zoneserver.cpp 285 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name, bool incoming_clients) {
  106. incoming_clients = 0;
  107. if(incoming_clients)
  108. IncrementIncomingClients();
  109. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  110. depop_zone = false;
  111. repop_zone = false;
  112. respawns_allowed = true;
  113. instanceID = 0;
  114. strcpy(zone_name, name);
  115. zoneID = 0;
  116. rain = 0;
  117. cityzone = false;
  118. always_loaded = false;
  119. locked = false; // JA: implementing /zone lock|unlock commands
  120. pNumPlayers = 0;
  121. LoadingData = true;
  122. zoneShuttingDown = false;
  123. ++numzones;
  124. revive_points = 0;
  125. zone_motd = "";
  126. finished_depop = true;
  127. initial_spawn_threads_active = 0;
  128. minimumStatus = 0;
  129. minimumLevel = 0;
  130. maximumLevel = 0;
  131. minimumVersion = 0;
  132. weather_current_severity = 0;
  133. weather_signaled = false;
  134. xp_mod = 0;
  135. isDusk = false;
  136. dusk_hour = 0;
  137. dusk_minute = 0;
  138. dawn_hour = 0;
  139. dawn_minute = 0;
  140. reloading_spellprocess = false;
  141. expansion_flag = 0;
  142. holiday_flag = 0;
  143. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  144. pathing = nullptr;
  145. strcpy(zonesky_file,"");
  146. reloading = true;
  147. watchdogTimestamp = Timer::GetCurrentTime2();
  148. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  149. lifetime_client_count = 0;
  150. }
  151. ZoneServer::~ZoneServer() {
  152. zoneShuttingDown = true; //ensure other threads shut down too
  153. //allow other threads to properly shut down
  154. while (spawnthread_active || initial_spawn_threads_active > 0){
  155. if (spawnthread_active)
  156. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  157. if (initial_spawn_threads_active > 0)
  158. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  159. Sleep(10);
  160. }
  161. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  162. changed_spawns.clear(true);
  163. transport_spawns.clear();
  164. safe_delete(tradeskillMgr);
  165. MMasterZoneLock->lock();
  166. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  167. DeleteData(true);
  168. RemoveLocationProximities();
  169. RemoveLocationGrids();
  170. DeleteSpawns(true);
  171. DeleteGlobalSpawns();
  172. DeleteFlightPaths();
  173. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  174. MMasterZoneLock->unlock();
  175. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  176. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  177. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  178. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  179. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  180. database.DeleteInstance(instanceID);
  181. }
  182. if (pathing != nullptr)
  183. delete pathing;
  184. if (movementMgr != nullptr)
  185. delete movementMgr;
  186. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  187. safe_delete(spellProcess);
  188. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  189. --numzones;
  190. UpdateWindowTitle(0);
  191. zone_list.Remove(this);
  192. zone_list.RemoveClientZoneReference(this);
  193. safe_delete(MMasterZoneLock);
  194. }
  195. void ZoneServer::IncrementIncomingClients() {
  196. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  197. incoming_clients++;
  198. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  199. }
  200. void ZoneServer::DecrementIncomingClients() {
  201. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  202. if(incoming_clients)
  203. incoming_clients--;
  204. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  205. }
  206. void ZoneServer::Init()
  207. {
  208. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  209. zone_list.Add(this);
  210. spellProcess = new SpellProcess();
  211. tradeskillMgr = new TradeskillMgr();
  212. /* Dynamic Timers */
  213. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  214. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  215. shutdownTimer.Disable();
  216. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  217. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  218. /* Weather stuff */
  219. InitWeather();
  220. /* Static Timers */
  221. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  222. spawn_check_add.Start(1000);
  223. spawn_check_remove.Start(30000);
  224. spawn_expire_timer.Start(10000);
  225. respawn_timer.Start(10000);
  226. // there was never a starter for these?
  227. widget_timer.Start(5000);
  228. tracking_timer.Start(5000);
  229. movement_timer.Start(100);
  230. location_prox_timer.Start(1000);
  231. location_grid_timer.Start(1000);
  232. charsheet_changes.Start(500);
  233. // Send game time packet every in game hour (180 sec)
  234. sync_game_time_timer.Start(180000);
  235. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  236. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  237. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  238. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  239. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  240. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  241. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  242. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  243. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  244. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  245. database.LoadZoneFlightPaths(this);
  246. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  247. UpdateWindowTitle(0);
  248. string zoneName(GetZoneFile());
  249. world.LoadRegionMaps(zoneName);
  250. world.LoadMaps(zoneName);
  251. pathing = IPathfinder::Load(zoneName);
  252. movementMgr = new MobMovementManager();
  253. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  254. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  255. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  256. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  257. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  258. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  259. MSpawnList.SetName("ZoneServer::spawn_list");
  260. MTransporters.SetName("ZoneServer::m_transportMaps");
  261. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  262. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  263. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  264. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  265. MTransportLocations.SetName("ZoneServer::transporter_locations");
  266. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  267. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  268. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  269. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  270. MClientList.SetName("ZoneServer::clients");
  271. MWidgetTimers.SetName("ZoneServer::widget_timers");
  272. #ifdef WIN32
  273. _beginthread(ZoneLoop, 0, this);
  274. _beginthread(SpawnLoop, 0, this);
  275. #else
  276. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  277. pthread_detach(ZoneThread);
  278. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  279. pthread_detach(SpawnThread);
  280. #endif
  281. }
  282. void ZoneServer::CancelThreads() {
  283. #ifdef WIN32
  284. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  285. #else
  286. pthread_cancel(ZoneThread);
  287. pthread_cancel(SpawnThread);
  288. #endif
  289. }
  290. void ZoneServer::InitWeather()
  291. {
  292. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  293. if( weather_enabled && isWeatherAllowed())
  294. {
  295. string tmp;
  296. // set up weather system when zone starts up
  297. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  298. switch(weather_type)
  299. {
  300. case 3: tmp = "Chaotic"; break;
  301. case 2: tmp = "Random"; break;
  302. case 1: tmp = "Dynamic"; break;
  303. default: tmp = "Normal"; break;
  304. }
  305. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  306. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  307. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  308. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  309. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  310. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  311. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  312. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  313. // Allow a random roll to determine if weather should start out severe or calm
  314. if( MakeRandomInt(1, 100) > 50)
  315. {
  316. weather_pattern = 1; // default weather to increase in severity initially
  317. weather_current_severity = weather_min_severity;
  318. }
  319. else
  320. {
  321. weather_pattern = 0; // default weather to decrease in severity initially
  322. weather_current_severity = weather_max_severity;
  323. }
  324. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  325. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  326. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  327. if( weather_type > 0 )
  328. {
  329. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  330. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  331. }
  332. else
  333. weather_dynamic_offset = 0;
  334. SetRain(weather_current_severity);
  335. weather_last_changed_time = Timer::GetUnixTimeStamp();
  336. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  337. }
  338. }
  339. void ZoneServer::DeleteSpellProcess(){
  340. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  341. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  342. MMasterZoneLock->lock();
  343. reloading_spellprocess = true;
  344. // Remove spells from NPC's
  345. Spawn* spawn = 0;
  346. map<int32, Spawn*>::iterator itr;
  347. MSpawnList.readlock(__FUNCTION__, __LINE__);
  348. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  349. spawn = itr->second;
  350. if(spawn && spawn->IsNPC())
  351. ((NPC*)spawn)->SetSpells(0);
  352. if(spawn->IsEntity())
  353. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  354. }
  355. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  356. MMasterZoneLock->unlock();
  357. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  358. DismissAllPets();
  359. safe_delete(spellProcess);
  360. }
  361. void ZoneServer::LoadSpellProcess(){
  362. spellProcess = new SpellProcess();
  363. reloading_spellprocess = false;
  364. // Reload NPC's spells
  365. Spawn* spawn = 0;
  366. map<int32, Spawn*>::iterator itr;
  367. MSpawnList.readlock(__FUNCTION__, __LINE__);
  368. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  369. spawn = itr->second;
  370. if(spawn && spawn->IsNPC())
  371. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  372. }
  373. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  374. }
  375. void ZoneServer::LockAllSpells(Player* player) {
  376. if (player && spellProcess) {
  377. Client* client = GetClientBySpawn(player);
  378. if (client)
  379. spellProcess->LockAllSpells(client);
  380. }
  381. }
  382. void ZoneServer::UnlockAllSpells(Player* player) {
  383. if (player && spellProcess) {
  384. Client* client = GetClientBySpawn(player);
  385. if (client)
  386. spellProcess->UnlockAllSpells(client);
  387. }
  388. }
  389. void ZoneServer::DeleteFactionLists() {
  390. map<int32, vector<int32> *>::iterator faction_itr;
  391. map<int32, vector<int32> *>::iterator spawn_itr;
  392. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  393. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  394. safe_delete(faction_itr->second);
  395. enemy_faction_list.clear();
  396. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  397. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  398. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  399. safe_delete(faction_itr->second);
  400. reverse_enemy_faction_list.clear();
  401. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  402. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  403. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  404. safe_delete(spawn_itr->second);
  405. npc_faction_list.clear();
  406. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  407. }
  408. void ZoneServer::DeleteData(bool boot_clients){
  409. Spawn* spawn = 0;
  410. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  411. // Clear spawn groups
  412. spawn_group_map.clear();
  413. // Loop through the spawn list and set the spawn for deletion
  414. map<int32, Spawn*>::iterator itr;
  415. MSpawnList.readlock(__FUNCTION__, __LINE__);
  416. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  417. spawn = itr->second;
  418. if(spawn){
  419. if(!boot_clients && spawn->IsPlayer())
  420. tmp_player_list.push_back(spawn);
  421. else if(spawn->IsPlayer()){
  422. Client* client = GetClientBySpawn(spawn);
  423. if(client)
  424. client->Disconnect();
  425. }
  426. else{
  427. RemoveSpawnSupportFunctions(spawn, true);
  428. AddPendingDelete(spawn);
  429. }
  430. }
  431. }
  432. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  433. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  434. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  435. MSpawnList.writelock(__FUNCTION__, __LINE__);
  436. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  437. spawn_list.clear();
  438. // Moved this up so we only read lock the list once in this list
  439. vector<Spawn*>::iterator spawn_iter2;
  440. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  441. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  442. }
  443. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  444. // Clear player proximities
  445. RemovePlayerProximity(0, true);
  446. spawn_range_map.clear(true);
  447. if(boot_clients) {
  448. // Refactor
  449. vector<Client*>::iterator itr;
  450. MClientList.writelock(__FUNCTION__, __LINE__);
  451. for (itr = clients.begin(); itr != clients.end(); itr++)
  452. safe_delete(*itr);
  453. clients.clear();
  454. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  455. }
  456. // Clear and delete spawn locations
  457. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  458. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  459. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  460. safe_delete(spawn_location_iter->second);
  461. spawn_location_list.clear();
  462. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  463. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  464. if(revive_points && boot_clients){
  465. vector<RevivePoint*>::iterator revive_iter;
  466. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  467. safe_delete(*revive_iter);
  468. }
  469. safe_delete(revive_points);
  470. }
  471. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  472. map<int32, set<int32>*>::iterator assoc_itr;
  473. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  474. safe_delete(assoc_itr->second);
  475. spawn_group_associations.clear();
  476. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  477. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  478. map<int32, map<int32, int32>*>::iterator loc_itr;
  479. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  480. safe_delete(loc_itr->second);
  481. spawn_group_locations.clear();
  482. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  483. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  484. map<int32, list<int32>*>::iterator group_itr;
  485. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  486. safe_delete(group_itr->second);
  487. spawn_location_groups.clear();
  488. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  489. // Clear lists that need more then just a Clear()
  490. DeleteFactionLists();
  491. DeleteSpawnScriptTimers(0, true);
  492. DeleteSpawnScriptTimers();
  493. ClearDeadSpawns();
  494. // Clear lists
  495. movement_spawns.clear();
  496. respawn_timers.clear();
  497. transport_spawns.clear();
  498. quick_database_id_lookup.clear();
  499. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  500. widget_timers.clear();
  501. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  502. map<int16, PacketStruct*>::iterator struct_itr;
  503. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  504. safe_delete(struct_itr->second);
  505. versioned_info_structs.clear();
  506. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  507. safe_delete(struct_itr->second);
  508. versioned_pos_structs.clear();
  509. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  510. safe_delete(struct_itr->second);
  511. versioned_vis_structs.clear();
  512. }
  513. void ZoneServer::RemoveLocationProximities() {
  514. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  515. while(itr.Next()){
  516. safe_delete(itr->value);
  517. }
  518. location_proximities.clear();
  519. }
  520. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  521. vector<RevivePoint*>::iterator revive_iter;
  522. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  523. if((*revive_iter)->id == id)
  524. return *revive_iter;
  525. }
  526. return 0;
  527. }
  528. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  529. {
  530. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  531. RevivePoint* closest_point = 0;
  532. // we should not check for revive points if this is null
  533. if ( revive_points != NULL )
  534. {
  535. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  536. float closest = 100000;
  537. float test_closest = 0;
  538. RevivePoint* test_point = 0;
  539. vector<RevivePoint*>::iterator revive_iter;
  540. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  541. {
  542. test_point = *revive_iter;
  543. if(test_point)
  544. {
  545. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  546. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  547. // should this be changed to list all revive points within max distance or just the closest
  548. if(test_closest < closest)
  549. {
  550. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  551. closest = test_closest;
  552. closest_point = test_point;
  553. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  554. points->push_back(closest_point);
  555. }
  556. }
  557. }
  558. }
  559. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  560. {
  561. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  562. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  563. points->push_back(closest_point);
  564. }
  565. else if(points->size() == 0)
  566. {
  567. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  568. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  569. closest_point = new RevivePoint;
  570. closest_point->heading = GetSafeHeading();
  571. closest_point->id = 0xFFFFFFFF;
  572. closest_point->location_name = "Zone Safe Point";
  573. closest_point->zone_id = GetZoneID();
  574. closest_point->x = GetSafeX();
  575. closest_point->y = GetSafeY();
  576. closest_point->z = GetSafeZ();
  577. points->push_back(closest_point);
  578. }
  579. return points;
  580. }
  581. void ZoneServer::TriggerCharSheetTimer(){
  582. charsheet_changes.Trigger();
  583. }
  584. void ZoneServer::RegenUpdate(){
  585. if(damaged_spawns.size(true) == 0)
  586. return;
  587. Spawn* spawn = 0;
  588. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  589. while(spawn_iter.Next()){
  590. spawn = GetSpawnByID(spawn_iter->value);
  591. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  592. if(spawn->IsEntity())
  593. ((Entity*)spawn)->DoRegenUpdate();
  594. if(spawn->IsPlayer()){
  595. Client* client = GetClientBySpawn(spawn);
  596. if(client && client->IsConnected())
  597. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  598. }
  599. }
  600. else
  601. RemoveDamagedSpawn(spawn);
  602. //Spawn no longer valid, remove it from the list
  603. if (!spawn)
  604. damaged_spawns.Remove(spawn_iter->value);
  605. }
  606. }
  607. void ZoneServer::ClearDeadSpawns(){
  608. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  609. dead_spawns.clear();
  610. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  611. }
  612. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  613. vector<Client*>::iterator client_itr;
  614. Client* client = 0;
  615. Spawn* spawn = 0;
  616. PacketStruct* packet = 0;
  617. int16 packet_version = 0;
  618. spawn_expire_timers.clear();
  619. MClientList.readlock(__FUNCTION__, __LINE__);
  620. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  621. client = *client_itr;
  622. if(!client)
  623. continue;
  624. client->GetPlayer()->SetTarget(0);
  625. if(repop)
  626. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  627. else{
  628. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  629. if(respawns_allowed)
  630. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  631. }
  632. if(!packet || packet_version != client->GetVersion()){
  633. safe_delete(packet);
  634. packet_version = client->GetVersion();
  635. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  636. }
  637. map<int32, Spawn*>::iterator itr;
  638. MSpawnList.readlock(__FUNCTION__, __LINE__);
  639. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  640. spawn = itr->second;
  641. if(spawn && !spawn->IsPlayer()){
  642. bool dispatched = false;
  643. spawn->SetDeletedSpawn(true);
  644. if(spawn->IsBot())
  645. {
  646. ((Bot*)spawn)->Camp(true);
  647. dispatched = true;
  648. }
  649. else if(spawn->IsPet())
  650. {
  651. Entity* owner = ((Entity*)spawn)->GetOwner();
  652. if(owner)
  653. {
  654. owner->DismissPet((Entity*)spawn);
  655. dispatched = true;
  656. }
  657. }
  658. if(!dispatched)
  659. SendRemoveSpawn(client, spawn, packet);
  660. }
  661. }
  662. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  663. }
  664. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  665. DeleteTransporters();
  666. safe_delete(packet);
  667. if(!repop && respawns_allowed){
  668. spawn_range_map.clear(true);
  669. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  670. ClearDeadSpawns();
  671. map<int32, Spawn*>::iterator itr;
  672. MSpawnList.writelock(__FUNCTION__, __LINE__);
  673. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  674. spawn = itr->second;
  675. if (spawn) {
  676. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  677. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  678. if(spawn->IsPlayer())
  679. tmp_player_list.Add(spawn);
  680. else {
