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MadamIstynia.lua 1.4 KB

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  1. --[[
  2. Script Name : SpawnScripts/QeynosHarbor/MadamIstynia.lua
  3. Script Purpose : Madam Istynia <Alchemist>
  4. Script Author : Cynnar
  5. Script Date : 2020.04.12
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
  10. SetInfoStructString(NPC, "action_state", "alchemy_idle")
  11. end
  12. function respawn(NPC)
  13. spawn(NPC)
  14. end
  15. function InRange(NPC, Spawn)
  16. end
  17. function LeaveRange(NPC, Spawn)
  18. end
  19. function hailed(NPC, Spawn)
  20. FaceTarget(NPC, Spawn)
  21. local choice = math.random(1,3)
  22. if choice == 1 then
  23. PlayFlavor(NPC, "voiceover/english/erudite_eco_good_1/ft/service/scribe/erudite_scribe_service_good_1_hail_gf_5dd748ab.mp3", "Ah, a student of the arcane. Is there something I can help you find?", "ponder", 392602839, 3080770605, Spawn)
  24. elseif choice == 2 then
  25. PlayFlavor(NPC, "voiceover/english/erudite_eco_good_1/ft/service/scribe/erudite_scribe_service_good_1_hail_gf_392a4f4e.mp3", "Be careful, it's best not to read the scrolls. If you want to know what they are, just ask me.", "nod", 1620130466, 226880250, Spawn)
  26. elseif choice == 3 then
  27. PlayFlavor(NPC, "voiceover/english/optional4/eco_erudite_female_scribe_1/jl_efsg_hail_gf3_64.mp3", "Blast it! Who keeps taking all of the parchment? ", "swear", 455803664, 215710264, Spawn)
  28. else
  29. end
  30. end