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- /*
- ** $Id: luaconf.h $
- ** Configuration file for Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef luaconf_h
- #define luaconf_h
- #include <limits.h>
- #include <stddef.h>
- /*
- ** ===================================================================
- ** General Configuration File for Lua
- **
- ** Some definitions here can be changed externally, through the
- ** compiler (e.g., with '-D' options). Those are protected by
- ** '#if !defined' guards. However, several other definitions should
- ** be changed directly here, either because they affect the Lua
- ** ABI (by making the changes here, you ensure that all software
- ** connected to Lua, such as C libraries, will be compiled with the
- ** same configuration); or because they are seldom changed.
- **
- ** Search for "@@" to find all configurable definitions.
- ** ===================================================================
- */
- /*
- ** {====================================================================
- ** System Configuration: macros to adapt (if needed) Lua to some
- ** particular platform, for instance restricting it to C89.
- ** =====================================================================
- */
- /*
- @@ LUAI_MAXCSTACK defines the maximum depth for nested calls and
- ** also limits the maximum depth of other recursive algorithms in
- ** the implementation, such as syntactic analysis. A value too
- ** large may allow the interpreter to crash (C-stack overflow).
- ** The default value seems ok for regular machines, but may be
- ** too high for restricted hardware.
- ** The test file 'cstack.lua' may help finding a good limit.
- ** (It will crash with a limit too high.)
- */
- #if !defined(LUAI_MAXCSTACK)
- #define LUAI_MAXCSTACK 2000
- #endif
- /*
- @@ LUA_USE_C89 controls the use of non-ISO-C89 features.
- ** Define it if you want Lua to avoid the use of a few C99 features
- ** or Windows-specific features on Windows.
- */
- /* #define LUA_USE_C89 */
- /*
- ** By default, Lua on Windows use (some) specific Windows features
- */
- #if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
- #define LUA_USE_WINDOWS /* enable goodies for regular Windows */
- #endif
- #if defined(LUA_USE_WINDOWS)
- #define LUA_DL_DLL /* enable support for DLL */
- #define LUA_USE_C89 /* broadly, Windows is C89 */
- #endif
- #if defined(LUA_USE_LINUX)
- #define LUA_USE_POSIX
- #define LUA_USE_DLOPEN /* needs an extra library: -ldl */
- #endif
- #if defined(LUA_USE_MACOSX)
- #define LUA_USE_POSIX
- #define LUA_USE_DLOPEN /* MacOS does not need -ldl */
- #endif
- /*
- @@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
- */
- #define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Configuration for Number types.
- ** ===================================================================
- */
- /*
- @@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
- */
- /* #define LUA_32BITS */
- /*
- @@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
- ** C89 ('long' and 'double'); Windows always has '__int64', so it does
- ** not need to use this case.
- */
- #if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
- #define LUA_C89_NUMBERS
- #endif
- /*
- @@ LUA_INT_TYPE defines the type for Lua integers.
- @@ LUA_FLOAT_TYPE defines the type for Lua floats.
- ** Lua should work fine with any mix of these options supported
- ** by your C compiler. The usual configurations are 64-bit integers
- ** and 'double' (the default), 32-bit integers and 'float' (for
- ** restricted platforms), and 'long'/'double' (for C compilers not
- ** compliant with C99, which may not have support for 'long long').
- */
- /* predefined options for LUA_INT_TYPE */
- #define LUA_INT_INT 1
- #define LUA_INT_LONG 2
- #define LUA_INT_LONGLONG 3
- /* predefined options for LUA_FLOAT_TYPE */
- #define LUA_FLOAT_FLOAT 1
- #define LUA_FLOAT_DOUBLE 2
- #define LUA_FLOAT_LONGDOUBLE 3
- #if defined(LUA_32BITS) /* { */
- /*
- ** 32-bit integers and 'float'
- */
- #if LUAI_IS32INT /* use 'int' if big enough */
- #define LUA_INT_TYPE LUA_INT_INT
- #else /* otherwise use 'long' */
- #define LUA_INT_TYPE LUA_INT_LONG
- #endif
- #define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
- #elif defined(LUA_C89_NUMBERS) /* }{ */
- /*
- ** largest types available for C89 ('long' and 'double')
- */
- #define LUA_INT_TYPE LUA_INT_LONG
- #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
- #endif /* } */
- /*
- ** default configuration for 64-bit Lua ('long long' and 'double')
- */
- #if !defined(LUA_INT_TYPE)
- #define LUA_INT_TYPE LUA_INT_LONGLONG
- #endif
- #if !defined(LUA_FLOAT_TYPE)
- #define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
- #endif
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Configuration for Paths.
- ** ===================================================================
- */
- /*
- ** LUA_PATH_SEP is the character that separates templates in a path.