  681. RemoveSpawnSupportFunctions(spawn, true);
  682. AddPendingDelete(spawn);
  683. }
  684. }
  685. }
  686. spawn_list.clear();
  687. //add back just the clients
  688. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  689. while(spawn_iter2.Next()) {
  690. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  691. }
  692. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  693. }
  694. else
  695. DeleteData(false);
  696. if(repop)
  697. {
  698. // reload spirit shards for the current zone
  699. database.LoadSpiritShards(this);
  700. LoadingData = true;
  701. }
  702. }
  703. void ZoneServer::Depop(bool respawns, bool repop) {
  704. respawns_allowed = respawns;
  705. repop_zone = repop;
  706. finished_depop = false;
  707. depop_zone = true;
  708. }
  709. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  710. if(!spawn)
  711. return false;
  712. Spawn* close_spawn = 0;
  713. bool ret = true;
  714. map<int32, Spawn*>::iterator itr;
  715. MSpawnList.readlock(__FUNCTION__, __LINE__);
  716. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  717. close_spawn = itr->second;
  718. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  719. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  720. if(close_spawn->GetSpawnGroupID() == 0){
  721. spawn->AddSpawnToGroup(close_spawn);
  722. close_spawn->AddSpawnToGroup(spawn);
  723. }
  724. else
  725. ret = false;
  726. }
  727. }
  728. }
  729. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  730. return ret;
  731. }
  732. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  733. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  734. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  735. if(spawns){
  736. if(!packet)
  737. return;
  738. Spawn* spawn = 0;
  739. vector<Spawn*>::iterator itr;
  740. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  741. spawn = *itr;
  742. spawn->SetDeletedSpawn(true);
  743. SendRemoveSpawn(client, spawn, packet);
  744. }
  745. }
  746. safe_delete(spawns);
  747. if(in_spawn)
  748. in_spawn->SetDeletedSpawn(true);
  749. SendRemoveSpawn(client, in_spawn, packet);
  750. spawn_check_add.Trigger();
  751. safe_delete(packet);
  752. }
  753. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  754. {
  755. bool isEntity = victim->IsEntity();
  756. if (npc->HasSpawnGroup()) {
  757. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  758. for (int32 i = 0; i < groupVec->size(); i++) {
  759. Spawn* group_member = groupVec->at(i);
  760. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  761. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  762. if (isEntity)
  763. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  764. else
  765. ((NPC*)group_member)->InCombat(true);
  766. }
  767. }
  768. safe_delete(groupVec);
  769. }
  770. else
  771. {
  772. if (isEntity)
  773. {
  774. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  775. npc->AddHate((Entity*)victim, 50);
  776. }
  777. else
  778. npc->InCombat(true);
  779. }
  780. return true;
  781. }
  782. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  783. if(!npc || !victim)
  784. return true;
  785. if (client) {
  786. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  787. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  788. AggroVictim(npc, victim, client);
  789. }
  790. }
  791. }
  792. else{
  793. AggroVictim(npc, victim, client);
  794. }
  795. return true;
  796. }
  797. bool ZoneServer::CheckEnemyList(NPC* npc) {
  798. vector<int32> *factions;
  799. vector<int32>::iterator faction_itr;
  800. vector<int32> *spawns;
  801. vector<int32>::iterator spawn_itr;
  802. map<float, Spawn*> attack_spawns;
  803. map<float, Spawn*> reverse_attack_spawns;
  804. map<float, Spawn*>::iterator itr;
  805. int32 faction_id = npc->GetFactionID();
  806. float distance;
  807. if (faction_id == 0)
  808. return true;
  809. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  810. if (enemy_faction_list.count(faction_id) > 0) {
  811. factions = enemy_faction_list[faction_id];
  812. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  813. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  814. if (npc_faction_list.count(*faction_itr) > 0) {
  815. spawns = npc_faction_list[*faction_itr];
  816. spawn_itr = spawns->begin();
  817. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  818. Spawn* spawn = GetSpawnByID(*spawn_itr);
  819. if (spawn) {
  820. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  821. attack_spawns[distance] = spawn;
  822. }
  823. }
  824. }
  825. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  826. }
  827. }
  828. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  829. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  830. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  831. factions = reverse_enemy_faction_list[faction_id];
  832. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  833. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  834. if (npc_faction_list.count(*faction_itr) > 0) {
  835. spawns = npc_faction_list[*faction_itr];
  836. spawn_itr = spawns->begin();
  837. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  838. Spawn* spawn = GetSpawnByID(*spawn_itr);
  839. if (spawn) {
  840. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  841. reverse_attack_spawns[distance] = spawn;
  842. }
  843. }
  844. }
  845. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  846. }
  847. }
  848. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  849. if (attack_spawns.size() > 0) {
  850. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  851. CheckNPCAttacks(npc, itr->second);
  852. }
  853. if (reverse_attack_spawns.size() > 0) {
  854. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  855. CheckNPCAttacks((NPC*)itr->second, npc);
  856. }
  857. return attack_spawns.size() == 0;
  858. }
  859. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  860. {
  861. int32 faction_id = spawn->GetFactionID();
  862. vector<int32> *spawns;
  863. vector<int32>::iterator itr;
  864. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  865. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  866. if (npc_faction_list.count(faction_id) > 0) {
  867. spawns = npc_faction_list[faction_id];
  868. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  869. if (*itr == spawn->GetID()) {
  870. spawns->erase(itr);
  871. break;
  872. }
  873. }
  874. }
  875. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  876. }
  877. void ZoneServer::AddEnemyList(NPC* npc){
  878. int32 faction_id = npc->GetFactionID();
  879. vector<int32> *hostile_factions;
  880. vector<int32>::iterator itr;
  881. if(faction_id <= 9)
  882. return;
  883. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  884. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  885. return;
  886. }
  887. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  888. if (npc_faction_list.count(faction_id) == 0) {
  889. if(faction_id > 10) {
  890. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  891. itr = hostile_factions->begin();
  892. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  893. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  894. if (enemy_faction_list.count(faction_id) == 0)
  895. enemy_faction_list[faction_id] = new vector<int32>;
  896. enemy_faction_list[faction_id]->push_back(*itr);
  897. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  898. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  899. if(reverse_enemy_faction_list.count(*itr) == 0)
  900. reverse_enemy_faction_list[*itr] = new vector<int32>;
  901. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  902. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  903. }
  904. }
  905. }
  906. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  907. if(enemy_faction_list.count(1) == 0)
  908. enemy_faction_list[1] = new vector<int32>;
  909. enemy_faction_list[1]->push_back(faction_id);
  910. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  911. }
  912. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  913. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  914. if(npc_faction_list.count(faction_id) == 0)
  915. npc_faction_list[faction_id] = new vector<int32>;
  916. npc_faction_list[faction_id]->push_back(npc->GetID());
  917. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  918. }
  919. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  920. if(client && spawn && (initial_login || client->IsConnected())) {
  921. if(spawn != client->GetPlayer()) {
  922. if(spawn_range_map.count(client) == 0)
  923. spawn_range_map.Put(client, new MutexMap<int32, float >());
  924. float curDist = spawn->GetDistance(client->GetPlayer());
  925. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  926. {
  927. return;
  928. }
  929. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  930. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  931. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  932. }
  933. if(!initial_login)
  934. CheckPlayerProximity(spawn, client);
  935. }
  936. }
  937. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  938. vector<Client*>::iterator client_itr;
  939. Client* client = 0;
  940. MClientList.readlock(__FUNCTION__, __LINE__);
  941. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  942. client = *client_itr;
  943. if(client && client->IsReadyForSpawns())
  944. CheckSpawnRange(client, spawn);
  945. }
  946. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  947. }
  948. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  949. return player->SetSpawnMap(spawn);
  950. }
  951. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  952. if (!client) {
  953. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  954. return;
  955. }
  956. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  957. return;
  958. Spawn* spawn = 0;
  959. map<float, vector<Spawn*>* > closest_spawns;
  960. if (spawn_range_map.count(client) > 0) {
  961. if (initial_login || client->IsConnected()) {
  962. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  963. while (spawn_iter.Next()) {
  964. spawn = GetSpawnByID(spawn_iter->first, true);
  965. if (spawn && spawn->GetPrivateQuestSpawn()) {
  966. if (!spawn->IsPrivateSpawn())
  967. spawn->AddAllowAccessSpawn(spawn);
  968. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  969. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  970. spawn->AddAllowAccessSpawn(client->GetPlayer());
  971. }
  972. else if (spawn->AllowedAccess(client->GetPlayer()))
  973. spawn->RemoveSpawnAccess(client->GetPlayer());
  974. }
  975. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  976. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  977. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  978. if (closest_spawns.count(spawn_iter->second) == 0)
  979. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  980. closest_spawns[spawn_iter->second]->push_back(spawn);
  981. }
  982. }
  983. }
  984. }
  985. }
  986. vector<Spawn*>::iterator spawn_iter2;
  987. map<float, vector<Spawn*>* >::iterator itr;
  988. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  989. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  990. spawn = *spawn_iter2;
  991. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  992. SendSpawn(spawn, client);
  993. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  994. client->TargetSpawn(spawn);
  995. }
  996. vector<Spawn*>* vect = itr->second;
  997. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  998. itr++;
  999. closest_spawns.erase(tmpitr);
  1000. safe_delete(vect);
  1001. }
  1002. }
  1003. if (initial_login)
  1004. client->SetInitialSpawnsSent(true);
  1005. }
  1006. void ZoneServer::CheckSendSpawnToClient(){
  1007. vector<Client*>::iterator itr;
  1008. Client* client = 0;
  1009. MClientList.readlock(__FUNCTION__, __LINE__);
  1010. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1011. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1012. client = *itr;
  1013. if(client->IsReadyForSpawns())
  1014. CheckSendSpawnToClient(client);
  1015. }
  1016. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1017. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1018. }
  1019. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1020. vector<Client*>::iterator itr;
  1021. Client* client = 0;
  1022. PacketStruct* packet = 0;
  1023. int16 packet_version = 0;
  1024. MClientList.readlock(__FUNCTION__, __LINE__);
  1025. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1026. client = *itr;
  1027. if(client){
  1028. if(!packet || packet_version != client->GetVersion()){
  1029. safe_delete(packet);
  1030. packet_version = client->GetVersion();
  1031. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1032. }
  1033. if(spawn && spawn != client->GetPlayer() &&
  1034. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1035. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1036. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1037. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1038. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1039. SendRemoveSpawn(client, spawn, packet);
  1040. spawn_range_map.Get(client)->erase(spawn->GetID());
  1041. }
  1042. }
  1043. }
  1044. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1045. safe_delete(packet);
  1046. }
  1047. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1048. bool ret = true;
  1049. if (spawn && spawn->IsEntity())
  1050. ((Entity*)spawn)->ProcessCombat();
  1051. return ret;
  1052. }
  1053. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1054. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1055. if (spawn_delete_list.count(spawn) == 0)
  1056. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1057. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1058. }
  1059. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1060. if (!spawn)
  1061. return;
  1062. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1063. if (spawn_delete_list.count(spawn) > 0)
  1064. {
  1065. spawn_delete_list.erase(spawn);
  1066. }
  1067. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1068. }
  1069. void ZoneServer::DeleteSpawns(bool delete_all) {
  1070. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1071. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1072. if(spawn_delete_list.size() > 0){
  1073. map<Spawn*, int32>::iterator itr;
  1074. map<Spawn*, int32>::iterator erase_itr;
  1075. int32 current_time = Timer::GetCurrentTime2();
  1076. Spawn* spawn = 0;
  1077. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1078. if (delete_all || current_time >= itr->second){
  1079. // we haven't removed it from the spawn list yet..
  1080. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1081. continue;
  1082. spawn = itr->first;
  1083. if (spawn && movementMgr != nullptr) {
  1084. movementMgr->RemoveMob((Entity*)spawn);
  1085. }
  1086. // delete brain if it has one
  1087. if(spawn->IsNPC()) {
  1088. NPC* tmpNPC = (NPC*)spawn;
  1089. if(tmpNPC->Brain())
  1090. tmpNPC->SetBrain(nullptr);
  1091. }
  1092. erase_itr = itr++;
  1093. spawn_delete_list.erase(erase_itr);
  1094. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1095. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1096. if(sitr != spawn_list.end()) {
  1097. spawn_list.erase(sitr);
  1098. }
  1099. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1100. safe_delete(spawn);
  1101. }
  1102. else
  1103. itr++;
  1104. }
  1105. }
  1106. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1107. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1108. }
  1109. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1110. if (spawn)
  1111. damaged_spawns.Add(spawn->GetID());
  1112. }
  1113. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1114. if (spawn)
  1115. damaged_spawns.Remove(spawn->GetID());
  1116. }
  1117. bool ZoneServer::Process()
  1118. {
  1119. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1120. SetWatchdogTime(Timer::GetCurrentTime2());
  1121. #ifndef NO_CATCH
  1122. try
  1123. {
  1124. #endif
  1125. while (zoneID == 0) { //this is loaded by world
  1126. SetWatchdogTime(Timer::GetCurrentTime2());
  1127. Sleep(10);
  1128. }
  1129. if (LoadingData) {
  1130. if (lua_interface) {
  1131. string tmpScript("ZoneScripts/");
  1132. tmpScript.append(GetZoneName());
  1133. tmpScript.append(".lua");
  1134. struct stat buffer;
  1135. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1136. if (fileExists)
  1137. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1138. }
  1139. if (reloading) {
  1140. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1141. database.LoadEntityCommands(this);
  1142. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1143. database.LoadSpiritShards(this);
  1144. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1145. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1146. database.LoadNPCs(this);
  1147. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1148. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1149. database.LoadObjects(this);
  1150. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1151. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1152. database.LoadSigns(this);
  1153. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1154. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1155. database.LoadWidgets(this);
  1156. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1157. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1158. database.LoadGroundSpawns(this);
  1159. database.LoadGroundSpawnEntries(this);
  1160. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1161. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1162. database.GetPetNames(this);
  1163. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1164. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1165. database.LoadLoot(this);
  1166. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1167. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1168. database.LoadTransporters(this);
  1169. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1170. reloading = false;
  1171. world.RemoveReloadingSubSystem("Spawns");
  1172. }
  1173. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1174. spawn_group_associations.clear();
  1175. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1176. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1177. spawn_group_locations.clear();
  1178. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1179. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1180. spawn_location_groups.clear();
  1181. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1182. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1183. spawn_group_chances.clear();
  1184. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1185. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1186. while (zonemap != nullptr && zonemap->IsMapLoading())
  1187. {
  1188. SetWatchdogTime(Timer::GetCurrentTime2());
  1189. // Client loop
  1190. ClientProcess();
  1191. Sleep(10);
  1192. }
  1193. DeleteTransporters();
  1194. ReloadTransporters();
  1195. database.LoadSpawns(this);
  1196. ProcessSpawnLocations();
  1197. if (!revive_points)
  1198. revive_points = new vector<RevivePoint*>;
  1199. else {
  1200. while (!revive_points->empty()) {
  1201. safe_delete(revive_points->back());
  1202. revive_points->pop_back();
  1203. }
  1204. }
  1205. database.LoadRevivePoints(revive_points, GetZoneID());
  1206. RemoveLocationGrids();
  1207. database.LoadLocationGrids(this);
  1208. LoadingData = false;
  1209. spawn_range.Trigger();
  1210. spawn_check_add.Trigger();
  1211. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1212. if (lua_interface && zone_script) {
  1213. RemoveLocationProximities();
  1214. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1215. }
  1216. }
  1217. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1218. //if(lifetime_client_count)
  1219. zoneShuttingDown = true;
  1220. /*else { // allow up to 120 seconds then timeout
  1221. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1222. shutdownTimer.Start(120000, true);
  1223. lifetime_client_count = 1;
  1224. }*/
  1225. }
  1226. if (reloading_spellprocess){
  1227. MMasterZoneLock->unlock();
  1228. return !zoneShuttingDown;
  1229. }
  1230. // client loop
  1231. if(charsheet_changes.Check())
  1232. SendCharSheetChanges();
  1233. // Client loop
  1234. ClientProcess();
  1235. if(spellProcess)
  1236. spellProcess->Process();
  1237. if (tradeskillMgr)
  1238. tradeskillMgr->Process();
  1239. // Client loop
  1240. if(client_save.Check())
  1241. SaveClients();
  1242. // Possibility to do a client loop
  1243. if(weather_enabled && weatherTimer.Check())
  1244. ProcessWeather();
  1245. // client related loop, move to main thread?
  1246. if(!zoneShuttingDown)
  1247. ProcessDrowning();
  1248. // client than location_proximities loop, move to main thread
  1249. if (location_prox_timer.Check() && !zoneShuttingDown)
  1250. CheckLocationProximity();
  1251. // client than location_grid loop, move to main thread
  1252. if (location_grid_timer.Check() && !zoneShuttingDown)
  1253. CheckLocationGrids();
  1254. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1255. SendTimeUpdateToAllClients();
  1256. if(lua_interface)
  1257. lua_interface->Process();
  1258. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1259. int hour = world.GetWorldTimeStruct()->hour;
  1260. int minute = world.GetWorldTimeStruct()->minute;
  1261. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1262. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1263. isDusk = true;
  1264. const char* zone_script = world.GetZoneScript(GetZoneID());
  1265. if (lua_interface && zone_script)
  1266. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1267. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1268. }
  1269. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1270. isDusk = false;
  1271. const char* zone_script = world.GetZoneScript(GetZoneID());
  1272. if (lua_interface && zone_script)
  1273. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1274. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1275. }
  1276. // damaged spawns loop, spawn related, move to spawn thread?
