Player.cpp 249 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. player_spawn_quests_required.clear();
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. player_spawn_history_required.clear();
  137. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  138. map<int8, vector<HistoryData*> >::iterator itr2;
  139. vector<HistoryData*>::iterator itr3;
  140. // Type
  141. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  142. // Sub type
  143. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  144. // vector of data
  145. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  146. safe_delete(*itr3);
  147. }
  148. }
  149. }
  150. m_characterHistory.clear();
  151. mLUAHistory.writelock();
  152. map<int32, LUAHistory*>::iterator itr4;
  153. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  154. safe_delete(itr4->second);
  155. }
  156. m_charLuaHistory.clear();
  157. mLUAHistory.releasewritelock();
  158. safe_delete_array(movement_packet);
  159. safe_delete_array(old_movement_packet);
  160. safe_delete_array(spawn_tmp_info_xor_packet);
  161. safe_delete_array(spawn_tmp_vis_xor_packet);
  162. safe_delete_array(spawn_tmp_pos_xor_packet);
  163. safe_delete_array(spell_xor_packet);
  164. safe_delete_array(spell_orig_packet);
  165. DestroyQuests();
  166. WritePlayerStatistics();
  167. RemovePlayerStatistics();
  168. DeleteMail();
  169. world.RemoveLottoPlayer(GetCharacterID());
  170. safe_delete(info);
  171. index_mutex.writelock(__FUNCTION__, __LINE__);
  172. player_spawn_reverse_id_map.clear();
  173. player_spawn_id_map.clear();
  174. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. info_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_info_packet_list.clear();
  177. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. vis_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_vis_packet_list.clear();
  180. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. pos_mutex.writelock(__FUNCTION__, __LINE__);
  182. spawn_pos_packet_list.clear();
  183. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  184. safe_delete(spawn_header_struct);
  185. safe_delete(spawn_footer_struct);
  186. safe_delete(sign_footer_struct);
  187. safe_delete(widget_footer_struct);
  188. safe_delete(spawn_info_struct);
  189. safe_delete(spawn_vis_struct);
  190. safe_delete(spawn_pos_struct);
  191. ClearPendingSelectableItemRewards(0, true);
  192. ClearPendingItemRewards();
  193. }
  194. EQ2Packet* Player::serialize(Player* player, int16 version){
  195. return spawn_serialize(player, version);
  196. }
  197. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  198. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  199. if(packet){
  200. packet->setDataByName("x", x);
  201. packet->setDataByName("y", y);
  202. packet->setDataByName("z", z);
  203. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  204. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  205. if (heading != -1.0f)
  206. packet->setDataByName("heading", heading);
  207. EQ2Packet* outapp = packet->serialize();
  208. safe_delete(packet);
  209. return outapp;
  210. }
  211. return 0;
  212. }
  213. void Player::DestroyQuests(){
  214. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  215. map<int32, Quest*>::iterator itr;
  216. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  217. if(itr->second) {
  218. safe_delete(itr->second);
  219. }
  220. }
  221. completed_quests.clear();
  222. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  223. if(itr->second) {
  224. safe_delete(itr->second);
  225. }
  226. }
  227. player_quests.clear();
  228. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  229. if(itr->second) {
  230. safe_delete(itr->second);
  231. }
  232. }
  233. pending_quests.clear();
  234. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  235. }
  236. PlayerInfo* Player::GetPlayerInfo(){
  237. if(info == 0)
  238. info = new PlayerInfo(this);
  239. return info;
  240. }
  241. void PlayerInfo::CalculateXPPercentages(){
  242. int32 xp_needed = info_struct->get_xp_needed();
  243. if(xp_needed > 0){
  244. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  245. info_struct->set_xp_yellow((int16)percentage);
  246. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  247. info_struct->set_xp_blue_vitality_bar(0);
  248. info_struct->set_xp_yellow_vitality_bar(0);
  249. if(player->GetXPVitality() > 0){
  250. float vitality_total = player->GetXPVitality()*10 + percentage;
  251. vitality_total -= ((int)(percentage/100)*100);
  252. if(vitality_total < 100){ //10%
  253. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  254. }
  255. else
  256. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  257. }
  258. }
  259. }
  260. void PlayerInfo::CalculateTSXPPercentages(){
  261. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  262. if(ts_xp_needed > 0){
  263. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  264. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  265. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  266. /*info_struct->xp_blue_vitality_bar = 0;
  267. info_struct->xp_yellow_vitality_bar = 0;
  268. if(player->GetXPVitality() > 0){
  269. float vitality_total = player->GetXPVitality()*10 + percentage;
  270. vitality_total -= ((int)(percentage/100)*100);
  271. if(vitality_total < 100){ //10%
  272. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  273. }
  274. else
  275. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  276. }*/
  277. }
  278. }
  279. void PlayerInfo::SetHouseZone(int32 id){
  280. house_zone_id = id;
  281. }
  282. void PlayerInfo::SetBindZone(int32 id){
  283. bind_zone_id = id;
  284. }
  285. void PlayerInfo::SetBindX(float x){
  286. bind_x = x;
  287. }
  288. void PlayerInfo::SetBindY(float y){
  289. bind_y = y;
  290. }
  291. void PlayerInfo::SetBindZ(float z){
  292. bind_z = z;
  293. }
  294. void PlayerInfo::SetBindHeading(float heading){
  295. bind_heading = heading;
  296. }
  297. int32 PlayerInfo::GetHouseZoneID(){
  298. return house_zone_id;
  299. }
  300. int32 PlayerInfo::GetBindZoneID(){
  301. return bind_zone_id;
  302. }
  303. float PlayerInfo::GetBindZoneX(){
  304. return bind_x;
  305. }
  306. float PlayerInfo::GetBindZoneY(){
  307. return bind_y;
  308. }
  309. float PlayerInfo::GetBindZoneZ(){
  310. return bind_z;
  311. }
  312. float PlayerInfo::GetBindZoneHeading(){
  313. return bind_heading;
  314. }
  315. PacketStruct* PlayerInfo::serialize2(int16 version){
  316. player->CalculateBonuses();
  317. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  318. if(packet){
  319. //TODO: 2021 FIX THIS CASTING
  320. char deity[32];
  321. strncpy(deity, info_struct->get_deity().c_str(), 32);
  322. packet->setDataByName("deity", deity);
  323. char name[40];
  324. strncpy(name, info_struct->get_name().c_str(), 40);
  325. packet->setDataByName("character_name", name);
  326. packet->setDataByName("race", info_struct->get_race());
  327. packet->setDataByName("gender", info_struct->get_gender());
  328. packet->setDataByName("class1", info_struct->get_class1());
  329. packet->setDataByName("class2", info_struct->get_class2());
  330. packet->setDataByName("class3", info_struct->get_class3());
  331. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  332. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  333. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  334. packet->setDataByName("level", info_struct->get_level());
  335. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  336. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  337. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  338. // for(int8 i=0;i<19;i++)
  339. // {
  340. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  341. // }
  342. //
  343. packet->setDataByName("current_hp", player->GetHP());
  344. packet->setDataByName("max_hp",player-> GetTotalHP());
  345. packet->setDataByName("base_hp", player->GetTotalHPBase());
  346. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  347. packet->setDataByName("bonus_health", bonus_health);
  348. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  349. packet->setDataByName("current_power", player->GetPower());
  350. packet->setDataByName("max_power", player->GetTotalPower());
  351. packet->setDataByName("base_power", player->GetTotalPowerBase());
  352. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  353. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  354. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  355. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  356. packet->setDataByName("attack", info_struct->get_cur_attack());
  357. packet->setDataByName("attack_base", info_struct->get_attack_base());
  358. packet->setDataByName("absorb", info_struct->get_absorb());
  359. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  360. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  361. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  362. CalculateXPPercentages();
  363. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  364. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  365. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  366. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  367. packet->setDataByName("flags", info_struct->get_flags());
  368. packet->setDataByName("flags2", info_struct->get_flags2());
  369. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  370. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  371. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  372. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  373. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  374. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  375. float block_pct = info_struct->get_block()*10.0f;
  376. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  377. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  378. packet->setDataByName("str", info_struct->get_str());
  379. packet->setDataByName("sta", info_struct->get_sta());
  380. packet->setDataByName("agi", info_struct->get_agi());
  381. packet->setDataByName("wis", info_struct->get_wis());
  382. packet->setDataByName("int", info_struct->get_intel());
  383. packet->setDataByName("str_base", info_struct->get_str_base());
  384. packet->setDataByName("sta_base", info_struct->get_sta_base());
  385. packet->setDataByName("agi_base", info_struct->get_agi_base());
  386. packet->setDataByName("wis_base", info_struct->get_wis_base());
  387. packet->setDataByName("int_base", info_struct->get_intel_base());
  388. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  389. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  390. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  391. packet->setDataByName("heat", info_struct->get_heat());
  392. packet->setDataByName("cold", info_struct->get_cold());
  393. packet->setDataByName("magic", info_struct->get_magic());
  394. packet->setDataByName("mental", info_struct->get_mental());
  395. packet->setDataByName("divine", info_struct->get_divine());
  396. packet->setDataByName("disease", info_struct->get_disease());
  397. packet->setDataByName("poison", info_struct->get_poison());
  398. packet->setDataByName("heat_base", info_struct->get_heat_base());
  399. packet->setDataByName("cold_base", info_struct->get_cold_base());
  400. packet->setDataByName("magic_base", info_struct->get_magic_base());
  401. packet->setDataByName("mental_base", info_struct->get_mental_base());
  402. packet->setDataByName("divine_base", info_struct->get_divine_base());
  403. packet->setDataByName("disease_base", info_struct->get_disease_base());
  404. packet->setDataByName("poison_base", info_struct->get_poison_base());
  405. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  406. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  407. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  408. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  409. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  410. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  411. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  412. packet->setDataByName("weight", info_struct->get_weight());
  413. packet->setDataByName("max_weight", info_struct->get_max_weight());
  414. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  415. char pet_name[32];
  416. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  417. packet->setDataByName("pet_name", pet_name);
  418. }
  419. else {
  420. packet->setDataByName("pet_name", "No Pet");
  421. }
  422. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  423. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  424. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  425. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  426. packet->setDataByName("status_points", info_struct->get_status_points());
  427. if(bind_zone_id > 0){
  428. string bind_name = database.GetZoneName(bind_zone_id);
  429. if (bind_name.length() > 0)
  430. packet->setDataByName("bind_zone", bind_name.c_str());
  431. }
  432. else
  433. packet->setDataByName("bind_zone", "None");
  434. if(house_zone_id > 0){
  435. string house_name = database.GetZoneName(house_zone_id);
  436. if (house_name.length() > 0)
  437. packet->setDataByName("house_zone", house_name.c_str());
  438. }
  439. else
  440. packet->setDataByName("house_zone", "None");
  441. //packet->setDataByName("account_age_base", 14);
  442. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  443. packet->setDataByName("power_regen", info_struct->get_power_regen());
  444. /*packet->setDataByName("unknown11", -1, 0);
  445. packet->setDataByName("unknown11", -1, 1);
  446. packet->setDataByName("unknown13", 201, 0);
  447. packet->setDataByName("unknown13", 201, 1);
  448. packet->setDataByName("unknown13", 234, 2);
  449. packet->setDataByName("unknown13", 201, 3);
  450. packet->setDataByName("unknown13", 214, 4);
  451. packet->setDataByName("unknown13", 234, 5);
  452. packet->setDataByName("unknown13", 234, 6);
  453. packet->setDataByName("unknown14", 78);
  454. */
  455. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  456. //packet->setDataByName("unknown15b", 9911);
  457. packet->setDataByName("unknown15a", 78);
  458. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  459. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  460. packet->setDataByName("tradeskill_exp_vitality", 100);
  461. packet->setDataByName("unknown15c", 200);
  462. //packet->setDataByName("unknown15", 100, 10);
  463. packet->setDataByName("unknown18", 16880, 1);
  464. /*packet->setDataByName("unknown19", 1);
  465. packet->setDataByName("unknown19", 3, 1);
  466. packet->setDataByName("unknown19", 1074301064, 2);
  467. packet->setDataByName("unknown19", 1, 3);
  468. packet->setDataByName("unknown19", 3, 4);
  469. packet->setDataByName("unknown19", 1074301064, 5);
  470. packet->setDataByName("unknown19", 6, 6);
  471. packet->setDataByName("unknown19", 14, 7);
  472. packet->setDataByName("unknown19", 1083179008, 8);*/
  473. player->SetGroupInformation(packet);
  474. packet->setDataByName("unknown20", 1, 107);
  475. packet->setDataByName("unknown20", 1, 108);
  476. packet->setDataByName("unknown20", 1, 109);
  477. packet->setDataByName("unknown20", 1, 110);
  478. packet->setDataByName("unknown20", 1, 111);
  479. //packet->setDataByName("unknown20b", 255);
  480. //packet->setDataByName("unknown20b", 255, 1);
  481. //packet->setDataByName("unknown20b", 255, 2);
  482. packet->setDataByName("unknown11", 123);
  483. packet->setDataByName("unknown11", 234, 1);
  484. //packet->setDataByName("in_combat", 32768);
  485. //make name flash red
  486. /*packet->setDataByName("unknown20", 8);
  487. packet->setDataByName("unknown20", 38, 70);
  488. packet->setDataByName("unknown20", 17, 77);
  489. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  490. packet->setDataByName("unknown20", 1, 113);
  491. packet->setDataByName("unknown20", 1, 114);
  492. packet->setDataByName("unknown20", 1, 115);
  493. packet->setDataByName("unknown20", 4294967295, 309);
  494. packet->setDataByName("unknown22", 2, 4);
  495. packet->setDataByName("unknown23", 2, 29);
  496. */
  497. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  498. // for(int i=0;i<19;i++)
  499. // packet->setDataByName("unknown7", 257, i);
  500. //packet->setDataByName("unknown21", info_struct->rain, 2);
  501. packet->setDataByName("rain", info_struct->get_rain());
  502. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  503. /*packet->setDataByName("unknown22", 3, 4);
  504. packet->setDataByName("unknown23", 3, 161);
  505. packet->setDataByName("unknown20", 103);
  506. packet->setDataByName("unknown20", 1280, 70);
  507. packet->setDataByName("unknown20", 9, 71);
  508. packet->setDataByName("unknown20", 5, 72);
  509. packet->setDataByName("unknown20", 4294967271, 73);
  510. packet->setDataByName("unknown20", 5, 75);
  511. packet->setDataByName("unknown20", 1051, 77);
  512. packet->setDataByName("unknown20", 3, 78);
  513. packet->setDataByName("unknown20", 6, 104);
  514. packet->setDataByName("unknown20", 1, 105);
  515. packet->setDataByName("unknown20", 20, 106);
  516. packet->setDataByName("unknown20", 3, 107);
  517. packet->setDataByName("unknown20", 1, 108);
  518. packet->setDataByName("unknown20", 1, 109);
  519. packet->setDataByName("unknown20", 4278190080, 494);
  520. packet->setDataByName("unknown20b", 255);
  521. packet->setDataByName("unknown20b", 255, 1);
  522. packet->setDataByName("unknown20b", 255, 2);
  523. packet->setDataByName("unknown20", 50, 75);
  524. */
  525. //packet->setDataByName("rain2", -102.24);
  526. for(int i=0;i<45;i++){
  527. if(i < 30){
  528. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  529. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  530. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  531. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  532. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  533. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  534. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  535. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  536. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  537. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  538. }
  539. else if(version < 942)//version 942 added 15 additional spell effect slots
  540. break;
  541. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  542. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  543. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  544. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  545. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  546. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  547. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  548. }
  549. return packet;
  550. }
  551. return 0;
  552. }
  553. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  554. if(packet){
  555. string* data = packet->serializeString();
  556. int32 size = data->length();
  557. //DumpPacket((uchar*)data->c_str(), size);
  558. uchar* tmp = new uchar[size];
  559. if(!changes){
  560. orig_packet = new uchar[size];
  561. changes = new uchar[size];
  562. memcpy(orig_packet, (uchar*)data->c_str(), size);
  563. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  564. }
  565. else{
  566. memcpy(changes, (uchar*)data->c_str(), size);
  567. Encode(changes, orig_packet, size);
  568. size = Pack(tmp, changes, size, size, version);
  569. //cout << "INFO HERE:\n";
  570. //DumpPacket(tmp, size);
  571. }
  572. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  573. safe_delete_array(tmp);
  574. safe_delete(packet);
  575. return ret_packet;
  576. }
  577. return 0;
  578. }
  579. void PlayerInfo::SetAccountAge(int32 age){
  580. info_struct->set_account_age_base(age);
  581. }
  582. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  583. player->CalculateBonuses();
  584. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  585. //0-69, locked screen movement
  586. //30-69 normal movement
  587. //10-30 normal movement
  588. if (packet) {
  589. char name[40];
  590. strncpy(name,info_struct->get_name().c_str(),40);
  591. packet->setDataByName("character_name", name);
  592. packet->setDataByName("race", info_struct->get_race());
  593. packet->setDataByName("gender", info_struct->get_gender());
  594. packet->setDataByName("exiled", 0); // need exiled data
  595. packet->setDataByName("class1", info_struct->get_class1());
  596. packet->setDataByName("class2", info_struct->get_class2());
  597. packet->setDataByName("class3", info_struct->get_class3());
  598. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  599. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  600. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  601. packet->setDataByName("level", info_struct->get_level());
  602. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  603. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  604. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  605. //TODO: 2021 FIX THIS CASTING
  606. for (int8 i = 0; i < 19; i++)
  607. packet->setDataByName("account_age_bonus", 0);
  608. //TODO: 2021 FIX THIS CASTING
  609. char deity[32];
  610. strncpy(deity, info_struct->get_deity().c_str(), 32);
  611. packet->setDataByName("deity", deity);
  612. packet->setDataByName("last_name", player->GetLastName());
  613. packet->setDataByName("current_hp", player->GetHP());
  614. packet->setDataByName("max_hp", player->GetTotalHP());
  615. packet->setDataByName("base_hp", player->GetTotalHPBase());
  616. packet->setDataByName("current_power", player->GetPower());
  617. packet->setDataByName("max_power", player->GetTotalPower());
  618. packet->setDataByName("base_power", player->GetTotalPowerBase());
  619. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  620. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  621. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  622. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  623. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  624. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  625. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  626. packet->setDataByName("bonus_health", bonus_health);
  627. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  628. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  629. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  630. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  631. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  632. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  633. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  634. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  635. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  636. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  637. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  638. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  639. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  640. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  641. float block_pct = info_struct->get_block()*10.0f;
  642. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  643. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  644. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  645. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  646. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  647. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  648. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  649. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  650. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  651. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  652. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  653. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  654. if (version <= 996) {
  655. packet->setDataByName("heat", info_struct->get_heat());
  656. packet->setDataByName("cold", info_struct->get_cold());
  657. packet->setDataByName("magic", info_struct->get_magic());
  658. packet->setDataByName("mental", info_struct->get_mental());
  659. packet->setDataByName("divine", info_struct->get_divine());
  660. packet->setDataByName("disease", info_struct->get_disease());
  661. packet->setDataByName("poison", info_struct->get_poison());
  662. packet->setDataByName("heat_base", info_struct->get_heat_base());
  663. packet->setDataByName("cold_base", info_struct->get_cold_base());
  664. packet->setDataByName("magic_base", info_struct->get_magic_base());
  665. packet->setDataByName("mental_base", info_struct->get_mental_base());
  666. packet->setDataByName("divine_base", info_struct->get_divine_base());
  667. packet->setDataByName("disease_base", info_struct->get_disease_base());
  668. packet->setDataByName("poison_base", info_struct->get_poison_base());
  669. }
  670. else {
  671. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  672. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  673. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  674. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  675. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  676. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  677. }
  678. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  679. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  680. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  681. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  682. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  683. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  684. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  685. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  686. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  687. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  688. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  689. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  690. CalculateXPPercentages();
  691. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  692. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  693. if(version >= 60114)
  694. {
  695. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  696. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  697. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  698. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  699. }
  700. else
  701. {
  702. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  703. }
  704. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  705. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  706. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  707. packet->setDataByName("server_bonus", 0);//confirmed DoV
  708. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  709. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  710. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  711. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  712. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  713. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  714. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  715. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  716. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  717. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  718. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  719. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  720. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  721. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  722. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  723. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  724. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  725. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  726. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  727. packet->setDataByName("items_found", 62);// dov confirmed
  728. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  729. packet->setDataByName("quests_completed", 670);// dov confirmed
  730. packet->setDataByName("exploration_events", 435);// dov confirmed
  731. packet->setDataByName("completed_collections", 144);// dov confirmed
  732. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  733. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  734. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  735. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  736. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  737. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  738. Skill* skill = player->GetSkillByName("Swimming", false);
  739. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  740. if(skill) {
  741. int32 max_val = 450;
  742. if(skill->max_val > 0)
  743. max_val = skill->max_val;
  744. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  745. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  746. float diff_mod = max_breath_mod * diff;
  747. if(diff_mod > max_breath_mod)
  748. breath_modifier = max_breath_mod;
  749. else if(diff_mod > breath_modifier)
  750. breath_modifier = diff_mod;
  751. }
  752. packet->setDataByName("breath", breath_modifier);
  753. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  754. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  755. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  756. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  757. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  758. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  759. if (info_struct->get_attackspeed() > 0) {
  760. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  761. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  762. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  763. }
  764. else {
  765. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  766. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  767. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  768. }
  769. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  770. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  771. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  772. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  773. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  774. packet->setDataByName("flags", info_struct->get_flags());
  775. packet->setDataByName("flags2", info_struct->get_flags2());
  776. if (version == 546) {
  777. if (player->get_character_flag(CF_ANONYMOUS))
  778. packet->setDataByName("flags_anonymous", 1);
  779. if (player->get_character_flag(CF_ROLEPLAYING))
  780. packet->setDataByName("flags_roleplaying", 1);
  781. if (player->get_character_flag(CF_AFK))
  782. packet->setDataByName("flags_afk", 1);
  783. if (player->get_character_flag(CF_LFG))
  784. packet->setDataByName("flags_lfg", 1);
  785. if (player->get_character_flag(CF_LFW))
  786. packet->setDataByName("flags_lfw", 1);
  787. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  788. packet->setDataByName("flags_show_hood", 1);
  789. if (player->get_character_flag(CF_SHOW_ILLUSION))
  790. packet->setDataByName("flags_show_illusion_form", 1);
  791. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  792. packet->setDataByName("flags_show_duel_invites", 1);
  793. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  794. packet->setDataByName("flags_show_trade_invites", 1);
  795. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  796. packet->setDataByName("flags_show_group_invites", 1);
  797. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  798. packet->setDataByName("flags_show_raid_invites", 1);
  799. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  800. packet->setDataByName("flags_show_guild_invites", 1);
  801. }
  802. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  803. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  804. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  805. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  806. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  807. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  808. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  809. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  810. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  811. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  812. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  813. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  814. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  815. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  816. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  817. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  818. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  819. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  820. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  821. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  822. ((Entity*)player)->MStats.lock();
  823. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  824. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  825. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  826. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  827. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  828. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  829. ((Entity*)player)->MStats.unlock();
  830. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  831. packet->setDataByName("pet_id", 0);
  832. else {
  833. packet->setDataByName("pet_id", info_struct->get_pet_id());
  834. char pet_name[32];
  835. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  836. packet->setDataByName("pet_name", pet_name);
  837. }
  838. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  839. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  840. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  841. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  842. packet->setDataByName("rain", info_struct->get_rain());
  843. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  844. packet->setDataByName("status_points", info_struct->get_status_points());
  845. packet->setDataByName("guild_status", 888888);
  846. if (house_zone_id > 0){
  847. string house_name = database.GetZoneName(house_zone_id);
  848. if(house_name.length() > 0)
  849. packet->setDataByName("house_zone", house_name.c_str());
  850. }
  851. else
  852. packet->setDataByName("house_zone", "None");
  853. if (bind_zone_id > 0){
  854. string bind_name = database.GetZoneName(bind_zone_id);
  855. if(bind_name.length() > 0)
  856. packet->setDataByName("bind_zone", bind_name.c_str());
  857. }
  858. else
  859. packet->setDataByName("bind_zone", "None");
  860. ((Entity*)player)->MStats.lock();
  861. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  862. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  863. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  864. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  865. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  866. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  867. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  868. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  869. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  870. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  871. ((Entity*)player)->MStats.unlock();
  872. packet->setDataByName("flurry", info_struct->get_flurry());
  873. packet->setDataByName("unknown153", 153);
  874. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  875. packet->setDataByName("unknown156", 156);
  876. packet->setDataByName("unknown157", 157);
  877. packet->setDataByName("unknown159", 159);
  878. packet->setDataByName("unknown160", 160);
  879. packet->setDataByName("unknown163", 163);
  880. packet->setDataByName("unknown168", 168);
  881. packet->setDataByName("decrease_falling_dmg", 169);
  882. info_struct->set_max_weight(200);
  883. if (version <= 546) {
  884. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  885. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  886. }
  887. else {
  888. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  889. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  890. }
  891. if (version <= 546) {
  892. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  893. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  894. }
  895. else {
  896. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  897. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  898. }
  899. packet->setDataByName("attack", info_struct->get_cur_attack());
  900. packet->setDataByName("attack_base", info_struct->get_attack_base());
  901. packet->setDataByName("absorb", info_struct->get_absorb());
  902. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  903. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  904. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  905. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  906. packet->setDataByName("savagery", 250);
  907. packet->setDataByName("max_savagery", 500);
  908. packet->setDataByName("savagery_level", 1);
  909. packet->setDataByName("max_savagery_level", 5);
  910. packet->setDataByName("dissonance", 5000);
  911. packet->setDataByName("max_dissonance", 10000);
  912. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  913. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  914. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  915. packet->setDataByName("weight", info_struct->get_weight());
  916. packet->setDataByName("max_weight", info_struct->get_max_weight());
  917. packet->setDataByName("unknownint32a", 777777);
  918. packet->setDataByName("unknownint32b", 666666);
  919. packet->setDataByName("mitigation2_cur", 2367);
  920. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  921. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  922. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  923. packet->setDataByName("uncontested_riposte_pve", 0); //????