- ** LUA_PATH_MARK is the string that marks the substitution points in a
- ** template.
- ** LUA_EXEC_DIR in a Windows path is replaced by the executable's
- ** directory.
- */
- #define LUA_PATH_SEP ";"
- #define LUA_PATH_MARK "?"
- #define LUA_EXEC_DIR "!"
- /*
- @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
- ** Lua libraries.
- @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
- ** C libraries.
- ** CHANGE them if your machine has a non-conventional directory
- ** hierarchy or if you want to install your libraries in
- ** non-conventional directories.
- */
- #define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
- #if defined(_WIN32) /* { */
- /*
- ** In Windows, any exclamation mark ('!') in the path is replaced by the
- ** path of the directory of the executable file of the current process.
- */
- #define LUA_LDIR "!\\lua\\"
- #define LUA_CDIR "!\\"
- #define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
- #if !defined(LUA_PATH_DEFAULT)
- #define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
- LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
- ".\\?.lua;" ".\\?\\init.lua"
- #endif
- #if !defined(LUA_CPATH_DEFAULT)
- #define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.dll;" \
- LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
- LUA_CDIR"loadall.dll;" ".\\?.dll;" \
- LUA_CDIR"?54.dll;" ".\\?54.dll"
- #endif
- #else /* }{ */
- #define LUA_ROOT "/usr/local/"
- #define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
- #define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
- #if !defined(LUA_PATH_DEFAULT)
- #define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
- "./?.lua;" "./?/init.lua"
- #endif
- #if !defined(LUA_CPATH_DEFAULT)
- #define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so;" \
- LUA_CDIR"lib?54.so;" "./lib?54.so"
- #endif
- #endif /* } */
- /*
- @@ LUA_DIRSEP is the directory separator (for submodules).
- ** CHANGE it if your machine does not use "/" as the directory separator
- ** and is not Windows. (On Windows Lua automatically uses "\".)
- */
- #if !defined(LUA_DIRSEP)
- #if defined(_WIN32)
- #define LUA_DIRSEP "\\"
- #else
- #define LUA_DIRSEP "/"
- #endif
- #endif
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Marks for exported symbols in the C code
- ** ===================================================================
- */
- /*
- @@ LUA_API is a mark for all core API functions.
- @@ LUALIB_API is a mark for all auxiliary library functions.
- @@ LUAMOD_API is a mark for all standard library opening functions.
- ** CHANGE them if you need to define those functions in some special way.
- ** For instance, if you want to create one Windows DLL with the core and
- ** the libraries, you may want to use the following definition (define
- ** LUA_BUILD_AS_DLL to get it).
- */
- #if defined(LUA_BUILD_AS_DLL) /* { */
- #if defined(LUA_CORE) || defined(LUA_LIB) /* { */
- #define LUA_API __declspec(dllexport)
- #else /* }{ */
- #define LUA_API __declspec(dllimport)
- #endif /* } */
- #else /* }{ */
- #define LUA_API extern
- #endif /* } */
- /*
- ** More often than not the libs go together with the core.
- */
- #define LUALIB_API LUA_API
- #define LUAMOD_API LUA_API
- /*
- @@ LUAI_FUNC is a mark for all extern functions that are not to be
- ** exported to outside modules.
- @@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
- ** none of which to be exported to outside modules (LUAI_DDEF for
- ** definitions and LUAI_DDEC for declarations).
- ** CHANGE them if you need to mark them in some special way. Elf/gcc
- ** (versions 3.2 and later) mark them as "hidden" to optimize access
- ** when Lua is compiled as a shared library. Not all elf targets support
- ** this attribute. Unfortunately, gcc does not offer a way to check
- ** whether the target offers that support, and those without support
- ** give a warning about it. To avoid these warnings, change to the
- ** default definition.
- */
- #if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
- defined(__ELF__) /* { */
- #define LUAI_FUNC __attribute__((visibility("internal"))) extern
- #else /* }{ */
- #define LUAI_FUNC extern
- #endif /* } */
- #define LUAI_DDEC(dec) LUAI_FUNC dec
- #define LUAI_DDEF /* empty */
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Compatibility with previous versions
- ** ===================================================================
- */
- /*
- @@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
- ** You can define it to get all options, or change specific options
- ** to fit your specific needs.
- */
- #if defined(LUA_COMPAT_5_3) /* { */
- /*
- @@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
- ** functions in the mathematical library.
- ** (These functions were already officially removed in 5.3;
- ** nevertheless they are still available here.)
- */
- #define LUA_COMPAT_MATHLIB
- /*
- @@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
- ** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
- ** luaL_checkint, luaL_checklong, etc.)
- ** (These macros were also officially removed in 5.3, but they are still
- ** available here.)
- */
- #define LUA_COMPAT_APIINTCASTS
- /*
- @@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
- ** using '__lt'.