  1277. if(regenTimer.Check())
  1278. RegenUpdate();
  1279. // respawn_timers loop
  1280. if(respawn_timer.Check() && !zoneShuttingDown)
  1281. CheckRespawns();
  1282. // spawn_expire_timers loop
  1283. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1284. CheckSpawnExpireTimers();
  1285. // widget_timers loop
  1286. if(widget_timer.Check() && !zoneShuttingDown)
  1287. CheckWidgetTimers();
  1288. // spawn_script_timers loop
  1289. if(!zoneShuttingDown)
  1290. CheckSpawnScriptTimers();
  1291. // Check to see if a dead spawn needs to be removed
  1292. CheckDeadSpawnRemoval();
  1293. #ifndef NO_CATCH
  1294. }
  1295. catch(...)
  1296. {
  1297. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1298. zoneShuttingDown = true;
  1299. MMasterZoneLock->unlock();
  1300. return false;
  1301. }
  1302. #endif
  1303. MMasterZoneLock->unlock();
  1304. return (zoneShuttingDown == false);
  1305. }
  1306. bool ZoneServer::SpawnProcess(){
  1307. if(depop_zone) {
  1308. depop_zone = false;
  1309. ProcessDepop(respawns_allowed, repop_zone);
  1310. finished_depop = true;
  1311. }
  1312. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1313. // If the zone is loading data or shutting down don't do anything
  1314. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1315. // Set some bool's for timers
  1316. bool movement = movement_timer.Check();
  1317. bool spawnRange = spawn_range.Check();
  1318. bool checkRemove = spawn_check_remove.Check();
  1319. bool aggroCheck = aggro_timer.Check();
  1320. vector<int32> pending_spawn_list_remove;
  1321. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1322. ProcessSpawnRemovals();
  1323. map<int32, Spawn*>::iterator itr;
  1324. if (spawnRange || checkRemove)
  1325. {
  1326. // Loop through the spawn list
  1327. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1328. // Loop throught the list to set up spawns to be sent to clients
  1329. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1330. // if zone is shutting down kill the loop
  1331. if (zoneShuttingDown)
  1332. break;
  1333. Spawn* spawn = itr->second;
  1334. if (spawn) {
  1335. // Checks the range to all clients in the zone
  1336. if (spawnRange)
  1337. CheckSpawnRange(spawn);
  1338. // Checks to see if the spawn needs to be removed from a client
  1339. if (checkRemove)
  1340. CheckRemoveSpawnFromClient(spawn);
  1341. }
  1342. }
  1343. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1344. }
  1345. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1346. // client loop, move to main thread?
  1347. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1348. // might be an issue with other functions moved from the spawn thread to the main thread?
  1349. if(spawn_check_add.Check() && !zoneShuttingDown)
  1350. CheckSendSpawnToClient();
  1351. // send spawn changes, changed_spawns loop
  1352. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1353. SendSpawnChanges();
  1354. }
  1355. if (movement || aggroCheck)
  1356. {
  1357. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1358. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1359. // Break the loop if the zone is shutting down
  1360. if (zoneShuttingDown)
  1361. break;
  1362. Spawn* spawn = itr->second;
  1363. if (spawn) {
  1364. // Process spawn movement
  1365. if (movement) {
  1366. spawn->ProcessMovement(true);
  1367. // update last_movement_update for all spawns (used for time_step)
  1368. spawn->last_movement_update = Timer::GetCurrentTime2();
  1369. if (!aggroCheck)
  1370. CombatProcess(spawn);
  1371. }
  1372. // Makes NPC's KOS to other NPC's or players
  1373. if (aggroCheck)
  1374. {
  1375. ProcessAggroChecks(spawn);
  1376. CombatProcess(spawn);
  1377. }
  1378. }
  1379. else {
  1380. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1381. pending_spawn_list_remove.push_back(itr->first);
  1382. }
  1383. }
  1384. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1385. }
  1386. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1387. if (pending_spawn_list_remove.size() > 0) {
  1388. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1389. vector<int32>::iterator itr2;
  1390. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1391. spawn_list.erase(*itr2);
  1392. pending_spawn_list_remove.clear();
  1393. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1394. }
  1395. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1396. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1397. ProcessSpawnRemovals();
  1398. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1399. if (pending_spawn_list_add.size() > 0) {
  1400. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1401. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1402. list<Spawn*>::iterator itr2;
  1403. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1404. Spawn* spawn = *itr2;
  1405. if (spawn)
  1406. spawn_list[spawn->GetID()] = spawn;
  1407. }
  1408. pending_spawn_list_add.clear();
  1409. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1410. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1411. }
  1412. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1413. if (movementMgr != nullptr)
  1414. movementMgr->Process();
  1415. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1416. if(queue_updates.Check())
  1417. ProcessQueuedStateCommands();
  1418. // Do other loops for spawns
  1419. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1420. //if (tracking_timer.Check())
  1421. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1422. // Delete unused spawns, do this last
  1423. if(!zoneShuttingDown)
  1424. DeleteSpawns(false);
  1425. // Nothing should come after this
  1426. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1427. }
  1428. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1429. return (zoneShuttingDown == false);
  1430. }
  1431. void ZoneServer::CheckDeadSpawnRemoval() {
  1432. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1433. if(dead_spawns.size() > 0){
  1434. vector<Spawn*> tmp_dead_list;
  1435. int32 current_time = Timer::GetCurrentTime2();
  1436. Spawn* spawn = 0;
  1437. map<int32, int32>::iterator itr = dead_spawns.begin();
  1438. map<int32, int32>::iterator itr_delete;
  1439. while (itr != dead_spawns.end()) {
  1440. spawn = GetSpawnByID(itr->first);
  1441. if (spawn) {
  1442. if(current_time >= itr->second)
  1443. tmp_dead_list.push_back(spawn);
  1444. itr++;
  1445. }
  1446. else {
  1447. itr_delete = itr++;
  1448. dead_spawns.erase(itr_delete);
  1449. }
  1450. }
  1451. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1452. spawn = tmp_dead_list[i];
  1453. if (!spawn->IsPlayer())
  1454. {
  1455. dead_spawns.erase(spawn->GetID());
  1456. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1457. RemoveSpawn(spawn, true, true, true, true, true);
  1458. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1459. }
  1460. }
  1461. }
  1462. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1463. }
  1464. void ZoneServer::CheckRespawns(){
  1465. vector<int32> tmp_respawn_list;
  1466. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1467. while(itr.Next()){
  1468. if(Timer::GetCurrentTime2() >= itr->second)
  1469. tmp_respawn_list.push_back(itr->first);
  1470. }
  1471. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1472. if ( IsInstanceZone() )
  1473. {
  1474. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1475. {
  1476. }
  1477. else
  1478. {
  1479. }
  1480. }
  1481. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1482. respawn_timers.erase(tmp_respawn_list[i]);
  1483. }
  1484. }
  1485. void ZoneServer::CheckSpawnExpireTimers() {
  1486. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1487. while (itr.Next()) {
  1488. Spawn* spawn = GetSpawnByID(itr->first);
  1489. if (spawn) {
  1490. if (Timer::GetCurrentTime2() >= itr.second) {
  1491. spawn_expire_timers.erase(itr.first);
  1492. Despawn(spawn, spawn->GetRespawnTime());
  1493. }
  1494. }
  1495. else
  1496. spawn_expire_timers.erase(itr->first);
  1497. }
  1498. }
  1499. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1500. if (spawn) {
  1501. int32 actual_expire_time = expire_time;
  1502. if (expire_offset > 0) {
  1503. int32 low = expire_time;
  1504. int32 high = expire_time + expire_offset;
  1505. if (expire_offset < expire_time)
  1506. low = expire_time - expire_offset;
  1507. int32 range = (high - low) + 1;
  1508. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1509. }
  1510. actual_expire_time *= 1000;
  1511. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1512. }
  1513. }
  1514. void ZoneServer::SaveClient(Client* client){
  1515. client->Save();
  1516. }
  1517. void ZoneServer::SaveClients(){
  1518. vector<Client*>::iterator itr;
  1519. Client* client = 0;
  1520. MClientList.readlock(__FUNCTION__, __LINE__);
  1521. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1522. client = *itr;
  1523. if(client->IsConnected()){
  1524. SaveClient(client);
  1525. }
  1526. }
  1527. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1528. }
  1529. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1530. if(!spawn)
  1531. return;
  1532. vector<Client*>::iterator itr;
  1533. spawn->SetTempVisualState(type);
  1534. Client* client = 0;
  1535. MClientList.readlock(__FUNCTION__, __LINE__);
  1536. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1537. client = *itr;
  1538. if(client && client->GetPlayer() != spawn)
  1539. AddChangedSpawn(spawn);
  1540. }
  1541. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1542. }
  1543. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1544. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1545. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1546. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1547. }
  1548. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1549. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1550. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1551. if(outapp)
  1552. client->QueuePacket(outapp);
  1553. }
  1554. }
  1555. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1556. MSpawnList.readlock();
  1557. if(spawn && spawn->changed){
  1558. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1559. vector<Client*>::iterator itr;
  1560. Client* client = 0;
  1561. MClientList.readlock(__FUNCTION__, __LINE__);
  1562. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1563. client = *itr;
  1564. SendSpawnChanges(spawn, client);
  1565. }
  1566. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1567. }
  1568. spawn->changed = false;
  1569. spawn->info_changed = false;
  1570. if(spawn->IsPlayer() == false)
  1571. spawn->position_changed = false;
  1572. spawn->vis_changed = false;
  1573. }
  1574. MSpawnList.releasereadlock();
  1575. }
  1576. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1577. if(!searcher || !name)
  1578. return 0;
  1579. Spawn* spawn = 0;
  1580. vector<Spawn*> find_spawn_list;
  1581. vector<Spawn*>::iterator fspawn_iter;
  1582. int8 name_size = strlen(name);
  1583. map<int32, Spawn*>::iterator itr;
  1584. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1585. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1586. spawn = itr->second;
  1587. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1588. find_spawn_list.push_back(spawn);
  1589. }
  1590. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1591. Spawn* closest = 0;
  1592. float distance = 0;
  1593. float test_distance = 0;
  1594. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1595. spawn = *fspawn_iter;
  1596. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1597. distance = test_distance;
  1598. closest = spawn;
  1599. }
  1600. }
  1601. return closest;
  1602. }
  1603. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1604. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1605. return;
  1606. if (changed_spawns.count(spawn->GetID()) == 0)
  1607. changed_spawns.Add(spawn->GetID());
  1608. }
  1609. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1610. if (spawn)
  1611. changed_spawns.Remove(spawn->GetID());
  1612. }
  1613. void ZoneServer::AddDrowningVictim(Player* player){
  1614. Client* client = GetClientBySpawn(player);
  1615. if(client && drowning_victims.count(client) == 0)
  1616. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1617. }
  1618. void ZoneServer::RemoveDrowningVictim(Player* player){
  1619. Client* client = GetClientBySpawn(player);
  1620. if(client)
  1621. drowning_victims.erase(client);
  1622. }
  1623. Client* ZoneServer::GetDrowningVictim(Player* player){
  1624. Client* client = GetClientBySpawn(player);
  1625. if(client && drowning_victims.count(client) > 0)
  1626. return(client);
  1627. return 0;
  1628. }
  1629. void ZoneServer::ProcessDrowning(){
  1630. vector<Client*> dead_list;
  1631. if(drowning_victims.size(true) > 0){
  1632. sint32 damage = 0;
  1633. int32 current_time = Timer::GetCurrentTime2();
  1634. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1635. while(itr.Next()){
  1636. if(current_time >= itr->second) {
  1637. Client* client = itr->first;
  1638. Player* player = client->GetPlayer();
  1639. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1640. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1641. player->TakeDamage(damage);
  1642. if(player->GetHP() == 0)
  1643. dead_list.push_back(client);
  1644. player->SetCharSheetChanged(true);
  1645. SendCharSheetChanges(client);
  1646. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1647. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1648. }
  1649. }
  1650. }
  1651. if(dead_list.size() > 0){
  1652. vector<Client*>::iterator itr;
  1653. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1654. RemoveDrowningVictim((*itr)->GetPlayer());
  1655. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1656. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1657. }
  1658. }
  1659. }
  1660. void ZoneServer::SendSpawnChanges(){
  1661. if (changed_spawns.size() < 1)
  1662. return;
  1663. set<Spawn*> spawns_to_send;
  1664. Spawn* spawn = 0;
  1665. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1666. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1667. int count = 0;
  1668. while(spawn_iter.Next()){
  1669. spawn = GetSpawnByID(spawn_iter->value);
  1670. if(spawn){
  1671. spawns_to_send.insert(spawn);
  1672. count++;
  1673. }
  1674. if (!spawn)
  1675. changed_spawns.Remove(spawn_iter->value);
  1676. }
  1677. vector<Client*>::iterator client_itr;
  1678. Client* client = 0;
  1679. MClientList.readlock(__FUNCTION__, __LINE__);
  1680. if(clients.size())
  1681. {
  1682. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1683. client = *client_itr;
  1684. if(client)
  1685. client->SendSpawnChanges(spawns_to_send);
  1686. }
  1687. }
  1688. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1689. for (const auto& spawn : spawns_to_send) {
  1690. spawn->changed = false;
  1691. spawn->position_changed = false;
  1692. spawn->vis_changed = false;
  1693. spawn->info_changed = false;
  1694. }
  1695. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1696. }
  1697. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1698. if(player){
  1699. player->position_changed = false;
  1700. Client* client = 0;
  1701. vector<Client*>::iterator client_itr;
  1702. MClientList.readlock(__FUNCTION__, __LINE__);
  1703. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1704. client = *client_itr;
  1705. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1706. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1707. if(outapp)
  1708. client->QueuePacket(outapp);
  1709. }
  1710. }
  1711. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1712. }
  1713. }
  1714. void ZoneServer::SendCharSheetChanges(){
  1715. vector<Client*>::iterator client_itr;
  1716. MClientList.readlock(__FUNCTION__, __LINE__);
  1717. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1718. SendCharSheetChanges(*client_itr);
  1719. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1720. }
  1721. void ZoneServer::SendCharSheetChanges(Client* client){
  1722. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1723. client->GetPlayer()->SetCharSheetChanged(false);
  1724. ClientPacketFunctions::SendCharacterSheet(client);
  1725. }
  1726. }
  1727. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1728. {
  1729. int32 group = 0;
  1730. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1731. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1732. if(groups_at_location){
  1733. list<int32>::iterator group_location_itr;
  1734. float chance = 0;
  1735. float total_chance = 0;
  1736. map<int32, float> tmp_chances;
  1737. set<int32>* associated_groups = 0;
  1738. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1739. if(tmp_chances.count(*group_location_itr) > 0)
  1740. continue;
  1741. associated_groups = GetAssociatedGroups(*group_location_itr);
  1742. if(associated_groups){
  1743. set<int32>::iterator group_itr;
  1744. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1745. chance = GetSpawnGroupChance(*group_itr);
  1746. if(chance > 0){
  1747. total_chance += chance;
  1748. tmp_chances[*group_itr] = chance;
  1749. }
  1750. else
  1751. tmp_chances[*group_itr] = 0;
  1752. }
  1753. }
  1754. else{ //single group, no associations
  1755. chance = GetSpawnGroupChance(*group_location_itr);
  1756. total_chance += chance;
  1757. tmp_chances[*group_location_itr] = chance;
  1758. }
  1759. }
  1760. if(tmp_chances.size() > 1){
  1761. //set the default for any chances not set
  1762. map<int32, float>::iterator itr2;
  1763. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1764. if(itr2->second == 0){
  1765. total_chance += 100/tmp_chances.size();
  1766. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1767. }
  1768. }
  1769. }
  1770. if(tmp_chances.size() > 1){
  1771. float roll = (float)(rand()%((int32)total_chance));
  1772. map<int32, float>::iterator itr3;
  1773. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1774. if(itr3->second >= roll){
  1775. group = itr3->first;
  1776. break;
  1777. }
  1778. else
  1779. roll -= itr3->second;
  1780. }
  1781. }
  1782. else if(tmp_chances.size() == 1)
  1783. group = tmp_chances.begin()->first;
  1784. }
  1785. if(group > 0){
  1786. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1787. if(locations){
  1788. map<int32, int32>::iterator itr;
  1789. Spawn* spawn = 0;
  1790. Spawn* leader = 0;
  1791. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1792. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1793. if(spawn_location_list.count(itr->second) > 0){
  1794. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1795. if(!leader && spawn)
  1796. leader = spawn;
  1797. if(leader)
  1798. leader->AddSpawnToGroup(spawn);
  1799. if(spawn){
  1800. //if(spawn_group_map.count(group) == 0)
  1801. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1802. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1803. groupList->Add(spawn->GetID());
  1804. spawn->SetSpawnGroupID(group);
  1805. }
  1806. }
  1807. }
  1808. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1809. }
  1810. }
  1811. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1812. return group;
  1813. }
  1814. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1815. {
  1816. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1817. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1818. if(spawn_location_list.count(location_id) > 0)
  1819. {
  1820. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1821. {
  1822. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1823. if(groups)
  1824. {
  1825. set<int32>* associated_groups = 0;
  1826. bool should_spawn = true;
  1827. list<int32>::iterator itr;
  1828. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1829. associated_groups = GetAssociatedGroups(*itr);
