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- #include <string.h>
- #include "../../common/Log.h"
- #include "../../common/ConfigReader.h"
- #include "../../common/PacketStruct.h"
- #include "../World.h"
- #include "ChatChannel.h"
- extern ConfigReader configReader;
- extern ZoneList zone_list;
- #define CHAT_CHANNEL_JOIN 0
- #define CHAT_CHANNEL_LEAVE 1
- #define CHAT_CHANNEL_OTHER_JOIN 2
- #define CHAT_CHANNEL_OTHER_LEAVE 3
- ChatChannel::ChatChannel() {
- memset(name, 0, sizeof(name));
- memset(password, 0, sizeof(password));
- type = CHAT_CHANNEL_TYPE_NONE;
- level_restriction = 0;
- races = 0;
- classes = 0;
- }
- ChatChannel::~ChatChannel() {
- }
- bool ChatChannel::IsInChannel(int32 character_id) {
- vector<int32>::iterator itr;
- for (itr = clients.begin(); itr != clients.end(); itr++) {
- if (character_id == *itr)
- return true;
- }
- return false;
- }
- bool ChatChannel::JoinChannel(Client *client) {
- PacketStruct *packet_struct;
- vector<int32>::iterator itr;
- Client *to_client;
- //send the player join packet to the joining client
- if ((packet_struct = configReader.getStruct("WS_ChatChannelUpdate", client->GetVersion())) == NULL) {
- LogWrite(CHAT__ERROR, 0, "Chat", "Could not find packet 'WS_ChatChannelUpdate' when client %s was trying to join channel %s", client->GetPlayer()->GetName(), name);
- return false;
- }
- packet_struct->setDataByName("action", CHAT_CHANNEL_JOIN);
- packet_struct->setDataByName("channel_name", name);
- client->QueuePacket(packet_struct->serialize());
- safe_delete(packet_struct);
- clients.push_back(client->GetCharacterID());
- //loop through everyone else in the channel and send the "other" player join packet
- for (itr = clients.begin(); itr != clients.end(); itr++) {
- if (client->GetCharacterID() == *itr)
- continue;
- if ((to_client = zone_list.GetClientByCharID(*itr)) == NULL)
- continue;
- if ((packet_struct = configReader.getStruct("WS_ChatChannelUpdate", to_client->GetVersion())) == NULL)
- continue;
- packet_struct->setDataByName("action", CHAT_CHANNEL_OTHER_JOIN);
- packet_struct->setDataByName("channel_name", name);
- packet_struct->setDataByName("player_name", client->GetPlayer()->GetName());
- to_client->QueuePacket(packet_struct->serialize());
- safe_delete(packet_struct);
- }
- return true;
- }
- bool ChatChannel::LeaveChannel(Client *client) {
- vector<int32>::iterator itr;
- PacketStruct *packet_struct;
- Client *to_client;
- bool ret = false;
- for (itr = clients.begin(); itr != clients.end(); itr++) {
- if (client->GetCharacterID() == *itr) {
- clients.erase(itr);
- ret = true;
- break;
- }
- }
- if (ret) {
- //send the packet to the leaving client
- if ((packet_struct = configReader.getStruct("WS_ChatChannelUpdate", client->GetVersion())) == NULL)
- return false;
- packet_struct->setDataByName("action", CHAT_CHANNEL_LEAVE);
- packet_struct->setDataByName("channel_name", name);
- client->QueuePacket(packet_struct->serialize());
- safe_delete(packet_struct);
- //send the leave packet to all other clients in the channel
- for (itr = clients.begin(); itr != clients.end(); itr++) {
- if ((to_client = zone_list.GetClientByCharID(*itr)) == NULL)
- continue;
- if (to_client == client) // don't need to send to self.