- */
- #define LUA_COMPAT_LT_LE
- /*
- @@ The following macros supply trivial compatibility for some
- ** changes in the API. The macros themselves document how to
- ** change your code to avoid using them.
- ** (Once more, these macros were officially removed in 5.3, but they are
- ** still available here.)
- */
- #define lua_strlen(L,i) lua_rawlen(L, (i))
- #define lua_objlen(L,i) lua_rawlen(L, (i))
- #define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
- #define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
- #endif /* } */
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Configuration for Numbers.
- ** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
- ** satisfy your needs.
- ** ===================================================================
- */
- /*
- @@ LUA_NUMBER is the floating-point type used by Lua.
- @@ LUAI_UACNUMBER is the result of a 'default argument promotion'
- @@ over a floating number.
- @@ l_floatatt(x) corrects float attribute 'x' to the proper float type
- ** by prefixing it with one of FLT/DBL/LDBL.
- @@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
- @@ LUA_NUMBER_FMT is the format for writing floats.
- @@ lua_number2str converts a float to a string.
- @@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
- @@ l_floor takes the floor of a float.
- @@ lua_str2number converts a decimal numeral to a number.
- */
- /* The following definitions are good for most cases here */
- #define l_floor(x) (l_mathop(floor)(x))
- #define lua_number2str(s,sz,n) \
- l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
- /*
- @@ lua_numbertointeger converts a float number with an integral value
- ** to an integer, or returns 0 if float is not within the range of
- ** a lua_Integer. (The range comparisons are tricky because of
- ** rounding. The tests here assume a two-complement representation,
- ** where MININTEGER always has an exact representation as a float;
- ** MAXINTEGER may not have one, and therefore its conversion to float
- ** may have an ill-defined value.)
- */
- #define lua_numbertointeger(n,p) \
- ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
- (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
- (*(p) = (LUA_INTEGER)(n), 1))
- /* now the variable definitions */
- #if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
- #define LUA_NUMBER float
- #define l_floatatt(n) (FLT_##n)
- #define LUAI_UACNUMBER double
- #define LUA_NUMBER_FRMLEN ""
- #define LUA_NUMBER_FMT "%.7g"
- #define l_mathop(op) op##f
- #define lua_str2number(s,p) strtof((s), (p))
- #elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
- #define LUA_NUMBER long double
- #define l_floatatt(n) (LDBL_##n)
- #define LUAI_UACNUMBER long double
- #define LUA_NUMBER_FRMLEN "L"
- #define LUA_NUMBER_FMT "%.19Lg"
- #define l_mathop(op) op##l
- #define lua_str2number(s,p) strtold((s), (p))
- #elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
- #define LUA_NUMBER double
- #define l_floatatt(n) (DBL_##n)
- #define LUAI_UACNUMBER double
- #define LUA_NUMBER_FRMLEN ""
- #define LUA_NUMBER_FMT "%.14g"
- #define l_mathop(op) op
- #define lua_str2number(s,p) strtod((s), (p))
- #else /* }{ */
- #error "numeric float type not defined"
- #endif /* } */
- /*
- @@ LUA_INTEGER is the integer type used by Lua.
- **
- @@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
- **
- @@ LUAI_UACINT is the result of a 'default argument promotion'
- @@ over a LUA_INTEGER.
- @@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
- @@ LUA_INTEGER_FMT is the format for writing integers.
- @@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
- @@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
- @@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
- @@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
- @@ lua_integer2str converts an integer to a string.
- */
- /* The following definitions are good for most cases here */
- #define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
- #define LUAI_UACINT LUA_INTEGER
- #define lua_integer2str(s,sz,n) \
- l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
- /*
- ** use LUAI_UACINT here to avoid problems with promotions (which
- ** can turn a comparison between unsigneds into a signed comparison)
- */
- #define LUA_UNSIGNED unsigned LUAI_UACINT
- #define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
- /* now the variable definitions */
- #if LUA_INT_TYPE == LUA_INT_INT /* { int */
- #define LUA_INTEGER int
- #define LUA_INTEGER_FRMLEN ""
- #define LUA_MAXINTEGER INT_MAX
- #define LUA_MININTEGER INT_MIN
- #define LUA_MAXUNSIGNED UINT_MAX
- #elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
- #define LUA_INTEGER long
- #define LUA_INTEGER_FRMLEN "l"
- #define LUA_MAXINTEGER LONG_MAX
- #define LUA_MININTEGER LONG_MIN
- #define LUA_MAXUNSIGNED ULONG_MAX
- #elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
- /* use presence of macro LLONG_MAX as proxy for C99 compliance */
- #if defined(LLONG_MAX) /* { */
- /* use ISO C99 stuff */
- #define LUA_INTEGER long long
- #define LUA_INTEGER_FRMLEN "ll"
- #define LUA_MAXINTEGER LLONG_MAX
- #define LUA_MININTEGER LLONG_MIN
- #define LUA_MAXUNSIGNED ULLONG_MAX
- #elif defined(LUA_USE_WINDOWS) /* }{ */
- /* in Windows, can use specific Windows types */
- #define LUA_INTEGER __int64
- #define LUA_INTEGER_FRMLEN "I64"
- #define LUA_MAXINTEGER _I64_MAX
- #define LUA_MININTEGER _I64_MIN
- #define LUA_MAXUNSIGNED _UI64_MAX
- #else /* }{ */
- #error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
- or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
- #endif /* } */
- #else /* }{ */
- #error "numeric integer type not defined"
- #endif /* } */
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Dependencies with C99 and other C details
- ** ===================================================================
- */
- /*
- @@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
- ** (All uses in Lua have only one format item.)
