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- --[[
- Script Name : Quests/Hallmark/fighter_training_pt_i.lua
- Script Author : Dorbin
- Script Date : 2022.12.07 03:12:56
- Script Purpose :
- Zone : Hallmark
- Quest Giver: Master at Arms Dagorel
- Preceded by: None
- Followed by: Fighter Training, pt II
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must kill five white spiderlings in the caves.", 5, 100, "I need to travel to the Caves and kill five white spiderlings like a warrior would.", 91, 8260002)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("Och! A bit eager, are we? You're off to a good start then, you are. A warrior takes the bull by the horns! Let's give you a taste, shall we? The Council needs help exterminatin' a massive hatching of Ice Spiders in the caves. Go to the caves and destroy some of the spiders. After you get rid of the critters, head back my way.")
- PlayFlavor(QuestGiver, "", "", "wince", 0, 0, Player)
- Dialog.AddOption("Right. I'll be back once I've dealt with these spiders.")
- Dialog.Start()
- if GetQuestStep(Player,5878)==1 then
- SetStepComplete(Player,5878,1)
- end
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed five white spiderlings in the caves.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the spiders and made the miner's job a bit easier.")
- AddQuestStepChat(Quest, 2, "I need to speak with Dagorel in South Qeynos.", 1, "I should let Master-at-Arms Dagorel know the miners are safe.", 11, 2310377)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've spoken with Dagorel in South Qeynos.")
- UpdateQuestTaskGroupDescription(Quest, 2, "Dagorel approved of the way I handled the situation.")
- AddQuestStepChat(Quest, 3, "I need to speak with Luvile in Starcrest Commune and ask for brawling tips", 1, "Master-at-Arms Dagorel has directed me to a couple of people for tips on brawling", 11, 2340042)
- AddQuestStepChat(Quest, 4, "I need to speak with Hargan in Graystone Yard for brawling tips", 1, "Master-at-Arms Dagorel has directed me to a couple of people for tips on brawling", 11, 2350031)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I've received tips from Luvile")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I've received tips from Hargan")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function QuestCheck(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player,5787,3) and QuestStepIsComplete(Player,5787,4) then
- UpdateQuestTaskGroupDescription(Quest, 3, "I've been given tips on brawling... and a little more, too.")
- AddQuestStepChat(Quest, 5, "I need to speak with Dagorel in South Qeynos.", 1, "I should let Dagorel know I've learned my lesson... in more ways than one.", 11, 2310377)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 5, "I've spoken with Dagorel in South Qeynos.")
- UpdateQuestTaskGroupDescription(Quest, 4, "I've been told I did well in learning about brawlers.")
- UpdateQuestDescription(Quest, "Dagorel, Master-at-Arms of the Council, has shown me two different ways to focus on fighting. So far I've learned how a warrior and a brawler handle things. Because my brawler tips got out of hand, Dagorel agreed to show me the last way when I've taken time to recover.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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