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- --[[
- Script Name : for_that_special_someone.lua
- Script Purpose : Handles the quest, "For That Special Someone"
- Script Author : torsten
- Script Date : 18.07.2022
- Script Notes :
- Zone : Longshadow Alley
- Quest Giver : Zelina T`Von
- Preceded by : A Special Perfume
- Followed by : None
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to find the banker.", 1, "I should bring this wine to the banker here in Longshadow Alley.", 11, 1380021)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have given the bottle to T'Val the banker.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I gave her husband the wine, which he enjoyed. He seemed worried that his wife was outside for some reason.")
-
- AddQuestStepChat(Quest, 2, "I should return to Zelina T`Von.", 1, "I should return to Zelina and let her know he received his gift.", 11, 1380033)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've informed Zelina that her husband enjoyed the wine.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've informed Zelina that her husband enjoyed the wine.")
- UpdateQuestDescription(Quest, "It seems that Zelina isn't married to T'val, and she tricked me into giving him some poisoned wine. I'm not sure what's going on between the two, but it looks like I just got myself involved in something more than I had expected.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- Dialog.AddDialog("My partner is the banker for this horrid district, so you should find him at the bank--unless he's with that tram ... trainee, I mean. Give him this wine, and tell him I hope he enjoys it. When you return, I'll give you some coin.")
- PlayFlavor(QuestGiver, "", "", "agree", 0, 0, Player, 0)
- Dialog.AddOption("Alright. I'll make sure the banker gets this wine.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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