  1830. if(associated_groups)
  1831. {
  1832. set<int32>::iterator assoc_itr;
  1833. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1834. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1835. should_spawn = false;
  1836. }
  1837. }
  1838. }
  1839. if(should_spawn)
  1840. CalculateSpawnGroup(spawn_location_list[location_id]);
  1841. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1842. // need to unlock the list before we exit the function
  1843. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1844. return;
  1845. }
  1846. }
  1847. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1848. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1849. }
  1850. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1851. }
  1852. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1853. {
  1854. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1855. if(!spawnlocation)
  1856. return 0;
  1857. Spawn* spawn = 0;
  1858. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1859. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1860. {
  1861. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1862. continue;
  1863. if (spawnlocation->conditional > 0) {
  1864. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1865. continue;
  1866. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1867. continue;
  1868. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1869. continue;
  1870. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1871. continue;
  1872. }
  1873. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1874. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1875. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1876. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1877. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1878. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1879. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1880. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1881. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1882. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1883. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1884. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1885. database.GetHouseSpawnInstanceData(this, spawn);
  1886. if(spawn && spawn->IsOmittedByDBFlag())
  1887. {
  1888. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1889. safe_delete(spawn);
  1890. spawn = 0;
  1891. continue;
  1892. }
  1893. else if (!spawn)
  1894. {
  1895. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1896. continue;
  1897. }
  1898. if (spawn)
  1899. {
  1900. if(respawn)
  1901. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1902. else
  1903. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1904. }
  1905. break;
  1906. }
  1907. else
  1908. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1909. }
  1910. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1911. return spawn;
  1912. }
  1913. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1914. {
  1915. if(!spawnlocation)
  1916. return 0;
  1917. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1918. Spawn* spawn = 0;
  1919. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1920. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1921. {
  1922. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1923. continue;
  1924. int32 spawnTime = 0;
  1925. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1926. {
  1927. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1928. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1929. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1930. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1931. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1932. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1933. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1934. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1935. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1936. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1937. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1938. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1939. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1940. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1941. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1942. if(spawn && spawn->IsOmittedByDBFlag())
  1943. {
  1944. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1945. safe_delete(spawn);
  1946. spawn = 0;
  1947. continue;
  1948. }
  1949. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1950. database.GetHouseSpawnInstanceData(this, spawn);
  1951. const char* script = 0;
  1952. for(int x=0;x<3;x++)
  1953. {
  1954. switch(x)
  1955. {
  1956. case 0:
  1957. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1958. break;
  1959. case 1:
  1960. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1961. break;
  1962. case 2:
  1963. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1964. break;
  1965. }
  1966. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1967. {
  1968. spawn->SetSpawnScript(string(script));
  1969. break;
  1970. }
  1971. }
  1972. if(spawn)
  1973. {
  1974. if (respawn)
  1975. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1976. else
  1977. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1978. if ( spawnTime > 1 )
  1979. {
  1980. spawn->SetRespawnTime(spawnTime);
  1981. }
  1982. }
  1983. break;
  1984. }
  1985. else
  1986. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1987. }
  1988. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1989. return spawn;
  1990. }
  1991. void ZoneServer::ProcessSpawnLocations()
  1992. {
  1993. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1994. map<int32,int32>* instNPCs = NULL;
  1995. map<int32,int32>* instGroundSpawns = NULL;
  1996. map<int32,int32>* instObjSpawns = NULL;
  1997. map<int32,int32>* instWidgetSpawns = NULL;
  1998. map<int32,int32>* instSignSpawns = NULL;
  1999. if ( this->IsInstanceZone() )
  2000. {
  2001. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2002. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2003. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2004. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2005. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2006. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2007. }
  2008. map<int32, bool> processed_spawn_locations;
  2009. map<int32, SpawnLocation*>::iterator itr;
  2010. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2011. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2012. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2013. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2014. continue;
  2015. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2016. {
  2017. int32 group_id = CalculateSpawnGroup(itr->second);
  2018. if(group_id)
  2019. {
  2020. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2021. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2022. if(associated_groups)
  2023. {
  2024. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2025. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2026. if(associated_locations)
  2027. {
  2028. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2029. for(int32 i=0;i<associated_locations->size();i++)
  2030. {
  2031. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2032. processed_spawn_locations[associated_locations->at(i)] = true;
  2033. }
  2034. safe_delete(associated_locations);
  2035. }
  2036. }
  2037. }
  2038. }
  2039. else
  2040. {
  2041. if ( this->IsInstanceZone() )
  2042. {
  2043. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2044. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2045. }
  2046. else
  2047. {
  2048. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2049. ProcessSpawnLocation(itr->second);
  2050. }
  2051. }
  2052. }
  2053. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2054. safe_delete(instNPCs);
  2055. safe_delete(instGroundSpawns);
  2056. safe_delete(instObjSpawns);
  2057. safe_delete(instWidgetSpawns);
  2058. safe_delete(instSignSpawns);
  2059. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2060. }
  2061. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2062. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2063. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2064. if(killer)
  2065. {
  2066. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2067. if(skip_loot_gray_mob_flag) {
  2068. Player* player = 0;
  2069. if(killer->IsPlayer())
  2070. player = (Player*)killer;
  2071. else if(killer->IsPet()) {
  2072. Spawn* owner = ((Entity*)killer)->GetOwner();
  2073. if(owner->IsPlayer())
  2074. player = (Player*)owner;
  2075. }
  2076. if(player) {
  2077. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2078. if(difficulty == ARROW_COLOR_GRAY) {
  2079. npc->ClearNonBodyLoot();
  2080. }
  2081. }
  2082. }
  2083. }
  2084. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2085. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2086. if(loot_tables.size() > 0){
  2087. vector<LootDrop*>* loot_drops = 0;
  2088. vector<LootDrop*>::iterator loot_drop_itr;
  2089. LootTable* table = 0;
  2090. vector<int32>::iterator loot_list_itr;
  2091. float chancecoin = 0;
  2092. float chancetable = 0;
  2093. float chancedrop = 0;
  2094. float chancetally = 0;
  2095. float droptally = 0;
  2096. // the following loop,loops through each table
  2097. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2098. table = GetLootTable(*loot_list_itr);
  2099. // if killer is assigned this is on-death, we already assigned coin
  2100. if(!killer && table && table->maxcoin > 0){
  2101. chancecoin = rand()%100;
  2102. if(table->coin_probability >= chancecoin){
  2103. if(table->maxcoin > table->mincoin)
  2104. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2105. }
  2106. }
  2107. int numberchances = 1;
  2108. //if (table->lootdrop_probability == 100){ }
  2109. //else
  2110. //chancetally += table->lootdrop_probability;
  2111. int maxchance = 0;
  2112. if (table) {
  2113. maxchance = table->maxlootitems;
  2114. for (numberchances; numberchances <= maxchance; numberchances++) {
  2115. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2116. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2117. float droppercenttotal = 0;
  2118. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2119. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2120. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2121. loot_drops = GetLootDrops(*loot_list_itr);
  2122. if (loot_drops && loot_drops->size() > 0) {
  2123. LootDrop* drop = 0;
  2124. int16 count = 0;
  2125. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2126. int16 IC = 0;
  2127. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2128. drop = *loot_drop_itr;
  2129. droppercenttotal += drop->probability;
  2130. }
  2131. int droplistsize = loot_drops->size();
  2132. float chancedroptally = 0;
  2133. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2134. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2135. drop = *loot_drop_itr;
  2136. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2137. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2138. continue;
  2139. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2140. continue;
  2141. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2142. {
  2143. Player* player = nullptr;
  2144. if(killer->IsPlayer())
  2145. {
  2146. player = (Player*)killer;
  2147. // player has already completed the quest
  2148. if(player->GetCompletedQuest(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2149. {
  2150. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2151. continue;
  2152. }
  2153. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2154. {
  2155. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2156. continue;
  2157. }
  2158. }
  2159. else
  2160. {
  2161. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2162. continue;
  2163. }
  2164. }
  2165. if (npc->HasLootItemID(drop->item_id))
  2166. continue;
  2167. if (droppercenttotal >= 100)
  2168. droppercenttotal = 100;
  2169. chancedroptally += 100 / droppercenttotal * drop->probability;
  2170. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2171. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2172. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2173. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2174. count++;
  2175. npc->AddLootItem(drop->item_id, drop->item_charges);
  2176. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2177. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2178. //if(drop->equip_item)
  2179. }
  2180. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2181. break;
  2182. }
  2183. }
  2184. }
  2185. }
  2186. }
  2187. }
  2188. }
  2189. }
  2190. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2191. if(!spawn || !spawnlocation)
  2192. return;
  2193. int offset = 0;
  2194. if(spawnlocation->x_offset > 0){
  2195. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2196. offset = (int)((spawnlocation->x_offset*1000)+1);
  2197. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2198. }
  2199. else
  2200. spawn->SetX(spawnlocation->x);
  2201. if(spawnlocation->y_offset > 0){
  2202. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2203. offset = (int)((spawnlocation->y_offset*1000)+1);
  2204. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2205. }
  2206. else
  2207. spawn->SetY(spawnlocation->y, true, true);
  2208. if(spawnlocation->z_offset > 0){
  2209. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2210. offset = (int)((spawnlocation->z_offset*1000)+1);
  2211. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2212. }
  2213. else
  2214. spawn->SetZ(spawnlocation->z);
  2215. spawn->SetHeading(spawnlocation->heading);
  2216. spawn->SetPitch(spawnlocation->pitch);
  2217. spawn->SetRoll(spawnlocation->roll);
  2218. spawn->SetSpawnOrigX(spawn->GetX());
  2219. spawn->SetSpawnOrigY(spawn->GetY());
  2220. spawn->SetSpawnOrigZ(spawn->GetZ());
  2221. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2222. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2223. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2224. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2225. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2226. }
  2227. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2228. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2229. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2230. if(npc && !npc->IsOmittedByDBFlag()){
  2231. InfoStruct* info = npc->GetInfoStruct();
  2232. DeterminePosition(spawnlocation, npc);
  2233. npc->SetDatabaseID(spawnentry->spawn_id);
  2234. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2235. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2236. npc->SetRespawnTime(spawnentry->respawn);
  2237. npc->SetExpireTime(spawnentry->expire_time);
  2238. //devn00b add overrides for some spawns
  2239. if(spawnentry->hp_override > 0){
  2240. npc->SetHP(spawnentry->hp_override);
  2241. }
  2242. if(spawnentry->lvl_override > 0){
  2243. npc->SetLevel(spawnentry->lvl_override);
  2244. }
  2245. if(spawnentry->mp_override > 0){
  2246. npc->SetPower(spawnentry->mp_override);
  2247. }
  2248. if(spawnentry->str_override > 0){
  2249. info->set_str_base(spawnentry->str_override);
  2250. info->set_str(spawnentry->str_override);
  2251. }
  2252. if(spawnentry->sta_override > 0){
  2253. info->set_sta_base(spawnentry->sta_override);
  2254. info->set_sta(spawnentry->sta_override);
  2255. }
  2256. if(spawnentry->wis_override > 0){
  2257. info->set_wis_base(spawnentry->wis_override);
  2258. info->set_wis(spawnentry->wis_override);
  2259. }
  2260. if(spawnentry->int_override > 0){
  2261. info->set_intel_base(spawnentry->int_override);
  2262. info->set_intel(spawnentry->int_override);
  2263. }
  2264. if(spawnentry->agi_override > 0){
  2265. info->set_agi_base(spawnentry->agi_override);
  2266. info->set_agi(spawnentry->agi_override);
  2267. }
  2268. if(spawnentry->heat_override > 0){
  2269. info->set_heat_base(spawnentry->heat_override);
  2270. info->set_heat(spawnentry->heat_override);
  2271. }
  2272. if(spawnentry->cold_override > 0){
  2273. info->set_cold_base(spawnentry->cold_override);
  2274. info->set_cold(spawnentry->cold_override);
  2275. }
  2276. if(spawnentry->magic_override > 0){
  2277. info->set_magic_base(spawnentry->magic_override);
  2278. info->set_magic(spawnentry->magic_override);
  2279. }
  2280. if(spawnentry->mental_override > 0){
  2281. info->set_mental_base(spawnentry->mental_override);
  2282. info->set_mental(spawnentry->mental_override);
  2283. }
  2284. if(spawnentry->divine_override > 0){
  2285. info->set_divine_base(spawnentry->divine_override);
  2286. info->set_divine(spawnentry->divine_override);
  2287. }
  2288. if(spawnentry->disease_override > 0){
  2289. info->set_disease_base(spawnentry->disease_override);
  2290. info->set_disease(spawnentry->disease_override);
  2291. }
  2292. if(spawnentry->poison_override > 0){
  2293. info->set_poison_base(spawnentry->poison_override);
  2294. info->set_poison(spawnentry->poison_override);
  2295. }
  2296. if(spawnentry->difficulty_override > 0){
  2297. npc->SetEncounterLevel(spawnentry->difficulty_override, 1);
  2298. }
  2299. if (spawnentry->expire_time > 0)
  2300. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2301. AddLoot(npc);
  2302. SetSpawnScript(spawnentry, npc);
  2303. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2304. AddSpawn(npc);
  2305. }
  2306. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2307. return npc;
  2308. }
  2309. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2310. vector<int32>* ret = 0;
  2311. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2312. if(groups){
  2313. int32 group_id = 0;
  2314. set<int32>::iterator group_itr;
  2315. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2316. if(!ret)
  2317. ret = new vector<int32>();
  2318. group_id = *group_itr;
  2319. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2320. if(spawn_group_locations.count(group_id) > 0){
  2321. map<int32, int32>::iterator itr;
  2322. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2323. ret->push_back(itr->first);
  2324. }
  2325. }
  2326. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2327. }
  2328. }
  2329. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2330. return ret;
  2331. }
  2332. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2333. set<int32>* ret = 0;
  2334. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2335. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2336. if(spawn_group_associations.count(group_id) > 0)
  2337. ret = spawn_group_associations[group_id];
  2338. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2339. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2340. return ret;
  2341. }
  2342. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2343. map<int32, int32>* ret = 0;
  2344. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2345. if(spawn_group_locations.count(group_id) > 0)
  2346. ret = spawn_group_locations[group_id];
  2347. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2348. return ret;
  2349. }
  2350. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2351. list<int32>* ret = 0;
  2352. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2353. if(spawn_location_groups.count(location_id) > 0)
  2354. ret = spawn_location_groups[location_id];
  2355. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2356. return ret;
  2357. }
  2358. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2359. float ret = -1;
  2360. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2361. if(spawn_group_chances.count(group_id) > 0)
  2362. ret = spawn_group_chances[group_id];
