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- /*
- ** $Id: lvm.h $
- ** Lua virtual machine
- ** See Copyright Notice in lua.h
- */
- #ifndef lvm_h
- #define lvm_h
- #include "ldo.h"
- #include "lobject.h"
- #include "ltm.h"
- #if !defined(LUA_NOCVTN2S)
- #define cvt2str(o) ttisnumber(o)
- #else
- #define cvt2str(o) 0 /* no conversion from numbers to strings */
- #endif
- #if !defined(LUA_NOCVTS2N)
- #define cvt2num(o) ttisstring(o)
- #else
- #define cvt2num(o) 0 /* no conversion from strings to numbers */
- #endif
- /*
- ** You can define LUA_FLOORN2I if you want to convert floats to integers
- ** by flooring them (instead of raising an error if they are not
- ** integral values)
- */
- #if !defined(LUA_FLOORN2I)
- #define LUA_FLOORN2I F2Ieq
- #endif
- /*
- ** Rounding modes for float->integer coercion
- */
- typedef enum {
- F2Ieq, /* no rounding; accepts only integral values */
- F2Ifloor, /* takes the floor of the number */
- F2Iceil /* takes the ceil of the number */
- } F2Imod;
- /* convert an object to a float (including string coercion) */
- #define tonumber(o,n) \
- (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
- /* convert an object to a float (without string coercion) */
- #define tonumberns(o,n) \
- (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
- (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
- /* convert an object to an integer (including string coercion) */
- #define tointeger(o,i) \
- (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))
- /* convert an object to an integer (without string coercion) */
- #define tointegerns(o,i) \
- (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointegerns(o,i,LUA_FLOORN2I))
- #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
- #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
- /*
- ** fast track for 'gettable': if 't' is a table and 't[k]' is present,
- ** return 1 with 'slot' pointing to 't[k]' (position of final result).
- ** Otherwise, return 0 (meaning it will have to check metamethod)
- ** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL
- ** (otherwise). 'f' is the raw get function to use.
- */
- #define luaV_fastget(L,t,k,slot,f) \
- (!ttistable(t) \
- ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
- : (slot = f(hvalue(t), k), /* else, do raw access */ \
- !isempty(slot))) /* result not empty? */
- /*
- ** Special case of 'luaV_fastget' for integers, inlining the fast case
- ** of 'luaH_getint'.
- */
- #define luaV_fastgeti(L,t,k,slot) \
- (!ttistable(t) \
- ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
- : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \
- ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \
- !isempty(slot))) /* result not empty? */
- /*
- ** Finish a fast set operation (when fast get succeeds). In that case,
- ** 'slot' points to the place to put the value.
- */
- #define luaV_finishfastset(L,t,slot,v) \
- { setobj2t(L, cast(TValue *,slot), v); \
- luaC_barrierback(L, gcvalue(t), v); }
- LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
- LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
- LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
- LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
- LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
- LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
- F2Imod mode);
- LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
- LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
- StkId val, const TValue *slot);
- LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
- TValue *val, const TValue *slot);
- LUAI_FUNC void luaV_finishOp (lua_State *L);
- LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
- LUAI_FUNC void luaV_concat (lua_State *L, int total);
- LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
- LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
- LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
- LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
- LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
- #endif
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