  924. packet->setDataByName("uncontested_parry_pve", 0); //????
  925. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  926. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  927. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  928. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  929. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  930. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  931. // unknown14c = percent aa exp to next level
  932. packet->setDataByName("unknown14d", 100, 0);
  933. packet->setDataByName("unknown20", 1084227584, 72);
  934. packet->setDataByName("unknown15c", 200);
  935. player->SetGroupInformation(packet);
  936. packet->setDataByName("in_combat_movement_speed", 125);
  937. packet->setDataByName("increase_max_power", 127);
  938. packet->setDataByName("increase_max_power2", 128);
  939. packet->setDataByName("vision", info_struct->get_vision());
  940. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  941. int32 expireTimestamp = 0;
  942. Spawn* maintained_target = 0;
  943. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  944. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  945. for (int i = 0; i < 45; i++) {
  946. if (i < 30) {
  947. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  948. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  949. if (maintained_target)
  950. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  951. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  952. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  953. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  954. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  955. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  956. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  957. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  958. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  959. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  960. if (expireTimestamp == 0xFFFFFFFF)
  961. expireTimestamp = 0;
  962. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  963. }
  964. else if (version < 942)//version 942 added 15 additional spell effect slots
  965. break;
  966. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  967. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  968. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  969. if (expireTimestamp == 0xFFFFFFFF)
  970. expireTimestamp = 0;
  971. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  972. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  973. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  974. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  975. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  976. }
  977. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  978. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  979. int8 det_count = 0;
  980. //Send detriment counts as 255 if all dets of that type are incurable
  981. det_count = player->GetTraumaCount();
  982. if (det_count > 0) {
  983. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  984. det_count = 255;
  985. }
  986. packet->setDataByName("trauma_count", det_count);
  987. det_count = player->GetArcaneCount();
  988. if (det_count > 0) {
  989. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  990. det_count = 255;
  991. }
  992. packet->setDataByName("arcane_count", det_count);
  993. det_count = player->GetNoxiousCount();
  994. if (det_count > 0) {
  995. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  996. det_count = 255;
  997. }
  998. packet->setDataByName("noxious_count", det_count);
  999. det_count = player->GetElementalCount();
  1000. if (det_count > 0) {
  1001. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1002. det_count = 255;
  1003. }
  1004. packet->setDataByName("elemental_count", det_count);
  1005. det_count = player->GetCurseCount();
  1006. if (det_count > 0) {
  1007. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1008. det_count = 255;
  1009. }
  1010. packet->setDataByName("curse_count", det_count);
  1011. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1012. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1013. DetrimentalEffects det;
  1014. int32 i = 0;
  1015. for (i = 0; i < det_list->size(); i++) {
  1016. det = det_list->at(i);
  1017. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1018. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1019. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1020. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1021. expireTimestamp = det.expire_timestamp;
  1022. if (expireTimestamp == 0xFFFFFFFF)
  1023. expireTimestamp = 0;
  1024. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1025. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1026. if (i == 30) {
  1027. if (version < 942)
  1028. break;
  1029. }
  1030. else if (i == 45)
  1031. break;
  1032. }
  1033. if (version < 942) {
  1034. while (i < 30) {
  1035. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1036. i++;
  1037. }
  1038. }
  1039. else {
  1040. while (i < 45) {
  1041. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1042. i++;
  1043. }
  1044. }
  1045. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1046. // disabling as not in use right now
  1047. //packet->setDataByName("spirit_rank", 2);
  1048. //packet->setDataByName("spirit", 1);
  1049. //packet->setDataByName("spirit_progress", .67);
  1050. packet->setDataByName("combat_exp_enabled", 1);
  1051. string* data = packet->serializeString();
  1052. int32 size = data->length();
  1053. uchar* tmp = new uchar[size];
  1054. bool reverse = version > 283;
  1055. if (!changes) {
  1056. orig_packet = new uchar[size];
  1057. changes = new uchar[size];
  1058. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1059. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1060. }
  1061. else {
  1062. memcpy(changes, (uchar*)data->c_str(), size);
  1063. if (modifyPos > 0) {
  1064. uchar* ptr2 = (uchar*)changes;
  1065. ptr2 += modifyPos - 1;
  1066. if (modifyValue > 0xFFFF) {
  1067. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1068. }
  1069. else if (modifyValue > 0xFF) {
  1070. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1071. }
  1072. else
  1073. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1074. }
  1075. Encode(changes, orig_packet, size);
  1076. if (modifyPos > 0) {
  1077. uchar* ptr2 = (uchar*)orig_packet;
  1078. if (modifyPos > 64)
  1079. ptr2 += modifyPos - 64;
  1080. int16 tmpsize = modifyPos + 128;
  1081. if (tmpsize > size)
  1082. tmpsize = size;
  1083. }
  1084. size = Pack(tmp, changes, size, size, version, reverse);
  1085. }
  1086. if (version >= 546)
  1087. {
  1088. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1089. if (control_packet) {
  1090. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1091. control_packet->setDataByName("speed", player->GetSpeed());
  1092. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1093. control_packet->setDataByName("size", 0.51);
  1094. Client* client = player->GetZone()->GetClientBySpawn(player);
  1095. if (client)
  1096. client->QueuePacket(control_packet->serialize());
  1097. safe_delete(control_packet);
  1098. }
  1099. }
  1100. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1101. safe_delete(packet);
  1102. safe_delete_array(tmp);
  1103. return ret_packet;
  1104. }
  1105. return 0;
  1106. }
  1107. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1108. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1109. if(packet) {
  1110. Spawn* pet = 0;
  1111. pet = player->GetPet();
  1112. if (!pet)
  1113. pet = player->GetCharmedPet();
  1114. if (pet) {
  1115. packet->setDataByName("current_hp", pet->GetHP());
  1116. packet->setDataByName("max_hp", pet->GetTotalHP());
  1117. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1118. packet->setDataByName("current_power", pet->GetPower());
  1119. packet->setDataByName("max_power", pet->GetTotalPower());
  1120. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1121. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1122. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1123. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1124. char pet_name[32];
  1125. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1126. packet->setDataByName("name", pet_name);
  1127. }
  1128. else {
  1129. packet->setDataByName("name", "No Pet");
  1130. packet->setDataByName("no_pet", "No Pet");
  1131. }
  1132. if (version >= 57000) {
  1133. packet->setDataByName("current_power3", pet->GetPower());
  1134. packet->setDataByName("max_power3", pet->GetTotalPower());
  1135. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1136. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1137. }
  1138. else {
  1139. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1140. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1141. }
  1142. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1143. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1144. packet->setDataByName("unknown5", 255); // Hate % maybe
  1145. packet->setDataByName("movement", info_struct->get_pet_movement());
  1146. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1147. }
  1148. else {
  1149. packet->setDataByName("current_hp", 0);
  1150. packet->setDataByName("max_hp", 0);
  1151. packet->setDataByName("base_hp", 0);
  1152. packet->setDataByName("current_power", 0);
  1153. packet->setDataByName("max_power", 0);
  1154. packet->setDataByName("base_power", 0);
  1155. packet->setDataByName("spawn_id", 0);
  1156. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1157. packet->setDataByName("name", "");
  1158. packet->setDataByName("no_pet", "No Pet");
  1159. packet->setDataByName("health_pct_tooltip", 0);
  1160. packet->setDataByName("health_pct_bar", 0);
  1161. packet->setDataByName("power_pct_tooltip", 0);
  1162. packet->setDataByName("power_pct_bar", 0);
  1163. packet->setDataByName("unknown5", 0);
  1164. packet->setDataByName("movement", 0);
  1165. packet->setDataByName("behavior", 0);
  1166. }
  1167. string* data = packet->serializeString();
  1168. int32 size = data->length();
  1169. uchar* tmp = new uchar[size];
  1170. // if this is the first time sending this packet create the buffers
  1171. if(!pet_changes){
  1172. pet_orig_packet = new uchar[size];
  1173. pet_changes = new uchar[size];
  1174. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1175. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1176. // pack the packet, result ends up in tmp
  1177. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1178. }
  1179. else{
  1180. // copy the packet into pet_changes
  1181. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1182. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1183. // puts the xor packet into pet_changes.
  1184. Encode(pet_changes, pet_orig_packet, size);
  1185. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1186. size = Pack(tmp, pet_changes, size, size, version);
  1187. }
  1188. // Create the packet that we will send
  1189. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1190. // Clean up
  1191. safe_delete_array(tmp);
  1192. safe_delete(packet);
  1193. // Return the packet that will be sent to the client
  1194. return ret_packet;
  1195. }
  1196. return 0;
  1197. }
  1198. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1199. bool ret = false;
  1200. int8 item_type;
  1201. Item* item = 0;
  1202. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1203. for(int8 i=0;i<NUM_SLOTS;i++){
  1204. item = equipment_list.items[i];
  1205. if(item) {
  1206. item_type = item->generic_info.item_type;
  1207. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1208. !item->CheckFlag2(INDESTRUCTABLE)){
  1209. ret = true;
  1210. if((item->generic_info.condition - amount) > 0)
  1211. item->generic_info.condition -= amount;
  1212. else
  1213. item->generic_info.condition = 0;
  1214. item->save_needed = true;
  1215. if (client)
  1216. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1217. }
  1218. }
  1219. }
  1220. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1221. return ret;
  1222. }
  1223. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1224. if (version <= 283) {
  1225. if (slot == EQ2_FOOD_SLOT)
  1226. slot = EQ2_ORIG_FOOD_SLOT;
  1227. else if (slot == EQ2_DRINK_SLOT)
  1228. slot = EQ2_ORIG_DRINK_SLOT;
  1229. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1230. slot -= 1;
  1231. }
  1232. else if (version <= 546) {
  1233. if (slot == EQ2_FOOD_SLOT)
  1234. slot = EQ2_DOF_FOOD_SLOT;
  1235. else if (slot == EQ2_DRINK_SLOT)
  1236. slot = EQ2_DOF_DRINK_SLOT;
  1237. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1238. slot -= 1;
  1239. }
  1240. return slot;
  1241. }
  1242. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1243. if (version <= 283) {
  1244. if (slot == EQ2_ORIG_FOOD_SLOT)
  1245. slot = EQ2_FOOD_SLOT;
  1246. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1247. slot = EQ2_DRINK_SLOT;
  1248. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1249. slot += 1;
  1250. }
  1251. else if (version <= 546) {
  1252. if (slot == EQ2_DOF_FOOD_SLOT)
  1253. slot = EQ2_FOOD_SLOT;
  1254. else if (slot == EQ2_DOF_DRINK_SLOT)
  1255. slot = EQ2_DRINK_SLOT;
  1256. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1257. slot += 1;
  1258. }
  1259. return slot;
  1260. }
  1261. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1262. vector<EQ2Packet*> packets;
  1263. EquipmentItemList* equipList = &equipment_list;
  1264. if(appearance_type)
  1265. equipList = &appearance_equipment_list;
  1266. if(index >= NUM_SLOTS) {
  1267. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1268. return packets;
  1269. }
  1270. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1271. Item* item = equipList->items[index];
  1272. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1273. if (item && bag_id == -999) {
  1274. int8 old_slot = item->details.slot_id;
  1275. if (item_list.AssignItemToFreeSlot(item)) {
  1276. if(appearance_type)
  1277. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1278. else
  1279. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1280. if (item->GetItemScript() && lua_interface)
  1281. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1282. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1283. if (zone_script && lua_interface)
  1284. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1285. item->save_needed = true;
  1286. EQ2Packet* outapp = item_list.serialize(this, version);
  1287. if (outapp) {
  1288. packets.push_back(outapp);
  1289. packets.push_back(item->serialize(version, false));
  1290. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1291. if (bag_packet)
  1292. packets.push_back(bag_packet);
  1293. }
  1294. equipList->RemoveItem(index);
  1295. SetEquippedItemAppearances();
  1296. packets.push_back(equipList->serialize(version, this));
  1297. SetCharSheetChanged(true);
  1298. SetEquipment(0, old_slot);
  1299. }
  1300. else {
  1301. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1302. if (packet) {
  1303. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1304. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1305. packet->setDataByName("unknown02", 0x00ff);
  1306. packets.push_back(packet->serialize());
  1307. safe_delete(packet);
  1308. }
  1309. }
  1310. }
  1311. else if (item) {
  1312. Item* to_item = 0;
  1313. if(appearance_type && slot == 255)
  1314. {
  1315. sint16 tmpSlot = 0;
  1316. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1317. if(tmpSlot >= 0 && tmpSlot < 255)
  1318. slot = tmpSlot;
  1319. else
  1320. bag_id = 0;
  1321. }
  1322. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1323. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1324. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1325. bool canEquipToSlot = false;
  1326. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1327. canEquipToSlot = true;
  1328. }
  1329. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1330. if (canEquipToSlot) {
  1331. equipList->RemoveItem(index);
  1332. if(item->details.appearance_type)
  1333. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1334. else
  1335. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1336. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1337. if (item->GetItemScript() && lua_interface)
  1338. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1339. if (to_item->GetItemScript() && lua_interface)
  1340. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1341. item_list.RemoveItem(to_item);
  1342. equipList->SetItem(item->details.slot_id, to_item);
  1343. to_item->save_needed = true;
  1344. packets.push_back(to_item->serialize(version, false));
  1345. SetEquipment(to_item);
  1346. item->details.inv_slot_id = bag_id;
  1347. item->details.slot_id = slot;
  1348. item->details.appearance_type = 0;
  1349. if(item_list.AddItem(item)) {
  1350. item->save_needed = true;
  1351. SetEquippedItemAppearances();
  1352. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1353. packets.push_back(item->serialize(version, false));
  1354. packets.push_back(equipList->serialize(version, this));
  1355. packets.push_back(item_list.serialize(this, version));
  1356. }
  1357. else {
  1358. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1359. }
  1360. }
  1361. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1362. bool free_slot = false;
  1363. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1364. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1365. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1366. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1367. if (count == 0) {
  1368. SetEquipment(0, item->details.slot_id);
  1369. if(item->details.appearance_type)
  1370. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1371. else
  1372. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1373. if (item->GetItemScript() && lua_interface)
  1374. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1375. equipList->RemoveItem(index);
  1376. item->details.inv_slot_id = to_item->details.bag_id;
  1377. item->details.slot_id = i;
  1378. item->details.appearance_type = to_item->details.appearance_type;
  1379. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1380. free_slot = true;
  1381. break;
  1382. }
  1383. }
  1384. if (!free_slot) {
  1385. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1386. if (packet) {
  1387. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1388. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1389. packet->setDataByName("unknown02", 0x00ff);
  1390. packets.push_back(packet->serialize());
  1391. safe_delete(packet);
  1392. }
  1393. }
  1394. }
  1395. else if (to_item) {
  1396. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1397. if (packet) {
  1398. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1399. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1400. packet->setDataByName("unknown02", 0x00ff);
  1401. packets.push_back(packet->serialize());
  1402. safe_delete(packet);
  1403. }
  1404. }
  1405. else {
  1406. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1407. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1408. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1409. if (packet) {
  1410. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1411. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1412. packet->setDataByName("unknown02", 0x00ff);
  1413. packets.push_back(packet->serialize());
  1414. safe_delete(packet);
  1415. }
  1416. }
  1417. else {
  1418. // need to check if appearance slot vs equipped
  1419. SetEquipment(0, item->details.slot_id);
  1420. if(item->details.appearance_type)
  1421. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1422. else
  1423. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1424. if (item->GetItemScript() && lua_interface)
  1425. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1426. equipList->RemoveItem(index);
  1427. item->details.inv_slot_id = bag_id;
  1428. item->details.slot_id = slot;
  1429. item->details.appearance_type = 0;
  1430. SerializeItemPackets(equipList, &packets, item, version);
  1431. }
  1432. }
  1433. else {
  1434. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1435. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1436. SetEquipment(0, item->details.slot_id);
  1437. if(item->details.appearance_type)
  1438. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1439. else
  1440. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1441. if (item->GetItemScript() && lua_interface)
  1442. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1443. equipList->RemoveItem(index);
  1444. item->details.inv_slot_id = bag_id;
  1445. item->details.slot_id = slot;
  1446. item->details.appearance_type = 0;
  1447. SerializeItemPackets(equipList, &packets, item, version);
  1448. }
  1449. }
  1450. }
  1451. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1452. if (bag && bag->IsBag())
  1453. packets.push_back(bag->serialize(version, false, this));
  1454. }
  1455. if(send_item_updates && GetClient())
  1456. {
  1457. GetClient()->UpdateSentSpellList();
  1458. GetClient()->ClearSentSpellList();
  1459. }
  1460. return packets;
  1461. }
  1462. map<int32, Item*>* Player::GetItemList(){
  1463. return item_list.GetAllItems();
  1464. }
  1465. vector<Item*>* Player::GetEquippedItemList(){
  1466. return equipment_list.GetAllEquippedItems();
  1467. }
  1468. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1469. return appearance_equipment_list.GetAllEquippedItems();
  1470. }
  1471. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1472. Item* bag = 0;
  1473. if(bag_unique_id > 0)
  1474. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1475. if(bag && bag->IsBag())
  1476. return bag->serialize(version, false, this);
  1477. return 0;
  1478. }
  1479. void Player::SetEquippedItemAppearances(){
  1480. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1481. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1482. if(items){
  1483. for(int32 i=0;i<items->size();i++)
  1484. SetEquipment(items->at(i));
  1485. // just have appearance items brute force replace the slots after the fact
  1486. for(int32 i=0;i<appearance_items->size();i++)
  1487. SetEquipment(appearance_items->at(i));
  1488. }
  1489. safe_delete(items);
  1490. safe_delete(appearance_items);
  1491. info_changed = true;
  1492. GetZone()->SendSpawnChanges(this);
  1493. }
  1494. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1495. EquipmentItemList* equipList = &equipment_list;
  1496. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1497. if(equip_type == 3)
  1498. equipList = &appearance_equipment_list;
  1499. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1500. Item* item_from = equipList->items[slot1];
  1501. Item* item_to = equipList->items[slot2];
  1502. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1503. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1504. if(item_to){
  1505. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1506. return 0;
  1507. }
  1508. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1509. equipList->items[slot1] = nullptr;
  1510. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1511. equipList->SetItem(slot2, item_from);
  1512. if(item_to)
  1513. {
  1514. equipList->SetItem(slot1, item_to);
  1515. item_to->save_needed = true;
  1516. }
  1517. item_from->save_needed = true;
  1518. if (GetClient())
  1519. {
  1520. //EquipmentItemList* equipList = &equipment_list;
  1521. //if(appearance_type)
  1522. // equipList = &appearance_equipment_list;
  1523. if(item_to)
  1524. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1525. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1526. GetClient()->QueuePacket(item_list.serialize(this, version));
  1527. }
  1528. return equipList->serialize(version, this);
  1529. }
  1530. return 0;
  1531. }
  1532. bool Player::CanEquipItem(Item* item, int8 slot) {
  1533. if (item) {
  1534. Client* client = GetZone()->GetClientBySpawn(this);
  1535. if (client) {
  1536. if (item->IsWeapon() && slot == 1) {
  1537. bool dwable = item->IsDualWieldAble(client, item, slot);
  1538. if (dwable == 0) {
  1539. return false;
  1540. }
  1541. }
  1542. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1543. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1544. }
  1545. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1546. client->Message(0, "%s requires a good race.", item->name.c_str());
  1547. }
  1548. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1549. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1550. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1551. if (override_level > 0 && override_level <= GetLevel())
  1552. return true;
  1553. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1554. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1555. return true;
  1556. else
  1557. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1558. else
  1559. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1560. }
  1561. else
  1562. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1563. }
  1564. else
  1565. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1566. }
  1567. }
  1568. return false;
  1569. }
  1570. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1571. EquipmentItemList* equipList = &equipment_list;
  1572. if(appearance_type)
  1573. equipList = &appearance_equipment_list;
  1574. vector<EQ2Packet*> packets;
  1575. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1576. if (item_list.indexed_items.count(index) == 0) {
  1577. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1578. return packets;
  1579. }
  1580. Item* item = item_list.indexed_items[index];
  1581. int8 orig_slot_id = slot_id;
  1582. if (item) {
  1583. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1584. appearance_type = 1;
  1585. equipList = &appearance_equipment_list;
  1586. }
  1587. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1588. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1589. return packets;
  1590. }
  1591. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1592. bool canEquip = CanEquipItem(item,slot);
  1593. int32 conflictSlot = 0;
  1594. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1595. {
  1596. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1597. if(GetClient()) {
  1598. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1599. }
  1600. return packets;
  1601. }
  1602. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1603. bool abort = true;
  1604. switch(conflictSlot) {
  1605. case LORE:
  1606. if(GetClient())
  1607. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1608. break;
  1609. case LORE_EQUIP:
  1610. if(GetClient())
  1611. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1612. break;
  1613. case STACK_LORE:
  1614. if(GetClient())
  1615. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1616. break;
  1617. default:
  1618. abort = false;
  1619. break;
  1620. }
  1621. if(abort) {
  1622. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1623. return packets;
  1624. }
  1625. }
  1626. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1627. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1628. char text[255];
  1629. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1630. char accept_command[25];
  1631. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1632. packet->setDataByName("text", text);
  1633. packet->setDataByName("accept_text", "Attune");
  1634. packet->setDataByName("accept_command", accept_command);
  1635. packet->setDataByName("cancel_text", "Cancel");
  1636. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1637. packet->setDataByName("max_length", 50);
  1638. packet->setDataByName("unknown4", 1);
  1639. packets.push_back(packet->serialize());
  1640. safe_delete(packet);
  1641. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1642. return packets;
  1643. }
  1644. if (canEquip && slot == 255)
  1645. {
  1646. if (slot_id == 255)
  1647. slot = item->slot_data.at(0);
  1648. else
  1649. slot = slot_id;
  1650. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1651. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1652. // grab player items lock again and assure item still present
  1653. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1654. if (item_list.indexed_items.count(index) == 0) {
  1655. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1656. return packets;
  1657. }
  1658. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1659. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1660. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1661. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1662. //packets.reserve(packets.size() + tmp_packets.size());
  1663. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1664. }
  1665. else {
  1666. // release for delete item / scripting etc
  1667. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1668. }
  1669. }
  1670. else if (canEquip && slot < 255) {
  1671. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1672. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1673. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1674. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1675. //packets.reserve(packets.size() + tmp_packets.size());
  1676. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1677. }
  1678. else {
  1679. // release for delete item / scripting etc
  1680. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1681. }
  1682. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1683. if (item->GetItemScript() && lua_interface)
  1684. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1685. item_list.RemoveItem(item);
  1686. equipList->SetItem(slot, item);
  1687. item->save_needed = true;
  1688. packets.push_back(item->serialize(version, false));
  1689. SetEquipment(item);
  1690. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1691. if (zone_script && lua_interface)
  1692. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1693. int32 bag_id = item->details.inv_slot_id;
  1694. if (item->generic_info.condition == 0) {
  1695. Client* client = GetZone()->GetClientBySpawn(this);
  1696. if (client) {
  1697. string popup_text = "Your ";
  1698. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1699. string popup_textcont = " is worn out and will not be effective until repaired.";
  1700. popup_text.append(popup_item);
  1701. popup_text.append(popup_textcont);
  1702. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1703. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1704. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1705. }
  1706. }
  1707. SetEquippedItemAppearances();
  1708. packets.push_back(equipList->serialize(version, this));
  1709. EQ2Packet* outapp = item_list.serialize(this, version);
  1710. if (outapp) {
  1711. packets.push_back(outapp);
