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afallenbrigand133770250.lua 3.1 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand133770250.lua
  3. Script Purpose : Waypoint Path for afallenbrigand133770250.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. SpawnSet(NPC, "hp", 150)
  11. SpawnSet(NPC, "power", 80)
  12. waypoints(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function waypoints(NPC)
  21. MovementLoopAddLocation(NPC, -123.51, 4.33, -46.93, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -122.71, 4.52, -77.02, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -122.4, 4.53, -87.02, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -123.62, 4.53, -64.67, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -119.83, 4.44, -101.3, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -105.04, 4.27, -109.55, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -116.11, 3.86, -113.1, 2, 0)
  28. MovementLoopAddLocation(NPC, -132.1, 3.7, -111.67, 2, 0)
  29. MovementLoopAddLocation(NPC, -139.91, 4.2, -107.61, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -135.41, 4.28, -108.17, 2, 0)
  31. MovementLoopAddLocation(NPC, -131.2, 4.21, -106.76, 2, 0)
  32. MovementLoopAddLocation(NPC, -123.01, 4.53, -101.16, 2, 0)
  33. MovementLoopAddLocation(NPC, -117.08, 4.31, -100.36, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -104.88, 4.47, -117.81, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -104.39, 4.46, -99.48, 2, math.random(12, 22))
  36. MovementLoopAddLocation(NPC, -112.1, 4.16, -88.01, 2, 0)
  37. MovementLoopAddLocation(NPC, -116.69, 4.26, -84.82, 2, 0)
  38. MovementLoopAddLocation(NPC, -123.55, 4.53, -83, 2, math.random(12, 22))
  39. end
  40. function aggro(NPC, Spawn)
  41. math.randomseed(os.time())
  42. local choice = math.random (1,3)
  43. if choice == 1 then
  44. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  45. elseif choice == 2 then
  46. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  47. else
  48. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  49. end
  50. end
  51. function death(NPC, Spawn)
  52. math.randomseed(os.time())
  53. local choice = math.random(1,2)
  54. if choice == 1 then
  55. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  56. else
  57. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  58. end
  59. end