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- --[[
- Script Name : SpawnScripts/TempleSt/ChefSchmenko.lua
- Script Author : Dorbin
- Script Date : 2023.10.24 01:10:41
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- if GetSpawnLocationID(NPC)==420550 then
- SpawnSet(NPC,"model_type","65")
- SpawnSet(NPC,"show_name","1")
- SpawnSet(NPC,"targetable","1")
- waypoints(NPC)
- SetTempVariable(NPC,"CalloutTimer", "0")
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- end
- SetInfoStructString(NPC, "action_state", "draw_weapon_trigger")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC,Spawn)
- if not IsInCombat(NPC) and GetTempVariable(NPC,"CalloutTimer")~="1" then
- RandomGreeting(NPC, Spawn)
- SetTempVariable(NPC,"CalloutTimer", "1")
- AddTimer(NPC,42000,"CalloutReset",1,Spawn)
- end
- end
- function CalloutReset(NPC,Spawn)
- SetTempVariable(NPC,"CalloutTimer", "0")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC,Spawn)
- AddTimer(NPC,500,"RandomHail", 1,Spawn)
- end
- function aggro(NPC,Spawn)
- FaceTarget(NPC,Spawn)
- end
- function kill (NPC,Spawn)
- PlayFlavor(NPC,"","","1h_sword_attack",0,0)
- KillSpawn(Spawn)
- AddTimer(NPC,2500,"scoop")
- end
- function scoop(NPC,Spawn)
- PlayFlavor(NPC,"","","gathering_success",0,0)
- end
- function RandomHail(NPC, Spawn)
- local choice = MakeRandomInt(1,5)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_guard_gm_1f674b43.mp3", "Oh! I... I'm not causing any trouble here. Don't mind me.", "whome", 3595799697, 1640670967, Spawn, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_hail_gm_c8ce2416.mp3", "Do you have any small animals you won't mind missing?", "scheme", 2477620923, 2758696689, Spawn, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_hail_gm_3c9902f6.mp3", "Fresh stew made with the finest ingredients! Come and get it!", "happy", 291667261, 3539823905, Spawn, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_hail_gm_6498c1fd.mp3", "Try my feline claw soup sometime. You must!", "agree", 1561843829, 2180580092, Spawn, 0)
- elseif choice == 5 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_hail_gm_a9f4bc35.mp3", "Don't bother me. I'm collecting fresh ingredients for a special recipe.", "shakefist", 2150316524, 1924252475, Spawn, 0)
- end
- end
- function RandomGreeting(NPC, Spawn)
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_pig_gm_fdce8620.mp3", "Here little piglet, I have piggy treats...", "", 2158157683, 2098170175, Spawn, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_cat_gm_9b64702d.mp3", "Here kitty kitty kitty...", "", 550240368, 2229553634, Spawn, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_chase_gm_9e0faaf4.mp3", "Stop running! It makes your muscles less tender when I cook you.", "", 1878608291, 1886271523, Spawn, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/ratonga_eco_evil_urbanchef/ft/eco/evil/ratonga_eco_evil_urbanchef_chase_gm_874126ec.mp3", "Just hold still, it won't hurt a bit...", "", 573333408, 2721588881, Spawn, 0)
- end
- end
- function Door1(NPC,Spawn)
- local door = GetSpawn(NPC, 1360076)
- UseWidget(door)
- end
- function Action(NPC,Spawn)
- local Choice = MakeRandomInt(1,5)
- if Choice == 1 then
- PlayFlavor(NPC,"","","peer",0,0)
- elseif Choice == 2 then
- PlayFlavor(NPC,"","","sniff",0,0)
- elseif Choice == 3 then
- PlayFlavor(NPC,"","","grumble",0,0)
- elseif Choice == 4 then
- PlayFlavor(NPC,"","","tapfoot",0,0)
- elseif Choice == 5 then
- PlayFlavor(NPC,"","","scheme",0,0)
- end
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 29.21, 2.92, 25.71, 1, 1)
- MovementLoopAddLocation(NPC, 29.21, 2.92, 25.71, 1, 11,"Action")