  1712. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1713. if (bag_packet)
  1714. packets.push_back(bag_packet);
  1715. }
  1716. SetCharSheetChanged(true);
  1717. }
  1718. else {
  1719. // clear items lock
  1720. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1721. }
  1722. }
  1723. else {
  1724. // clear items lock
  1725. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1726. }
  1727. client->UpdateSentSpellList();
  1728. client->ClearSentSpellList();
  1729. return packets;
  1730. }
  1731. bool Player::AddItem(Item* item, AddItemType type) {
  1732. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1733. int16 lore_stack_count = 0;
  1734. if (item && item->details.item_id > 0) {
  1735. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1736. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1737. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1738. switch(type)
  1739. {
  1740. case AddItemType::BUY_FROM_BROKER:
  1741. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1742. break;
  1743. default:
  1744. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1745. break;
  1746. }
  1747. return false;
  1748. }
  1749. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1750. conflictAppearanceEquipmentList == STACK_LORE) {
  1751. switch(type)
  1752. {
  1753. default:
  1754. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1755. break;
  1756. }
  1757. return false;
  1758. }
  1759. else if (item_list.AssignItemToFreeSlot(item)) {
  1760. item->save_needed = true;
  1761. return true;
  1762. }
  1763. else if (item_list.AddOverflowItem(item))
  1764. return true;
  1765. }
  1766. return false;
  1767. }
  1768. bool Player::AddItemToBank(Item* item) {
  1769. if (item && item->details.item_id > 0) {
  1770. sint32 bag = -3;
  1771. sint16 slot = -1;
  1772. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1773. item->details.inv_slot_id = bag;
  1774. item->details.slot_id = slot;
  1775. item->save_needed = true;
  1776. return item_list.AddItem(item);
  1777. }
  1778. else if (item_list.AddOverflowItem(item))
  1779. return true;
  1780. }
  1781. return false;
  1782. }
  1783. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1784. // assure any inventory updates are reflected in sell window
  1785. if(GetClient() && GetClient()->GetMerchantTransaction())
  1786. GetClient()->SendSellMerchantList();
  1787. return item_list.serialize(this, version);
  1788. }
  1789. void Player::UpdateInventory(int32 bag_id) {
  1790. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1791. client->QueuePacket(outapp);
  1792. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1793. if (outapp)
  1794. client->QueuePacket(outapp);
  1795. }
  1796. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1797. Item* item = item_list.GetItemFromIndex(from_index);
  1798. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1799. if (result == 1) {
  1800. if (item) {
  1801. if (!item->needs_deletion)
  1802. item->save_needed = true;
  1803. else if (item->needs_deletion) {
  1804. database.DeleteItem(GetCharacterID(), item, 0);
  1805. client->GetPlayer()->item_list.DestroyItem(from_index);
  1806. client->GetPlayer()->UpdateInventory(to_bag_id);
  1807. if(item_deleted)
  1808. *item_deleted = true;
  1809. }
  1810. }
  1811. return item_list.serialize(this, version);
  1812. }
  1813. else {
  1814. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1815. if (packet) {
  1816. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1817. packet->setMediumStringByName("text", "Could not move item to that location.");
  1818. packet->setDataByName("unknown02", 0x00ff);
  1819. EQ2Packet* outapp = packet->serialize();
  1820. safe_delete(packet);
  1821. return outapp;
  1822. }
  1823. }
  1824. return 0;
  1825. }
  1826. int32 Player::GetCoinsCopper(){
  1827. return GetInfoStruct()->get_coin_copper();
  1828. }
  1829. int32 Player::GetCoinsSilver(){
  1830. return GetInfoStruct()->get_coin_silver();
  1831. }
  1832. int32 Player::GetCoinsGold(){
  1833. return GetInfoStruct()->get_coin_gold();
  1834. }
  1835. int32 Player::GetCoinsPlat(){
  1836. return GetInfoStruct()->get_coin_plat();
  1837. }
  1838. int32 Player::GetBankCoinsCopper(){
  1839. return GetInfoStruct()->get_bank_coin_copper();
  1840. }
  1841. int32 Player::GetBankCoinsSilver(){
  1842. return GetInfoStruct()->get_bank_coin_silver();
  1843. }
  1844. int32 Player::GetBankCoinsGold(){
  1845. return GetInfoStruct()->get_bank_coin_gold();
  1846. }
  1847. int32 Player::GetBankCoinsPlat(){
  1848. return GetInfoStruct()->get_bank_coin_plat();
  1849. }
  1850. int32 Player::GetStatusPoints(){
  1851. return GetInfoStruct()->get_status_points();
  1852. }
  1853. vector<QuickBarItem*>* Player::GetQuickbar(){
  1854. return &quickbar_items;
  1855. }
  1856. bool Player::UpdateQuickbarNeeded(){
  1857. return quickbar_updated;
  1858. }
  1859. void Player::ResetQuickbarNeeded(){
  1860. quickbar_updated = false;
  1861. }
  1862. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1863. RemoveQuickbarItem(bar, slot, false);
  1864. QuickBarItem* ability = new QuickBarItem;
  1865. ability->deleted = false;
  1866. ability->hotbar = bar;
  1867. ability->slot = slot;
  1868. ability->type = type;
  1869. ability->icon = icon;
  1870. ability->tier = tier;
  1871. ability->icon_type = icon_type;
  1872. ability->id = id;
  1873. if(unique_id == 0)
  1874. unique_id = database.NextUniqueHotbarID();
  1875. ability->unique_id = unique_id;
  1876. if(type == QUICKBAR_TEXT_CMD && text){
  1877. ability->text.data = string(text);
  1878. ability->text.size = ability->text.data.length();
  1879. }
  1880. else
  1881. ability->text.size = 0;
  1882. quickbar_items.push_back(ability);
  1883. if(update)
  1884. quickbar_updated = true;
  1885. }
  1886. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1887. vector<QuickBarItem*>::iterator itr;
  1888. QuickBarItem* qbi = 0;
  1889. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1890. qbi = *itr;
  1891. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1892. qbi->deleted = true;
  1893. break;
  1894. }
  1895. }
  1896. if(update)
  1897. quickbar_updated = true;
  1898. }
  1899. void Player::ClearQuickbarItems(){
  1900. quickbar_items.clear();
  1901. }
  1902. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1903. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1904. if(packet){
  1905. vector<QuickBarItem*>::iterator itr;
  1906. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1907. int16 i=0;
  1908. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1909. QuickBarItem* ability = *itr;
  1910. if(!ability || ability->deleted)
  1911. continue;
  1912. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1913. packet->setArrayDataByName("slot", ability->slot, i);
  1914. packet->setArrayDataByName("type", ability->type, i);
  1915. packet->setArrayDataByName("icon", ability->icon, i);
  1916. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1917. packet->setArrayDataByName("id", ability->id, i);
  1918. packet->setArrayDataByName("unique_id", ability->tier, i);
  1919. packet->setArrayDataByName("text", &ability->text, i);
  1920. i++;
  1921. }
  1922. EQ2Packet* app = packet->serialize();
  1923. safe_delete(packet);
  1924. return app;
  1925. }
  1926. return 0;
  1927. }
  1928. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1929. SpellBookEntry* spell = new SpellBookEntry;
  1930. spell->status = 169;
  1931. spell->slot = slot;
  1932. spell->spell_id = spell_id;
  1933. spell->type = type;
  1934. spell->tier = tier;
  1935. spell->timer = timer;
  1936. spell->save_needed = save_needed;
  1937. spell->recast = 0;
  1938. spell->recast_available = 0;
  1939. spell->player = this;
  1940. spell->visible = true;
  1941. spell->in_use = false;
  1942. spell->in_remiss = false;
  1943. MSpellsBook.lock();
  1944. spells.push_back(spell);
  1945. MSpellsBook.unlock();
  1946. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1947. AddPassiveSpell(spell_id, tier);
  1948. }
  1949. void Player::DeleteSpellBook(int8 type_selection){
  1950. MSpellsBook.lock();
  1951. vector<SpellBookEntry*>::iterator itr;
  1952. SpellBookEntry* spell = 0;
  1953. for(itr = spells.begin(); itr != spells.end();){
  1954. spell = *itr;
  1955. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  1956. itr++;
  1957. continue;
  1958. }
  1959. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  1960. itr++;
  1961. continue;
  1962. }
  1963. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  1964. itr++;
  1965. continue;
  1966. }
  1967. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  1968. itr++;
  1969. continue;
  1970. }
  1971. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  1972. itr++;
  1973. continue;
  1974. }
  1975. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  1976. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1977. RemovePassive(spell->spell_id, spell->tier, true);
  1978. itr = spells.erase(itr);
  1979. }
  1980. MSpellsBook.unlock();
  1981. }
  1982. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1983. MSpellsBook.lock();
  1984. vector<SpellBookEntry*>::iterator itr;
  1985. SpellBookEntry* spell = 0;
  1986. for(itr = spells.begin(); itr != spells.end(); itr++){
  1987. spell = *itr;
  1988. if(spell->spell_id == spell_id){
  1989. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1990. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1991. spells.erase(itr);
  1992. break;
  1993. }
  1994. }
  1995. MSpellsBook.unlock();
  1996. }
  1997. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1998. {
  1999. //sort_by : 0 - alpha, 1 - level, 2 - category
  2000. //order : 0 - ascending, 1 - descending
  2001. //pattern : 0 - zigzag, 1 - down, 2 - across
  2002. MSpellsBook.lock();
  2003. std::vector<SpellBookEntry*> sort_spells(spells);
  2004. if (!maxlvl_only)
  2005. {
  2006. switch (sort_by)
  2007. {
  2008. case 0:
  2009. if (!order)
  2010. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2011. else
  2012. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2013. break;
  2014. case 1:
  2015. if (!order)
  2016. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2017. else
  2018. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2019. break;
  2020. case 2:
  2021. if (!order)
  2022. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2023. else
  2024. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2025. break;
  2026. }
  2027. }
  2028. vector<SpellBookEntry*>::iterator itr;
  2029. SpellBookEntry* spell = 0;
  2030. map<string, SpellBookEntry*> tmpSpells;
  2031. vector<SpellBookEntry*> resultSpells;
  2032. int32 i = 0;
  2033. int8 page_book_count = 0;
  2034. int32 last_start_point = 0;
  2035. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2036. spell = *itr;
  2037. if (spell->type != book_type)
  2038. continue;
  2039. if (maxlvl_only)
  2040. {
  2041. Spell* actual_spell = 0;
  2042. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2043. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2044. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2045. if ( output.size() < 1 )
  2046. output = string(actual_spell->GetName());
  2047. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2048. if (tmpItr != tmpSpells.end())
  2049. {
  2050. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2051. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2052. {
  2053. tmpItr->second->visible = false;
  2054. tmpItr->second->slot = 0xFFFF;
  2055. std::vector<SpellBookEntry*>::iterator it;
  2056. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2057. if (it != resultSpells.end())
  2058. resultSpells.erase(it);
  2059. tmpSpells.erase(tmpItr);
  2060. }
  2061. else
  2062. continue; // leave as-is we have the newer spell
  2063. }
  2064. spell->visible = true;
  2065. tmpSpells.insert(make_pair(output, spell));
  2066. resultSpells.push_back(spell);
  2067. }
  2068. spell->slot = i;
  2069. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2070. } // end for loop for setting slots
  2071. if (maxlvl_only)
  2072. {
  2073. switch (sort_by)
  2074. {
  2075. case 0:
  2076. if (!order)
  2077. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2078. else
  2079. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2080. break;
  2081. case 1:
  2082. if (!order)
  2083. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2084. else
  2085. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2086. break;
  2087. case 2:
  2088. if (!order)
  2089. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2090. else
  2091. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2092. break;
  2093. }
  2094. i = 0;
  2095. page_book_count = 0;
  2096. last_start_point = 0;
  2097. vector<SpellBookEntry*>::iterator tmpItr;
  2098. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2099. ((SpellBookEntry*)*tmpItr)->slot = i;
  2100. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2101. }
  2102. }
  2103. MSpellsBook.unlock();
  2104. }
  2105. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2106. {
  2107. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2108. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2109. if (!spell1 || !spell2)
  2110. return false;
  2111. return (string(spell1->GetName()) < string(spell2->GetName()));
  2112. }
  2113. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2114. {
  2115. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2116. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2117. if (!spell1 || !spell2)
  2118. return false;
  2119. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2120. }
  2121. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2122. {
  2123. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2124. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2125. if (!spell1 || !spell2)
  2126. return false;
  2127. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2128. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2129. if (lvl1 == 0xFFFF)
  2130. lvl1 = 0;
  2131. if (lvl2 == 0xFFFF)
  2132. lvl2 = 0;
  2133. return (lvl1 < lvl2);
  2134. }
  2135. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2136. {
  2137. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2138. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2139. if (!spell1 || !spell2)
  2140. return false;
  2141. return (string(spell2->GetName()) < string(spell1->GetName()));
  2142. }
  2143. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2144. {
  2145. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2146. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2147. if (!spell1 || !spell2)
  2148. return false;
  2149. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2150. }
  2151. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2152. {
  2153. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2154. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2155. if (!spell1 || !spell2)
  2156. return false;
  2157. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2158. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2159. if (lvl1 == 0xFFFF)
  2160. lvl1 = 0;
  2161. if (lvl2 == 0xFFFF)
  2162. lvl2 = 0;
  2163. return (lvl2 < lvl1);
  2164. }
  2165. int8 Player::GetSpellSlot(int32 spell_id){
  2166. MSpellsBook.lock();
  2167. vector<SpellBookEntry*>::iterator itr;
  2168. SpellBookEntry* spell = 0;
  2169. for(itr = spells.begin(); itr != spells.end(); itr++){
  2170. spell = *itr;
  2171. if(spell->spell_id == spell_id)
  2172. {
  2173. int8 slot = spell->slot;
  2174. MSpellsBook.unlock();
  2175. return slot;
  2176. }
  2177. }
  2178. MSpellsBook.unlock();
  2179. return 0;
  2180. }
  2181. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2182. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2183. if (master_skill) {
  2184. Skill* skill = new Skill(master_skill);
  2185. skill->current_val = current_val;
  2186. skill->previous_val = current_val;
  2187. skill->max_val = max_val;
  2188. if (save_needed)
  2189. skill->save_needed = true;
  2190. skill_list.AddSkill(skill);
  2191. }
  2192. }
  2193. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2194. Skill* skill = skill_list.GetSkill(skill_id);
  2195. if (skill)
  2196. RemoveSkillFromDB(skill, save);
  2197. safe_delete(skill);
  2198. }
  2199. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2200. skill_list.RemoveSkill(skill);
  2201. if (save)
  2202. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2203. }
  2204. int16 Player::GetSpellSlotMappingCount(){
  2205. int16 ret = 0;
  2206. MSpellsBook.lock();
  2207. for(int32 i=0;i<spells.size();i++){
  2208. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2209. if(spell->slot >= 0 && spell->spell_id > 0)
  2210. ret++;
  2211. }
  2212. MSpellsBook.unlock();
  2213. return ret;
  2214. }
  2215. int8 Player::GetSpellTier(int32 id){
  2216. int8 ret = 0;
  2217. MSpellsBook.lock();
  2218. for(int32 i=0;i<spells.size();i++){
  2219. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2220. if(spell->spell_id == id){
  2221. ret = spell->tier;
  2222. break;
  2223. }
  2224. }
  2225. MSpellsBook.unlock();
  2226. return ret;
  2227. }
  2228. int16 Player::GetSpellPacketCount(){
  2229. int16 ret = 0;
  2230. MSpellsBook.lock();
  2231. for(int32 i=0;i<spells.size();i++){
  2232. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2233. if(spell->spell_id > 0)
  2234. ret++;
  2235. }
  2236. MSpellsBook.unlock();
  2237. return ret;
  2238. }
  2239. void Player::LockAllSpells() {
  2240. vector<SpellBookEntry*>::iterator itr;
  2241. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2242. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2243. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2244. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2245. }
  2246. all_spells_locked = true;
  2247. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2248. }
  2249. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2250. vector<SpellBookEntry*>::iterator itr;
  2251. int32 exception_spell_id = 0;
  2252. if (exception)
  2253. exception_spell_id = exception->GetSpellID();
  2254. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2255. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2256. MaintainedEffects* effect = 0;
  2257. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2258. continue;
  2259. if ((*itr)->in_use == false &&
  2260. (((*itr)->spell_id != exception_spell_id ||
  2261. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2262. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2263. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2264. else if((*itr)->in_remiss)
  2265. {
  2266. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2267. (*itr)->in_remiss = false;
  2268. }
  2269. }
  2270. all_spells_locked = false;
  2271. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2272. }
  2273. void Player::LockSpell(Spell* spell, int16 recast) {
  2274. vector<SpellBookEntry*>::iterator itr;
  2275. SpellBookEntry* spell2;
  2276. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2277. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2278. spell2 = *itr;
  2279. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2280. {
  2281. spell2->in_use = true;
  2282. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2283. }
  2284. else if(spell2->in_use)
  2285. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2286. }
  2287. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2288. }
  2289. void Player::UnlockSpell(Spell* spell) {
  2290. if (spell->GetStayLocked())
  2291. return;
  2292. vector<SpellBookEntry*>::iterator itr;
  2293. SpellBookEntry* spell2;
  2294. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2295. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2296. spell2 = *itr;
  2297. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2298. {
  2299. spell2->in_use = false;
  2300. if(all_spells_locked)
  2301. spell2->in_remiss = true;
  2302. else
  2303. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2304. }
  2305. }
  2306. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2307. }
  2308. void Player::LockTSSpells() {
  2309. vector<SpellBookEntry*>::iterator itr;
  2310. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2311. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2312. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2313. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2314. }
  2315. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2316. // Unlock all other types
  2317. UnlockAllSpells();
  2318. }
  2319. void Player::UnlockTSSpells() {
  2320. vector<SpellBookEntry*>::iterator itr;
  2321. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2322. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2323. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2324. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2325. }
  2326. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2327. // Lock all other types
  2328. LockAllSpells();
  2329. }
  2330. void Player::QueueSpell(Spell* spell) {
  2331. vector<SpellBookEntry*>::iterator itr;
  2332. SpellBookEntry* spell2;
  2333. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2334. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2335. spell2 = *itr;
  2336. if (spell2->spell_id == spell->GetSpellID())
  2337. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2338. }
  2339. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2340. }
  2341. void Player::UnQueueSpell(Spell* spell) {
  2342. vector<SpellBookEntry*>::iterator itr;
  2343. SpellBookEntry* spell2;
  2344. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2345. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2346. spell2 = *itr;
  2347. if (spell2->spell_id == spell->GetSpellID())
  2348. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2349. }
  2350. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2351. }
  2352. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2353. vector<Spell*> ret;
  2354. vector<SpellBookEntry*>::iterator itr;
  2355. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2356. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2357. if ((*itr)->timer == timerID)
  2358. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2359. }
  2360. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2361. return ret;
  2362. }
  2363. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2364. if (modify_recast) {
  2365. spell->recast = recast;
  2366. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2367. }
  2368. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2369. spell->status += value; // use set/remove spell status now
  2370. }
  2371. }
  2372. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2373. if (modify_recast) {
  2374. spell->recast = recast;
  2375. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2376. }
  2377. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2378. spell->status = spell->status | value;
  2379. }
  2380. }
  2381. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2382. if (modify_recast) {
  2383. spell->recast = recast;
  2384. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2385. }
  2386. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2387. spell->status = spell->status & ~value;
  2388. }
  2389. }
  2390. void Player::SetSpellStatus(Spell* spell, int8 status){
  2391. MSpellsBook.lock();
  2392. vector<SpellBookEntry*>::iterator itr;
  2393. SpellBookEntry* spell2 = 0;
  2394. for(itr = spells.begin(); itr != spells.end(); itr++){
  2395. spell2 = *itr;
  2396. if(spell2->spell_id == spell->GetSpellData()->id){
  2397. spell2->status = spell2->status | status;
  2398. break;
  2399. }
  2400. }
  2401. MSpellsBook.unlock();
  2402. }
  2403. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2404. vector<SpellBookEntry*>* ret = 0;
  2405. vector<SpellBookEntry*>::iterator itr;
  2406. MSpellsBook.lock();
  2407. SpellBookEntry* spell = 0;
  2408. for(itr = spells.begin(); itr != spells.end(); itr++){
  2409. spell = *itr;
  2410. if(spell->save_needed){
  2411. if(!ret)
  2412. ret = new vector<SpellBookEntry*>;
  2413. ret->push_back(spell);
  2414. }
  2415. }
  2416. MSpellsBook.unlock();
  2417. return ret;
  2418. }
  2419. int16 Player::GetTierUp(int16 tier)
  2420. {
  2421. switch(tier)
  2422. {
  2423. case 0:
  2424. break;
  2425. case 7:
  2426. case 9:
  2427. tier -= 2;
  2428. break;
  2429. default:
  2430. tier -= 1;
  2431. break;
  2432. }
  2433. return tier;
  2434. }
  2435. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2436. bool ret = false;
  2437. vector<SpellBookEntry*>::iterator itr;
  2438. MSpellsBook.lock();
  2439. SpellBookEntry* spell = 0;
  2440. for(itr = spells.begin(); itr != spells.end(); itr++){
  2441. spell = *itr;
  2442. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2443. ret = true;
  2444. break;
  2445. }
  2446. }
  2447. MSpellsBook.unlock();
  2448. return ret;
  2449. }
  2450. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2451. sint32 ret = 0;
  2452. MSpellsBook.lock();
  2453. vector<SpellBookEntry*>::iterator itr;
  2454. SpellBookEntry* spell = 0;
  2455. for(itr = spells.begin(); itr != spells.end(); itr++){
  2456. spell = *itr;
  2457. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2458. ret = spell->slot;
  2459. }
  2460. MSpellsBook.unlock();
  2461. return ret+1;
  2462. }
  2463. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2464. MSpellsBook.lock();
  2465. vector<SpellBookEntry*>::iterator itr;
  2466. SpellBookEntry* ret = 0;
  2467. SpellBookEntry* spell = 0;
  2468. for(itr = spells.begin(); itr != spells.end(); itr++){
  2469. spell = *itr;
  2470. if(spell->spell_id == spell_id){
  2471. ret = spell;
  2472. break;
  2473. }
  2474. }
  2475. MSpellsBook.unlock();
  2476. return ret;
  2477. }
  2478. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2479. vector<int32> ret;
  2480. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2481. vector<SpellBookEntry*>::iterator itr;
  2482. Spell* spell = 0;
  2483. for(itr = spells.begin(); itr != spells.end(); itr++){
  2484. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2485. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2486. ret.push_back(spell->GetSpellData()->id);
  2487. }
  2488. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2489. return ret;
  2490. }
  2491. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2492. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2493. if(packet){
  2494. int16 count = GetSpellSlotMappingCount();
  2495. int16 ptr = 0;
  2496. if(count > 0){
  2497. packet->setArrayLengthByName("spell_count", count);
  2498. MSpellsBook.lock();
  2499. for(int32 i=0;i<spells.size();i++){
  2500. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2501. if(spell->slot < 0 || spell->spell_id == 0)
  2502. continue;
  2503. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2504. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2505. ptr++;
  2506. }
  2507. MSpellsBook.unlock();
  2508. EQ2Packet* ret = packet->serialize();
  2509. safe_delete(packet);
  2510. return ret;
  2511. }
  2512. safe_delete(packet);
  2513. }
  2514. return 0;
  2515. }
  2516. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2517. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2518. EQ2Packet* ret = 0;
  2519. if (packet) {
  2520. Spell* spell = 0;
  2521. SpellBookEntry* spell_entry = 0;
  2522. int16 count = GetSpellPacketCount();
  2523. int16 ptr = 0;
  2524. // Get the packet size
  2525. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2526. int32 total_bytes = packet2->GetTotalPacketSize();
  2527. safe_delete(packet2);
  2528. packet->setArrayLengthByName("spell_count", count);
  2529. if (count > 0) {
  2530. if (count > spell_count) {
  2531. uchar* tmp = 0;
  2532. if (spell_orig_packet) {
  2533. tmp = new uchar[count * total_bytes];
  2534. memset(tmp, 0, total_bytes * count);
  2535. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2536. safe_delete_array(spell_orig_packet);
  2537. safe_delete_array(spell_xor_packet);
  2538. spell_orig_packet = tmp;
  2539. }
  2540. else {
  2541. spell_orig_packet = new uchar[count * total_bytes];
  2542. memset(spell_orig_packet, 0, total_bytes * count);
  2543. }
  2544. spell_xor_packet = new uchar[count * total_bytes];
  2545. memset(spell_xor_packet, 0, count * total_bytes);
  2546. }
  2547. spell_count = count;
  2548. MSpellsBook.lock();
  2549. for (int32 i = 0; i < spells.size(); i++) {
  2550. spell_entry = (SpellBookEntry*)spells[i];
  2551. if (spell_entry->spell_id == 0)
  2552. continue;
  2553. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2554. if (spell) {
  2555. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2556. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2557. }
  2558. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2559. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2560. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2561. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2562. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2563. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2564. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2565. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2566. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2567. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2568. // Beastlord and Channeler spell support
  2569. if (spell->GetSpellData()->savage_bar == 1)
  2570. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2571. else if (spell->GetSpellData()->savage_bar == 2)
  2572. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2573. else if (spell->GetSpellData()->savage_bar == 3) {
  2574. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2575. // Slot req for channelers
  2576. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2577. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2578. }
  2579. ptr++;
  2580. }
  2581. }
  2582. MSpellsBook.unlock();
  2583. }
  2584. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2585. //packet->PrintPacket();
  2586. //DumpPacket(ret);
  2587. safe_delete(packet);
  2588. }
  2589. return ret;
  2590. }
  2591. PlayerInfo::~PlayerInfo(){
  2592. RemoveOldPackets();
  2593. }
  2594. PlayerInfo::PlayerInfo(Player* in_player){
  2595. orig_packet = 0;
  2596. changes = 0;
  2597. pet_orig_packet = 0;
  2598. pet_changes = 0;
  2599. player = in_player;
  2600. info_struct = player->GetInfoStruct();
  2601. info_struct->set_name(std::string(player->GetName()));
  2602. info_struct->set_deity(std::string("None"));
  2603. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2604. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2605. info_struct->set_class3(player->GetAdventureClass());
  2606. info_struct->set_race(player->GetRace());
  2607. info_struct->set_gender(player->GetGender());
  2608. info_struct->set_level(player->GetLevel());
  2609. info_struct->set_tradeskill_level(player->GetTSLevel());