  2363. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2364. return ret;
  2365. }
  2366. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2367. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2368. spawn_group_chances[group_id] = percent;
  2369. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2370. }
  2371. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2372. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2373. //Check if we already have containers for these group ids, if not create them
  2374. if (spawn_group_associations.count(group_id1) == 0)
  2375. spawn_group_associations[group_id1] = new set<int32>;
  2376. if (spawn_group_associations.count(group_id2) == 0)
  2377. spawn_group_associations[group_id2] = new set<int32>;
  2378. //Associate groups 1 and 2 now
  2379. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2380. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2381. group_1->insert(group_id2);
  2382. group_2->insert(group_id1);
  2383. //Associate the remaining groups together
  2384. set<int32>::iterator itr;
  2385. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2386. group_2->insert(*itr);
  2387. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2388. if (assoc_itr != spawn_group_associations.end())
  2389. assoc_itr->second->insert(group_id2);
  2390. else {
  2391. set<int32>* new_set = new set<int32>;
  2392. spawn_group_associations[*itr] = new_set;
  2393. new_set->insert(group_id2);
  2394. }
  2395. }
  2396. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2397. group_1->insert(*itr);
  2398. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2399. if (assoc_itr != spawn_group_associations.end())
  2400. assoc_itr->second->insert(group_id1);
  2401. else {
  2402. set<int32>* new_set = new set<int32>;
  2403. spawn_group_associations[*itr] = new_set;
  2404. new_set->insert(group_id1);
  2405. }
  2406. }
  2407. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2408. }
  2409. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2410. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2411. if(spawn_group_locations.count(group_id) == 0)
  2412. spawn_group_locations[group_id] = new map<int32, int32>();
  2413. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2414. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2415. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2416. if(spawn_location_groups.count(location_id) == 0)
  2417. spawn_location_groups[location_id] = new list<int32>();
  2418. spawn_location_groups[location_id]->push_back(group_id);
  2419. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2420. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2421. if(spawn_group_associations.count(group_id) == 0)
  2422. spawn_group_associations[group_id] = new set<int32>();
  2423. spawn_group_associations[group_id]->insert(group_id);
  2424. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2425. }
  2426. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2427. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2428. if(!npc)
  2429. return false;
  2430. const char* script = npc->GetSpawnScript();
  2431. if ( script == nullptr || strlen(script) < 1 )
  2432. {
  2433. if (npc->GetZone() != nullptr)
  2434. {
  2435. string tmpScript;
  2436. tmpScript.append("SpawnScripts/");
  2437. tmpScript.append(npc->GetZone()->GetZoneName());
  2438. tmpScript.append("/");
  2439. int count = 0;
  2440. for (int s = 0; s < strlen(npc->GetName()); s++)
  2441. {
  2442. if (isalnum(npc->GetName()[s]))
  2443. {
  2444. tmpScript += npc->GetName()[s];
  2445. count++;
  2446. }
  2447. }
  2448. tmpScript.append(".lua");
  2449. if (count < 1)
  2450. {
  2451. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2452. }
  2453. else
  2454. {
  2455. struct stat buffer;
  2456. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2457. if (fileExists)
  2458. {
  2459. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2460. npc->SetSpawnScript(tmpScript);
  2461. script = npc->GetSpawnScript();
  2462. }
  2463. }
  2464. }
  2465. }
  2466. bool result = false;
  2467. if(lua_interface && script){
  2468. result = true; // default to true, if we don't match a switch case, return false in default case
  2469. switch(type){
  2470. case SPAWN_SCRIPT_SPAWN:{
  2471. lua_interface->RunSpawnScript(script, "spawn", npc);
  2472. break;
  2473. }
  2474. case SPAWN_SCRIPT_RESPAWN:{
  2475. lua_interface->RunSpawnScript(script, "respawn", npc);
  2476. break;
  2477. }
  2478. case SPAWN_SCRIPT_ATTACKED:{
  2479. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2480. break;
  2481. }
  2482. case SPAWN_SCRIPT_TARGETED:{
  2483. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2484. break;
  2485. }
  2486. case SPAWN_SCRIPT_HAILED:{
  2487. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2488. break;
  2489. }
  2490. case SPAWN_SCRIPT_HAILED_BUSY:{
  2491. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2492. break;
  2493. }
  2494. case SPAWN_SCRIPT_DEATH:{
  2495. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2496. break;
  2497. }
  2498. case SPAWN_SCRIPT_KILLED:{
  2499. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2500. break;
  2501. }
  2502. case SPAWN_SCRIPT_AGGRO:{
  2503. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2504. break;
  2505. }
  2506. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2507. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2508. break;
  2509. }
  2510. case SPAWN_SCRIPT_RANDOMCHAT:{
  2511. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2512. break;
  2513. }
  2514. case SPAWN_SCRIPT_CUSTOM:
  2515. case SPAWN_SCRIPT_TIMER:
  2516. case SPAWN_SCRIPT_CONVERSATION:{
  2517. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2518. break;
  2519. }
  2520. case SPAWN_SCRIPT_CASTED_ON: {
  2521. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2522. break;
  2523. }
  2524. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2525. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2526. break;
  2527. }
  2528. case SPAWN_SCRIPT_COMBAT_RESET: {
  2529. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2530. break;
  2531. }
  2532. case SPAWN_SCRIPT_GROUP_DEAD: {
  2533. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2534. break;
  2535. }
  2536. case SPAWN_SCRIPT_HEAR_SAY: {
  2537. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2538. break;
  2539. }
  2540. case SPAWN_SCRIPT_PRESPAWN: {
  2541. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2542. break;
  2543. }
  2544. case SPAWN_SCRIPT_USEDOOR: {
  2545. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2546. break;
  2547. }
  2548. case SPAWN_SCRIPT_BOARD: {
  2549. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2550. break;
  2551. }
  2552. case SPAWN_SCRIPT_DEBOARD: {
  2553. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2554. break;
  2555. }
  2556. default:
  2557. {
  2558. result = false;
  2559. break;
  2560. }
  2561. }
  2562. }
  2563. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2564. return result;
  2565. }
  2566. void ZoneServer::DeleteTransporters() {
  2567. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2568. transporter_locations.clear(); //world takes care of actually deleting the data
  2569. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2570. }
  2571. void ZoneServer::ReloadTransporters(){
  2572. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2573. if(locations){
  2574. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2575. while(itr.Next())
  2576. AddTransporter(itr->value);
  2577. }
  2578. }
  2579. void ZoneServer::CheckTransporters(Client* client) {
  2580. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2581. if(transporter_locations.size() > 0){
  2582. LocationTransportDestination* loc = 0;
  2583. list<LocationTransportDestination*>::iterator itr;
  2584. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2585. loc = *itr;
  2586. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2587. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2588. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2589. if(packet)
  2590. client->QueuePacket(packet);
  2591. }
  2592. else{
  2593. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2594. if(new_zone){
  2595. client->GetPlayer()->SetX(loc->destination_x);
  2596. client->GetPlayer()->SetY(loc->destination_y);
  2597. client->GetPlayer()->SetZ(loc->destination_z);
  2598. client->GetPlayer()->SetHeading(loc->destination_heading);
  2599. client->Zone(new_zone, false);
  2600. }
  2601. }
  2602. break;
  2603. }
  2604. }
  2605. }
  2606. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2607. }
  2608. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2609. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2610. transporter_locations.push_back(loc);
  2611. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2612. }
  2613. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2614. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2615. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2616. if(sign && !sign->IsOmittedByDBFlag()){
  2617. DeterminePosition(spawnlocation, sign);
  2618. sign->SetDatabaseID(spawnentry->spawn_id);
  2619. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2620. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2621. sign->SetRespawnTime(spawnentry->respawn);
  2622. sign->SetExpireTime(spawnentry->expire_time);
  2623. if (spawnentry->expire_time > 0)
  2624. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2625. SetSpawnScript(spawnentry, sign);
  2626. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2627. AddSpawn(sign);
  2628. }
  2629. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2630. return sign;
  2631. }
  2632. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2633. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2634. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2635. if(widget && !widget->IsOmittedByDBFlag()){
  2636. DeterminePosition(spawnlocation, widget);
  2637. widget->SetDatabaseID(spawnentry->spawn_id);
  2638. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2639. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2640. if(!widget->GetIncludeLocation()){
  2641. widget->SetX(widget->GetWidgetX());
  2642. if(widget->GetCloseY() != 0)
  2643. widget->SetY(widget->GetCloseY());
  2644. widget->SetZ(widget->GetWidgetZ());
  2645. }
  2646. widget->SetRespawnTime(spawnentry->respawn);
  2647. widget->SetExpireTime(spawnentry->expire_time);
  2648. widget->SetSpawnOrigHeading(widget->GetHeading());
  2649. if (spawnentry->expire_time > 0)
  2650. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2651. SetSpawnScript(spawnentry, widget);
  2652. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2653. AddSpawn(widget);
  2654. }
  2655. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2656. return widget;
  2657. }
  2658. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2659. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2660. Object* object = GetNewObject(spawnentry->spawn_id);
  2661. if(object && !object->IsOmittedByDBFlag()){
  2662. DeterminePosition(spawnlocation, object);
  2663. object->SetDatabaseID(spawnentry->spawn_id);
  2664. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2665. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2666. object->SetRespawnTime(spawnentry->respawn);
  2667. object->SetExpireTime(spawnentry->expire_time);
  2668. if (spawnentry->expire_time > 0)
  2669. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2670. SetSpawnScript(spawnentry, object);
  2671. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2672. AddSpawn(object);
  2673. }
  2674. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2675. return object;
  2676. }
  2677. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2678. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2679. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2680. if(spawn && !spawn->IsOmittedByDBFlag()){
  2681. DeterminePosition(spawnlocation, spawn);
  2682. spawn->SetDatabaseID(spawnentry->spawn_id);
  2683. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2684. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2685. spawn->SetRespawnTime(spawnentry->respawn);
  2686. spawn->SetExpireTime(spawnentry->expire_time);
  2687. if (spawnentry->expire_time > 0)
  2688. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2689. SetSpawnScript(spawnentry, spawn);
  2690. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2691. AddSpawn(spawn);
  2692. }
  2693. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2694. return spawn;
  2695. }
  2696. void ZoneServer::AddSpawn(Spawn* spawn) {
  2697. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2698. spawn->SetZone(this);
  2699. spawn->position_changed = false;
  2700. spawn->info_changed = false;
  2701. spawn->vis_changed = false;
  2702. spawn->changed = false;
  2703. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2704. // main spawn thread will put into the spawn_list when ever it has a chance.
  2705. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2706. pending_spawn_list_add.push_back(spawn);
  2707. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2708. spawn_range.Trigger();
  2709. spawn_check_add.Trigger();
  2710. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2711. {
  2712. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2713. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2714. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2715. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2716. spawn->SetShowCommandIcon(1);
  2717. }
  2718. if(spawn->IsNPC())
  2719. AddEnemyList((NPC*)spawn);
  2720. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2721. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2722. if (spawn->IsPlayer()) {
  2723. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2724. ((Player*)spawn)->SetCharSheetChanged(true);
  2725. }
  2726. if (movementMgr != nullptr && spawn->IsEntity()) {
  2727. movementMgr->AddMob((Entity*)spawn);
  2728. }
  2729. AddSpawnProximities(spawn);
  2730. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2731. }
  2732. void ZoneServer::AddClient(Client* client){
  2733. MClientList.writelock(__FUNCTION__, __LINE__);
  2734. lifetime_client_count++;
  2735. DecrementIncomingClients();
  2736. clients.push_back(client);
  2737. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2738. connected_clients.Add(client);
  2739. }
  2740. void ZoneServer::RemoveClient(Client* client)
  2741. {
  2742. Guild *guild;
  2743. if(client)
  2744. {
  2745. if (client->GetPlayer())
  2746. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2747. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2748. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2749. if (!client->IsZoning())
  2750. {
  2751. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2752. guild->GuildMemberLogoff(client->GetPlayer());
  2753. chat.LeaveAllChannels(client);
  2754. }
  2755. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2756. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2757. if(!zoneShuttingDown && !client->IsZoning())
  2758. {
  2759. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2760. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2761. int32 group_id = 0;
  2762. if (gmi) {
  2763. group_id = gmi->group_id;
  2764. }
  2765. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2766. if (group_id) {
  2767. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  2768. if (size > 1) {
  2769. bool send_left_message = size > 2;
  2770. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  2771. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2772. if (send_left_message)
  2773. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2774. }
  2775. }
  2776. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2777. {
  2778. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2779. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2780. }
  2781. else
  2782. {
  2783. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2784. }
  2785. ((Entity*)client->GetPlayer())->DismissAllPets();
  2786. //}
  2787. }
  2788. else
  2789. {
  2790. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2791. }
  2792. map<int32, int32>::iterator itr;
  2793. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2794. Spawn* spawn = GetSpawnByID(itr->second);
  2795. if (spawn)
  2796. ((Bot*)spawn)->Camp();
  2797. }
  2798. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2799. MClientList.writelock(__FUNCTION__, __LINE__);
  2800. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2801. if (itr2 != clients.end())
  2802. clients.erase(itr2);
  2803. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2804. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2805. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2806. database.ToggleCharacterOnline(client, 0);
  2807. client->GetPlayer()->DeleteSpellEffects(true);
  2808. if(client->getConnection()) {
  2809. client->getConnection()->ResetSessionAttempts();
  2810. client->getConnection()->SetState(EQStreamState::WAIT_CLOSE);
  2811. }
  2812. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  2813. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2814. }
  2815. }
  2816. void ZoneServer::RemoveClientImmediately(Client* client) {
  2817. Guild *guild;
  2818. if(client)
  2819. {
  2820. MClientList.writelock(__FUNCTION__, __LINE__);
  2821. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2822. if (itr != clients.end())
  2823. clients.erase(itr);
  2824. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2825. //clients.Remove(client, true);
  2826. }
  2827. }
  2828. void ZoneServer::ClientProcess()
  2829. {
  2830. if(connected_clients.size(true) == 0)
  2831. {
  2832. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  2833. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  2834. if((!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  2835. {
  2836. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  2837. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  2838. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  2839. if(timerDelay < 10) {
  2840. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  2841. timerDelay = 10;
  2842. }
  2843. shutdownDelayTimer.Start(timerDelay, true);
  2844. }
  2845. else if(!incoming_clients || shutdownDelayCheck) {
  2846. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  2847. shutdownTimer.Start();
  2848. }
  2849. }
  2850. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  2851. return;
  2852. }
  2853. shutdownTimer.Disable();
  2854. shutdownDelayTimer.Disable();
  2855. Client* client = 0;
  2856. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2857. while(iterator.Next())
  2858. {
  2859. client = iterator->value;
  2860. #ifndef NO_CATCH
  2861. try
  2862. {
  2863. #endif
  2864. if(zoneShuttingDown || !client->Process(true))
  2865. {
  2866. if(client->getConnection() && client->getConnection()->HasSessionAttempts()) {
  2867. printf("Client has an attempt to reconnect..\n");
  2868. continue;
  2869. }
  2870. if(!zoneShuttingDown && !client->IsZoning())
  2871. {
  2872. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2873. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2874. {
  2875. //only set LD flag if we're disconnecting but not camping/quitting
  2876. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2877. if(client->GetPlayer()->GetGroupMemberInfo())
  2878. {
  2879. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2880. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2881. }
  2882. }
  2883. }
  2884. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2885. client->Disconnect();
  2886. RemoveClient(client);
  2887. }
  2888. #ifndef NO_CATCH
  2889. }
  2890. catch(...)