- continue;
- if ((packet_struct = configReader.getStruct("WS_ChatChannelUpdate", to_client->GetVersion())) == NULL)
- continue;
- packet_struct->setDataByName("action", CHAT_CHANNEL_OTHER_LEAVE);
- packet_struct->setDataByName("channel_name", name);
- packet_struct->setDataByName("player_name", client->GetPlayer()->GetName());
- to_client->QueuePacket(packet_struct->serialize());
- safe_delete(packet_struct);
- }
- }
- return ret;
- }
- bool ChatChannel::TellChannel(Client *client, const char *message, const char* name2) {
- vector<int32>::iterator itr;
- PacketStruct *packet_struct;
- Client *to_client;
- for (itr = clients.begin(); itr != clients.end(); itr++) {
- if ((to_client = zone_list.GetClientByCharID(*itr)) == NULL)
- continue;
- if ((packet_struct = configReader.getStruct("WS_HearChat", to_client->GetVersion())) == NULL)
- continue;
- packet_struct->setDataByName("unknown", 0);
- packet_struct->setDataByName("from_spawn_id", 0xFFFFFFFF);
- packet_struct->setDataByName("to_spawn_id", 0xFFFFFFFF);
- if (client != NULL){
- packet_struct->setDataByName("from", client->GetPlayer()->GetName());
- } else {
- char name3[128];
- sprintf(name3,"[%s] from discord",name2);
- packet_struct->setDataByName("from", name3);
- }
- packet_struct->setDataByName("to", to_client->GetPlayer()->GetName());
- packet_struct->setDataByName("channel", to_client->GetMessageChannelColor(CHANNEL_CUSTOM_CHANNEL));
- if(client != NULL){
- packet_struct->setDataByName("language", client->GetPlayer()->GetCurrentLanguage());
- }else{
- packet_struct->setDataByName("language", 0);
- }
- packet_struct->setDataByName("message", message);
- packet_struct->setDataByName("channel_name", name);
- packet_struct->setDataByName("show_bubble", 1);
- if(client != NULL){
- if (client->GetPlayer()->GetCurrentLanguage() == 0 || to_client->GetPlayer()->HasLanguage(client->GetPlayer()->GetCurrentLanguage())) {
- packet_struct->setDataByName("understood", 1);
- }
- } else {
- packet_struct->setDataByName("understood", 1);
- }
- packet_struct->setDataByName("unknown4", 0);
-
- to_client->QueuePacket(packet_struct->serialize());
- safe_delete(packet_struct);
- }
- return true;
- }
- bool ChatChannel::TellChannelClient(Client* to_client, const char* message, const char* name2) {
- PacketStruct *packet_struct;
- if (string(name2).find('[') != string::npos)
- return true;
- packet_struct = configReader.getStruct("WS_HearChat", to_client->GetVersion());
- if (packet_struct) {
- packet_struct->setDataByName("unknown", 0);
- packet_struct->setDataByName("from_spawn_id", 0xFFFFFFFF);
- packet_struct->setDataByName("to_spawn_id", 0xFFFFFFFF);
- packet_struct->setDataByName("from", name2);
- packet_struct->setDataByName("to", to_client->GetPlayer()->GetName());
- packet_struct->setDataByName("channel", to_client->GetMessageChannelColor(CHANNEL_CUSTOM_CHANNEL));
- packet_struct->setDataByName("language", 0);
- packet_struct->setDataByName("message", message);
- packet_struct->setDataByName("channel_name", name);
- packet_struct->setDataByName("show_bubble", 1);
- packet_struct->setDataByName("understood", 1);
- packet_struct->setDataByName("unknown4", 0);
- to_client->QueuePacket(packet_struct->serialize());
- }
- safe_delete(packet_struct);
- return true;
- }
- bool ChatChannel::SendChannelUserList(Client *client) {
- vector<int32>::iterator itr;
- PacketStruct *packet_struct;
- Client *to_client;
- int8 i = 0;
- if ((packet_struct = configReader.getStruct("WS_WhoChannelQueryReply", client->GetVersion())) == NULL)
- return false;
- packet_struct->setDataByName("channel_name", name);
- packet_struct->setDataByName("unknown", 0);
- packet_struct->setArrayLengthByName("num_players", clients.size());
- for (itr = clients.begin(); itr != clients.end(); itr++) {
- if ((to_client = zone_list.GetClientByCharID(*itr)) != NULL)
- packet_struct->setArrayDataByName("player_name", client->GetPlayer()->GetName(), i++);
- else
- packet_struct->setArrayDataByName("player_name", "<Unknown>", i++);
- }
- client->QueuePacket(packet_struct->serialize());
- safe_delete(packet_struct);
- return true;
- }
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