  2610. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2611. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2612. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2613. for(int i=0;i<45;i++){
  2614. if(i<30){
  2615. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2616. info_struct->maintained_effects[i].icon = 0xFFFF;
  2617. info_struct->maintained_effects[i].spell = nullptr;
  2618. }
  2619. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2620. info_struct->spell_effects[i].spell = nullptr;
  2621. }
  2622. house_zone_id = 0;
  2623. bind_zone_id = 0;
  2624. bind_x = 0;
  2625. bind_y = 0;
  2626. bind_z = 0;
  2627. bind_heading = 0;
  2628. boat_x_offset = 0;
  2629. boat_y_offset = 0;
  2630. boat_z_offset = 0;
  2631. boat_spawn = 0;
  2632. }
  2633. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2634. MaintainedEffects* ret = 0;
  2635. InfoStruct* info = GetInfoStruct();
  2636. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2637. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2638. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2639. ret = &info->maintained_effects[i];
  2640. ret->spell_id = 0;
  2641. ret->slot_pos = i;
  2642. break;
  2643. }
  2644. }
  2645. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2646. return ret;
  2647. }
  2648. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2649. MaintainedEffects* ret = 0;
  2650. InfoStruct* info = GetInfoStruct();
  2651. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2652. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2653. if(info->maintained_effects[i].spell_id == id){
  2654. ret = &info->maintained_effects[i];
  2655. break;
  2656. }
  2657. }
  2658. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2659. return ret;
  2660. }
  2661. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2662. MaintainedEffects* ret = 0;
  2663. InfoStruct* info = GetInfoStruct();
  2664. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2665. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2666. if(info->maintained_effects[i].slot_pos == slot){
  2667. ret = &info->maintained_effects[i];
  2668. break;
  2669. }
  2670. }
  2671. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2672. return ret;
  2673. }
  2674. MaintainedEffects* Player::GetMaintainedSpells() {
  2675. return GetInfoStruct()->maintained_effects;
  2676. }
  2677. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2678. SpellEffects* ret = 0;
  2679. InfoStruct* info = GetInfoStruct();
  2680. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2681. for(int i=0;i<45;i++){
  2682. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2683. ret = &info->spell_effects[i];
  2684. ret->spell_id = 0;
  2685. break;
  2686. }
  2687. }
  2688. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2689. return ret;
  2690. }
  2691. SpellEffects* Player::GetSpellEffects() {
  2692. return GetInfoStruct()->spell_effects;
  2693. }
  2694. // call inside info_mutex
  2695. void Player::ClearRemovalTimers(){
  2696. map<int32, SpawnQueueState*>::iterator itr;
  2697. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2698. SpawnQueueState* sr = itr->second;
  2699. itr = spawn_state_list.erase(itr);
  2700. safe_delete(sr);
  2701. }
  2702. }
  2703. void Player::ClearEverything(){
  2704. index_mutex.writelock(__FUNCTION__, __LINE__);
  2705. player_spawn_id_map.clear();
  2706. player_spawn_reverse_id_map.clear();
  2707. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2708. map<int32, vector<int32>*>::iterator itr;
  2709. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2710. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2711. safe_delete(itr->second);
  2712. }
  2713. player_spawn_quests_required.clear();
  2714. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2715. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2716. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2717. safe_delete(itr->second);
  2718. }
  2719. player_spawn_history_required.clear();
  2720. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2721. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2722. ClearRemovalTimers();
  2723. spawn_packet_sent.clear();
  2724. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2725. info_mutex.writelock(__FUNCTION__, __LINE__);
  2726. spawn_info_packet_list.clear();
  2727. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2728. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2729. spawn_vis_packet_list.clear();
  2730. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2731. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2732. spawn_pos_packet_list.clear();
  2733. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2734. }
  2735. bool Player::IsResurrecting(){
  2736. return resurrecting;
  2737. }
  2738. void Player::SetResurrecting(bool val){
  2739. resurrecting = val;
  2740. }
  2741. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2742. if(!luaspell)
  2743. return;
  2744. Spell* spell = luaspell->spell;
  2745. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2746. int32 target_type = 0;
  2747. Spawn* spawn = 0;
  2748. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2749. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2750. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2751. effect->target = luaspell->initial_target;
  2752. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2753. if (spawn){
  2754. if (spawn == this)
  2755. target_type = 0;
  2756. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2757. target_type = 1;
  2758. else
  2759. target_type = 2;
  2760. }
  2761. effect->target_type = target_type;
  2762. effect->spell = luaspell;
  2763. if(!luaspell->slot_pos)
  2764. luaspell->slot_pos = effect->slot_pos;
  2765. effect->spell_id = spell->GetSpellData()->id;
  2766. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2767. effect->icon = spell->GetSpellData()->icon;
  2768. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2769. effect->conc_used = spell->GetSpellData()->req_concentration;
  2770. effect->total_time = spell->GetSpellDuration()/10;
  2771. effect->tier = spell->GetSpellData()->tier;
  2772. if (spell->GetSpellData()->duration_until_cancel)
  2773. effect->expire_timestamp = 0xFFFFFFFF;
  2774. else
  2775. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2776. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2777. charsheet_changed = true;
  2778. }
  2779. }
  2780. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2781. if(!luaspell || !luaspell->caster)
  2782. return;
  2783. Spell* spell = luaspell->spell;
  2784. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2785. SpellEffects* effect = 0;
  2786. if (old_effect){
  2787. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2788. RemoveSpellEffect(old_effect->spell);
  2789. }
  2790. effect = GetFreeSpellEffectSlot();
  2791. if(effect){
  2792. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2793. effect->spell = luaspell;
  2794. effect->spell_id = spell->GetSpellData()->id;
  2795. effect->caster = luaspell->caster;
  2796. effect->total_time = spell->GetSpellDuration()/10;
  2797. if (spell->GetSpellData()->duration_until_cancel)
  2798. effect->expire_timestamp = 0xFFFFFFFF;
  2799. else if(override_expire_time)
  2800. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2801. else
  2802. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2803. effect->icon = spell->GetSpellData()->icon;
  2804. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2805. effect->tier = spell->GetSpellTier();
  2806. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2807. charsheet_changed = true;
  2808. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2809. {
  2810. if(GetClient()) {
  2811. GetClient()->TriggerSpellSave();
  2812. }
  2813. if(((Player*)luaspell->caster)->GetClient()) {
  2814. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2815. }
  2816. }
  2817. }
  2818. }
  2819. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2820. if(!luaspell)
  2821. return;
  2822. bool found = false;
  2823. Client* client = GetZone()->GetClientBySpawn(this);
  2824. LuaSpell* old_spell = 0;
  2825. LuaSpell* current_spell = 0;
  2826. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2827. for(int i=0;i<30;i++){
  2828. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2829. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2830. if (found) {
  2831. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2832. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2833. //Update the maintained window uses_remaining and damage_remaining values
  2834. if (current_spell && current_spell->num_triggers > 0)
  2835. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2836. else if (current_spell && current_spell->damage_remaining > 0)
  2837. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2838. else if (old_spell && old_spell->had_triggers)
  2839. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2840. else if (old_spell && old_spell->had_dmg_remaining)
  2841. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2842. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2843. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2844. if (current_spell)
  2845. current_spell->slot_pos = i - 1;
  2846. }
  2847. // Compare spells, if we found a match set the found flag
  2848. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2849. found = true;
  2850. }
  2851. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2852. if (found) {
  2853. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2854. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2855. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2856. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2857. charsheet_changed = true;
  2858. }
  2859. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2860. }
  2861. void Player::RemoveSpellEffect(LuaSpell* spell){
  2862. bool found = false;
  2863. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2864. for(int i=0;i<45;i++){
  2865. if (found) {
  2866. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2867. }
  2868. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2869. found = true;
  2870. }
  2871. if (found) {
  2872. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2873. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2874. changed = true;
  2875. info_changed = true;
  2876. AddChangedZoneSpawn();
  2877. charsheet_changed = true;
  2878. }
  2879. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2880. }
  2881. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2882. {
  2883. if(GetClient() && GetClient()->IsReloadingZone())
  2884. return;
  2885. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2886. // XML structs may be to slow to use in this portion of the code as a single
  2887. // client sends a LOT of these packets when they are moving. I have commented
  2888. // out all the code for xml structs, to switch to it just uncomment
  2889. // the code and comment the 2 if/else if/else blocks, both have a comment
  2890. // above them to let you know wich ones they are.
  2891. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2892. int16 total_bytes; // = update->GetTotalPacketSize();
  2893. // Comment out this if/else if/else block if you switch to xml structs
  2894. if (version >= 1144)
  2895. total_bytes = sizeof(Player_Update1144);
  2896. else if (version >= 1096)
  2897. total_bytes = sizeof(Player_Update1096);
  2898. else if (version <= 283)
  2899. total_bytes = sizeof(Player_Update283);
  2900. else
  2901. total_bytes = sizeof(Player_Update);
  2902. if (!movement_packet)
  2903. movement_packet = new uchar[total_bytes];
  2904. else if (!old_movement_packet)
  2905. old_movement_packet = new uchar[total_bytes];
  2906. if (movement_packet && old_movement_packet)
  2907. memcpy(old_movement_packet, movement_packet, total_bytes);
  2908. bool reverse = version > 283;
  2909. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2910. if (!movement_packet || !old_movement_packet)
  2911. return;
  2912. Decode(movement_packet, old_movement_packet, total_bytes);
  2913. //update->LoadPacketData(movement_packet, total_bytes);
  2914. int32 activity; // = update->getType_int32_ByName("activity");
  2915. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2916. float direction1; // = update->getType_float_ByName("direction1");
  2917. float direction2; // = update->getType_float_ByName("direction2");;
  2918. float speed; // = update->getType_float_ByName("speed");;
  2919. float side_speed;
  2920. float x; // = update->getType_float_ByName("x");;
  2921. float y; // = update->getType_float_ByName("y");;
  2922. float z; // = update->getType_float_ByName("z");;
  2923. float x_speed;
  2924. float y_speed;
  2925. float z_speed;
  2926. // comment out this if/else if/else block if you use xml structs
  2927. if (version >= 1144) {
  2928. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2929. activity = update->activity;
  2930. grid_id = update->grid_location;
  2931. direction1 = update->direction1;
  2932. direction2 = update->direction2;
  2933. speed = update->speed;
  2934. side_speed = update->side_speed;
  2935. x = update->x;
  2936. y = update->y;
  2937. z = update->z;
  2938. x_speed = update->speed_x;
  2939. y_speed = update->speed_y;
  2940. z_speed = update->speed_z;
  2941. SetPitch(180 + update->pitch);
  2942. }
  2943. else if (version >= 1096) {
  2944. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2945. activity = update->activity;
  2946. grid_id = update->grid_location;
  2947. direction1 = update->direction1;
  2948. direction2 = update->direction2;
  2949. speed = update->speed;
  2950. side_speed = update->side_speed;
  2951. x = update->x;
  2952. y = update->y;
  2953. z = update->z;
  2954. x_speed = update->speed_x;
  2955. y_speed = update->speed_y;
  2956. z_speed = update->speed_z;
  2957. SetPitch(180 + update->pitch);
  2958. }
  2959. else if (version <= 283) {
  2960. Player_Update283* update = (Player_Update283*)movement_packet;
  2961. activity = update->activity;
  2962. grid_id = update->grid_location;
  2963. direction1 = update->direction1;
  2964. direction2 = update->direction2;
  2965. speed = update->speed;
  2966. side_speed = update->side_speed;
  2967. x = update->x;
  2968. y = update->y;
  2969. z = update->z;
  2970. x_speed = update->speed_x;
  2971. y_speed = update->speed_y;
  2972. z_speed = update->speed_z;
  2973. if (update->pitch != 0)
  2974. SetPitch(180 + update->pitch);
  2975. }
  2976. else {
  2977. Player_Update* update = (Player_Update*)movement_packet;
  2978. activity = update->activity;
  2979. grid_id = update->grid_location;
  2980. direction1 = update->direction1;
  2981. direction2 = update->direction2;
  2982. speed = update->speed;
  2983. side_speed = update->side_speed;
  2984. x = update->x;
  2985. y = update->y;
  2986. z = update->z;
  2987. x_speed = update->speed_x;
  2988. y_speed = update->speed_y;
  2989. z_speed = update->speed_z;
  2990. appearance.pos.X2 = update->orig_x;
  2991. appearance.pos.Y2 = update->orig_y;
  2992. appearance.pos.Z2 = update->orig_z;
  2993. appearance.pos.X3 = update->orig_x2;
  2994. appearance.pos.Y3 = update->orig_y2;
  2995. appearance.pos.Z3 = update->orig_z2;
  2996. SetPitch(180 + update->pitch);
  2997. }
  2998. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2999. if (activity != last_movement_activity) {
  3000. switch(activity) {
  3001. case UPDATE_ACTIVITY_RUNNING:
  3002. case UPDATE_ACTIVITY_RUNNING_AOM:
  3003. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3004. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3005. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3006. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3007. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3008. GetZone()->RemoveDrowningVictim(this);
  3009. break;
  3010. }
  3011. case UPDATE_ACTIVITY_DROWNING:
  3012. case UPDATE_ACTIVITY_DROWNING2:
  3013. case UPDATE_ACTIVITY_DROWNING_AOM:
  3014. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3015. if(GetZone() && !GetInvulnerable()) {
  3016. GetZone()->AddDrowningVictim(this);
  3017. }
  3018. break;
  3019. }
  3020. case UPDATE_ACTIVITY_JUMPING:
  3021. case UPDATE_ACTIVITY_JUMPING_AOM:
  3022. case UPDATE_ACTIVITY_FALLING:
  3023. case UPDATE_ACTIVITY_FALLING_AOM: {
  3024. if(GetInitialState() != 1024) {
  3025. SetInitialState(1024);
  3026. }
  3027. else if(GetInitialState() == 1024) {
  3028. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3029. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3030. }
  3031. else {
  3032. SetInitialState(16512);
  3033. }
  3034. }
  3035. break;
  3036. }
  3037. }
  3038. last_movement_activity = activity;
  3039. }
  3040. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3041. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3042. Spawn* boat = 0;
  3043. float boat_x = x;
  3044. float boat_y = y;
  3045. float boat_z = z;
  3046. if (GetBoatSpawn() == 0 && GetZone()) {
  3047. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3048. SetBoatSpawn(boat);
  3049. if(boat)
  3050. {
  3051. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3052. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3053. boat->AddRailPassenger(GetCharacterID());
  3054. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3055. }
  3056. }
  3057. if (boat || (GetBoatSpawn() && GetZone())) {
  3058. if (!boat)
  3059. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3060. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3061. boat_x -= boat->GetX();
  3062. boat_y -= boat->GetY();
  3063. boat_z -= boat->GetZ();
  3064. }
  3065. }
  3066. SetBoatX(boat_x);
  3067. SetBoatY(boat_y);
  3068. SetBoatZ(boat_z);
  3069. pos_packet_speed = speed;
  3070. grid_id = GetLocation();
  3071. }
  3072. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3073. {
  3074. lift_cooldown.Start(100, true);
  3075. }
  3076. else if(lift_cooldown.Check())
  3077. {
  3078. if(GetBoatSpawn())
  3079. {
  3080. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3081. if(boat)
  3082. {
  3083. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3084. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3085. boat->RemoveRailPassenger(GetCharacterID());
  3086. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3087. }
  3088. }
  3089. SetBoatSpawn(0);
  3090. lift_cooldown.Disable();
  3091. }
  3092. if (!IsResurrecting() && !GetBoatSpawn())
  3093. {
  3094. if (!IsRooted() && !IsMezzedOrStunned()) {
  3095. SetX(x);
  3096. SetY(y);
  3097. SetZ(z);
  3098. SetSpeedX(x_speed);
  3099. SetSpeedY(y_speed);
  3100. SetSpeedZ(z_speed);
  3101. SetSideSpeed(side_speed);
  3102. pos_packet_speed = speed;
  3103. }
  3104. else {
  3105. SetSpeedX(0);
  3106. SetSpeedY(0);
  3107. SetSpeedZ(0);
  3108. SetSideSpeed(0);
  3109. pos_packet_speed = 0;
  3110. }
  3111. }
  3112. if (GetLocation() != grid_id)
  3113. {
  3114. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3115. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3116. if (zone_script && lua_interface) {
  3117. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3118. }
  3119. SetLocation(grid_id);
  3120. if (zone_script && lua_interface) {
  3121. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3122. }
  3123. }
  3124. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3125. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3126. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3127. GetSkillByName("Swimming", true);
  3128. }
  3129. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3130. //update->PrintPacket();
  3131. //safe_delete(update);
  3132. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3133. }
  3134. int16 Player::GetLastMovementActivity(){
  3135. return last_movement_activity;
  3136. }
  3137. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3138. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3139. }
  3140. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3141. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3142. }
  3143. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3144. uchar* ret = 0;
  3145. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3146. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3147. return ret;
  3148. }
  3149. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3150. uchar* ret = 0;
  3151. if(spawn_info_packet_list.count(spawn_id) == 1)
  3152. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3153. return ret;
  3154. }
  3155. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3156. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3157. }
  3158. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3159. uchar* ret = 0;
  3160. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3161. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3162. return ret;
  3163. }
  3164. uchar* Player::GetTempInfoPacketForXOR(){
  3165. return spawn_tmp_info_xor_packet;
  3166. }
  3167. uchar* Player::GetTempVisPacketForXOR(){
  3168. return spawn_tmp_vis_xor_packet;
  3169. }
  3170. uchar* Player::GetTempPosPacketForXOR(){
  3171. return spawn_tmp_pos_xor_packet;
  3172. }
  3173. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3174. spawn_tmp_info_xor_packet = new uchar[size];
  3175. info_xor_size = size;
  3176. return spawn_tmp_info_xor_packet;
  3177. }
  3178. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3179. spawn_tmp_vis_xor_packet = new uchar[size];
  3180. vis_xor_size = size;
  3181. return spawn_tmp_vis_xor_packet;
  3182. }
  3183. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3184. spawn_tmp_pos_xor_packet = new uchar[size];
  3185. pos_xor_size = size;
  3186. return spawn_tmp_pos_xor_packet;
  3187. }
  3188. bool Player::CheckPlayerInfo(){
  3189. return info != 0;
  3190. }
  3191. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3192. bool val = true;
  3193. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3194. int16 index = GetIndexForSpawn(spawn);
  3195. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3196. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3197. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3198. if(GetClient() && GetClient()->IsReloadingZone()) {
  3199. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3200. val = false;
  3201. }
  3202. // we don't do anything this spawn is already populated by the player
  3203. }
  3204. else {
  3205. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3206. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3207. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3208. if(itr != spawn_packet_sent.end())
  3209. itr->second = state;
  3210. else
  3211. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3212. if(state == SPAWN_STATE_SENT_WAIT) {
  3213. map<int32,SpawnQueueState*>::iterator state_itr;
  3214. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3215. safe_delete(state_itr->second);
  3216. spawn_state_list.erase(state_itr);
  3217. }
  3218. SpawnQueueState* removal = new SpawnQueueState;
  3219. removal->index_id = index;
  3220. removal->spawn_state_timer = Timer(500, true);
  3221. removal->spawn_state_timer.Start();
  3222. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3223. }
  3224. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3225. spawn_state_list.count(spawn->GetID()) == 0) {
  3226. SpawnQueueState* removal = new SpawnQueueState;
  3227. removal->index_id = index;
  3228. removal->spawn_state_timer = Timer(1000, true);
  3229. removal->spawn_state_timer.Start();
  3230. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3231. }
  3232. }
  3233. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3234. return val;
  3235. }
  3236. void Player::CheckSpawnStateQueue() {
  3237. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3238. return;
  3239. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3240. map<int32, SpawnQueueState*>::iterator itr;
  3241. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3242. if(itr->second->spawn_state_timer.Check()) {
  3243. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3244. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3245. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3246. switch(sent_itr->second) {
  3247. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3248. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3249. SpawnQueueState* sr = itr->second;
  3250. itr = spawn_state_list.erase(itr);
  3251. safe_delete(sr);
  3252. break;
  3253. }
  3254. case SpawnState::SPAWN_STATE_REMOVING: {
  3255. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3256. itr->second->spawn_state_timer.Disable();
  3257. continue;
  3258. }
  3259. if(itr->second->index_id) {
  3260. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3261. packet->setDataByName("spawn_index", itr->second->index_id);
  3262. packet->setDataByName("delete", 1);
  3263. GetClient()->QueuePacket(packet->serialize());
  3264. safe_delete(packet);
  3265. }
  3266. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3267. itr++;
  3268. break;
  3269. }
  3270. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3271. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3272. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3273. SpawnQueueState* sr = itr->second;
  3274. itr = spawn_state_list.erase(itr);
  3275. safe_delete(sr);
  3276. break;
  3277. }
  3278. default: {
  3279. // reset
  3280. itr->second->spawn_state_timer.Disable();
  3281. break;
  3282. }
  3283. }
  3284. }
  3285. else
  3286. itr++;
  3287. }
  3288. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3289. }
  3290. bool Player::WasSentSpawn(int32 spawn_id){
  3291. if(GetID() == spawn_id)
  3292. return true;
  3293. bool ret = false;
  3294. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3295. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3296. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3297. ret = true;
  3298. }
  3299. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3300. return ret;
  3301. }
  3302. bool Player::IsSendingSpawn(int32 spawn_id){
  3303. bool ret = false;
  3304. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3305. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3306. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3307. ret = true;
  3308. }
  3309. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3310. return ret;
  3311. }
  3312. bool Player::IsRemovingSpawn(int32 spawn_id){
  3313. bool ret = false;
  3314. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3315. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3316. if(itr != spawn_packet_sent.end() &&
  3317. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3318. ret = true;
  3319. }
  3320. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3321. return ret;
  3322. }
  3323. PlayerSkillList* Player::GetSkills(){
  3324. return &skill_list;
  3325. }
  3326. void Player::InCombat(bool val, bool range) {
  3327. if (val)
  3328. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3329. else
  3330. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3331. bool changeCombatState = false;
  3332. if((in_combat && !val) || (!in_combat && val))
  3333. changeCombatState = true;
  3334. in_combat = val;
  3335. if(in_combat)
  3336. AddIconValue(64);
  3337. else
  3338. RemoveIconValue(64);
  3339. bool update_regen = false;
  3340. if(GetInfoStruct()->get_engaged_encounter()) {
  3341. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3342. GetInfoStruct()->set_engaged_encounter(0);
  3343. update_regen = true;
  3344. }
  3345. }
  3346. if(changeCombatState || update_regen)
  3347. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3348. charsheet_changed = true;
  3349. info_changed = true;
  3350. }
  3351. void Player::SetCharSheetChanged(bool val){
  3352. charsheet_changed = val;
  3353. }
  3354. bool Player::GetCharSheetChanged(){
  3355. return charsheet_changed;
  3356. }
  3357. bool Player::AdventureXPEnabled(){
  3358. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3359. }
  3360. bool Player::TradeskillXPEnabled() {
  3361. // TODO: need to identify the flag to togle tradeskill xp
  3362. return true;
  3363. }
  3364. void Player::set_character_flag(int flag){
  3365. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3366. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3367. if (flag > CF_MAXIMUM_FLAG) return;
  3368. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3369. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3370. charsheet_changed = true;
  3371. info_changed = true;
  3372. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3373. }
  3374. void Player::reset_character_flag(int flag){
  3375. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3376. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3377. if (flag > CF_MAXIMUM_FLAG) return;
  3378. if (flag < 32)
  3379. {
  3380. int8 origflag = GetInfoStruct()->get_flags();
  3381. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3382. }
  3383. else
  3384. {
  3385. int8 flag2 = GetInfoStruct()->get_flags2();
  3386. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3387. }
  3388. charsheet_changed = true;
  3389. info_changed = true;
  3390. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3391. }
  3392. void Player::toggle_character_flag(int flag){
  3393. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3394. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3395. if (flag > CF_MAXIMUM_FLAG) return;
  3396. if (flag < 32)
  3397. {
  3398. int32 origflag = GetInfoStruct()->get_flags();
  3399. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3400. }
  3401. else
  3402. {
  3403. int32 flag2 = GetInfoStruct()->get_flags2();
  3404. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3405. }
  3406. charsheet_changed = true;
  3407. info_changed = true;
  3408. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3409. }
  3410. bool Player::get_character_flag(int flag){
  3411. bool ret = false;
  3412. if (flag > CF_MAXIMUM_FLAG){
  3413. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3414. return ret;
  3415. }
  3416. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3417. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3418. return ret;
  3419. }
  3420. float Player::GetXPVitality(){
  3421. return GetInfoStruct()->get_xp_vitality();
  3422. }
  3423. float Player::GetTSXPVitality() {
  3424. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3425. }
  3426. bool Player::DoubleXPEnabled(){
  3427. return GetInfoStruct()->get_xp_vitality() > 0;
  3428. }
  3429. void Player::SetCharacterID(int32 new_id){
  3430. char_id = new_id;
  3431. }
  3432. int32 Player::GetCharacterID(){
  3433. return char_id;
  3434. }
  3435. float Player::CalculateXP(Spawn* victim){
  3436. if(AdventureXPEnabled() == false || !victim)
  3437. return 0;
  3438. float multiplier = 0;
  3439. float zone_xp_modifier = 1; // let's be safe!!
