123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596 |
- --[[
- Script Name : Quests/Hallmark/willow_wood_citizenship_task.lua
- Script Author : Dorbin
- Script Date : 2022.08.30 06:08:00
- Script Purpose :
- Zone : Hallmark
- Quest Giver: willow wood citizenship application
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Gather five tokens from the creatures in the Forest Ruins.", 5, 34, "The local ruins have been seeded with tokens for the citizens of the Willow Wood to gather. These tokens may be found on any creatures in the Forest Ruins.", 1322, 8270002 ,8270003 ,8270005,8270006,8270007,8270008,8270009,8270010,8270011,8270012,8270013,8270014,8270015,8270016,8270017,8270018,8270019,8270020,8270021,8270024,8270025,8270026,8270027,8270028,8270031,8270034,8270045,8270056,8270058,8270059,8270060,8270061,8270062,8270063,8270064,8270065,8270075,8270076)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Forest Ruins")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have gathered five tokens from the Forest Ruins.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the tokens required to prove my worth as a citizen.")
- UpdateQuestZone(Quest,"Willow Wood")
- AddQuestStep(Quest, 2, "I need to enter the citizenship trial.", 1, 100, "I must perform the citizenship trial by returning to the Citizenship Sign and entering the trial chamber", 1322)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've entered the citizenship trial.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've entered the citizenship trial.")
- UpdateQuestZone(Quest,"Citizenship Trial Chamber")
- AddQuestStepChat(Quest, 3, "I need to speak with Marshal Glorfel regarding my Citizenship Trial.", 1, "I need to speak with Marshal Glorfel regarding my Citizenship Trial", 1350, 8250009)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I've entered the citizenship trial.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I've entered the citizenship trial.")
- AddQuestStepChat(Quest, 4, "I need to judge the traitors.",1, "Marshal Glorfel has tasked me with rendering judgment upon some treasonous residents in order to gain citizenship. He has pointed out that there are those who would betray our great city to that wretch Lucan. To prove myself, I will have to render final judgment on all of them. ",0,22101351)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I've judged the traitors.")
- UpdateQuestTaskGroupDescription(Quest, 4, "I have dealt with the traitors")
- AddQuestStepChat(Quest, 5, "I need to return to Marshal Glorfel.", 1, "I must return to Marshal Glorfel to let him know the deed is done.",0, 8250009)
- AddQuestStepCompleteAction(Quest, 5, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 5, "Qeynos Citizenship Granted")
- UpdateQuestTaskGroupDescription(Quest, 5, "I returned to Marshal Glorfel and he has granted me Qeynos citizenship.")
- UpdateQuestDescription(Quest, "The task list is completed and you may now apply to become a citizen of the city of Qeynos.")
- GiveQuestReward(Quest, Player)
- alignment = GetAlignment(Player)
- if alignment ~= 1 then
- SetAlignment(Player, 1)
- end
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|