  2891. {
  2892. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2893. try{
  2894. if(!client->IsZoning())
  2895. {
  2896. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2897. {
  2898. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2899. if(client->GetPlayer()->GetGroupMemberInfo())
  2900. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2901. }
  2902. }
  2903. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2904. client->Disconnect();
  2905. RemoveClient(client);
  2906. }
  2907. catch(...){
  2908. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2909. }
  2910. }
  2911. #endif
  2912. }
  2913. }
  2914. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2915. Client* client = 0;
  2916. vector<Client*>::iterator client_itr;
  2917. MClientList.readlock(__FUNCTION__, __LINE__);
  2918. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2919. client = *client_itr;
  2920. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2921. client->SimpleMessage(type, message);
  2922. }
  2923. }
  2924. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2925. }
  2926. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2927. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2928. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2929. if (packet) {
  2930. if (from)
  2931. packet->setMediumStringByName("from", from->GetName());
  2932. if (client->GetPlayer() != from)
  2933. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2934. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2935. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  2936. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2937. else
  2938. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2939. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2940. packet->setMediumStringByName("message", message);
  2941. packet->setDataByName("language", language);
  2942. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2943. packet->setDataByName("understood", 0);
  2944. else
  2945. packet->setDataByName("understood", 1);
  2946. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2947. if (channel_name)
  2948. packet->setMediumStringByName("channel_name", channel_name);
  2949. EQ2Packet* outapp = packet->serialize();
  2950. DumpPacket(outapp);
  2951. client->QueuePacket(outapp);
  2952. safe_delete(packet);
  2953. }
  2954. }
  2955. }
  2956. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2957. vector<Client*>::iterator client_itr;
  2958. Client* client = 0;
  2959. MClientList.readlock(__FUNCTION__, __LINE__);
  2960. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2961. client = *client_itr;
  2962. if(client && client->IsConnected())
  2963. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2964. }
  2965. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2966. }
  2967. void ZoneServer::HandleBroadcast(const char* message) {
  2968. vector<Client*>::iterator client_itr;
  2969. Client* client = 0;
  2970. MClientList.readlock(__FUNCTION__, __LINE__);
  2971. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2972. client = *client_itr;
  2973. if(client && client->IsConnected())
  2974. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2975. }
  2976. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2977. }
  2978. void ZoneServer::HandleAnnouncement(const char* message) {
  2979. vector<Client*>::iterator client_itr;
  2980. Client* client = 0;
  2981. int32 words = ::CountWordsInString(message);
  2982. if (words < 5)
  2983. words = 5;
  2984. MClientList.readlock(__FUNCTION__, __LINE__);
  2985. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2986. client = *client_itr;
  2987. if(client && client->IsConnected()) {
  2988. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2989. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2990. }
  2991. }
  2992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2993. }
  2994. void ZoneServer::SendTimeUpdate(Client* client){
  2995. if(client){
  2996. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2997. if(packet){
  2998. client->QueuePacket(packet->serialize());
  2999. safe_delete(packet);
  3000. }
  3001. }
  3002. }
  3003. void ZoneServer::SendTimeUpdateToAllClients(){
  3004. Client* client = 0;
  3005. vector<Client*>::iterator client_itr;
  3006. MClientList.readlock(__FUNCTION__, __LINE__);
  3007. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3008. client = *client_itr;
  3009. if(client && client->IsConnected())
  3010. SendTimeUpdate(client);
  3011. }
  3012. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3013. }
  3014. void ZoneServer::UpdateVitality(float amount){
  3015. Client* client = 0;
  3016. vector<Client*>::iterator client_itr;
  3017. MClientList.readlock(__FUNCTION__, __LINE__);
  3018. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3019. client = *client_itr;
  3020. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  3021. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  3022. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  3023. else
  3024. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  3025. client->GetPlayer()->SetCharSheetChanged(true);
  3026. }
  3027. }
  3028. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3029. }
  3030. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  3031. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  3032. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  3033. safe_delete(outapp);
  3034. }
  3035. else {
  3036. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  3037. if(outapp)
  3038. client->QueuePacket(outapp, true);
  3039. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  3040. }
  3041. /*
  3042. vis flags:
  3043. 2 = show icon
  3044. 4 = targetable
  3045. 16 = show name
  3046. 32 = show level/border
  3047. activity_status:
  3048. 4 - linkdead
  3049. 8 - camping
  3050. 16 - LFG
  3051. 32 - LFW
  3052. 2048 - mentoring
  3053. 4096 - displays shield
  3054. 8192 - immunity gained
  3055. 16384 - immunity remaining
  3056. attackable_status
  3057. 1 - no_hp_bar
  3058. 4 - not attackable
  3059. npc_con
  3060. -4 = scowls
  3061. -3 = threatening
  3062. -2 = dubiously
  3063. -1 = apprehensively
  3064. 0 = indifferent
  3065. 1 = amiably
  3066. 2 = kindly
  3067. 3 = warmly
  3068. 4 = ally
  3069. quest_flag
  3070. 1 = new quest
  3071. 2 = update and new quest
  3072. 3 = update
  3073. */
  3074. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3075. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3076. }
  3077. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  3078. return client_spawn_map.Get(spawn);
  3079. }
  3080. Client* ZoneServer::GetClientByName(char* name) {
  3081. Client* ret = 0;
  3082. vector<Client*>::iterator itr;
  3083. MClientList.readlock(__FUNCTION__, __LINE__);
  3084. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3085. if ((*itr)->GetPlayer()) {
  3086. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3087. ret = *itr;
  3088. break;
  3089. }
  3090. }
  3091. }
  3092. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3093. return ret;
  3094. }
  3095. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3096. Client* ret = 0;
  3097. vector<Client*>::iterator itr;
  3098. MClientList.readlock(__FUNCTION__, __LINE__);
  3099. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3100. if ((*itr)->GetCharacterID() == charid) {
  3101. ret = *itr;
  3102. break;
  3103. }
  3104. }
  3105. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3106. return ret;
  3107. }
  3108. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3109. if (spawn)
  3110. movement_spawns.Put(spawn->GetID(), 1);
  3111. }
  3112. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3113. if (spawn)
  3114. remove_movement_spawns.Add(spawn->GetID());
  3115. }
  3116. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3117. if(!client || !spawn)
  3118. return;
  3119. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3120. if(packet){
  3121. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3122. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3123. packet->setDataByName("unknown5", 1, 1);
  3124. packet->setDataByName("unknown5", 1, 6);
  3125. if(mp3){
  3126. packet->setMediumStringByName("mp3", mp3);
  3127. packet->setDataByName("key", key1);
  3128. packet->setDataByName("key", key2, 1);
  3129. }
  3130. packet->setMediumStringByName("name", spawn->GetName());
  3131. if(text)
  3132. packet->setMediumStringByName("text", text);
  3133. if(emote)
  3134. packet->setMediumStringByName("emote", emote);
  3135. if (language != 0)
  3136. packet->setDataByName("language", language);
  3137. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3138. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3139. packet->setDataByName("understood", 1);
  3140. EQ2Packet* app = packet->serialize();
  3141. //DumpPacket(app);
  3142. client->QueuePacket(app);
  3143. safe_delete(packet);
  3144. }
  3145. }
  3146. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3147. if(!client || !spawn)
  3148. return;
  3149. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3150. if(packet){
  3151. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3152. packet->setMediumStringByName("mp3", mp3);
  3153. packet->setDataByName("key", key1);
  3154. packet->setDataByName("key", key2, 1);
  3155. client->QueuePacket(packet->serialize());
  3156. safe_delete(packet);
  3157. }
  3158. }
  3159. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3160. if(!spawn)
  3161. return;
  3162. Client* client = 0;
  3163. vector<Client*>::iterator client_itr;
  3164. MClientList.readlock(__FUNCTION__, __LINE__);
  3165. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3166. client = *client_itr;
  3167. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3168. continue;
  3169. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3170. }
  3171. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3172. }
  3173. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3174. if(!spawn || !mp3)
  3175. return;
  3176. Client* client = 0;
  3177. vector<Client*>::iterator client_itr;
  3178. MClientList.readlock(__FUNCTION__, __LINE__);
  3179. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3180. client = *client_itr;
  3181. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3182. continue;
  3183. PlayVoice(client, spawn, mp3, key1, key2);
  3184. }
  3185. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3186. }
  3187. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3188. if(!name)
  3189. return;
  3190. PacketStruct* packet = 0;
  3191. if(client){
  3192. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3193. if(packet){
  3194. packet->setMediumStringByName("name", name);
  3195. packet->setDataByName("x", origin_x);
  3196. packet->setDataByName("y", origin_y);
  3197. packet->setDataByName("z", origin_z);
  3198. packet->setDataByName("unknown1", 1);
  3199. packet->setDataByName("unknown2", 2.5);
  3200. packet->setDataByName("unknown3", 15);
  3201. client->QueuePacket(packet->serialize());
  3202. safe_delete(packet);
  3203. }
  3204. }
  3205. else{
  3206. EQ2Packet* outapp = 0;
  3207. int16 packet_version = 0;
  3208. vector<Client*>::iterator client_itr;
  3209. MClientList.readlock(__FUNCTION__, __LINE__);
  3210. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3211. client = *client_itr;
  3212. if(client && (!packet || packet_version != client->GetVersion())){
  3213. safe_delete(packet);
  3214. safe_delete(outapp);
  3215. packet_version = client->GetVersion();
  3216. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3217. if(packet){
  3218. packet->setMediumStringByName("name", name);
  3219. packet->setDataByName("x", origin_x);
  3220. packet->setDataByName("y", origin_y);
  3221. packet->setDataByName("z", origin_z);
  3222. packet->setDataByName("unknown1", 1);
  3223. packet->setDataByName("unknown2", 2.5);
  3224. packet->setDataByName("unknown3", 15);
  3225. outapp = packet->serialize();
  3226. }
  3227. }
  3228. if(outapp && client && client->IsConnected())
  3229. client->QueuePacket(outapp->Copy());
  3230. }
  3231. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3232. safe_delete(packet);
  3233. safe_delete(outapp);
  3234. }
  3235. }
  3236. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3237. bool ret = false;
  3238. if (widget) {
  3239. int32 id = widget->GetID();
  3240. map<int32, int32>::iterator itr;
  3241. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3242. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3243. if(itr->first == id){
  3244. ret = true;
  3245. break;
  3246. }
  3247. }
  3248. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3249. }
  3250. return ret;
  3251. }
  3252. void ZoneServer::CheckWidgetTimers(){
  3253. vector<int32> remove_list;
  3254. map<int32, int32>::iterator itr;
  3255. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3256. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3257. if(Timer::GetCurrentTime2() >= itr->second){
  3258. /*Spawn* widget = GetSpawnByID(itr->first);
  3259. if (widget && widget->IsWidget())
  3260. ((Widget*)widget)->HandleTimerUpdate();*/
  3261. remove_list.push_back(itr->first);
  3262. }
  3263. }
  3264. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3265. for (int32 i = 0; i < remove_list.size(); i++) {
  3266. Spawn* widget = GetSpawnByID(remove_list[i]);
  3267. if (widget && widget->IsWidget())
  3268. ((Widget*)widget)->HandleTimerUpdate();
  3269. }
  3270. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3271. for(int32 i=0;i<remove_list.size(); i++)
  3272. widget_timers.erase(remove_list[i]);
  3273. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3274. }
  3275. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3276. if (widget && widget->IsWidget()) {
  3277. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3278. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3279. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3280. }
  3281. }
  3282. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3283. Spawn* ret = 0;
  3284. Spawn* spawn = 0;
  3285. map<int32, Spawn*>::iterator itr;
  3286. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3287. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3288. spawn = itr->second;
  3289. if(spawn){
  3290. if(spawn->GetSpawnGroupID() == id){
  3291. ret = spawn;
  3292. break;
  3293. }
  3294. }
  3295. }
  3296. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3297. return ret;
  3298. }
  3299. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3300. Spawn* ret = 0;
  3301. Spawn* current_spawn = 0;
  3302. map<int32, Spawn*>::iterator itr;
  3303. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3304. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3305. current_spawn = itr->second;
  3306. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3307. ret = current_spawn;
  3308. break;
  3309. }
  3310. }
  3311. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3312. return ret;
  3313. }
  3314. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3315. Spawn* ret = 0;
  3316. if(quick_database_id_lookup.count(id) > 0)
  3317. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3318. else{
  3319. Spawn* spawn = 0;
  3320. map<int32, Spawn*>::iterator itr;
  3321. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3322. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3323. spawn = itr->second;
  3324. if(spawn){
  3325. if(spawn->GetDatabaseID() == id){
  3326. quick_database_id_lookup.Put(id, spawn->GetID());
  3327. ret = spawn;
  3328. break;
  3329. }
  3330. }
  3331. }
  3332. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3333. }
  3334. return ret;
  3335. }
  3336. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3337. Spawn* ret = 0;
  3338. if (!spawnListLocked )
  3339. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3340. if (spawn_list.count(id) > 0)
  3341. ret = spawn_list[id];
  3342. if (!spawnListLocked)
  3343. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3344. return ret;
  3345. }
  3346. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3347. {
  3348. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3349. return false;
  3350. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3351. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3352. /* if(packet && index > 0 && !wasRemoved)
  3353. {
  3354. packet->ResetData();
  3355. packet->setDataByName("spawn_index", index);
  3356. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3357. if(delete_spawn)
  3358. packet->setDataByName("delete", 1);
  3359. client->QueuePacket(packet->serialize());
  3360. return true;
  3361. }
  3362. return false;*/
  3363. return true;
  3364. }
  3365. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3366. //commands
  3367. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3368. }
  3369. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3370. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3371. }
  3372. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3373. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3374. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3375. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3376. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3377. return;
  3378. Spawn* tmp = 0;
  3379. if(target->IsNPC())
  3380. tmp = GetNPC(target->GetDatabaseID());
  3381. else if(target->IsObject())
  3382. tmp = GetObject(target->GetDatabaseID());
  3383. else if(target->IsGroundSpawn())
  3384. tmp = GetGroundSpawn(target->GetDatabaseID());
  3385. else if(target->IsSign())
  3386. tmp = GetSign(target->GetDatabaseID());
  3387. else if(target->IsWidget())
  3388. tmp = GetWidget(target->GetDatabaseID());
  3389. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3390. tmp->SetSpawnScript(value);
  3391. else if(tmp)
  3392. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3393. Spawn* spawn = 0;
  3394. // this check needs to be here otherwise every spawn with 0 will be set
  3395. if ( target->GetDatabaseID ( ) > 0 )
  3396. {
  3397. map<int32, Spawn*>::iterator itr;
  3398. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3399. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3400. spawn = itr->second;
  3401. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3402. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3403. spawn->SetSpawnScript(value);
  3404. else
  3405. commands.SetSpawnCommand(client, spawn, type, value);
  3406. }
  3407. }
  3408. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3409. }
  3410. }
  3411. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3412. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3413. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3414. if(spawn_script_timers.size() > 0){
  3415. set<SpawnScriptTimer*>::iterator itr;
  3416. SpawnScriptTimer* timer = 0;
  3417. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3418. timer = *itr;
  3419. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3420. itr = spawn_script_timers.erase(itr);
  3421. safe_delete(timer);
  3422. }
  3423. }
  3424. }
  3425. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3426. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3427. }
  3428. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3429. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3430. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3431. if(spawn_script_timers.size() > 0){
  3432. set<SpawnScriptTimer*>::iterator itr;
  3433. SpawnScriptTimer* timer = 0;
  3434. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3435. timer = *itr;
  3436. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3437. remove_spawn_script_timers_list.insert(timer);
  3438. }
  3439. if(all)
  3440. spawn_script_timers.clear();
  3441. }
  3442. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3443. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3444. }
  3445. void ZoneServer::DeleteSpawnScriptTimers() {
  3446. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3447. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3448. if(remove_spawn_script_timers_list.size() > 0){
  3449. set<SpawnScriptTimer*>::iterator itr;
  3450. SpawnScriptTimer* timer = 0;
  3451. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3452. timer = *itr;
  3453. spawn_script_timers.erase(timer);
  3454. safe_delete(timer);
  3455. }
  3456. remove_spawn_script_timers_list.clear();
  3457. }
  3458. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3459. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3460. }
  3461. void ZoneServer::CheckSpawnScriptTimers(){
  3462. DeleteSpawnScriptTimers();
  3463. SpawnScriptTimer* timer = 0;
  3464. vector<SpawnScriptTimer> call_timers;
  3465. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3466. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3467. if(spawn_script_timers.size() > 0){
  3468. int32 current_time = Timer::GetCurrentTime2();
  3469. set<SpawnScriptTimer*>::iterator itr;
  3470. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3471. timer = *itr;
  3472. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3473. timer->current_count < timer->max_count && current_time >= timer->timer){
  3474. timer->current_count++;
  3475. SpawnScriptTimer tmpTimer;
  3476. tmpTimer.current_count = timer->current_count;
  3477. tmpTimer.function = timer->function;
  3478. tmpTimer.player = timer->player;
  3479. tmpTimer.spawn = timer->spawn;
  3480. tmpTimer.max_count = timer->max_count;
  3481. call_timers.push_back(tmpTimer);
  3482. }
  3483. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3484. remove_spawn_script_timers_list.insert(timer);
  3485. }
  3486. }
  3487. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3488. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3489. if(call_timers.size() > 0){
  3490. vector<SpawnScriptTimer>::iterator itr;
  3491. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3492. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3493. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3494. }
  3495. }
  3496. }
  3497. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3498. Spawn* test_spawn = 0;
  3499. map<int32, Spawn*>::iterator itr;
  3500. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3501. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3502. test_spawn = itr->second;
  3503. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3504. if(test_spawn->GetDistance(spawn) < max_distance)
  3505. KillSpawn(true, test_spawn, spawn, send_packet);
  3506. }
  3507. }
  3508. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3509. }
  3510. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3511. Spawn* test_spawn = 0;
  3512. int32 type = commands.GetSpawnSetType(field);
  3513. if(type == 0xFFFFFFFF)
  3514. return;
  3515. map<int32, Spawn*>::iterator itr;
  3516. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3517. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3518. test_spawn = itr->second;
  3519. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3520. if(test_spawn->GetDistance(spawn) < max_distance){
  3521. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3522. }
  3523. }
  3524. }
  3525. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3526. }
  3527. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3528. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3529. spawn_script_timers.insert(timer);
  3530. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3531. }
  3532. /*
  3533. void ZoneServer::RemoveFromRangeMap(Client* client){
  3534. spawn_range_map.erase(client);
  3535. }
  3536. */
  3537. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3538. {
  3539. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3540. PacketStruct* packet = 0;
  3541. int16 packet_version = 0;
  3542. Client* client = 0;
  3543. vector<Client*>::iterator client_itr;
  3544. MClientList.readlock(__FUNCTION__, __LINE__);
  3545. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3546. client = *client_itr;
  3547. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3548. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3549. client->GetPlayer()->SetTarget(0);
  3550. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3551. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3552. if (spawn_range_map.count(client) > 0)
  3553. spawn_range_map.Get(client)->erase(spawn->GetID());
  3554. }
  3555. }
  3556. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3557. safe_delete(packet);
  3558. spawn->RemoveSpawnProximities();
  3559. RemoveSpawnProximities(spawn);
  3560. if (movementMgr != nullptr && spawn->IsEntity()) {
  3561. movementMgr->RemoveMob((Entity*)spawn);
  3562. }
  3563. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3564. if (reloading)
  3565. RemoveDeadEnemyList(spawn);
  3566. if (lock)
  3567. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3568. if (dead_spawns.count(spawn->GetID()) > 0)
  3569. dead_spawns.erase(spawn->GetID());
  3570. if (lock)
  3571. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3572. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3573. spawn_expire_timers.erase(spawn->GetID());
  3574. spawn->SetDeletedSpawn(true);
  3575. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3576. if(erase_from_spawn_list)
  3577. AddPendingSpawnRemove(spawn->GetID());
  3578. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3579. {
  3580. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3581. // handle instance spawn db info
  3582. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3583. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3584. {
  3585. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3586. // use respawn time to either insert/update entry (likely insert in this situation)
  3587. if ( spawn->IsNPC() )
  3588. {
  3589. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3590. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3591. }
  3592. else if ( spawn->IsObject ( ) )
  3593. {
  3594. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3595. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3596. }
  3597. }
  3598. else
  3599. {
  3600. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3601. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3602. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3603. }
  3604. }
  3605. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3606. if (lock && !respawn)
  3607. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3608. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3609. AddPendingDelete(spawn);
  3610. if (lock && !respawn)
  3611. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3612. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3613. }
  3614. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3615. Spawn* closest_spawn = 0;
  3616. Spawn* test_spawn = 0;
  3617. float closest_distance = 1000000;
  3618. float test_distance = 0;
  3619. map<int32, Spawn*>::iterator itr;
  3620. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3621. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3622. test_spawn = itr->second;
  3623. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3624. test_distance = test_spawn->GetDistance(spawn);
  3625. if(test_distance < closest_distance){
  3626. closest_distance = test_distance;
  3627. closest_spawn = test_spawn;
  3628. }
  3629. }
  3630. }
  3631. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3632. return closest_spawn;
  3633. }
  3634. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3635. Spawn* closest_spawn = 0;
  3636. Spawn* test_spawn = 0;
  3637. float closest_distance = 1000000;
  3638. float test_distance = 0;
  3639. map<int32, Spawn*>::iterator itr;
  3640. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3641. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3642. test_spawn = itr->second;
  3643. if(test_spawn){
  3644. test_distance = test_spawn->GetDistance(spawn);
  3645. if(test_distance < closest_distance){
  3646. closest_distance = test_distance;
  3647. closest_spawn = test_spawn;
  3648. if(closest_distance < 10)
  3649. break;
  3650. }
  3651. }
  3652. }
  3653. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3654. if(closest_spawn)
  3655. return closest_spawn->GetLocation();
  3656. return 0;
  3657. }
  3658. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3659. if(!client)
  3660. return;
  3661. if(spawn){
  3662. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3663. SendSpawnChanges(spawn, client, false, true);
  3664. }
  3665. else{
  3666. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3667. }
  3668. }
  3669. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3670. Spawn* spawn = 0;
  3671. if (spawn_range_map.count(client) > 0) {
  3672. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3673. while (itr.Next()) {
  3674. spawn = GetSpawnByID(itr->first);
  3675. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3676. SendSpawnChanges(spawn, client, false, true);
  3677. // Attempt to slow down the packet spam sent to the client
  3678. // who the bloody fuck put a Sleep here
  3679. //Sleep(5);
  3680. }
  3681. }
  3682. }
  3683. }
  3684. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3685. Spawn* spawn = 0;
  3686. if (spawn_range_map.count(client) > 0) {
  3687. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3688. while (itr.Next()) {
  3689. spawn = GetSpawnByID(itr->first);
  3690. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3691. SendSpawnChanges(spawn, client, true, true);
  3692. }
  3693. }
  3694. }
  3695. }
  3696. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3697. Spawn* spawn = 0;
  3698. if (spawn_range_map.count(client) > 0) {
  3699. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3700. while (itr.Next()) {
  3701. spawn = GetSpawnByID(itr->first);
  3702. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3703. SendSpawnChanges(spawn, client, false, true);
  3704. }
  3705. }
  3706. }
  3707. }
  3708. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3709. if(zoneShuttingDown)
  3710. return;
  3711. #ifdef WIN32
  3712. _beginthread(SendLevelChangedSpawns, 0, client);
  3713. #else
  3714. pthread_t thread;
  3715. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3716. pthread_detach(thread);
  3717. #endif
  3718. }
  3719. void ZoneServer::ReloadClientQuests(){
  3720. Client* client = 0;
  3721. vector<Client*>::iterator client_itr;
  3722. MClientList.readlock(__FUNCTION__, __LINE__);
  3723. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3724. client = *client_itr;
  3725. if(client)
  3726. client->ReloadQuests();
  3727. }
  3728. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3729. }
  3730. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3731. if (player && victim) {
  3732. if (player->GetGroupMemberInfo()) {
  3733. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3734. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3735. if (group)
  3736. {
  3737. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3738. deque<GroupMemberInfo*>* members = group->GetMembers();
  3739. deque<GroupMemberInfo*>::iterator itr;
  3740. bool skipGrayMob = false;
  3741. for (itr = members->begin(); itr != members->end(); itr++) {
  3742. GroupMemberInfo* gmi = *itr;
  3743. if (gmi->client) {
  3744. Player* group_member = gmi->client->GetPlayer();
  3745. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3746. skipGrayMob = true;
  3747. break;
  3748. }
  3749. }
  3750. }
  3751. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3752. GroupMemberInfo* gmi = *itr;
  3753. if (gmi->client) {
  3754. Player* group_member = gmi->client->GetPlayer();
  3755. float xp = group_member->CalculateXP(victim) / members->size();
  3756. if (xp > 0) {
  3757. int16 level = group_member->GetLevel();
  3758. if (group_member->AddXP((int32)xp)) {
  3759. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3760. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3761. if (group_member->GetLevel() != level)
  3762. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3763. group_member->SetCharSheetChanged(true);
  3764. }
  3765. }
  3766. }
  3767. }
  3768. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3769. }
  3770. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3771. }
  3772. else {
  3773. float xp = player->CalculateXP(victim);
  3774. if (xp > 0) {
  3775. Client* client = GetClientBySpawn(player);
  3776. if(!client)
  3777. return;
  3778. int16 level = player->GetLevel();
  3779. if (player->AddXP((int32)xp)) {
  3780. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3781. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3782. if(player->GetLevel() != level)
  3783. client->ChangeLevel(level, player->GetLevel());
  3784. player->SetCharSheetChanged(true);
  3785. }
  3786. }
  3787. }
  3788. }
  3789. }
  3790. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3791. {
  3792. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3793. {
  3794. bool update_result = false;
  3795. Faction* faction = 0;
  3796. vector<int32>* factions = 0;
  3797. Player* player = client->GetPlayer();
  3798. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  3799. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  3800. if(hasfaction == 0) {
  3801. //Find out the default for this faction
  3802. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3803. //add the default faction for the player.