  3440. if( GetZone()->GetXPModifier() != 0 ) {
  3441. zone_xp_modifier = GetZone()->GetXPModifier();
  3442. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3443. }
  3444. switch(GetArrowColor(victim->GetLevel())){
  3445. case ARROW_COLOR_GRAY:
  3446. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3447. return 0.0f;
  3448. break;
  3449. case ARROW_COLOR_GREEN:
  3450. multiplier = 3.25;
  3451. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3452. break;
  3453. case ARROW_COLOR_BLUE:
  3454. multiplier = 3.5;
  3455. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3456. break;
  3457. case ARROW_COLOR_WHITE:
  3458. multiplier = 4;
  3459. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3460. break;
  3461. case ARROW_COLOR_YELLOW:
  3462. multiplier = 4.25;
  3463. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3464. break;
  3465. case ARROW_COLOR_ORANGE:
  3466. multiplier = 4.5;
  3467. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3468. break;
  3469. case ARROW_COLOR_RED:
  3470. multiplier = 6;
  3471. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3472. break;
  3473. }
  3474. float total = multiplier * 8;
  3475. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3476. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3477. total *= (victim->GetEncounterLevel() - 5);
  3478. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3479. }
  3480. else if(victim->GetEncounterLevel() <= 5) {
  3481. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3482. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3483. }
  3484. if(victim->GetHeroic() > 1) {
  3485. total *= victim->GetHeroic();
  3486. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3487. }
  3488. if(DoubleXPEnabled()) {
  3489. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3490. float percent = (((float)(total))/GetNeededXP()) *100;
  3491. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3492. float xp_vitality = GetXPVitality();
  3493. if(xp_vitality >= percent) {
  3494. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3495. total *= 2;
  3496. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3497. }
  3498. else {
  3499. total += ((GetXPVitality() / percent) *2)*total;
  3500. GetInfoStruct()->set_xp_vitality(0);
  3501. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3502. }
  3503. }
  3504. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3505. return total * world.GetXPRate() * zone_xp_modifier;
  3506. }
  3507. float Player::CalculateTSXP(int8 level){
  3508. if(TradeskillXPEnabled() == false)
  3509. return 0;
  3510. float multiplier = 0;
  3511. float zone_xp_modifier = 1; // let's be safe!!
  3512. if( GetZone()->GetXPModifier() != 0 ) {
  3513. zone_xp_modifier = GetZone()->GetXPModifier();
  3514. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3515. }
  3516. sint16 diff = level - GetTSLevel();
  3517. if(GetTSLevel() < 10)
  3518. diff *= 3;
  3519. else if(GetTSLevel() <= 20)
  3520. diff *= 2;
  3521. if(diff >= 9)
  3522. multiplier = 6;
  3523. else if(diff >= 5)
  3524. multiplier = 4.5;
  3525. else if(diff >= 1)
  3526. multiplier = 4.25;
  3527. else if(diff == 0)
  3528. multiplier = 4;
  3529. else if(diff <= -11)
  3530. multiplier = 0;
  3531. else if(diff <= -6)
  3532. multiplier = 3.25;
  3533. else //if(diff < 0)
  3534. multiplier = 3.5;
  3535. float total = multiplier * 8;
  3536. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3537. if(DoubleXPEnabled()) {
  3538. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3539. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3540. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3541. float ts_xp_vitality = GetTSXPVitality();
  3542. if(ts_xp_vitality >= percent) {
  3543. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3544. total *= 2;
  3545. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3546. }
  3547. else {
  3548. total += ((GetTSXPVitality() / percent) *2)*total;
  3549. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3550. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3551. }
  3552. }
  3553. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3554. return total * world.GetXPRate() * zone_xp_modifier;
  3555. }
  3556. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3557. {
  3558. float xpDebt = GetXPDebt();
  3559. // not a real timestamp to work with
  3560. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3561. return;
  3562. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3563. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3564. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3565. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3566. return;
  3567. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3568. // not enough time passed to calculate debt xp recovered
  3569. if(periodsPassed < 1.0f)
  3570. return;
  3571. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3572. if(debtToSubtract >= xpDebt)
  3573. GetInfoStruct()->set_xp_debt(0.0f);
  3574. else
  3575. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3576. }
  3577. void Player::SetNeededXP(int32 val){
  3578. GetInfoStruct()->set_xp_needed(val);
  3579. }
  3580. void Player::SetNeededXP(){
  3581. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3582. // Get xp needed to get to the next level
  3583. int16 level = GetLevel() + 1;
  3584. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3585. if (level > 95)
  3586. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3587. else
  3588. SetNeededXP(m_levelXPReq[level]);
  3589. }
  3590. void Player::SetXP(int32 val){
  3591. GetInfoStruct()->set_xp(val);
  3592. }
  3593. void Player::SetNeededTSXP(int32 val) {
  3594. GetInfoStruct()->set_ts_xp_needed(val);
  3595. }
  3596. void Player::SetNeededTSXP() {
  3597. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3598. }
  3599. void Player::SetTSXP(int32 val) {
  3600. GetInfoStruct()->set_ts_xp(val);
  3601. }
  3602. float Player::GetXPDebt(){
  3603. return GetInfoStruct()->get_xp_debt();
  3604. }
  3605. int32 Player::GetNeededXP(){
  3606. return GetInfoStruct()->get_xp_needed();
  3607. }
  3608. int32 Player::GetXP(){
  3609. return GetInfoStruct()->get_xp();
  3610. }
  3611. int32 Player::GetNeededTSXP() {
  3612. return GetInfoStruct()->get_ts_xp_needed();
  3613. }
  3614. int32 Player::GetTSXP() {
  3615. return GetInfoStruct()->get_ts_xp();
  3616. }
  3617. bool Player::AddXP(int32 xp_amount){
  3618. if(!GetClient()) // potential linkdead player
  3619. return false;
  3620. MStats.lock();
  3621. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3622. MStats.unlock();
  3623. if(GetInfoStruct()->get_xp_debt())
  3624. {
  3625. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3626. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3627. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3628. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3629. {
  3630. GetInfoStruct()->set_xp_debt(0.0f);
  3631. if(amountRequiredClearDebt > xp_amount)
  3632. xp_amount = 0;
  3633. else
  3634. xp_amount -= amountRequiredClearDebt;
  3635. }
  3636. else
  3637. {
  3638. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3639. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3640. if(amountToTakeFromDebt > xp_amount)
  3641. xp_amount = 0;
  3642. else
  3643. xp_amount -= amountToTakeFromDebt;
  3644. }
  3645. }
  3646. // used up in xp debt
  3647. if(!xp_amount) {
  3648. SetCharSheetChanged(true);
  3649. return true;
  3650. }
  3651. int32 prev_level = GetLevel();
  3652. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3653. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3654. while((xp_amount + GetXP()) >= GetNeededXP()){
  3655. if (!CheckLevelStatus(GetLevel() + 1)) {
  3656. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3657. SetCharSheetChanged(true);
  3658. return false;
  3659. }
  3660. xp_amount -= GetNeededXP() - GetXP();
  3661. SetLevel(GetLevel() + 1);
  3662. }
  3663. SetXP(GetXP() + xp_amount);
  3664. GetPlayerInfo()->CalculateXPPercentages();
  3665. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3666. if(current_xp_percent >= miniding_min_percent){
  3667. SetHP(GetTotalHP());
  3668. SetPower(GetTotalPower());
  3669. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3670. }
  3671. if(GetClient()) {
  3672. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3673. if (prev_level != GetLevel())
  3674. GetClient()->ChangeLevel(prev_level, GetLevel());
  3675. }
  3676. SetCharSheetChanged(true);
  3677. return true;
  3678. }
  3679. bool Player::AddTSXP(int32 xp_amount){
  3680. MStats.lock();
  3681. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3682. MStats.unlock();
  3683. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3684. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3685. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3686. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3687. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3688. return false;
  3689. }
  3690. xp_amount -= GetNeededTSXP() - GetTSXP();
  3691. SetTSLevel(GetTSLevel() + 1);
  3692. SetTSXP(0);
  3693. SetNeededTSXP();
  3694. }
  3695. SetTSXP(GetTSXP() + xp_amount);
  3696. GetPlayerInfo()->CalculateXPPercentages();
  3697. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3698. if(current_xp_percent >= miniding_min_percent){
  3699. SetHP(GetTotalHP());
  3700. SetPower(GetTotalPower());
  3701. }
  3702. if (GetTradeskillClass() == 0){
  3703. SetTradeskillClass(1);
  3704. GetInfoStruct()->set_tradeskill_class1(1);
  3705. GetInfoStruct()->set_tradeskill_class2(1);
  3706. GetInfoStruct()->set_tradeskill_class3(1);
  3707. }
  3708. return true;
  3709. }
  3710. void Player::CalculateLocation(){
  3711. if(GetSpeed() > 0 ){
  3712. if(GetHeading() >= 270 && GetHeading() <= 360){
  3713. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3714. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3715. }
  3716. else if(GetHeading() >= 180 && GetHeading() < 270){
  3717. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3718. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3719. }
  3720. else if(GetHeading() >= 90 && GetHeading() < 180){
  3721. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3722. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3723. }
  3724. else if(GetHeading() >= 0 && GetHeading() < 90){
  3725. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3726. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3727. }
  3728. }
  3729. }
  3730. Spawn* Player::GetSpawnByIndex(int16 index){
  3731. Spawn* spawn = 0;
  3732. index_mutex.readlock(__FUNCTION__, __LINE__);
  3733. if(player_spawn_id_map.count(index) > 0)
  3734. spawn = player_spawn_id_map[index];
  3735. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3736. return spawn;
  3737. }
  3738. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3739. int16 val = 0;
  3740. index_mutex.readlock(__FUNCTION__, __LINE__);
  3741. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3742. val = player_spawn_reverse_id_map[spawn];
  3743. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3744. return val;
  3745. }
  3746. bool Player::WasSpawnRemoved(Spawn* spawn){
  3747. bool wasRemoved = false;
  3748. if(IsRemovingSpawn(spawn->GetID()))
  3749. return false;
  3750. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3751. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3752. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3753. wasRemoved = true;
  3754. }
  3755. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3756. return wasRemoved;
  3757. }
  3758. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3759. {
  3760. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3761. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3762. info_mutex.writelock(__FUNCTION__, __LINE__);
  3763. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3764. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3765. index_mutex.writelock(__FUNCTION__, __LINE__);
  3766. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3767. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3768. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3769. player_spawn_reverse_id_map.erase(spawn);
  3770. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3771. player_spawn_id_map.erase(spawn->GetID());
  3772. int32 id = spawn->GetID();
  3773. if (spawn_info_packet_list.count(id))
  3774. spawn_info_packet_list.erase(id);
  3775. if (spawn_pos_packet_list.count(id))
  3776. spawn_pos_packet_list.erase(id);
  3777. if (spawn_vis_packet_list.count(id))
  3778. spawn_vis_packet_list.erase(id);
  3779. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3780. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3781. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3782. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3783. }
  3784. vector<int32> Player::GetQuestIDs(){
  3785. vector<int32> ret;
  3786. map<int32, Quest*>::iterator itr;
  3787. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3788. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3789. if(itr->second)
  3790. ret.push_back(itr->second->GetQuestID());
  3791. }
  3792. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3793. return ret;
  3794. }
  3795. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3796. vector<Quest*>* quest_updates = 0;
  3797. map<int32, Quest*>::iterator itr;
  3798. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3799. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3800. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3801. if(!quest_updates)
  3802. quest_updates = new vector<Quest*>();
  3803. quest_updates->push_back(itr->second);
  3804. }
  3805. }
  3806. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3807. return quest_updates;
  3808. }
  3809. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3810. map<int32, Quest*>::iterator itr;
  3811. vector<Quest*>* update_list = new vector<Quest*>;
  3812. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3813. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3814. if(itr->second){
  3815. if(item && qty > 0){
  3816. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3817. update_list->push_back(itr->second);
  3818. }
  3819. }
  3820. }
  3821. }
  3822. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3823. if(update_list && update_list->size() > 0){
  3824. Client* client = GetZone()->GetClientBySpawn(this);
  3825. if(client){
  3826. for(int8 i=0;i<update_list->size(); i++){
  3827. client->SendQuestUpdate(update_list->at(i));
  3828. client->SendQuestFailure(update_list->at(i));
  3829. }
  3830. }
  3831. }
  3832. update_list->clear();
  3833. safe_delete(update_list);
  3834. }
  3835. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3836. map<int32, Quest*>::iterator itr;
  3837. vector<Quest*>* update_list = new vector<Quest*>;
  3838. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3839. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3840. if(itr->second){
  3841. if(item && qty > 0){
  3842. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3843. update_list->push_back(itr->second);
  3844. }
  3845. }
  3846. }
  3847. }
  3848. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3849. if(update_list && update_list->size() > 0){
  3850. Client* client = GetZone()->GetClientBySpawn(this);
  3851. if(client){
  3852. for(int8 i=0;i<update_list->size(); i++){
  3853. client->SendQuestUpdate(update_list->at(i));
  3854. client->SendQuestFailure(update_list->at(i));
  3855. }
  3856. }
  3857. }
  3858. update_list->clear();
  3859. safe_delete(update_list);
  3860. }
  3861. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3862. vector<Quest*>* quest_updates = 0;
  3863. map<int32, Quest*>::iterator itr;
  3864. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3865. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3866. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3867. if (!quest_updates)
  3868. quest_updates = new vector<Quest*>();
  3869. quest_updates->push_back(itr->second);
  3870. }
  3871. }
  3872. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3873. return quest_updates;
  3874. }
  3875. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3876. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3877. Quest* quest = 0;
  3878. if(packet){
  3879. int16 total_quests_num = 0;
  3880. int16 total_completed_quests = 0;
  3881. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3882. map<int32, Quest*> total_quests = player_quests;
  3883. if(all_quests && completed_quests.size() > 0)
  3884. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3885. if(total_quests.size() > 0){
  3886. map<string, int16> quest_types;
  3887. map<int32, Quest*>::iterator itr;
  3888. int16 zone_id = 0;
  3889. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3890. if(itr->first && itr->second){
  3891. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3892. current_quest_id = itr->first;
  3893. if(itr->second->GetTurnedIn())
  3894. total_completed_quests++;
  3895. if(itr->second->GetType()){
  3896. if(quest_types.count(itr->second->GetType()) == 0){
  3897. quest_types[itr->second->GetType()] = zone_id;
  3898. zone_id++;
  3899. }
  3900. }
  3901. if(itr->second->GetZone()){
  3902. if(quest_types.count(itr->second->GetType()) == 0){
  3903. quest_types[itr->second->GetType()] = zone_id;
  3904. zone_id++;
  3905. }
  3906. }
  3907. total_quests_num++;
  3908. }
  3909. else
  3910. continue;
  3911. }
  3912. packet->setArrayLengthByName("num_quests", total_quests_num);
  3913. int16 i = 0;
  3914. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3915. if(i == 0 && quest_types.size() > 0){
  3916. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3917. map<string, int16>::iterator type_itr;
  3918. int16 x = 0;
  3919. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3920. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3921. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3922. x++;
  3923. }
  3924. }
  3925. if(itr->first == 0 || !itr->second)
  3926. continue;
  3927. if(!all_quests && !itr->second->GetUpdateRequired())
  3928. continue;
  3929. quest = itr->second;
  3930. if(!quest->GetDeleted())
  3931. packet->setArrayDataByName("active", 1, i);
  3932. packet->setArrayDataByName("name", quest->GetName(), i);
  3933. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3934. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3935. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  3936. if(itr->second->GetCompleted())
  3937. packet->setArrayDataByName("completed", 1, i);
  3938. if(itr->second->GetTurnedIn()){
  3939. packet->setArrayDataByName("turned_in", 1, i);
  3940. packet->setArrayDataByName("completed", 1, i);
  3941. packet->setArrayDataByName("visible", 1, i);
  3942. packet->setArrayDataByName("unknown3", 1, i);
  3943. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3944. }
  3945. if (updated) {
  3946. packet->setArrayDataByName("quest_updated", 1, i);
  3947. packet->setArrayDataByName("journal_updated", 1, i);
  3948. }
  3949. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3950. packet->setArrayDataByName("day", quest->GetDay(), i);
  3951. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3952. packet->setArrayDataByName("year", quest->GetYear(), i);
  3953. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3954. int8 difficulty = 0;
  3955. string category = quest->GetType();
  3956. if(category == "Tradeskill")
  3957. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3958. else
  3959. difficulty = GetArrowColor(quest->GetQuestLevel());
  3960. packet->setArrayDataByName("difficulty", difficulty, i);
  3961. if (itr->second->GetEncounterLevel() > 4)
  3962. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3963. else
  3964. packet->setArrayDataByName("encounter_level", 4, i);
  3965. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3966. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3967. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3968. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3969. if(version >= 931 && quest->GetVisible()){
  3970. if (quest->GetCompletedFlag())
  3971. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3972. else if (quest->IsRepeatable())
  3973. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3974. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3975. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3976. if (quest->IsTracked())
  3977. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3978. else
  3979. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3980. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  3981. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  3982. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  3983. }
  3984. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  3985. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  3986. }
  3987. }
  3988. else
  3989. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3990. if (itr->second->IsRepeatable())
  3991. packet->setArrayDataByName("repeatable", 1, i);
  3992. packet->setArrayDataByName("display_status", display_status, i);
  3993. i++;
  3994. }
  3995. //packet->setDataByName("unknown4", 0);
  3996. packet->setDataByName("visible_quest_id", current_quest_id);
  3997. }
  3998. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3999. packet->setDataByName("player_crc", crc);
  4000. packet->setDataByName("player_name", GetName());
  4001. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4002. packet->setDataByName("max_quests", 75);
  4003. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4004. #if EQDEBUG >= 9
  4005. packet->PrintPacket();
  4006. #endif
  4007. }
  4008. return packet;
  4009. }
  4010. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4011. if (!quest)
  4012. return 0;
  4013. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4014. if (packet) {
  4015. packet->setArrayLengthByName("num_quests", 1);
  4016. packet->setArrayLengthByName("num_quest_zones", 1);
  4017. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4018. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4019. if(!quest->GetDeleted() && !quest->GetCompleted())
  4020. packet->setArrayDataByName("active", 1);
  4021. packet->setArrayDataByName("name", quest->GetName());
  4022. // don't see these two in the struct
  4023. packet->setArrayDataByName("quest_type", quest->GetType());
  4024. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4025. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4026. if(quest->GetCompleted())
  4027. packet->setArrayDataByName("completed", 1);
  4028. if(quest->GetTurnedIn()) {
  4029. packet->setArrayDataByName("turned_in", 1);
  4030. packet->setArrayDataByName("completed", 1);
  4031. packet->setArrayDataByName("visible", 1);
  4032. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4033. }
  4034. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4035. packet->setArrayDataByName("day", quest->GetDay());
  4036. packet->setArrayDataByName("month", quest->GetMonth());
  4037. packet->setArrayDataByName("year", quest->GetYear());
  4038. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4039. int8 difficulty = 0;
  4040. string category = quest->GetType();
  4041. if(category == "Tradeskill")
  4042. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4043. else
  4044. difficulty = GetArrowColor(quest->GetQuestLevel());
  4045. packet->setArrayDataByName("difficulty", difficulty);
  4046. if (quest->GetEncounterLevel() > 4)
  4047. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4048. else
  4049. packet->setArrayDataByName("encounter_level", 4);
  4050. if (version >= 931) {
  4051. packet->setArrayDataByName("zonetype_id", 0);
  4052. packet->setArrayDataByName("zone_id", 0);
  4053. }
  4054. if(version >= 931 && quest->GetVisible()){
  4055. if (quest->GetCompletedFlag())
  4056. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4057. else if (quest->IsRepeatable())
  4058. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4059. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4060. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4061. if (quest->IsTracked())
  4062. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4063. else
  4064. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4065. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4066. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4067. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4068. }
  4069. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4070. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4071. }
  4072. }
  4073. else
  4074. packet->setArrayDataByName("visible", quest->GetVisible());
  4075. if (quest->IsRepeatable())
  4076. packet->setArrayDataByName("repeatable", 1);
  4077. packet->setArrayDataByName("display_status", display_status);
  4078. if (updated) {
  4079. packet->setArrayDataByName("quest_updated", 1);
  4080. packet->setArrayDataByName("journal_updated", 1);
  4081. }
  4082. if(version >= 546)
  4083. packet->setDataByName("unknown3", 1);
  4084. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4085. packet->setDataByName("player_crc", crc);
  4086. packet->setDataByName("player_name", GetName());
  4087. packet->setDataByName("used_quests", player_quests.size());
  4088. packet->setDataByName("unknown4a", 1);
  4089. packet->setDataByName("max_quests", 75);
  4090. }
  4091. return packet;
  4092. }
  4093. Quest* Player::SetStepComplete(int32 id, int32 step){
  4094. Quest* ret = 0;
  4095. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4096. if(player_quests.count(id) > 0){
  4097. if(player_quests[id]->SetStepComplete(step))
  4098. ret = player_quests[id];
  4099. }
  4100. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4101. return ret;
  4102. }
  4103. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4104. Quest* ret = 0;
  4105. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4106. if (player_quests.count(quest_id) > 0) {
  4107. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4108. ret = player_quests[quest_id];
  4109. }
  4110. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4111. return ret;
  4112. }
  4113. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4114. int32 ret = 0;
  4115. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4116. if (player_quests.count(quest_id) > 0)
  4117. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4118. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4119. return ret;
  4120. }
  4121. void Player::RemoveQuest(int32 id, bool delete_quest){
  4122. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4123. if(delete_quest){
  4124. safe_delete(player_quests[id]);
  4125. }
  4126. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4127. if(itr != player_quests.end()) {
  4128. player_quests.erase(itr);
  4129. }
  4130. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4131. SendQuestRequiredSpawns(id);
  4132. }
  4133. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4134. vector<Quest*>* quest_updates = 0;
  4135. map<int32, Quest*>::iterator itr;
  4136. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4137. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4138. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4139. if(!quest_updates)
  4140. quest_updates = new vector<Quest*>();
  4141. quest_updates->push_back(itr->second);
  4142. }
  4143. }
  4144. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4145. return quest_updates;
  4146. }
  4147. vector<Quest*>* Player::CheckQuestsFailures(){