- */
- #if !defined(LUA_USE_C89)
- #define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
- #else
- #define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
- #endif
- /*
- @@ lua_strx2number converts a hexadecimal numeral to a number.
- ** In C99, 'strtod' does that conversion. Otherwise, you can
- ** leave 'lua_strx2number' undefined and Lua will provide its own
- ** implementation.
- */
- #if !defined(LUA_USE_C89)
- #define lua_strx2number(s,p) lua_str2number(s,p)
- #endif
- /*
- @@ lua_pointer2str converts a pointer to a readable string in a
- ** non-specified way.
- */
- #define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
- /*
- @@ lua_number2strx converts a float to a hexadecimal numeral.
- ** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
- ** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
- ** provide its own implementation.
- */
- #if !defined(LUA_USE_C89)
- #define lua_number2strx(L,b,sz,f,n) \
- ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
- #endif
- /*
- ** 'strtof' and 'opf' variants for math functions are not valid in
- ** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
- ** availability of these variants. ('math.h' is already included in
- ** all files that use these macros.)
- */
- #if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
- #undef l_mathop /* variants not available */
- #undef lua_str2number
- #define l_mathop(op) (lua_Number)op /* no variant */
- #define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
- #endif
- /*
- @@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
- ** functions. It must be a numerical type; Lua will use 'intptr_t' if
- ** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
- ** 'intptr_t' in C89)
- */
- #define LUA_KCONTEXT ptrdiff_t
- #if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
- __STDC_VERSION__ >= 199901L
- #include <stdint.h>
- #if defined(INTPTR_MAX) /* even in C99 this type is optional */
- #undef LUA_KCONTEXT
- #define LUA_KCONTEXT intptr_t
- #endif
- #endif
- /*
- @@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
- ** Change that if you do not want to use C locales. (Code using this
- ** macro must include the header 'locale.h'.)
- */
- #if !defined(lua_getlocaledecpoint)
- #define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
- #endif
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Language Variations
- ** =====================================================================
- */
- /*
- @@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
- ** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
- ** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
- ** coercion from strings to numbers.
- */
- /* #define LUA_NOCVTN2S */
- /* #define LUA_NOCVTS2N */
- /*
- @@ LUA_USE_APICHECK turns on several consistency checks on the C API.
- ** Define it as a help when debugging C code.
- */
- #if defined(LUA_USE_APICHECK)
- #include <assert.h>
- #define luai_apicheck(l,e) assert(e)
- #endif
- /* }================================================================== */
- /*
- ** {==================================================================
- ** Macros that affect the API and must be stable (that is, must be the
- ** same when you compile Lua and when you compile code that links to
- ** Lua).
- ** =====================================================================
- */
- /*
- @@ LUAI_MAXSTACK limits the size of the Lua stack.
- ** CHANGE it if you need a different limit. This limit is arbitrary;
- ** its only purpose is to stop Lua from consuming unlimited stack
- ** space (and to reserve some numbers for pseudo-indices).
- ** (It must fit into max(size_t)/32.)
- */
- #if LUAI_IS32INT
- #define LUAI_MAXSTACK 1000000
- #else
- #define LUAI_MAXSTACK 15000
- #endif
- /*
- @@ LUA_EXTRASPACE defines the size of a raw memory area associated with
- ** a Lua state with very fast access.
- ** CHANGE it if you need a different size.
- */
- #define LUA_EXTRASPACE (sizeof(void *))
- /*
- @@ LUA_IDSIZE gives the maximum size for the description of the source
- @@ of a function in debug information.
- ** CHANGE it if you want a different size.
- */
- #define LUA_IDSIZE 60
- /*
- @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
- */
- #define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
- /*
- @@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
- ** maximum alignment for the other items in that union.
- */
- #define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
- /* }================================================================== */
- /* =================================================================== */
- /*
- ** Local configuration. You can use this space to add your redefinitions
- ** without modifying the main part of the file.
- */
- #endif
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