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- --[[
- Script Name : SpawnScripts/Commonlands/woodpilewidget.lua
- Script Author : Premierio015
- Script Date : 2021.05.25 09:05:32
- Script Purpose :
- :
- --]]
- local StopTheBloodskullLumberjacks = 5233
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 5, "InRange")
- end
- function InRange(NPC, Spawn)
- if not HasQuest(Spawn, StopTheBloodskullLumberjacks) and not HasCompletedQuest(Spawn, StopTheBloodskullLumberjacks) then
- SpawnSet(NPC, "display_hand_icon", 1)
- SpawnSet(NPC, "show_command_icon", 1)
- AddPrimaryEntityCommand(Spawn, NPC, "examine wood pile", 3, "", "", 100, "")
- end
- end
- function casted_on(NPC, Spawn, SpellName)
- if SpellName == 'examine wood pile' then
- local con = CreateConversation()
- AddConversationOption(con, "Read parchment. ", "option1")
- AddConversationOption(con, "Ignore it.")
- StartDialogConversation(con, 1, NPC, Spawn, "You see a piece of parchment stuffed within the stack of wood.")
- end
- end
- function option1(NPC, Spawn)
- OfferQuest(NPC, Spawn, StopTheBloodskullLumberjacks )
- local con = CreateConversation()
- AddConversationOption(con, "I should take care of these orcs.")
- AddConversationOption(con, "exit")
- StartDialogConversation(con, 1, NPC, Spawn, "The parchment reads, ''You told me this was a safe area! Bloodskull lumberjacks are everywhere! How am I supposed to work?! I QUIT!")
- AddTimer(NPC, 150, "remove_access", 1, Spawn)
- end
-
- function remove_access(NPC, Spawn)
- if HasQuest(Spawn, StopTheBloodskullLumberjacks) then
- SpawnSet(NPC, "display_hand_icon", 0)
- SpawnSet(NPC, "show_command_icon", 0)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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