  4148. vector<Quest*>* quest_failures = 0;
  4149. map<int32, Quest*>::iterator itr;
  4150. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4151. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4152. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4153. if(!quest_failures)
  4154. quest_failures = new vector<Quest*>();
  4155. quest_failures->push_back(itr->second);
  4156. }
  4157. }
  4158. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4159. return quest_failures;
  4160. }
  4161. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4162. vector<Quest*>* quest_updates = 0;
  4163. map<int32, Quest*>::iterator itr;
  4164. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4165. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4166. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4167. if(!quest_updates)
  4168. quest_updates = new vector<Quest*>();
  4169. quest_updates->push_back(itr->second);
  4170. }
  4171. }
  4172. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4173. return quest_updates;
  4174. }
  4175. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4176. bool reqMet = false;
  4177. map<int32, Quest*>::iterator itr;
  4178. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4179. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4180. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4181. reqMet = true;
  4182. break;
  4183. }
  4184. }
  4185. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4186. return reqMet;
  4187. }
  4188. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4189. vector<Quest*>* quest_updates = 0;
  4190. map<int32, Quest*>::iterator itr;
  4191. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4192. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4193. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4194. if(!quest_updates)
  4195. quest_updates = new vector<Quest*>();
  4196. quest_updates->push_back(itr->second);
  4197. }
  4198. }
  4199. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4200. return quest_updates;
  4201. }
  4202. int16 Player::GetTaskGroupStep(int32 quest_id){
  4203. Quest* quest = 0;
  4204. int16 step = 0;
  4205. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4206. if(player_quests.count(quest_id) > 0){
  4207. quest = player_quests[quest_id];
  4208. if(quest) {
  4209. step = quest->GetTaskGroupStep();
  4210. }
  4211. }
  4212. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4213. return step;
  4214. }
  4215. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4216. bool ret = false;
  4217. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4218. if(player_quests.count(quest_id) > 0){
  4219. Quest* quest = player_quests[quest_id];
  4220. if ( quest != NULL )
  4221. ret = quest->GetQuestStepCompleted(step_id);
  4222. }
  4223. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4224. return ret;
  4225. }
  4226. int16 Player::GetQuestStep(int32 quest_id){
  4227. Quest* quest = 0;
  4228. int16 step = 0;
  4229. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4230. if(player_quests.count(quest_id) > 0){
  4231. quest = player_quests[quest_id];
  4232. if(quest) {
  4233. step = quest->GetQuestStep();
  4234. }
  4235. }
  4236. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4237. return step;
  4238. }
  4239. map<int32, Quest*>* Player::GetPlayerQuests(){
  4240. return &player_quests;
  4241. }
  4242. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4243. return &completed_quests;
  4244. }
  4245. Quest* Player::GetAnyQuest(int32 quest_id) {
  4246. if(player_quests.count(quest_id) > 0)
  4247. return player_quests[quest_id];
  4248. if(completed_quests.count(quest_id) > 0)
  4249. return completed_quests[quest_id];
  4250. return 0;
  4251. }
  4252. Quest* Player::GetCompletedQuest(int32 quest_id){
  4253. if(completed_quests.count(quest_id) > 0)
  4254. return completed_quests[quest_id];
  4255. return 0;
  4256. }
  4257. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4258. bool ret = false;
  4259. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4260. if(completed_quests.count(quest_id) > 0)
  4261. ret = true;
  4262. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4263. return ret;
  4264. }
  4265. bool Player::HasActiveQuest(int32 quest_id){
  4266. bool ret = false;
  4267. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4268. if(player_quests.count(quest_id) > 0)
  4269. ret = true;
  4270. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4271. return ret;
  4272. }
  4273. bool Player::HasAnyQuest(int32 quest_id){
  4274. bool ret = false;
  4275. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4276. if(player_quests.count(quest_id) > 0)
  4277. ret = true;
  4278. if(completed_quests.count(quest_id) > 0)
  4279. ret = true;
  4280. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4281. return ret;
  4282. }
  4283. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4284. int32 count = 0;
  4285. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4286. Quest* quest = GetCompletedQuest(quest_id);
  4287. if(quest) {
  4288. count = quest->GetCompleteCount();
  4289. }
  4290. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4291. return count;
  4292. }
  4293. Quest* Player::GetQuest(int32 quest_id){
  4294. if(player_quests.count(quest_id) > 0)
  4295. return player_quests[quest_id];
  4296. return 0;
  4297. }
  4298. void Player::AddCompletedQuest(Quest* quest){
  4299. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4300. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4301. completed_quests[quest->GetQuestID()] = quest;
  4302. if(existing && existing != quest) {
  4303. safe_delete(existing);
  4304. }
  4305. quest->SetSaveNeeded(true);
  4306. quest->SetTurnedIn(true);
  4307. if(quest->GetCompletedDescription())
  4308. quest->SetDescription(string(quest->GetCompletedDescription()));
  4309. quest->SetUpdateRequired(true);
  4310. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4311. }
  4312. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4313. if(current_quest_flagged.count(spawn) > 0){
  4314. current_quest_flagged.erase(spawn);
  4315. return true;
  4316. }
  4317. return false;
  4318. }
  4319. bool Player::CheckQuestRequired(Spawn* spawn){
  4320. if(spawn)
  4321. return spawn->MeetsSpawnAccessRequirements(this);
  4322. return false;
  4323. }
  4324. int8 Player::CheckQuestFlag(Spawn* spawn){
  4325. int8 ret = 0;
  4326. if (!spawn) {
  4327. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4328. return ret;
  4329. }
  4330. if(spawn->HasProvidedQuests()){
  4331. vector<int32>* quests = spawn->GetProvidedQuests();
  4332. Quest* quest = 0;
  4333. for(int32 i=0;i<quests->size();i++){
  4334. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4335. if(player_quests.count(quests->at(i)) > 0){
  4336. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4337. ret = 2;
  4338. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4339. break;
  4340. }
  4341. }
  4342. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4343. int8 flag = 0;
  4344. if (CanReceiveQuest(quests->at(i), &flag)){
  4345. if(flag) {
  4346. ret = flag;
  4347. break;
  4348. }
  4349. master_quest_list.LockQuests();
  4350. quest = master_quest_list.GetQuest(quests->at(i), false);
  4351. master_quest_list.UnlockQuests();
  4352. if(quest){
  4353. int8 color = quest->GetFeatherColor();
  4354. // purple
  4355. if (color == 1)
  4356. ret = 16;
  4357. // green
  4358. else if (color == 2)
  4359. ret = 32;
  4360. // blue
  4361. else if (color == 3)
  4362. ret = 64;
  4363. // normal
  4364. else
  4365. ret = 1;
  4366. break;
  4367. }
  4368. }
  4369. }
  4370. }
  4371. map<int32, Quest*>::iterator itr;
  4372. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4373. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4374. // must make sure the quest ptr is alive or nullptr
  4375. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4376. ret = 2;
  4377. }
  4378. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4379. if(ret > 0)
  4380. current_quest_flagged[spawn] = true;
  4381. return ret;
  4382. }
  4383. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4384. bool passed = true;
  4385. int32 x;
  4386. master_quest_list.LockQuests();
  4387. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4388. master_quest_list.UnlockQuests();
  4389. if (!quest)
  4390. passed = false;
  4391. //check if quest is already completed, and not repeatable
  4392. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4393. passed = false;
  4394. //check if the player already has this quest
  4395. else if (player_quests.count(quest_id) > 0)
  4396. passed = false;
  4397. //Check Prereq Adv Levels
  4398. else if (quest->GetPrereqLevel() > GetLevel())
  4399. passed = false;
  4400. else if (quest->GetPrereqMaxLevel() > 0){
  4401. if (GetLevel() > quest->GetPrereqMaxLevel())
  4402. passed = false;
  4403. }
  4404. //Check Prereq TS Levels
  4405. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4406. passed = false;
  4407. else if (quest->GetPrereqMaxTSLevel() > 0){
  4408. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4409. passed = false;
  4410. }
  4411. // Check quest pre req
  4412. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4413. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4414. if(passed && prereq_quests && prereq_quests->size() > 0){
  4415. for(int32 x=0;x<prereq_quests->size();x++){
  4416. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4417. passed = false;
  4418. break;
  4419. }
  4420. }
  4421. }
  4422. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4423. //Check Prereq Classes
  4424. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4425. if(passed && prereq_classes && prereq_classes->size() > 0){
  4426. for(int32 x=0;x<prereq_classes->size();x++){
  4427. if(prereq_classes->at(x) == GetAdventureClass()){
  4428. passed = true;
  4429. break;
  4430. }
  4431. else
  4432. passed = false;
  4433. }
  4434. }
  4435. //Check Prereq TS Classes
  4436. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4437. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4438. for( x=0;x<prereq_tsclasses->size();x++){
  4439. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4440. passed = true;
  4441. break;
  4442. }
  4443. else
  4444. passed = false;
  4445. }
  4446. }
  4447. // Check model prereq
  4448. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4449. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4450. for(x=0;x<prereq_model_types->size();x++){
  4451. if(prereq_model_types->at(x) == GetModelType()){
  4452. passed = true;
  4453. break;
  4454. }
  4455. else
  4456. passed = false;
  4457. }
  4458. }
  4459. // Check faction pre req
  4460. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4461. if(passed && prereq_factions && prereq_factions->size() > 0){
  4462. sint32 val = 0;
  4463. for(x=0;x<prereq_factions->size();x++){
  4464. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4465. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4466. passed = true;
  4467. break;
  4468. }
  4469. else
  4470. passed = false;
  4471. }
  4472. }
  4473. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4474. // Check race pre req
  4475. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4476. if(passed && prereq_races && prereq_races->size() > 0){
  4477. for(x=0;x<prereq_races->size();x++){
  4478. if(prereq_races->at(x) == GetRace()){
  4479. passed = true;
  4480. break;
  4481. }
  4482. else
  4483. passed = false;
  4484. }
  4485. }
  4486. int32 flag = 0;
  4487. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4488. if(ret)
  4489. *ret = flag;
  4490. if(!flag) {
  4491. passed = false;
  4492. }
  4493. else {
  4494. passed = true;
  4495. }
  4496. }
  4497. return passed;
  4498. }
  4499. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4500. if(!GetClient())
  4501. return false;
  4502. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4503. Quest* quest = GetAnyQuest(quest_id);
  4504. if(!quest) {
  4505. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4506. return false;
  4507. }
  4508. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4509. if(qrd->is_temporary) {
  4510. quest->SetStatusTmpReward(qrd->tmp_status);
  4511. quest->SetCoinTmpReward(qrd->tmp_coin);
  4512. }
  4513. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4514. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4515. SetActiveReward(true);
  4516. return true;
  4517. }
  4518. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4519. vector<Item*>* items = 0;
  4520. bool ret = false;
  4521. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4522. Quest* quest = GetAnyQuest(quest_id);
  4523. if(!quest) {
  4524. if(quest_exists) {
  4525. *quest_exists = false;
  4526. }
  4527. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4528. return nullptr;
  4529. }
  4530. if(quest_exists) {
  4531. *quest_exists = true;
  4532. }
  4533. if(quest->GetQuestTemporaryState())
  4534. items = quest->GetTmpRewardItems();
  4535. else
  4536. items = quest->GetRewardItems();
  4537. if (item_id == 0) {
  4538. ret = true;
  4539. }
  4540. else {
  4541. items = quest->GetSelectableRewardItems();
  4542. if (items && items->size() > 0) {
  4543. for (int32 i = 0; i < items->size(); i++) {
  4544. if (items->at(i)->details.item_id == item_id) {
  4545. ret = true;
  4546. break;
  4547. }
  4548. }
  4549. }
  4550. }
  4551. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4552. return quest;
  4553. }
  4554. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4555. if(!GetClient()) {
  4556. return false;
  4557. }
  4558. Collection *collection = 0;
  4559. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4560. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4561. if(quest){
  4562. GetClient()->AcceptQuestReward(quest, item_id);
  4563. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4564. return true;
  4565. }
  4566. bool collectedItems = false;
  4567. if (client->GetPlayer()->HasPendingItemRewards()) {
  4568. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4569. if (items.size() > 0) {
  4570. collectedItems = true;
  4571. for (int i = 0; i < items.size(); i++) {
  4572. client->GetPlayer()->AddItem(new Item(items[i]));
  4573. }
  4574. client->GetPlayer()->ClearPendingItemRewards();
  4575. client->GetPlayer()->SetActiveReward(false);
  4576. }
  4577. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4578. if (selectable_item.size() > 0) {
  4579. collectedItems = true;
  4580. map<int32, Item*>::iterator itr;
  4581. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4582. client->GetPlayer()->AddItem(new Item(itr->second));
  4583. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4584. }
  4585. client->GetPlayer()->SetActiveReward(false);
  4586. }
  4587. }
  4588. else if (collection = GetPendingCollectionReward())
  4589. {
  4590. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4591. collectedItems = true;
  4592. }
  4593. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4594. return collectedItems;
  4595. }
  4596. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4597. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4598. Quest* quest = GetAnyQuest(quest_id);
  4599. if(!quest) {
  4600. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4601. return false;
  4602. }
  4603. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4604. if (quest_step) {
  4605. if(GetClient()) {
  4606. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4607. }
  4608. quest_step->WasUpdated(false);
  4609. }
  4610. bool turnedIn = quest->GetTurnedIn();
  4611. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4612. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4613. GetClient()->SendQuestJournal();
  4614. return true;
  4615. }
  4616. void Player::SendQuest(int32 quest_id) {
  4617. if(!GetClient()) {
  4618. return;
  4619. }
  4620. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4621. Quest* quest = GetQuest(quest_id);
  4622. if (quest)
  4623. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4624. else {
  4625. quest = GetCompletedQuest(quest_id);
  4626. if (quest)
  4627. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4628. }
  4629. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4630. }
  4631. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4632. if(!GetClient()) {
  4633. return;
  4634. }
  4635. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4636. // If character has already completed this quest once update the given date in the database
  4637. Quest* quest = GetQuest(id);
  4638. Quest* quest2 = GetCompletedQuest(id);
  4639. if (quest && quest2) {
  4640. quest->SetCompleteCount(quest2->GetCompleteCount());
  4641. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4642. }
  4643. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4644. }
  4645. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4646. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4647. Quest* quest = GetAnyQuest(quest_id);
  4648. if(quest) {
  4649. quest->GetTmpRewardItemsByID(items);
  4650. }
  4651. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4652. }
  4653. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4654. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4655. Quest* quest = GetAnyQuest(quest_id);
  4656. if(quest) {
  4657. Item* item = master_item_list.GetItem(item_id);
  4658. if(item) {
  4659. Item* tmpItem = new Item(item);
  4660. tmpItem->details.count = item_count;
  4661. quest->AddTmpRewardItem(tmpItem);
  4662. }
  4663. }
  4664. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4665. }
  4666. bool Player::ShouldSendSpawn(Spawn* spawn){
  4667. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4668. return false;
  4669. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4670. return true;
  4671. return false;
  4672. }
  4673. int8 Player::GetTSArrowColor(int8 level){
  4674. int8 color = 0;
  4675. sint16 diff = level - GetTSLevel();
  4676. if(GetLevel() < 10)
  4677. diff *= 3;
  4678. else if(GetLevel() <= 20)
  4679. diff *= 2;
  4680. if(diff >= 9)
  4681. color = ARROW_COLOR_RED;
  4682. else if(diff >= 5)
  4683. color = ARROW_COLOR_ORANGE;
  4684. else if(diff >= 1)
  4685. color = ARROW_COLOR_YELLOW;
  4686. else if(diff == 0)
  4687. color = ARROW_COLOR_WHITE;
  4688. else if(diff <= -11)
  4689. color = ARROW_COLOR_GRAY;
  4690. else if(diff <= -6)
  4691. color = ARROW_COLOR_GREEN;
  4692. else //if(diff < 0)
  4693. color = ARROW_COLOR_BLUE;
  4694. return color;
  4695. }
  4696. void Player::AddCoins(int64 val){
  4697. int32 tmp = 0;
  4698. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4699. if(val >= 1000000){
  4700. tmp = val / 1000000;
  4701. val -= tmp*1000000;
  4702. GetInfoStruct()->add_coin_plat(tmp);
  4703. }
  4704. if(val >= 10000){
  4705. tmp = val / 10000;
  4706. val -= tmp*10000;
  4707. GetInfoStruct()->add_coin_gold(tmp);
  4708. }
  4709. if(val >= 100){
  4710. tmp = val / 100;
  4711. val -= tmp*100;
  4712. GetInfoStruct()->add_coin_silver(tmp);
  4713. }
  4714. GetInfoStruct()->add_coin_copper(val);
  4715. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4716. if(new_copper_value >= 100){
  4717. tmp = new_copper_value/100;
  4718. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4719. GetInfoStruct()->add_coin_silver(tmp);
  4720. }
  4721. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4722. if(new_silver_value >= 100){
  4723. tmp = new_silver_value/100;
  4724. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4725. GetInfoStruct()->add_coin_gold(tmp);
  4726. }
  4727. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4728. if(new_gold_value >= 100){
  4729. tmp = new_gold_value/100;
  4730. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4731. GetInfoStruct()->add_coin_plat(tmp);
  4732. }
  4733. charsheet_changed = true;
  4734. }
  4735. bool Player::RemoveCoins(int64 val){
  4736. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4737. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4738. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4739. total_coins += GetInfoStruct()->get_coin_copper();
  4740. if(total_coins >= val){
  4741. total_coins -= val;
  4742. GetInfoStruct()->set_coin_plat(0);
  4743. GetInfoStruct()->set_coin_gold(0);
  4744. GetInfoStruct()->set_coin_silver(0);
  4745. GetInfoStruct()->set_coin_copper(0);
  4746. AddCoins(total_coins);
  4747. return true;
  4748. }
  4749. return false;
  4750. }
  4751. bool Player::HasCoins(int64 val) {
  4752. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4753. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4754. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4755. total_coins += GetInfoStruct()->get_coin_copper();
  4756. if(total_coins >= val)
  4757. return true;
  4758. return false;
  4759. }
  4760. bool Player::HasPendingLootItems(int32 id){
  4761. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4762. }
  4763. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4764. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4765. }
  4766. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4767. vector<Item*>* ret = 0;
  4768. if(pending_loot_items.count(id) > 0){
  4769. ret = new vector<Item*>();
  4770. map<int32, bool>::iterator itr;
  4771. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4772. if(master_item_list.GetItem(itr->first))
  4773. ret->push_back(master_item_list.GetItem(itr->first));
  4774. }
  4775. }
  4776. return ret;
  4777. }
  4778. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4779. if(pending_loot_items.count(id) > 0){
  4780. pending_loot_items[id].erase(item_id);
  4781. if(pending_loot_items[id].size() == 0)
  4782. pending_loot_items.erase(id);
  4783. }
  4784. }
  4785. void Player::RemovePendingLootItems(int32 id){
  4786. if(pending_loot_items.count(id) > 0)
  4787. pending_loot_items.erase(id);
  4788. }
  4789. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4790. if(items){
  4791. Item* item = 0;
  4792. for(int32 i=0;i<items->size();i++){
  4793. item = items->at(i);
  4794. if(item)
  4795. pending_loot_items[id][item->details.item_id] = true;
  4796. }
  4797. }
  4798. }
  4799. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4800. if (statistics.count(stat_id) == 0) {
  4801. Statistic* stat = new Statistic;
  4802. stat->stat_id = stat_id;
  4803. stat->stat_value = stat_value;
  4804. stat->stat_date = stat_date;
  4805. stat->save_needed = false;
  4806. statistics[stat_id] = stat;
  4807. }
  4808. }
  4809. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4810. if (statistics.count(stat_id) == 0)
  4811. AddPlayerStatistic(stat_id, 0, 0);
  4812. Statistic* stat = statistics[stat_id];
  4813. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4814. stat->stat_date = Timer::GetUnixTimeStamp();
  4815. stat->save_needed = true;
  4816. }
  4817. void Player::WritePlayerStatistics() {
  4818. map<int32, Statistic*>::iterator stat_itr;
  4819. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4820. Statistic* stat = stat_itr->second;
  4821. if (stat->save_needed) {
  4822. stat->save_needed = false;
  4823. database.WritePlayerStatistic(this, stat);
  4824. }
  4825. }
  4826. }
  4827. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4828. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4829. return statistics[stat_id]->stat_value;
  4830. return 0;
  4831. }
  4832. void Player::RemovePlayerStatistics() {
  4833. map<int32, Statistic*>::iterator stat_itr;
  4834. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4835. safe_delete(stat_itr->second);
  4836. statistics.clear();
  4837. }
  4838. void Player::SetGroup(PlayerGroup* new_group){
  4839. group = new_group;
  4840. }
  4841. /*PlayerGroup* Player::GetGroup(){
  4842. return group;
  4843. }*/
  4844. bool Player::IsGroupMember(Entity* player) {
  4845. bool ret = false;
  4846. if (GetGroupMemberInfo() && player) {
  4847. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4848. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4849. /*deque<GroupMemberInfo*>::iterator itr;
  4850. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4851. for (itr = members->begin(); itr != members->end(); itr++) {
  4852. GroupMemberInfo* gmi = *itr;
  4853. if (gmi->client && gmi->client->GetPlayer() == player) {
  4854. ret = true;
  4855. break;
  4856. }
  4857. }
  4858. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4859. }
  4860. return ret;
  4861. }
  4862. void Player::SetGroupInformation(PacketStruct* packet){
  4863. int8 det_count = 0;
  4864. Entity* member = 0;
  4865. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4866. if (GetGroupMemberInfo()) {
  4867. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4868. if (group)
  4869. {
  4870. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4871. deque<GroupMemberInfo*>* members = group->GetMembers();
  4872. deque<GroupMemberInfo*>::iterator itr;
  4873. GroupMemberInfo* info = 0;
  4874. int x = 0;
  4875. for (itr = members->begin(); itr != members->end(); itr++) {
  4876. info = *itr;
  4877. if (info == GetGroupMemberInfo()) {
  4878. if (info->leader)
  4879. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4880. continue;
  4881. }
  4882. else {
  4883. if (info->leader)
  4884. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4885. }
  4886. member = info->member;
  4887. if (member && member->GetZone() == GetZone()) {
  4888. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4889. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4890. if (member->HasPet()) {
  4891. if (member->GetPet())
  4892. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4893. else
  4894. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4895. }
  4896. else
  4897. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4898. //Send detriment counts as 255 if all dets of that type are incurable
  4899. det_count = member->GetTraumaCount();
  4900. if (det_count > 0) {
  4901. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4902. det_count = 255;
  4903. }
  4904. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4905. det_count = member->GetArcaneCount();
  4906. if (det_count > 0) {
  4907. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4908. det_count = 255;
  4909. }
  4910. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4911. det_count = member->GetNoxiousCount();
  4912. if (det_count > 0) {
  4913. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4914. det_count = 255;
  4915. }
  4916. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4917. det_count = member->GetElementalCount();
  4918. if (det_count > 0) {
  4919. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4920. det_count = 255;
  4921. }
  4922. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4923. det_count = member->GetCurseCount();
  4924. if (det_count > 0) {
  4925. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4926. det_count = 255;
  4927. }
  4928. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4929. }
  4930. else {
  4931. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4932. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4933. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4934. }
  4935. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4936. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4937. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4938. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4939. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4940. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4941. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4942. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4943. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4944. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4945. x++;