- MovementLoopAddLocation(NPC, 27.33, 2.92, 33.05, 1, 0)
- MovementLoopAddLocation(NPC, 32.86, 2.98, 46.38, 1, 0)
- MovementLoopAddLocation(NPC, 35.7, 3, 51.58, 1, 0)
- MovementLoopAddLocation(NPC, 35.7, 3, 51.58, 1, 3)
- MovementLoopAddLocation(NPC, 43.65, 3, 46.57, 1, 0)
- MovementLoopAddLocation(NPC, 45.11, 3, 45.75, 1, 1)
- MovementLoopAddLocation(NPC, 45.11, 3, 45.75, 1, 11,"Action")
- MovementLoopAddLocation(NPC, 30.49, 3, 54.97, 1, 0)
- MovementLoopAddLocation(NPC, 33.68, 3, 63.8, 1, 0)
- MovementLoopAddLocation(NPC, 35.45, 3, 69.71, 1, 0)
- MovementLoopAddLocation(NPC, 37.3, 3, 73.3, 1, 1)
- MovementLoopAddLocation(NPC, 37.3, 3, 73.3, 1, 11,"Action")
- MovementLoopAddLocation(NPC, 34.01, 3, 66.86, 1, 8)
- MovementLoopAddLocation(NPC, 26.77, 3, 69.14, 1, 0)
- MovementLoopAddLocation(NPC, 19.62, 3.02, 71.79, 1, 0)
- MovementLoopAddLocation(NPC, 11.77, 3, 70.42, 1, 0)
- MovementLoopAddLocation(NPC, 2.56, 3, 67.84, 1, 0)
- MovementLoopAddLocation(NPC, -7.08, 3, 57.4, 1, 1)
- MovementLoopAddLocation(NPC, -7.08, 3, 57.4, 1, 11,"Action")
- MovementLoopAddLocation(NPC, -7.56, 3, 57.9, 1, 0)
- MovementLoopAddLocation(NPC, -6.65, 3, 58.56, 1, 0)
- MovementLoopAddLocation(NPC, -4.28, 3, 59.43, 1, 0)
- MovementLoopAddLocation(NPC, 3.73, 3, 70.57, 1, 0)
- MovementLoopAddLocation(NPC, -2.06, 3, 75.23, 1, 0)
- MovementLoopAddLocation(NPC, -10.82, 3, 78.88, 1, 0)
- MovementLoopAddLocation(NPC, -15.5, 3, 80.1, 2, 1,"Door1")
- MovementLoopAddLocation(NPC, -18.05, 3.03, 74.58, 2, 12,"Door1")
- MovementLoopAddLocation(NPC, -19.93, 3.11, 74.09, 2, 1)
- MovementLoopAddLocation(NPC, -19.93, 3.11, 74.09, 2, 34,"Action")
- MovementLoopAddLocation(NPC, -18.57, 3.03, 75.75, 2, 2,"Door1")
- MovementLoopAddLocation(NPC, -16.09, 3, 79.41, 2, 0,"Door1")
- MovementLoopAddLocation(NPC, 4.62, 3, 69.9, 2, 0)
- MovementLoopAddLocation(NPC, 9.21, 3, 68, 1, 0)
- MovementLoopAddLocation(NPC, 21.62, 2.98, 81.64, 1, 0)
- MovementLoopAddLocation(NPC, 24.06, 3, 80.72, 1, 1)
- MovementLoopAddLocation(NPC, 24.06, 3, 80.72, 1, 11,"Action")
- MovementLoopAddLocation(NPC, 23.03, 2.99, 67.83, 1, 0)
- MovementLoopAddLocation(NPC, 29.6, 3, 58.16, 1, 0)
- MovementLoopAddLocation(NPC, 33.84, 3, 52.08, 1, 0)
- MovementLoopAddLocation(NPC, 24.6, 2.92, 37.78, 1, 0)
- MovementLoopAddLocation(NPC, 14.59, 2.92, 35.85, 1, 1)
- MovementLoopAddLocation(NPC, 14.59, 2.92, 35.85, 1, 11,"Action")
- MovementLoopAddLocation(NPC, 23.07, 2.92, 36.48, 2, 0)
- MovementLoopAddLocation(NPC, 32.33, 2.92, 21.28, 1, 1)
- MovementLoopAddLocation(NPC, 32.33, 2.92, 21.28, 1, 7)
- MovementLoopAddLocation(NPC, 27.6, 2.92, 31.8, 1, 0) --Chase
- MovementLoopAddLocation(NPC, 28.3, 2.92, 36.05, 1, 0)
- MovementLoopAddLocation(NPC, 34.46, 3, 48.5, 1, 0)
- MovementLoopAddLocation(NPC, 36.12, 3, 50.28, 1, 0)
- MovementLoopAddLocation(NPC, 41.7, 3, 49.41, 1, 0)
- MovementLoopAddLocation(NPC, 43.56, 3, 49.41, 1, 0)
- MovementLoopAddLocation(NPC, 49.16, 3, 58.47, 2, 0)
- MovementLoopAddLocation(NPC, 54.6, 3, 66.57, 2, 0,"Model")
- MovementLoopAddLocation(NPC, 54.6, 3, 66.57, 2, 0,"Spawn")
- MovementLoopAddLocation(NPC, 54.6, 3, 66.57, 1, 5,"Despawning")
- end
-
- function Spawn(NPC)
- local zone = GetZone(NPC)
- local Runner = GetSpawnByLocationID(zone, 133787203)
- if Runner == nil then
- SpawnByLocationID(zone,133787203)
- end
- end
- function Model(NPC)
- SpawnSet(NPC,"model_type","2306")
- SpawnSet(NPC,"show_name","0")
- SpawnSet(NPC,"targetable","0")
- SpawnSet(NPC, "show_command_icon", "0")
- end
- function Despawning(NPC)
- Despawn(NPC)
- end
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