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matrix_float4x4.hpp 710 B

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  1. /// @ref core
  2. /// @file glm/ext/matrix_float4x4.hpp
  3. #pragma once
  4. #include "../detail/type_mat4x4.hpp"
  5. namespace glm
  6. {
  7. /// @ingroup core_matrix
  8. /// @{
  9. /// 4 columns of 4 components matrix of single-precision floating-point numbers.
  10. ///
  11. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  12. typedef mat<4, 4, float, defaultp> mat4x4;
  13. /// 4 columns of 4 components matrix of single-precision floating-point numbers.
  14. ///
  15. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
  16. typedef mat<4, 4, float, defaultp> mat4;
  17. /// @}
  18. }//namespace glm