z % v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x & scalar,
- v.y & scalar,
- v.z & scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x & scalar.x,
- v.y & scalar.x,
- v.z & scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar & v.x,
- scalar & v.y,
- scalar & v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x & v.x,
- scalar.x & v.y,
- scalar.x & v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x & v2.x,
- v1.y & v2.y,
- v1.z & v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x | scalar,
- v.y | scalar,
- v.z | scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x | scalar.x,
- v.y | scalar.x,
- v.z | scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar | v.x,
- scalar | v.y,
- scalar | v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x | v.x,
- scalar.x | v.y,
- scalar.x | v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x | v2.x,
- v1.y | v2.y,
- v1.z | v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x ^ scalar,
- v.y ^ scalar,
- v.z ^ scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x ^ scalar.x,
- v.y ^ scalar.x,
- v.z ^ scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar ^ v.x,
- scalar ^ v.y,
- scalar ^ v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x ^ v.x,
- scalar.x ^ v.y,
- scalar.x ^ v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x ^ v2.x,
- v1.y ^ v2.y,
- v1.z ^ v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x << scalar,
- v.y << scalar,
- v.z << scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x << scalar.x,
- v.y << scalar.x,
- v.z << scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar << v.x,
- scalar << v.y,
- scalar << v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x << v.x,
- scalar.x << v.y,
- scalar.x << v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x << v2.x,
- v1.y << v2.y,
- v1.z << v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar)
- {
- return vec<3, T, Q>(
- v.x >> scalar,
- v.y >> scalar,
- v.z >> scalar);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar)
- {
- return vec<3, T, Q>(
- v.x >> scalar.x,
- v.y >> scalar.x,
- v.z >> scalar.x);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar >> v.x,
- scalar >> v.y,
- scalar >> v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- scalar.x >> v.x,
- scalar.x >> v.y,
- scalar.x >> v.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return vec<3, T, Q>(
- v1.x >> v2.x,
- v1.y >> v2.y,
- v1.z >> v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v)
- {
- return vec<3, T, Q>(
- ~v.x,
- ~v.y,
- ~v.z);
- }
- // -- Boolean operators --
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return
- detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.x, v2.x) &&
- detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.y, v2.y) &&
- detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(v1.z, v2.z);
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2)
- {
- return !(v1 == v2);
- }
- template<qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
- {
- return vec<3, bool, Q>(v1.x && v2.x, v1.y && v2.y, v1.z && v2.z);
- }
- template<qualifier Q>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2)
- {
- return vec<3, bool, Q>(v1.x || v2.x, v1.y || v2.y, v1.z || v2.z);
- }
- }//namespace glm
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