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afallenpirate133770248.lua 3.3 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenpirate133770248.lua
  3. Script Purpose : Waypoint Path for afallenpirate133770248.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. SpawnSet(NPC, "hp", 150)
  11. SpawnSet(NPC, "power", 80)
  12. waypoints(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function waypoints(NPC)
  21. MovementLoopAddLocation(NPC, -136.04, 4.48, -74.76, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -126.1, 4.54, -67.25, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -118.81, 4.52, -93.16, 2, 0)
  24. MovementLoopAddLocation(NPC, -114.93, 4.31, -101.34, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -124.96, 4.53, -70.69, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -109.69, 4.22, -88.56, 2, 0)
  27. MovementLoopAddLocation(NPC, -102.98, 4.46, -98.12, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, -105.24, 4.46, -99.12, 2, 0)
  29. MovementLoopAddLocation(NPC, -106.82, 4.27, -100.78, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -102.3, 4.26, -113.86, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -124.82, 4.49, -91.3, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, -122.4, 4.35, -99.44, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -129.05, 4.01, -105.51, 2, 0)
  34. MovementLoopAddLocation(NPC, -133.11, 4.36, -107.8, 2, 0)
  35. MovementLoopAddLocation(NPC, -134.87, 3.71, -111.68, 2, math.random(12, 22))
  36. MovementLoopAddLocation(NPC, -134.37, 4.58, -105.74, 2, 0)
  37. MovementLoopAddLocation(NPC, -138.12, 4.59, -99.96, 2, 0)
  38. MovementLoopAddLocation(NPC, -143.71, 3.98, -95.23, 2, math.random(12, 22))
  39. MovementLoopAddLocation(NPC, -137.99, 4.59, -89.68, 2, 0)
  40. MovementLoopAddLocation(NPC, -118.6, 4.51, -66.82, 2, math.random(12, 22))
  41. MovementLoopAddLocation(NPC, -119.89, 4.52, -71.73, 2, 0)
  42. MovementLoopAddLocation(NPC, -119.97, 4.21, -76.83, 2, math.random(12, 22))
  43. end
  44. function aggro(NPC, Spawn)
  45. math.randomseed(os.time())
  46. local choice = math.random (1,3)
  47. if choice == 1 then
  48. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  49. elseif choice == 2 then
  50. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  51. else
  52. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  53. end
  54. end
  55. function death(NPC, Spawn)
  56. math.randomseed(os.time())
  57. local choice = math.random(1,2)
  58. if choice == 1 then
  59. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  60. else
  61. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  62. end
  63. end