  3804. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3805. //save the character so the new default gets written to the db.
  3806. client->Save();
  3807. }
  3808. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3809. {
  3810. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3811. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3812. if(faction && update_result)
  3813. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3814. else if(faction)
  3815. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3816. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3817. if(factions)
  3818. {
  3819. vector<int32>::iterator itr;
  3820. for(itr = factions->begin(); itr != factions->end(); itr++)
  3821. {
  3822. if(player->GetFactions()->ShouldIncrease(*itr))
  3823. {
  3824. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3825. faction = master_faction_list.GetFaction(*itr);
  3826. if(faction && update_result)
  3827. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3828. else if(faction)
  3829. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3830. }
  3831. }
  3832. }
  3833. }
  3834. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3835. if(factions)
  3836. {
  3837. vector<int32>::iterator itr;
  3838. for(itr = factions->begin(); itr != factions->end(); itr++)
  3839. {
  3840. if(player->GetFactions()->ShouldDecrease(*itr))
  3841. {
  3842. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  3843. if(hasfaction == 0) {
  3844. //they do not have the faction. Lets get the default value and feed it in.
  3845. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3846. //add the default faction for the player.
  3847. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3848. }
  3849. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3850. faction = master_faction_list.GetFaction(*itr);
  3851. if(faction && update_result)
  3852. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3853. else if(faction)
  3854. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3855. }
  3856. }
  3857. }
  3858. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3859. if(outapp)
  3860. client->QueuePacket(outapp);
  3861. }
  3862. }
  3863. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3864. if (spawn && movementMgr != nullptr) {
  3865. movementMgr->RemoveMob((Entity*)spawn);
  3866. }
  3867. if(!spawn || spawn->IsPlayer())
  3868. return;
  3869. RemoveSpawnSupportFunctions(spawn, true);
  3870. if(spawn->IsEntity())
  3871. ((Entity*)spawn)->InCombat(false);
  3872. if(timer == 0)
  3873. timer = 1;
  3874. AddDeadSpawn(spawn, timer);
  3875. }
  3876. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3877. {
  3878. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3879. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3880. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3881. return;
  3882. }
  3883. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3884. PacketStruct* packet = 0;
  3885. Client* client = 0;
  3886. vector<int32>* encounter = 0;
  3887. bool killer_in_encounter = false;
  3888. if(dead->IsEntity())
  3889. {
  3890. // add any special quest related loot (no_drop_quest_completed)
  3891. if(dead->IsNPC() && killer && killer != dead)
  3892. AddLoot((NPC*)dead, killer);
  3893. ((Entity*)dead)->InCombat(false);
  3894. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3895. dead->SetHP(0);
  3896. dead->SetSpawnType(3);
  3897. dead->appearance.attackable = 0;
  3898. // Remove hate towards dead from all npc's in the zone
  3899. ClearHate((Entity*)dead);
  3900. // Check kill and death procs
  3901. if (killer && dead != killer){
  3902. if (dead->IsEntity())
  3903. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3904. if (killer->IsEntity())
  3905. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3906. }
  3907. //Check if caster is alive after death proc called, incase of deathsave
  3908. if (dead->Alive())
  3909. return;
  3910. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3911. if(dead->IsPlayer())
  3912. {
  3913. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3914. client = GetClientBySpawn(dead);
  3915. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3916. if(client) {
  3917. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3918. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  3919. client->DisplayDeadWindow();
  3920. }
  3921. }
  3922. else if (dead->IsNPC()) {
  3923. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3924. }
  3925. }
  3926. dead->SetActionState(0);
  3927. dead->SetTempActionState(0);
  3928. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3929. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3930. Spawn* spawn = 0;
  3931. int8 size = encounter->size();
  3932. // Needs npc to have access to the encounter list for who is allowed to loot
  3933. NPC* chest = 0;
  3934. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3935. dead->SetLootCoins(0);
  3936. dead->ClearLoot();
  3937. }
  3938. // If dead has loot attempt to drop a chest
  3939. if (dead->HasLoot()) {
  3940. chest = ((NPC*)dead)->DropChest();
  3941. }
  3942. for (int8 i = 0; i < encounter->size(); i++) {
  3943. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3944. // set a flag to let us know if the killer is in the encounter
  3945. if (!killer_in_encounter && spawn == killer)
  3946. killer_in_encounter = true;
  3947. if (spawn && spawn->IsPlayer()) {
  3948. // Update players total kill count
  3949. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3950. // If this was an epic mob kill send the announcement for this player
  3951. if (dead->GetEncounterLevel() >= 10)
  3952. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3953. // Clear hostile spells from the players spell queue
  3954. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3955. // Get the client of the player
  3956. client = GetClientBySpawn(spawn);
  3957. // valid client?
  3958. if (client) {
  3959. // Check for quest kill updates
  3960. client->CheckPlayerQuestsKillUpdate(dead);
  3961. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3962. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3963. ProcessFaction(dead, client);
  3964. // Send xp...this is currently wrong fix it
  3965. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3966. //SendCalculatedXP((Player*)spawn, dead);
  3967. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3968. if (xp > 0) {
  3969. int16 level = spawn->GetLevel();
  3970. if (((Player*)spawn)->AddXP((int32)xp)) {
  3971. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3972. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3973. if (spawn->GetLevel() != level)
  3974. client->ChangeLevel(level, spawn->GetLevel());
  3975. ((Player*)spawn)->SetCharSheetChanged(true);
  3976. }
  3977. }
  3978. }
  3979. }
  3980. }
  3981. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3982. if (chest && spawn && spawn->IsEntity())
  3983. chest->Brain()->AddToEncounter((Entity*)spawn);
  3984. }
  3985. // If a chest is being dropped add it to the world and set the timer to remove it.
  3986. if (chest) {
  3987. AddSpawn(chest);
  3988. AddDeadSpawn(chest, 0xFFFFFFFF);
  3989. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3990. }
  3991. }
  3992. // Reset client pointer
  3993. client = 0;
  3994. // Killer was not in the encounter, give them the faction hit but no xp
  3995. if (!killer_in_encounter) {
  3996. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3997. if (killer && killer->IsPlayer()) {
  3998. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3999. client = GetClientBySpawn(killer);
  4000. if (client)
  4001. ProcessFaction(dead, client);
  4002. }
  4003. // Clear hostile spells from the killers spell queue
  4004. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  4005. }
  4006. }
  4007. // Reset client pointer
  4008. client = 0;
  4009. vector<Spawn*>* group = dead->GetSpawnGroup();
  4010. if (group && group->size() == 1)
  4011. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  4012. safe_delete(group);
  4013. // Remove the support functions for the dead spawn
  4014. RemoveSpawnSupportFunctions(dead);
  4015. // Erase the expire timer if it has one
  4016. if (spawn_expire_timers.count(dead->GetID()) > 0)
  4017. spawn_expire_timers.erase(dead->GetID());
  4018. // If dead is an npc or object call the spawn scrip and handle instance stuff
  4019. if(dead->IsNPC() || dead->IsObject())
  4020. {
  4021. // handle instance spawn db info
  4022. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  4023. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  4024. {
  4025. // use respawn time to either insert/update entry (likely insert in this situation)
  4026. if(dead->IsNPC())
  4027. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4028. else if ( dead->IsObject ( ) )
  4029. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4030. }
  4031. // Call the spawn scripts death() function
  4032. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  4033. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4034. if (zone_script && lua_interface)
  4035. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  4036. }
  4037. int32 victim_id = dead->GetID();
  4038. int32 attacker_id = 0xFFFFFFFF;
  4039. if(killer)
  4040. attacker_id = killer->GetID();
  4041. if(send_packet)
  4042. {
  4043. vector<Client*>::iterator client_itr;
  4044. MClientList.readlock(__FUNCTION__, __LINE__);
  4045. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4046. client = *client_itr;
  4047. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  4048. continue;
  4049. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  4050. continue;
  4051. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  4052. if(packet)
  4053. {
  4054. if(killer)
  4055. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4056. else
  4057. packet->setDataByName("attacker", 0xFFFFFFFF);
  4058. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4059. packet->setDataByName("damage_type", damage_type);
  4060. packet->setDataByName("blow_type", kill_blow_type);
  4061. client->QueuePacket(packet->serialize());
  4062. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  4063. safe_delete(packet);
  4064. }
  4065. }
  4066. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4067. }
  4068. int32 pop_timer = 0xFFFFFFFF;
  4069. if(killer && killer->IsNPC())
  4070. {
  4071. // Call the spawn scripts killed() function
  4072. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4073. if(!dead->IsPlayer())
  4074. {
  4075. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4076. // Set the time for the corpse to linger to 5 sec
  4077. //pop_timer = 5000;
  4078. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4079. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4080. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4081. }
  4082. }
  4083. // If the dead spawns was not a player add it to the dead spawn list
  4084. if (!dead->IsPlayer() && !dead->IsBot())
  4085. AddDeadSpawn(dead, pop_timer);
  4086. // if dead was a player clear hostile spells from its spell queue
  4087. if (dead->IsPlayer())
  4088. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4089. if (dead->IsNPC())
  4090. ((NPC*)dead)->Brain()->ClearHate();
  4091. // ResetPetInfo() is called in DismissPet(), might not need to be here
  4092. // Players pet is killed, clear the pet info from char sheet
  4093. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  4094. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  4095. safe_delete(encounter);
  4096. }
  4097. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4098. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4099. //int32 attacker_id = 0xFFFFFFFF;
  4100. //if(attacker)
  4101. // attacker_id = attacker->GetID();
  4102. PacketStruct* packet = 0;
  4103. Client* client = 0;
  4104. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4105. client = GetClientBySpawn(victim);
  4106. if (client)
  4107. client->TargetSpawn(attacker);
  4108. }
  4109. vector<Client*>::iterator client_itr;
  4110. MClientList.readlock(__FUNCTION__, __LINE__);
  4111. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4112. client = *client_itr;
  4113. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4114. continue;
  4115. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4116. continue;
  4117. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4118. continue;
  4119. switch (type1) {
  4120. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4121. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4122. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4123. break;
  4124. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4125. if (client->GetVersion() > 546)
  4126. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4127. else
  4128. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4129. break;
  4130. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4131. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4132. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4133. break;
  4134. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4135. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4136. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4137. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4138. if (client->GetVersion() > 546)
  4139. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4140. else
  4141. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4142. if (packet)
  4143. packet->setSubstructDataByName("header", "unknown", 5);
  4144. break;
  4145. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4146. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4147. break;
  4148. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4149. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4150. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4151. break;
  4152. default:
  4153. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4154. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4155. return;
  4156. }
  4157. if (packet) {
  4158. if (client->GetVersion() > 546) {
  4159. packet->setSubstructDataByName("header", "packet_type", type1);
  4160. packet->setSubstructDataByName("header", "result_type", type2);
  4161. packet->setDataByName("damage_type", damage_type);
  4162. packet->setDataByName("damage", damage);
  4163. }
  4164. else {
  4165. switch (type2) {
  4166. case DAMAGE_PACKET_RESULT_MISS:
  4167. packet->setSubstructDataByName("header", "result_type", 1);
  4168. break;
  4169. case DAMAGE_PACKET_RESULT_DODGE:
  4170. packet->setSubstructDataByName("header", "result_type", 2);
  4171. break;
  4172. case DAMAGE_PACKET_RESULT_PARRY:
  4173. packet->setSubstructDataByName("header", "result_type", 3);
  4174. break;
  4175. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4176. packet->setSubstructDataByName("header", "result_type", 4);
  4177. break;
  4178. case DAMAGE_PACKET_RESULT_BLOCK:
  4179. packet->setSubstructDataByName("header", "result_type", 5);
  4180. break;
  4181. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4182. packet->setSubstructDataByName("header", "result_type", 7);
  4183. break;
  4184. case DAMAGE_PACKET_RESULT_RESIST:
  4185. packet->setSubstructDataByName("header", "result_type", 9);
  4186. break;
  4187. case DAMAGE_PACKET_RESULT_REFLECT:
  4188. packet->setSubstructDataByName("header", "result_type", 10);
  4189. break;
  4190. case DAMAGE_PACKET_RESULT_IMMUNE:
  4191. packet->setSubstructDataByName("header", "result_type", 11);
  4192. break;
  4193. }
  4194. packet->setArrayLengthByName("num_dmg", 1);
  4195. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4196. packet->setArrayDataByName("damage_type", damage_type);
  4197. packet->setArrayDataByName("damage", damage);
  4198. }
  4199. if (!attacker)
  4200. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4201. else
  4202. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4203. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4204. if (spell_name) {
  4205. packet->setDataByName("spell", 1);
  4206. packet->setDataByName("spell_name", spell_name);
  4207. }
  4208. EQ2Packet* app = packet->serialize();
  4209. //DumpPacket(app);
  4210. client->QueuePacket(app);
  4211. safe_delete(packet);
  4212. packet = 0;
  4213. }
  4214. }
  4215. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4216. }
  4217. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4218. Client* client = 0;
  4219. vector<Client*>::iterator client_itr;
  4220. MClientList.readlock(__FUNCTION__, __LINE__);
  4221. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4222. client = *client_itr;
  4223. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4224. continue;
  4225. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4226. continue;
  4227. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4228. continue;
  4229. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4230. if (packet) {
  4231. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4232. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4233. packet->setDataByName("heal_amt", heal_amt);
  4234. packet->setDataByName("spellname", spell_name);
  4235. packet->setDataByName("type", heal_type);
  4236. packet->setDataByName("unknown2", 1);
  4237. EQ2Packet* app = packet->serialize();
  4238. client->QueuePacket(app);
  4239. safe_delete(packet);
  4240. }
  4241. }
  4242. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4243. }
  4244. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4245. Client* client = 0;
  4246. vector<Client*>::iterator client_itr;
  4247. MClientList.readlock(__FUNCTION__, __LINE__);
  4248. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4249. client = *client_itr;
  4250. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4251. continue;
  4252. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4253. continue;
  4254. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4255. continue;
  4256. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4257. if (packet) {
  4258. packet->setDataByName("spell_name", spell_name);
  4259. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4260. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4261. packet->setDataByName("threat_amount", threat_amt);
  4262. client->QueuePacket(packet->serialize());
  4263. }
  4264. safe_delete(packet);
  4265. }
  4266. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4267. }
  4268. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4269. if(!client)
  4270. return;
  4271. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4272. if(packet){
  4273. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4274. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4275. packet->setDataByName("error_code", error);
  4276. //packet->PrintPacket();
  4277. client->QueuePacket(packet->serialize());
  4278. safe_delete(packet);
  4279. }
  4280. }
  4281. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4282. if(!interrupted || !spell)
  4283. return;
  4284. EQ2Packet* outapp = 0;
  4285. PacketStruct* packet = 0;
  4286. Client* client = 0;
  4287. vector<Client*>::iterator client_itr;
  4288. MClientList.readlock(__FUNCTION__, __LINE__);
  4289. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4290. client = *client_itr;
  4291. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4292. continue;
  4293. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4294. if(packet){
  4295. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4296. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4297. for (int32 i = 0; i < spell->targets.size(); i++)
  4298. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4299. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4300. outapp = packet->serialize();
  4301. client->QueuePacket(outapp);
  4302. safe_delete(packet);
  4303. }
  4304. }
  4305. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4306. safe_delete(packet);
  4307. }
  4308. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4309. EQ2Packet* outapp = 0;
  4310. PacketStruct* packet = 0;
  4311. Client* client = 0;
  4312. if(!caster || !spell || !spell->spell || spell->interrupted)
  4313. return;
  4314. vector<Client*>::iterator client_itr;
  4315. MClientList.readlock(__FUNCTION__, __LINE__);
  4316. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4317. client = *client_itr;
  4318. if(!client)
  4319. continue;
  4320. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4321. if(packet){
  4322. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4323. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4324. for (int32 i = 0; i < spell->targets.size(); i++)
  4325. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4326. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4327. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4328. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4329. packet->setDataByName("spell_level", 1);
  4330. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4331. outapp = packet->serialize();