  4946. }
  4947. }
  4948. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4949. }
  4950. //packet->PrintPacket();
  4951. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4952. }
  4953. PlayerItemList* Player::GetPlayerItemList(){
  4954. return &item_list;
  4955. }
  4956. void Player::ResetSavedSpawns(){
  4957. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4958. ClearRemovalTimers();
  4959. spawn_packet_sent.clear();
  4960. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4961. info_mutex.writelock(__FUNCTION__, __LINE__);
  4962. spawn_info_packet_list.clear();
  4963. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4964. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4965. spawn_vis_packet_list.clear();
  4966. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4967. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4968. spawn_pos_packet_list.clear();
  4969. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4970. index_mutex.writelock(__FUNCTION__, __LINE__);
  4971. player_spawn_reverse_id_map.clear();
  4972. player_spawn_id_map.clear();
  4973. player_spawn_id_map[1] = this;
  4974. player_spawn_reverse_id_map[this] = 1;
  4975. spawn_index = 1;
  4976. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4977. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4978. player_spawn_quests_required.clear();
  4979. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4980. if(info)
  4981. info->RemoveOldPackets();
  4982. safe_delete_array(movement_packet);
  4983. safe_delete_array(old_movement_packet);
  4984. }
  4985. void Player::SetReturningFromLD(bool val){
  4986. if(val && val != returning_from_ld)
  4987. {
  4988. if(GetPlayerItemList())
  4989. GetPlayerItemList()->ResetPackets();
  4990. GetEquipmentList()->ResetPackets();
  4991. GetAppearanceEquipmentList()->ResetPackets();
  4992. skill_list.ResetPackets();
  4993. safe_delete_array(spell_orig_packet);
  4994. safe_delete_array(spell_xor_packet);
  4995. spell_orig_packet=0;
  4996. spell_xor_packet=0;
  4997. spell_count = 0;
  4998. reset_character_flag(CF_IS_SITTING);
  4999. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5000. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5001. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5002. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5003. SetTempVisualState(0);
  5004. safe_delete_array(spawn_tmp_info_xor_packet);
  5005. safe_delete_array(spawn_tmp_vis_xor_packet);
  5006. safe_delete_array(spawn_tmp_pos_xor_packet);
  5007. spawn_tmp_info_xor_packet = 0;
  5008. spawn_tmp_vis_xor_packet = 0;
  5009. spawn_tmp_pos_xor_packet = 0;
  5010. pos_xor_size = 0;
  5011. info_xor_size = 0;
  5012. vis_xor_size = 0;
  5013. index_mutex.writelock(__FUNCTION__, __LINE__);
  5014. player_spawn_id_map[1] = this;
  5015. player_spawn_reverse_id_map[this] = 1;
  5016. spawn_index = 1;
  5017. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5018. }
  5019. returning_from_ld = val;
  5020. }
  5021. bool Player::IsReturningFromLD(){
  5022. return returning_from_ld;
  5023. }
  5024. void Player::AddFriend(const char* name, bool save){
  5025. if(name){
  5026. if(save)
  5027. friend_list[name] = 1;
  5028. else
  5029. friend_list[name] = 0;
  5030. }
  5031. }
  5032. bool Player::IsFriend(const char* name){
  5033. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5034. return true;
  5035. return false;
  5036. }
  5037. void Player::RemoveFriend(const char* name){
  5038. if(friend_list.count(name) > 0)
  5039. friend_list[name] = 2;
  5040. }
  5041. map<string, int8>* Player::GetFriends(){
  5042. return &friend_list;
  5043. }
  5044. void Player::AddIgnore(const char* name, bool save){
  5045. if(name){
  5046. if(save)
  5047. ignore_list[name] = 1;
  5048. else
  5049. ignore_list[name] = 0;
  5050. }
  5051. }
  5052. bool Player::IsIgnored(const char* name){
  5053. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5054. return true;
  5055. return false;
  5056. }
  5057. void Player::RemoveIgnore(const char* name){
  5058. if(name && ignore_list.count(name) > 0)
  5059. ignore_list[name] = 2;
  5060. }
  5061. map<string, int8>* Player::GetIgnoredPlayers(){
  5062. return &ignore_list;
  5063. }
  5064. bool Player::CheckLevelStatus(int16 new_level) {
  5065. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5066. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5067. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  5068. return false;
  5069. return true;
  5070. }
  5071. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5072. Skill* ret = skill_list.GetSkillByName(name);
  5073. if(check_update)
  5074. {
  5075. if(skill_list.CheckSkillIncrease(ret))
  5076. CalculateBonuses();
  5077. }
  5078. return ret;
  5079. }
  5080. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5081. Skill* ret = skill_list.GetSkill(id);
  5082. if(check_update)
  5083. {
  5084. if(skill_list.CheckSkillIncrease(ret))
  5085. CalculateBonuses();
  5086. }
  5087. return ret;
  5088. }
  5089. void Player::SetRangeAttack(bool val){
  5090. range_attack = val;
  5091. }
  5092. bool Player::GetRangeAttack(){
  5093. return range_attack;
  5094. }
  5095. bool Player::AddMail(Mail* mail) {
  5096. bool ret = false;
  5097. if (mail) {
  5098. mail_list.Put(mail->mail_id, mail);
  5099. ret = true;
  5100. }
  5101. return ret;
  5102. }
  5103. MutexMap<int32, Mail*>* Player::GetMail() {
  5104. return &mail_list;
  5105. }
  5106. Mail* Player::GetMail(int32 mail_id) {
  5107. Mail* mail = 0;
  5108. if (mail_list.count(mail_id) > 0)
  5109. mail = mail_list.Get(mail_id);
  5110. return mail;
  5111. }
  5112. void Player::DeleteMail(bool from_database) {
  5113. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5114. while (itr.Next())
  5115. DeleteMail(itr->first, from_database);
  5116. mail_list.clear();
  5117. }
  5118. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5119. if (mail_list.count(mail_id) > 0) {
  5120. if (from_database)
  5121. database.DeletePlayerMail(mail_list.Get(mail_id));
  5122. mail_list.erase(mail_id);
  5123. }
  5124. }
  5125. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5126. ZoneServer* ret = nullptr;
  5127. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5128. // If the player has a group and destination zone id
  5129. if (gmi && zone_id) {
  5130. deque<GroupMemberInfo*>::iterator itr;
  5131. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5132. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5133. if (group)
  5134. {
  5135. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5136. deque<GroupMemberInfo*>* members = group->GetMembers();
  5137. // Loop through the group members
  5138. for (itr = members->begin(); itr != members->end(); itr++) {
  5139. // If a group member matches a target
  5140. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5141. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5142. // toggle the flag and break the loop
  5143. ret = (*itr)->member->GetZone();
  5144. break;
  5145. }
  5146. }
  5147. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5148. }
  5149. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5150. }
  5151. return ret;
  5152. }
  5153. /* CharacterInstances */
  5154. CharacterInstances::CharacterInstances() {
  5155. m_instanceList.SetName("Mutex::m_instanceList");
  5156. }
  5157. CharacterInstances::~CharacterInstances() {
  5158. RemoveInstances();
  5159. }
  5160. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5161. InstanceData data;
  5162. data.db_id = db_id;
  5163. data.instance_id = instance_id;
  5164. data.zone_id = zone_id;
  5165. data.zone_instance_type = zone_instancetype;
  5166. data.zone_name = zone_name;
  5167. data.last_success_timestamp = last_success_timestamp;
  5168. data.last_failure_timestamp = last_failure_timestamp;
  5169. data.success_lockout_time = success_lockout_time;
  5170. data.failure_lockout_time = failure_lockout_time;
  5171. instanceList.push_back(data);
  5172. }
  5173. void CharacterInstances::RemoveInstances() {
  5174. instanceList.clear();
  5175. }
  5176. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5177. vector<InstanceData>::iterator itr;
  5178. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5179. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5180. InstanceData* data = &(*itr);
  5181. if (data->zone_id == zone_id) {
  5182. instanceList.erase(itr);
  5183. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5184. return true;
  5185. }
  5186. }
  5187. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5188. return false;
  5189. }
  5190. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5191. vector<InstanceData>::iterator itr;
  5192. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5193. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5194. InstanceData* data = &(*itr);
  5195. if (data->instance_id == instance_id) {
  5196. instanceList.erase(itr);
  5197. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5198. return true;
  5199. }
  5200. }
  5201. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5202. return false;
  5203. }
  5204. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5205. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5206. for(int32 i = 0; i < instanceList.size(); i++) {
  5207. InstanceData* data = &instanceList.at(i);
  5208. if (data->zone_id == zone_id) {
  5209. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5210. return data;
  5211. }
  5212. }
  5213. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5214. return 0;
  5215. }
  5216. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5217. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5218. for(int32 i = 0; i < instanceList.size(); i++) {
  5219. InstanceData* data = &instanceList.at(i);
  5220. if (data->db_id == db_id) {
  5221. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5222. return data;
  5223. }
  5224. }
  5225. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5226. return 0;
  5227. }
  5228. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5229. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5230. for(int32 i = 0; i < instanceList.size(); i++) {
  5231. InstanceData* data = &instanceList.at(i);
  5232. if (data->instance_id == instance_id) {
  5233. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5234. return data;
  5235. }
  5236. }
  5237. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5238. return 0;
  5239. }
  5240. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5241. vector<InstanceData> ret;
  5242. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5243. for (int32 i = 0; i < instanceList.size(); i++) {
  5244. InstanceData* data = &instanceList.at(i);
  5245. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5246. ret.push_back(*data);
  5247. }
  5248. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5249. return ret;
  5250. }
  5251. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5252. vector<InstanceData> ret;
  5253. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5254. for (int32 i = 0; i < instanceList.size(); i++) {
  5255. InstanceData* data = &instanceList.at(i);
  5256. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5257. ret.push_back(*data);
  5258. }
  5259. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5260. return ret;
  5261. }
  5262. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5263. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5264. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5265. // delete instance from `instances` if no more characters assigned to it
  5266. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5267. for (int32 i = 0; i < instanceList.size(); i++) {
  5268. InstanceData* data = &instanceList.at(i);
  5269. // Check to see if we have a valid instance and if it is persistant
  5270. if (data->instance_id > 0) {
  5271. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5272. // Check max duration (last success + success time)
  5273. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5274. // Max duration has passed, instance has expired lets remove the player from it,
  5275. // this will also delete the instace if all players have been removed from it
  5276. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5277. data->instance_id = 0;
  5278. }
  5279. }
  5280. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5281. // Need to check lockout instance ids to ensure they are still valid.
  5282. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5283. data->instance_id = 0;
  5284. }
  5285. }
  5286. }
  5287. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5288. /*for(int32 i=0;i<instanceList->size();i++)
  5289. {
  5290. bool valuesUpdated = false;
  5291. InstanceData data = instanceList->at(i);
  5292. if ( data.grant_reenter_time_left > 0 )
  5293. {
  5294. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5295. data.grant_reenter_time_left = 0;
  5296. else
  5297. data.grant_reenter_time_left -= msDiff;
  5298. valuesUpdated = true;
  5299. }
  5300. if ( data.grant_reset_time_left > 0 )
  5301. {
  5302. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5303. data.grant_reset_time_left = 0;
  5304. else
  5305. data.grant_reset_time_left -= msDiff;
  5306. valuesUpdated = true;
  5307. }
  5308. if ( data.lockout_time > 0 )
  5309. {
  5310. if ( ( data.lockout_time - msDiff ) < 1 )
  5311. {
  5312. data.lockout_time = 0;
  5313. // this means that their timer ran out and we need to clear it from db and player
  5314. RemoveInstanceByInstanceID(data.instance_id);
  5315. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5316. }
  5317. else
  5318. data.lockout_time -= msDiff;
  5319. valuesUpdated = true;
  5320. }
  5321. if ( valuesUpdated )
  5322. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5323. }*/
  5324. }
  5325. int32 CharacterInstances::GetInstanceCount() {
  5326. return instanceList.size();
  5327. }
  5328. void Player::SetPlayerAdventureClass(int8 new_class){
  5329. SetAdventureClass(new_class);
  5330. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5331. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5332. GetInfoStruct()->set_class3(new_class);
  5333. charsheet_changed = true;
  5334. if(GetZone())
  5335. GetZone()->TriggerCharSheetTimer();
  5336. }
  5337. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5338. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5339. }
  5340. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5341. return GetSkills()->GetSkillBonus(spell_id);
  5342. }
  5343. void Player::RemoveSkillBonus(int32 spell_id) {
  5344. GetSkills()->RemoveSkillBonus(spell_id);
  5345. }
  5346. bool Player::HasFreeBankSlot() {
  5347. return item_list.HasFreeBankSlot();
  5348. }
  5349. int8 Player::FindFreeBankSlot() {
  5350. return item_list.FindFreeBankSlot();
  5351. }
  5352. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5353. Title* new_title = new Title;
  5354. new_title->SetID(title_id);
  5355. new_title->SetName(name);
  5356. new_title->SetPrefix(prefix);
  5357. new_title->SetSaveNeeded(save_needed);
  5358. player_titles_list.Add(new_title);
  5359. }
  5360. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5361. }
  5362. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5363. Skill* skill = master_skill_list.GetSkillByName(name);
  5364. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5365. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5366. }
  5367. // Check to see if the player already has the language
  5368. if (HasLanguage(id))
  5369. return;
  5370. // Doesn't already have the language so add it
  5371. Language* new_language = new Language;
  5372. new_language->SetID(id);
  5373. new_language->SetName(name);
  5374. player_languages_list.Add(new_language);
  5375. if (save_needed)
  5376. database.SaveCharacterLang(GetCharacterID(), id);
  5377. }
  5378. bool Player::HasLanguage(int32 id){
  5379. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5380. list<Language*>::iterator itr;
  5381. Language* language = 0;
  5382. bool ret = false;
  5383. for(itr = languages->begin(); itr != languages->end(); itr++){
  5384. language = *itr;
  5385. if(language->GetID() == id){
  5386. ret = true;
  5387. break;
  5388. }
  5389. }
  5390. return ret;
  5391. }
  5392. bool Player::HasLanguage(const char* name){
  5393. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5394. list<Language*>::iterator itr;
  5395. Language* language = 0;
  5396. bool ret = false;
  5397. for(itr = languages->begin(); itr != languages->end(); itr++){
  5398. language = *itr;
  5399. if(!strncmp(language->GetName(), name, strlen(name))){
  5400. ret = true;
  5401. break;
  5402. }
  5403. }
  5404. return ret;
  5405. }
  5406. void Player::AddPassiveSpell(int32 id, int8 tier)
  5407. {
  5408. // Add the spell to the list of passives this player currently has
  5409. // list is used for quickly going over only the passive spells the
  5410. // player has instead of going through all their spells.
  5411. passive_spells.push_back(id);
  5412. Client* client = GetZone()->GetClientBySpawn(this);
  5413. // Don not apply passives if the client is null, zoning, or reviving
  5414. if (client == NULL || client->IsZoning() || IsResurrecting())
  5415. return;
  5416. Spell* spell = 0;
  5417. spell = master_spell_list.GetSpell(id, tier);
  5418. if (spell) {
  5419. SpellProcess* spellProcess = 0;
  5420. // Get the current zones spell process
  5421. spellProcess = GetZone()->GetSpellProcess();
  5422. // Cast the spell, CastPassives() bypasses the spell queue
  5423. spellProcess->CastPassives(spell, this);
  5424. }
  5425. }
  5426. void Player::ApplyPassiveSpells()
  5427. {
  5428. Spell* spell = 0;
  5429. SpellBookEntry* spell2 = 0;
  5430. vector<int32>::iterator itr;
  5431. SpellProcess* spellProcess = 0;
  5432. spellProcess = GetZone()->GetSpellProcess();
  5433. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5434. {
  5435. spell2 = GetSpellBookSpell((*itr));
  5436. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5437. if (spell) {
  5438. spellProcess->CastPassives(spell, this);
  5439. }
  5440. }
  5441. }
  5442. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5443. {
  5444. Spell* spell = 0;
  5445. spell = master_spell_list.GetSpell(id, tier);
  5446. if (spell) {
  5447. SpellProcess* spellProcess = 0;
  5448. spellProcess = GetZone()->GetSpellProcess();
  5449. spellProcess->CastPassives(spell, this, true);
  5450. if (remove_from_list) {
  5451. vector<int32>::iterator remove;
  5452. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5453. if (remove != passive_spells.end())
  5454. passive_spells.erase(remove);
  5455. }
  5456. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5457. }
  5458. }
  5459. void Player::RemoveAllPassives()
  5460. {
  5461. vector<int32>::iterator itr;
  5462. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5463. RemoveSpellBookEntry((*itr), false);
  5464. passive_spells.clear();
  5465. }
  5466. void Player::ResetPetInfo() {
  5467. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5468. GetInfoStruct()->set_pet_movement(0);
  5469. GetInfoStruct()->set_pet_behavior(0);
  5470. GetInfoStruct()->set_pet_health_pct(0.0f);
  5471. GetInfoStruct()->set_pet_power_pct(0.0f);
  5472. // Make sure the values get sent to the client
  5473. SetCharSheetChanged(true);
  5474. }
  5475. bool Player::HasRecipeBook(int32 recipe_id){
  5476. return recipebook_list.HasRecipeBook(recipe_id);
  5477. }
  5478. bool Player::DiscoveredLocation(int32 locationID) {
  5479. bool ret = false;
  5480. // No discovery type entry then return false
  5481. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5482. return false;
  5483. // Is a discovery type entry but not a location subtype return false
  5484. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5485. return false;
  5486. vector<HistoryData*>::iterator itr;
  5487. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5488. if ((*itr)->Value == locationID) {
  5489. ret = true;
  5490. break;
  5491. }
  5492. }
  5493. return ret;
  5494. }
  5495. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5496. switch (type) {
  5497. case HISTORY_TYPE_NONE:
  5498. HandleHistoryNone(subtype, value, value2);
  5499. break;
  5500. case HISTORY_TYPE_DEATH:
  5501. HandleHistoryDeath(subtype, value, value2);
  5502. break;
  5503. case HISTORY_TYPE_DISCOVERY:
  5504. HandleHistoryDiscovery(subtype, value, value2);
  5505. break;
  5506. case HISTORY_TYPE_XP:
  5507. HandleHistoryXP(subtype, value, value2);
  5508. break;
  5509. default:
  5510. // Not a valid history event so return out before trying to save into the db
  5511. return;
  5512. }
  5513. }
  5514. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5515. }
  5516. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5517. }
  5518. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5519. switch (subtype) {
  5520. case HISTORY_SUBTYPE_NONE:
  5521. break;
  5522. case HISTORY_SUBTYPE_ADVENTURE:
  5523. break;
  5524. case HISTORY_SUBTYPE_TRADESKILL:
  5525. break;
  5526. case HISTORY_SUBTYPE_QUEST:
  5527. break;
  5528. case HISTORY_SUBTYPE_AA:
  5529. break;
  5530. case HISTORY_SUBTYPE_ITEM:
  5531. break;
  5532. case HISTORY_SUBTYPE_LOCATION: {
  5533. HistoryData* hd = new HistoryData;
  5534. hd->Value = value;
  5535. hd->Value2 = value2;
  5536. hd->EventDate = Timer::GetUnixTimeStamp();
  5537. strcpy(hd->Location, GetZone()->GetZoneName());
  5538. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5539. break;
  5540. }
  5541. default:
  5542. // Invalid subtype, default to NONE
  5543. break;
  5544. }
  5545. }
  5546. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5547. switch (subtype) {
  5548. case HISTORY_SUBTYPE_NONE:
  5549. break;
  5550. case HISTORY_SUBTYPE_ADVENTURE: {
  5551. HistoryData* hd = new HistoryData;
  5552. hd->Value = value;
  5553. hd->Value2 = value2;
  5554. hd->EventDate = Timer::GetUnixTimeStamp();
  5555. strcpy(hd->Location, GetZone()->GetZoneName());
  5556. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5557. }
  5558. break;
  5559. case HISTORY_SUBTYPE_TRADESKILL:
  5560. break;
  5561. case HISTORY_SUBTYPE_QUEST:
  5562. break;
  5563. case HISTORY_SUBTYPE_AA:
  5564. break;
  5565. case HISTORY_SUBTYPE_ITEM:
  5566. break;
  5567. case HISTORY_SUBTYPE_LOCATION:
  5568. break;
  5569. default:
  5570. // Invalid subtype, default to NONE
  5571. break;
  5572. }
  5573. }
  5574. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5575. m_characterHistory[type][subtype].push_back(hd);
  5576. }
  5577. void Player::SaveHistory() {
  5578. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5579. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5580. map<int8, vector<HistoryData*> >::iterator itr2;
  5581. vector<HistoryData*>::iterator itr3;
  5582. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5583. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5584. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5585. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5586. }
  5587. }
  5588. }
  5589. }
  5590. void Player::InitXPTable() {
  5591. m_levelXPReq[2] = 600;
  5592. m_levelXPReq[3] = 800;
  5593. m_levelXPReq[4] = 1000;
  5594. m_levelXPReq[5] = 1400;
  5595. m_levelXPReq[6] = 1800;
  5596. m_levelXPReq[7] = 2200;
  5597. m_levelXPReq[8] = 2600;
  5598. m_levelXPReq[9] = 3000;
  5599. m_levelXPReq[10] = 3400;
  5600. m_levelXPReq[11] = 3800;
  5601. m_levelXPReq[12] = 4200;
  5602. m_levelXPReq[13] = 4600;
  5603. m_levelXPReq[14] = 5000;
  5604. m_levelXPReq[15] = 5500;
  5605. m_levelXPReq[16] = 6000;
  5606. m_levelXPReq[17] = 6500;
  5607. m_levelXPReq[18] = 7000;
  5608. m_levelXPReq[19] = 7500;
  5609. m_levelXPReq[20] = 8000;
  5610. m_levelXPReq[21] = 8500;
  5611. m_levelXPReq[22] = 9000;
  5612. m_levelXPReq[23] = 9500;
  5613. m_levelXPReq[24] = 10000;
  5614. m_levelXPReq[25] = 10500;
  5615. m_levelXPReq[26] = 11000;
  5616. m_levelXPReq[27] = 11750;
  5617. m_levelXPReq[28] = 12500;
  5618. m_levelXPReq[29] = 13250;
  5619. m_levelXPReq[30] = 14000;
  5620. m_levelXPReq[31] = 14750;
  5621. m_levelXPReq[32] = 15500;
  5622. m_levelXPReq[33] = 16250;
  5623. m_levelXPReq[34] = 17000;
  5624. m_levelXPReq[35] = 17750;
  5625. m_levelXPReq[36] = 18500;
  5626. m_levelXPReq[37] = 19250;
  5627. m_levelXPReq[38] = 20000;
  5628. m_levelXPReq[39] = 20750;
  5629. m_levelXPReq[40] = 21500;
  5630. m_levelXPReq[41] = 22250;
  5631. m_levelXPReq[42] = 23000;
  5632. m_levelXPReq[43] = 24000;
  5633. m_levelXPReq[44] = 25000;
  5634. m_levelXPReq[45] = 26000;
  5635. m_levelXPReq[46] = 27000;
  5636. m_levelXPReq[47] = 28000;
  5637. m_levelXPReq[48] = 29250;
  5638. m_levelXPReq[49] = 30500;
  5639. m_levelXPReq[50] = 32000;
  5640. m_levelXPReq[51] = 33750;
  5641. m_levelXPReq[52] = 35750;
  5642. m_levelXPReq[53] = 38000;
  5643. m_levelXPReq[54] = 40500;
  5644. m_levelXPReq[55] = 42500;
  5645. m_levelXPReq[56] = 45500;
  5646. m_levelXPReq[57] = 48500;
  5647. m_levelXPReq[58] = 51500;
  5648. m_levelXPReq[59] = 54500;
  5649. m_levelXPReq[60] = 57500;
  5650. m_levelXPReq[61] = 60500;
  5651. m_levelXPReq[62] = 63500;
  5652. m_levelXPReq[63] = 66500;
  5653. m_levelXPReq[64] = 70000;
  5654. m_levelXPReq[65] = 73500;
  5655. m_levelXPReq[66] = 77000;
  5656. m_levelXPReq[67] = 80500;
  5657. m_levelXPReq[68] = 84000;
  5658. m_levelXPReq[69] = 87500;
  5659. m_levelXPReq[70] = 91000;
  5660. m_levelXPReq[71] = 94500;
  5661. m_levelXPReq[72] = 98000;
  5662. m_levelXPReq[73] = 101500;
  5663. m_levelXPReq[74] = 105000;
  5664. m_levelXPReq[75] = 108500;
  5665. m_levelXPReq[76] = 116500;
  5666. m_levelXPReq[77] = 132500;
  5667. m_levelXPReq[78] = 152500;
  5668. m_levelXPReq[79] = 172500;
  5669. m_levelXPReq[80] = 192500;
  5670. m_levelXPReq[81] = 212500;
  5671. m_levelXPReq[82] = 232500;
  5672. m_levelXPReq[83] = 252500;
  5673. m_levelXPReq[84] = 272500;
  5674. m_levelXPReq[85] = 292500;
  5675. m_levelXPReq[86] = 312500;
  5676. m_levelXPReq[87] = 332500;
  5677. m_levelXPReq[88] = 352500;
  5678. m_levelXPReq[89] = 372500;
  5679. m_levelXPReq[90] = 392500;
  5680. m_levelXPReq[91] = 863550;
  5681. m_levelXPReq[92] = 949905;
  5682. m_levelXPReq[93] = 1044895;
  5683. m_levelXPReq[94] = 1149385;
  5684. m_levelXPReq[95] = 1264323;
  5685. }
  5686. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5687. bool locked = true;
  5688. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5689. if (player_spawn_quests_required.size() > 0 ) {
  5690. ZoneServer* zone = GetZone();
  5691. Client* client = zone->GetClientBySpawn(this);
  5692. if (!client){
  5693. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5694. return;
  5695. }
  5696. int xxx = player_spawn_quests_required.count(quest_id);
  5697. if (player_spawn_quests_required.count(quest_id) > 0){
  5698. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5699. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5700. Spawn* spawn = 0;
  5701. vector<int32>::iterator itr;
  5702. for (itr = spawns.begin(); itr != spawns.end();){
  5703. spawn = zone->GetSpawnByID(*itr);
  5704. if (spawn)
  5705. zone->SendSpawnChanges(spawn, client, false, true);
  5706. else {
  5707. itr = spawns.erase(itr);
  5708. continue;
  5709. }
  5710. itr++;
  5711. }
  5712. locked = false;
  5713. }
  5714. }
  5715. if (locked)
