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- --[[
- Script Name : Quests/Hallmark/scale_yard_citizenship_task.lua
- Script Author : Dorbin
- Script Date : 2023.07.01 05:07:08
- Script Purpose :
- Zone : Hallmark
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Gather five tokens from the creatures in the The Thieves' Way.", 5, 34, "The Thieves' Way has been seeded with tokens for the residents of Scale Yard to gather. These tokens may be found on any creatures in the Thieves' Way.", 1332, 8430001, 8430002, 8430003, 8430004, 8430005, 8430006, 8430007, 8430008, 8430010, 8430011, 8430012, 8430013, 8430014, 8430015, 8430016, 8430017, 8430018, 8430024, 8430025, 8430026, 8430027, 8430028, 8430029,8430030, 8430031, 8430032, 8430033, 8430034, 8430035)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Theives Way")
- end
- function Accepted(Quest, QuestGiver, Player)
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have gathered five tokens from the The Thieves' Way.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the tokens required to prove my worth as a citizen.")
- UpdateQuestZone(Quest,"Temple Street")
- AddQuestStep(Quest, 2, "I need to enter the citizenship trial.", 1, 100, "I must perform the citizenship trial by returning to the Citizenship Sign and entering the trial chamber",1335)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've entered the citizenship trial.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've entered the citizenship trial.")
- UpdateQuestZone(Quest,"Uncovered Traitors Hideout")
- AddQuestStepChat(Quest, 3, "I need to speak with Abbetor T'Avi regarding my Citizenship Trial.", 1, "I need to speak with Abbetor T'Avi regarding my Citizenship Trial", 1350, 1640000)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I've entered the citizenship trial.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I've entered the citizenship trial.")
- AddQuestStepChat(Quest, 4, "I need to judge the traitors.",1, "Abbetor T'Avi has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101351)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I've judged the traitors.")
- UpdateQuestTaskGroupDescription(Quest, 4, "I have dealt with the traitors")
- AddQuestStepChat(Quest, 5, "I need to return to Abbetor T'Avi.", 1, "I must return to Abbetor T'Avi to let her know the deed is done.",0, 1640000)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 5, "Freeport Citizenship Granted")
- UpdateQuestTaskGroupDescription(Quest, 5, "I returned to Abbetor T'Avi and she has granted me Freeport citizenship.")
- UpdateQuestDescription(Quest, "The task list is completed and you may now apply to become a citizen of the city of Freeport.")
- GiveQuestReward(Quest, Player)
- alignment = GetAlignment(Player)
- if alignment ~= 0 then
- SetAlignment(Player, 0)
- end
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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