  5716. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5717. }
  5718. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5719. bool locked = true;
  5720. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5721. if (player_spawn_history_required.size() > 0) {
  5722. ZoneServer* zone = GetZone();
  5723. Client* client = zone->GetClientBySpawn(this);
  5724. if (!client){
  5725. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5726. return;
  5727. }
  5728. if (player_spawn_history_required.count(event_id) > 0){
  5729. vector<int32> spawns = *player_spawn_history_required[event_id];
  5730. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5731. Spawn* spawn = 0;
  5732. vector<int32>::iterator itr;
  5733. for (itr = spawns.begin(); itr != spawns.end();){
  5734. spawn = zone->GetSpawnByID(*itr);
  5735. if (spawn)
  5736. zone->SendSpawnChanges(spawn, client, false, true);
  5737. else {
  5738. itr = spawns.erase(itr);
  5739. continue;
  5740. }
  5741. itr++;
  5742. }
  5743. locked = false;
  5744. }
  5745. }
  5746. if (locked)
  5747. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5748. }
  5749. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5750. if(!spawn || !quest_id)
  5751. return;
  5752. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5753. if(player_spawn_quests_required.count(quest_id) == 0)
  5754. player_spawn_quests_required[quest_id] = new vector<int32>;
  5755. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5756. int32 current_spawn = 0;
  5757. for(int32 i=0;i<quest_spawns->size();i++){
  5758. current_spawn = quest_spawns->at(i);
  5759. if (current_spawn == spawn->GetID()){
  5760. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5761. return;
  5762. }
  5763. }
  5764. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5765. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5766. }
  5767. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5768. if (!spawn || !event_id)
  5769. return;
  5770. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5771. if (player_spawn_history_required.count(event_id) == 0)
  5772. player_spawn_history_required[event_id] = new vector<int32>;
  5773. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5774. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5775. if (itr == history_spawns->end())
  5776. history_spawns->push_back(spawn->GetID());
  5777. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5778. }
  5779. int32 PlayerInfo::GetBoatSpawn(){
  5780. return boat_spawn;
  5781. }
  5782. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5783. if(spawn)
  5784. boat_spawn = spawn->GetID();
  5785. else
  5786. boat_spawn = 0;
  5787. }
  5788. void PlayerInfo::RemoveOldPackets(){
  5789. safe_delete_array(changes);
  5790. safe_delete_array(orig_packet);
  5791. safe_delete_array(pet_changes);
  5792. safe_delete_array(pet_orig_packet);
  5793. changes = 0;
  5794. orig_packet = 0;
  5795. pet_changes = 0;
  5796. pet_orig_packet = 0;
  5797. }
  5798. PlayerControlFlags::PlayerControlFlags(){
  5799. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5800. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5801. flags_changed = false;
  5802. flag_changes.clear();
  5803. current_flags.clear();
  5804. }
  5805. PlayerControlFlags::~PlayerControlFlags(){
  5806. flag_changes.clear();
  5807. current_flags.clear();
  5808. }
  5809. bool PlayerControlFlags::ControlFlagsChanged(){
  5810. bool ret;
  5811. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5812. ret = flags_changed;
  5813. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5814. return ret;
  5815. }
  5816. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5817. if (!param || !param_value)
  5818. return;
  5819. bool active_changed = false;
  5820. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5821. active_changed = (current_flags[param][param_value] != is_active);
  5822. if (active_changed){
  5823. current_flags[param][param_value] = is_active;
  5824. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5825. flag_changes[param][param_value] = is_active ? 1 : 0;
  5826. flags_changed = true;
  5827. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5828. }
  5829. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5830. }
  5831. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5832. if (!client)
  5833. return;
  5834. map<int8, int8>* ptr = 0;
  5835. map<int8, map<int8, int8> >::iterator itr;
  5836. map<int8, int8>::iterator itr2;
  5837. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5838. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5839. ptr = &itr->second;
  5840. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5841. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5842. }
  5843. }
  5844. flag_changes.clear();
  5845. flags_changed = false;
  5846. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5847. }
  5848. bool Player::ControlFlagsChanged(){
  5849. return control_flags.ControlFlagsChanged();
  5850. }
  5851. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5852. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5853. }
  5854. void Player::SendControlFlagUpdates(Client* client){
  5855. control_flags.SendControlFlagUpdates(client);
  5856. }
  5857. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5858. mLUAHistory.writelock();
  5859. if (m_charLuaHistory.count(event_id) > 0) {
  5860. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5861. safe_delete(history);
  5862. mLUAHistory.releasewritelock();
  5863. return;
  5864. }
  5865. m_charLuaHistory.insert(make_pair(event_id,history));
  5866. mLUAHistory.releasewritelock();
  5867. }
  5868. void Player::SaveLUAHistory() {
  5869. mLUAHistory.readlock();
  5870. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5871. map<int32, LUAHistory*>::iterator itr;
  5872. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5873. if (itr->second->SaveNeeded) {
  5874. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5875. itr->second->SaveNeeded = false;
  5876. }
  5877. }
  5878. mLUAHistory.releasereadlock();
  5879. }
  5880. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5881. mLUAHistory.writelock();
  5882. LUAHistory* hd = 0;
  5883. if (m_charLuaHistory.count(event_id) > 0)
  5884. hd = m_charLuaHistory[event_id];
  5885. else {
  5886. hd = new LUAHistory;
  5887. m_charLuaHistory.insert(make_pair(event_id,hd));
  5888. }
  5889. hd->Value = value;
  5890. hd->Value2 = value2;
  5891. hd->SaveNeeded = true;
  5892. mLUAHistory.releasewritelock();
  5893. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5894. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5895. mLUAHistory.readlock();
  5896. SendHistoryRequiredSpawns(event_id);
  5897. mLUAHistory.releasereadlock();
  5898. }
  5899. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5900. LUAHistory* ret = 0;
  5901. mLUAHistory.readlock();
  5902. if (m_charLuaHistory.count(event_id) > 0)
  5903. ret = m_charLuaHistory[event_id];
  5904. mLUAHistory.releasereadlock();
  5905. return ret;
  5906. }
  5907. bool Player::CanSeeInvis(Entity* target)
  5908. {
  5909. if (!target->IsStealthed() && !target->IsInvis())
  5910. return true;
  5911. if (target->IsStealthed() && HasSeeHideSpell())
  5912. return true;
  5913. else if (target->IsInvis() && HasSeeInvisSpell())
  5914. return true;
  5915. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5916. if (radius == 0) // radius of 0 is always seen
  5917. return true;
  5918. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5919. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5920. return true;
  5921. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5922. Item* item = 0;
  5923. vector<Item*>* equipped_list = GetEquippedItemList();
  5924. bool seeInvis = false;
  5925. bool seeStealth = false;
  5926. for (int32 i = 0; i < equipped_list->size(); i++)
  5927. {
  5928. item = equipped_list->at(i);
  5929. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5930. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5931. if (target->IsStealthed() && seeStealth)
  5932. return true;
  5933. else if (target->IsInvis() && seeInvis)
  5934. return true;
  5935. }
  5936. return false;
  5937. }
  5938. // returns true if we need to update target info due to see invis status change
  5939. bool Player::CheckChangeInvisHistory(Entity* target)
  5940. {
  5941. std::map<int32, bool>::iterator it;
  5942. it = target_invis_history.find(target->GetID());
  5943. if (it != target_invis_history.end())
  5944. {
  5945. //canSeeStatus
  5946. if (it->second)
  5947. {
  5948. if (!this->CanSeeInvis(target))
  5949. {
  5950. UpdateTargetInvisHistory(target->GetID(), false);
  5951. return true;
  5952. }
  5953. else
  5954. return false;
  5955. }
  5956. else
  5957. {
  5958. if (this->CanSeeInvis(target))
  5959. {
  5960. UpdateTargetInvisHistory(target->GetID(), true);
  5961. return true;
  5962. }
  5963. else
  5964. return false;
  5965. }
  5966. }
  5967. if (!this->CanSeeInvis(target))
  5968. UpdateTargetInvisHistory(target->GetID(), false);
  5969. else
  5970. UpdateTargetInvisHistory(target->GetID(), true);
  5971. return true;
  5972. }
  5973. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5974. {
  5975. target_invis_history[targetID] = canSeeStatus;
  5976. }
  5977. void Player::RemoveTargetInvisHistory(int32 targetID)
  5978. {
  5979. target_invis_history.erase(targetID);
  5980. }
  5981. bool Player::SetSpawnMap(Spawn* spawn)
  5982. {
  5983. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5984. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5985. spawn_id += 1;
  5986. if (spawn_index == 255)
  5987. spawn_index += 1; //just so we dont have to worry about overloading
  5988. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5989. if(itr != player_spawn_id_map.end()) {
  5990. player_spawn_id_map.erase(itr);
  5991. }
  5992. player_spawn_id_map[spawn_id] = spawn;
  5993. player_spawn_reverse_id_map[this] = spawn_id;
  5994. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5995. return false;
  5996. }
  5997. index_mutex.writelock(__FUNCTION__, __LINE__);
  5998. spawn_id += 1;
  5999. if (spawn_index == 255)
  6000. spawn_index += 1; //just so we dont have to worry about overloading
  6001. int32 tmp_id = spawn_id;
  6002. player_spawn_id_map[tmp_id] = spawn;
  6003. if(player_spawn_reverse_id_map.count(spawn))
  6004. player_spawn_reverse_id_map.erase(spawn);
  6005. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6006. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6007. return true;
  6008. }
  6009. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6010. {
  6011. NPC* npc = new NPC();
  6012. string newName(GetName());
  6013. newName.append("'s spirit shard");
  6014. strcpy(npc->appearance.name, newName.c_str());
  6015. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6016. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6017. if(primary_command_list){
  6018. npc->SetPrimaryCommands(primary_command_list);
  6019. npc->primary_command_list_id = result.GetInt32(9);
  6020. }
  6021. if(secondary_command_list){
  6022. npc->SetSecondaryCommands(secondary_command_list);
  6023. npc->secondary_command_list_id = result.GetInt32(10);
  6024. }*/
  6025. npc->appearance.level = GetLevel();
  6026. npc->appearance.race = GetRace();
  6027. npc->appearance.gender = GetGender();
  6028. npc->appearance.adventure_class = GetAdventureClass();
  6029. npc->appearance.model_type = GetModelType();
  6030. npc->appearance.soga_model_type = GetSogaModelType();
  6031. npc->appearance.display_name = 1;
  6032. npc->features.hair_type = GetHairType();
  6033. npc->features.hair_face_type = GetFacialHairType();
  6034. npc->features.wing_type = GetWingType();
  6035. npc->features.chest_type = GetChestType();
  6036. npc->features.legs_type = GetLegsType();
  6037. npc->features.soga_hair_type = GetSogaHairType();
  6038. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6039. npc->appearance.attackable = 0;
  6040. npc->appearance.show_level = 1;
  6041. npc->appearance.targetable = 1;
  6042. npc->appearance.show_command_icon = 1;
  6043. npc->appearance.display_hand_icon = 0;
  6044. npc->appearance.hide_hood = GetHideHood();
  6045. npc->size = GetSize();
  6046. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6047. npc->appearance.action_state = appearance.action_state;
  6048. npc->appearance.visual_state = 6193; // ghostly look
  6049. npc->appearance.mood_state = appearance.mood_state;
  6050. npc->appearance.emote_state = appearance.emote_state;
  6051. npc->appearance.pos.state = appearance.pos.state;
  6052. npc->appearance.activity_status = appearance.activity_status;
  6053. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6054. npc->SetPrefixTitle(GetPrefixTitle());
  6055. npc->SetSuffixTitle(GetSuffixTitle());
  6056. npc->SetLastName(GetLastName());
  6057. npc->SetX(origX);
  6058. npc->SetY(origY);
  6059. npc->SetZ(origZ);
  6060. npc->SetHeading(origHeading);
  6061. npc->SetSpawnOrigX(origX);
  6062. npc->SetSpawnOrigY(origY);
  6063. npc->SetSpawnOrigZ(origZ);
  6064. npc->SetSpawnOrigHeading(origHeading);
  6065. npc->SetLocation(origGridID);
  6066. npc->SetAlive(false);
  6067. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6068. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6069. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6070. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6071. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6072. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6073. npc->SetShardID(dbid);
  6074. npc->SetShardCharID(GetCharacterID());
  6075. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6076. if(script)
  6077. npc->SetSpawnScript(script);
  6078. return npc;
  6079. }
  6080. void Player::SaveSpellEffects()
  6081. {
  6082. if(stop_save_spell_effects)
  6083. {
  6084. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6085. return;
  6086. }
  6087. SpellProcess* spellProcess = 0;
  6088. // Get the current zones spell process
  6089. spellProcess = GetZone()->GetSpellProcess();
  6090. Query savedEffects;
  6091. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6092. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6093. InfoStruct* info = GetInfoStruct();
  6094. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6095. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6096. for(int i = 0; i < 45; i++) {
  6097. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6098. {
  6099. Spawn* spawn = nullptr;
  6100. int32 target_char_id = 0;
  6101. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6102. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6103. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6104. target_char_id = ((Player*)spawn)->GetCharacterID();
  6105. int32 timestamp = 0xFFFFFFFF;
  6106. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6107. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6108. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6109. if(caster_char_id == 0)
  6110. continue;
  6111. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6112. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6113. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6114. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6115. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6116. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6117. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6118. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6119. }
  6120. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6121. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6122. int32 target_char_id = 0;
  6123. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6124. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6125. else if(!info->maintained_effects[i].spell->initial_target)
  6126. target_char_id = GetCharacterID();
  6127. else if(spawn && spawn->IsPlayer())
  6128. target_char_id = ((Player*)spawn)->GetCharacterID();
  6129. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6130. target_char_id = 0xFFFFFFFF;
  6131. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6132. int32 timestamp = 0xFFFFFFFF;
  6133. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6134. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6135. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6136. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6137. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6138. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6139. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6140. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6141. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6142. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6143. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6144. bool firstTarget = true;
  6145. map<Spawn*, int8> targetsInserted;
  6146. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6147. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6148. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6149. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6150. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6151. {
  6152. int32 tmpCharID = 0;
  6153. int8 type = 0;
  6154. if(targetsInserted.find(spawn) != targetsInserted.end())
  6155. continue;
  6156. if(spawn->IsPlayer())
  6157. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6158. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6159. {
  6160. tmpCharID = 0xFFFFFFFF;
  6161. }
  6162. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6163. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6164. {
  6165. type = ((Entity*)spawn)->GetPetType();
  6166. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6167. tmpCharID = petOwner->GetCharacterID();
  6168. }
  6169. if(!firstTarget)
  6170. insertTargets.append(", ");
  6171. targetsInserted.insert(make_pair(spawn, true));
  6172. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6173. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6174. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6175. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6176. firstTarget = false;
  6177. }
  6178. }
  6179. multimap<int32,int8>::iterator entries;
  6180. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6181. {
  6182. if(!firstTarget)
  6183. insertTargets.append(", ");
  6184. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6185. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6186. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6187. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6188. firstTarget = false;
  6189. }
  6190. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6191. if(!firstTarget) {
  6192. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6193. }
  6194. }
  6195. }
  6196. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6197. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6198. }
  6199. void Player::MentorTarget()
  6200. {
  6201. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6202. {
  6203. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6204. reset_mentorship = true;
  6205. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6206. }
  6207. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6208. {
  6209. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6210. {
  6211. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6212. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6213. {
  6214. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6215. return;
  6216. }
  6217. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6218. {
  6219. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6220. {
  6221. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6222. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6223. }
  6224. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6225. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6226. }
  6227. }
  6228. }
  6229. }
  6230. }
  6231. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6232. {
  6233. if(update_stats) {
  6234. RemoveSpells();
  6235. }
  6236. if(client->GetPlayer()->GetGroupMemberInfo())
  6237. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6238. InfoStruct* info = GetInfoStruct();
  6239. info->set_effective_level(effective_level);
  6240. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6241. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6242. client->GetPlayer()->CalculateBonuses();
  6243. if(update_stats) {
  6244. client->GetPlayer()->SetHP(GetTotalHP());
  6245. client->GetPlayer()->SetPower(GetTotalPower());
  6246. }
  6247. /*info->set_agi_base(effective_level * 2 + 15);
  6248. info->set_intel_base(effective_level * 2 + 15);
  6249. info->set_wis_base(effective_level * 2 + 15);
  6250. info->set_str_base(effective_level * 2 + 15);
  6251. info->set_sta_base(effective_level * 2 + 15);
  6252. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6253. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6254. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6255. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6256. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6257. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6258. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6259. GetClient()->ClearSentItemDetails();
  6260. if(GetClient())
  6261. {
  6262. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6263. if (app) {
  6264. GetClient()->QueuePacket(app);
  6265. }
  6266. }
  6267. GetEquipmentList()->SendEquippedItems(this);
  6268. }
  6269. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6270. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6271. GetInfoStruct()->set_effective_level(level);
  6272. }
  6273. SetInfo(&appearance.level, level, setUpdateFlags);
  6274. SetXP(0);
  6275. SetNeededXP();
  6276. }
  6277. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6278. if(item_list.AddItem(item)) {
  6279. item->save_needed = true;
  6280. SetEquippedItemAppearances();
  6281. packets->push_back(equipList->serialize(version, this));
  6282. packets->push_back(item->serialize(version, false));
  6283. if(to_item)
  6284. packets->push_back(to_item->serialize(version, false, this));
  6285. packets->push_back(item_list.serialize(this, version));
  6286. return true;
  6287. }
  6288. else {
  6289. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6290. }
  6291. return false;
  6292. }
  6293. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6294. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6295. return;
  6296. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6297. GMTagFilter filter;
  6298. filter.filter_type = filter_type;
  6299. filter.filter_value = filter_value;
  6300. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6301. if(filter_search_str)
  6302. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6303. filter.visual_tag = visual_tag;
  6304. gm_visual_filters.push_back(filter);
  6305. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6306. }
  6307. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6308. if(!in_vismutex_lock)
  6309. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6310. int16 tag_id = 0;
  6311. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6312. for(;itr != gm_visual_filters.end();itr++) {
  6313. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6314. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6315. tag_id = itr->visual_tag;
  6316. break;
  6317. }
  6318. }
  6319. }
  6320. if(!in_vismutex_lock)
  6321. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6322. return tag_id;
  6323. }
  6324. void Player::ClearGMVisualFilters() {
  6325. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6326. gm_visual_filters.clear();
  6327. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6328. }
  6329. int Player::GetPVPAlignment(){
  6330. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6331. int alignment = 0;
  6332. if(bind_zone && bind_zone != 0){
  6333. //0 is good.
  6334. //1 is evil.
  6335. //2 is neutral aka haven players.
  6336. switch(bind_zone){
  6337. //good zones
  6338. case 114: //Gfay
  6339. case 221: //Qeynos Harbor
  6340. case 222: //North Qeynos
  6341. case 231: //South Qeynos
  6342. case 233: //Nettleville
  6343. case 234: //Starcrest
  6344. case 235: //Graystone
  6345. case 236: //CastleView
  6346. case 237: //Willowood
  6347. case 238: //Baubbleshire
  6348. case 470: //Frostfang
  6349. case 589: //Qeynos Combined 1
  6350. case 660: //Qeynos Combined 2
  6351. alignment = 0; //good
  6352. break;
  6353. //evil zones
  6354. case 128: //East Freeport
  6355. case 134: //Big Bend
  6356. case 135: //Stonestair
  6357. case 136: //Temple St.
  6358. case 137: //Beggars Ct.
  6359. case 138: //Longshadow
  6360. case 139: //Scale Yard
  6361. case 144: //North Freeport
  6362. case 166: //South Freeport
  6363. case 168: //West Freeport
  6364. case 184: //Neriak
  6365. case 644: //BigBend2
  6366. case 645: //Stonestair2
  6367. case 646: //Temple St2
  6368. case 647: //Beggars Ct2
  6369. case 648: //LongShadow2
  6370. case 649: //Scale Yard2
  6371. alignment = 1; //evil
  6372. break;
  6373. //Neutral (MajDul?)
  6374. case 45: //haven
  6375. case 46: //MajDul
  6376. alignment = 2;
  6377. break;
  6378. default:
  6379. alignment = -1; //error
  6380. }
  6381. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6382. return alignment;
  6383. }
  6384. return -1; //error
  6385. }
  6386. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6387. switch(pattern) {
  6388. case 1: { // down
  6389. *i = (*i) + 2;
  6390. (*page_book_count)++;
  6391. if(*page_book_count > 3) {
  6392. if(((*i) % 2) == 0) {
  6393. (*i) = (*last_start_point) + 1;
  6394. }
  6395. else {
  6396. (*last_start_point) = (*last_start_point) + 8;
  6397. (*i) = (*last_start_point);
  6398. }
  6399. (*page_book_count) = 0;
  6400. }
  6401. break;
  6402. }
  6403. case 2: { // across
  6404. (*page_book_count)++;
  6405. switch(*page_book_count) {
  6406. case 1:
  6407. case 3: {
  6408. (*i)++;
  6409. break;
  6410. }
  6411. case 2: {
  6412. (*i) = (*i) + 7;
  6413. break;
  6414. }
  6415. case 4: {
  6416. (*last_start_point) = (*last_start_point) + 2;
  6417. (*i) = (*last_start_point);
  6418. (*page_book_count) = 0;
  6419. break;
  6420. }
  6421. }
  6422. break;
  6423. }
  6424. default: { // zig-zag
  6425. (*i)++;
  6426. break;
  6427. }
  6428. }
  6429. }
  6430. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6431. std::shared_lock lock(spawn_aggro_range_mutex);
  6432. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6433. if(spawn_itr != player_aggro_range_spawns.end()) {
  6434. return spawn_itr->second;
  6435. }
  6436. return false;
  6437. }
  6438. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6439. std::unique_lock lock(spawn_aggro_range_mutex);
  6440. player_aggro_range_spawns[spawn_id] = in_range;
  6441. }
  6442. void Player::ProcessSpawnRangeUpdates() {
  6443. std::unique_lock lock(spawn_aggro_range_mutex);
  6444. if(GetClient()->GetCurrentZone() == nullptr) {
  6445. return;
  6446. }
  6447. map<int32, bool>::iterator spawn_itr;
  6448. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6449. if(spawn_itr->second) {
  6450. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6451. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6452. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6453. spawn_itr->second = false;
  6454. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6455. continue;
  6456. }
  6457. }
  6458. spawn_itr++;
  6459. }
  6460. }