  4332. client->QueuePacket(outapp);
  4333. safe_delete(packet);
  4334. }
  4335. }
  4336. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4337. safe_delete(packet);
  4338. }
  4339. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4340. if (target) {
  4341. vector<Client*>::iterator client_itr;
  4342. MClientList.readlock(__FUNCTION__, __LINE__);
  4343. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4344. Client* client = *client_itr;
  4345. if (!client)
  4346. continue;
  4347. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4348. if (packet) {
  4349. if (!caster) {
  4350. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4351. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4352. }
  4353. else {
  4354. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4355. packet->setDataByName("spawn_id", caster_id);
  4356. packet->setDataByName("invoker_id", caster_id);
  4357. }
  4358. packet->setArrayLengthByName("num_targets", 1);
  4359. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4360. packet->setDataByName("spell_visual", spell_visual);
  4361. packet->setDataByName("cast_time", 0);
  4362. packet->setDataByName("spell_id", 0);
  4363. packet->setDataByName("spell_level", 0);
  4364. packet->setDataByName("spell_tier", 1);
  4365. client->QueuePacket(packet->serialize());
  4366. safe_delete(packet);
  4367. }
  4368. }
  4369. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4370. }
  4371. }
  4372. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4373. if (entity_command) {
  4374. Spawn* spawn = GetSpawnByID(spawn_id);
  4375. Spawn* target = GetSpawnByID(target_id);
  4376. if (!spawn || !target)
  4377. return;
  4378. Client* client = 0;
  4379. vector<Client*>::iterator client_itr;
  4380. MClientList.readlock(__FUNCTION__, __LINE__);
  4381. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4382. client = *client_itr;
  4383. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4384. continue;
  4385. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4386. if (packet) {
  4387. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4388. packet->setArrayLengthByName("num_targets", 1);
  4389. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4390. packet->setDataByName("num_targets", 1);
  4391. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4392. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4393. packet->setDataByName("spell_id", 1);
  4394. packet->setDataByName("spell_level", 1);
  4395. packet->setDataByName("spell_tier", 1);
  4396. EQ2Packet* outapp = packet->serialize();
  4397. client->QueuePacket(outapp);
  4398. safe_delete(packet);
  4399. }
  4400. }
  4401. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4402. }
  4403. }
  4404. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4405. if(zoneShuttingDown)
  4406. return;
  4407. #ifdef WIN32
  4408. _beginthread(SendInitialSpawns, 0, client);
  4409. #else
  4410. pthread_t thread;
  4411. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4412. pthread_detach(thread);
  4413. #endif
  4414. }
  4415. void ZoneServer::SendZoneSpawns(Client* client){
  4416. int8 count = 0;
  4417. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4418. count++;
  4419. Sleep(10);
  4420. }
  4421. count = 0;
  4422. int16 size = 0;
  4423. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4424. while (count < 1000) {
  4425. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4426. size = pending_spawn_list_add.size();
  4427. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4428. if (size == 0)
  4429. break;
  4430. Sleep(10);
  4431. count++;
  4432. }
  4433. initial_spawn_threads_active++;
  4434. map<int32, Spawn*>::iterator itr;
  4435. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4436. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4437. Spawn* spawn = itr->second;
  4438. if (spawn) {
  4439. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4440. {
  4441. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4442. continue;
  4443. }
  4444. CheckSpawnRange(client, spawn, true);
  4445. }
  4446. }
  4447. CheckSendSpawnToClient(client, true);
  4448. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4449. client->SetConnected(true);
  4450. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4451. initial_spawn_threads_active--;
  4452. }
  4453. vector<Entity*> ZoneServer::GetPlayers(){
  4454. vector<Entity*> ret;
  4455. Client* client = 0;
  4456. vector<Client*>::iterator client_itr;
  4457. MClientList.readlock(__FUNCTION__, __LINE__);
  4458. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4459. client = *client_itr;
  4460. ret.push_back(client->GetPlayer());
  4461. }
  4462. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4463. return ret;
  4464. }
  4465. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4466. Spawn* test_spawn = 0;
  4467. int16 ret_val = 0;
  4468. map<int32, Spawn*>::iterator itr;
  4469. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4470. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4471. test_spawn = itr->second;
  4472. if(test_spawn){
  4473. if(test_spawn->GetDistance(spawn) <= distance){
  4474. test_spawn->SetTargetable(1);
  4475. ret_val++;
  4476. }
  4477. }
  4478. }
  4479. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4480. return ret_val;
  4481. }
  4482. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4483. Spawn* spawn = 0;
  4484. int16 ret_val = 0;
  4485. map<int32, Spawn*>::iterator itr;
  4486. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4487. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4488. spawn = itr->second;
  4489. if(spawn){
  4490. if(spawn->GetDatabaseID() == spawn_id){
  4491. spawn->SetTargetable(1);
  4492. ret_val++;
  4493. }
  4494. }
  4495. }
  4496. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4497. return ret_val;
  4498. }
  4499. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4500. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4501. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4502. info->unknown1[0] = unknown1a;
  4503. info->unknown1[1] = unknown1b;
  4504. info->unknown2[0] = unknown2a;
  4505. info->unknown2[1] = unknown2b;
  4506. info->unknown3 = unknown3;
  4507. info->unknown4 = unknown4;
  4508. int8 length = strlen(slide);
  4509. if (length >= 128)
  4510. length = 127;
  4511. strncpy(info->slide, slide, length);
  4512. length = strlen(voiceover);
  4513. if (length >= 128)
  4514. length = 127;
  4515. strncpy(info->voiceover, voiceover, length);
  4516. info->key1 = key1;
  4517. info->key2 = key2;
  4518. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4519. ret->info = info;
  4520. return ret;
  4521. }
  4522. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4523. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4524. transition_info->transition_x = x;
  4525. transition_info->transition_y = y;
  4526. transition_info->transition_zoom = zoom;
  4527. transition_info->transition_time = transition_time;
  4528. info->slide_transition_info.push_back(transition_info);
  4529. }
  4530. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4531. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4532. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4533. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4534. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4535. slides->push_back(slide);
  4536. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4537. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4538. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4539. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4540. slides->push_back(slide);
  4541. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4542. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4543. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4544. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4545. slides->push_back(slide);
  4546. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4547. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4548. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4549. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4550. slides->push_back(slide);
  4551. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4552. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4553. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4554. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4555. slides->push_back(slide);
  4556. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4557. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4558. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4559. slides->push_back(slide);
  4560. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4561. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4562. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4563. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4564. slides->push_back(slide);
  4565. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4566. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4567. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4568. slides->push_back(slide);
  4569. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4570. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4571. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4572. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4573. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4574. slides->push_back(slide);
  4575. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4576. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4577. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4578. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4579. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4580. slides->push_back(slide);
  4581. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4582. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4583. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4584. slides->push_back(slide);
  4585. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4586. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4587. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4588. slides->push_back(slide);
  4589. return slides;
  4590. }
  4591. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4592. // this takes place when we get the LoginInfo for returning LD players
  4593. if(!client->GetPlayer()->IsReturningFromLD())
  4594. UpdateClientSpawnMap(client->GetPlayer(), client);
  4595. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4596. packet->setSmallStringByName("server1",net.GetWorldName());
  4597. packet->setSmallStringByName("server2",net.GetWorldName());
  4598. packet->setDataByName("unknown1", 1, 1);//1, 1
  4599. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4600. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4601. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4602. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4603. if (client->GetVersion() >= 1193) {
  4604. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4605. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4606. packet->setDataByName("unknown3", 4294967295, 2);
  4607. }
  4608. else
  4609. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4610. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4611. packet->setDataByName("auction_port", 80);
  4612. packet->setSmallStringByName("upload_page", "test_upload.m");
  4613. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4614. packet->setSmallStringByName("zone", GetZoneFile());
  4615. //packet->setSmallStringByName("zone2", GetZoneName());
  4616. //if ( strlen(GetZoneSkyFile()) > 0 )
  4617. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4618. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4619. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4620. packet->setDataByName("x", client->GetPlayer()->GetX());
  4621. packet->setDataByName("y", client->GetPlayer()->GetY());
  4622. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4623. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4624. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4625. if (slides) {
  4626. packet->setArrayLengthByName("num_slides", slides->size());
  4627. ZoneInfoSlideStruct* slide = 0;
  4628. for (int8 i = 0; i < slides->size(); i++) {
  4629. slide = slides->at(i);
  4630. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4631. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4632. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4633. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4634. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4635. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4636. packet->setArrayDataByName("slide", slide->info->slide, i);
  4637. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4638. packet->setArrayDataByName("key1", slide->info->key1, i);
  4639. packet->setArrayDataByName("key2", slide->info->key2, i);
  4640. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4641. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4642. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4643. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4644. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4645. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4646. safe_delete(slide->slide_transition_info[x]);
  4647. }
  4648. safe_delete(slide->info);
  4649. safe_delete(slide);
  4650. }
  4651. }
  4652. safe_delete(slides);
  4653. }
  4654. packet->setDataByName("underworld", underworld);
  4655. // unknown3 can prevent screen shots from being taken if
  4656. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4657. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4658. //packet->setDataByName("unknown3", 1, 2);
  4659. /*if (client->GetVersion() >= 63587) {
  4660. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4661. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4662. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4663. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4664. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4665. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4666. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4667. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4668. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4669. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4670. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4671. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4672. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4673. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4674. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4675. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4676. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4677. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4678. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4679. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4680. }
  4681. else if (client->GetVersion() >= 63214) {
  4682. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4683. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4684. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4685. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4686. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4687. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4688. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4689. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4690. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4691. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4692. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4693. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4694. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4695. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4696. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4697. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4698. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4699. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4700. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4701. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4702. }*/
  4703. if (client->GetVersion() >= 64644) {
  4704. packet->setDataByName("unknown3a", 12598924);
  4705. packet->setDataByName("unknown3b", 3992452959);
  4706. packet->setDataByName("unknown3c", 4294967183);
  4707. packet->setDataByName("unknown2a", 9);
  4708. packet->setDataByName("unknown2b", 9);
  4709. }
  4710. else if (client->GetVersion() >= 63181) {
  4711. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4712. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4713. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4714. packet->setDataByName("unknown2a", 8);// 63182
  4715. packet->setDataByName("unknown2b", 8);// 63182
  4716. }
  4717. else{
  4718. //packet->setDataByName("unknown3", 872447025,0);//63181
  4719. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4720. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4721. }
  4722. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4723. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4724. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4725. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4726. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4727. packet->setDataByName("unknown", 0);
  4728. packet->setDataByName("unknown7", 1);
  4729. packet->setDataByName("unknown7", 1, 1);
  4730. packet->setDataByName("unknown9", 13);
  4731. //packet->setDataByName("unknown10", 25188959);4294967295
  4732. //packet->setDataByName("unknown10", 25190239);
  4733. packet->setDataByName("unknown10", 25191524);//25191524
  4734. packet->setDataByName("unknown10b", 1);
  4735. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4736. packet->setDataByName("num_adv", 9);
  4737. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4738. packet->setArrayDataByName("adv_id", 6, 0);
  4739. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4740. packet->setArrayDataByName("adv_id", 5, 1);
  4741. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4742. packet->setArrayDataByName("adv_id", 8, 2);
  4743. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4744. packet->setArrayDataByName("adv_id", 7, 3);
  4745. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4746. packet->setArrayDataByName("adv_id", 3, 4);
  4747. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4748. packet->setArrayDataByName("adv_id", 4, 5);
  4749. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4750. packet->setArrayDataByName("adv_id", 0, 6);
  4751. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4752. packet->setArrayDataByName("adv_id", 1, 7);
  4753. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4754. packet->setArrayDataByName("adv_id", 2, 8);
  4755. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4756. vector<Variable*>* variables = world.GetClientVariables();
  4757. packet->setArrayLengthByName("num_client_setup", variables->size());
  4758. for(int i=variables->size()-1;i>=0;i--)
  4759. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4760. // For AoM clients so item link work
  4761. if (client->GetVersion() >= 60114)
  4762. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4763. safe_delete(variables);
  4764. //packet->setDataByName("unknown8", ); story?
  4765. // AA Tabs for 1193+ clients
  4766. if (client->GetVersion() >= 1193) {
  4767. packet->setArrayLengthByName("tab_count", 48);
  4768. int8 i = 0;
  4769. packet->setArrayDataByName("tab_index", i, i);
  4770. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4771. i++;
  4772. packet->setArrayDataByName("tab_index", i, i);
  4773. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4774. i++;
  4775. packet->setArrayDataByName("tab_index", i, i);
  4776. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4777. i++;
  4778. packet->setArrayDataByName("tab_index", i, i);
  4779. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4780. i++;
  4781. packet->setArrayDataByName("tab_index", i, i);
  4782. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4783. i++;
  4784. packet->setArrayDataByName("tab_index", i, i);
  4785. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4786. i++;
  4787. packet->setArrayDataByName("tab_index", i, i);
  4788. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4789. i++;
  4790. packet->setArrayDataByName("tab_index", i, i);
  4791. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4792. i++;
  4793. packet->setArrayDataByName("tab_index", i, i);
  4794. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4795. i++;
  4796. packet->setArrayDataByName("tab_index", i, i);
  4797. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4798. i++;
  4799. packet->setArrayDataByName("tab_index", i, i);
  4800. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4801. i++;
  4802. packet->setArrayDataByName("tab_index", i, i);
  4803. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4804. i++;
  4805. packet->setArrayDataByName("tab_index", i, i);
  4806. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4807. i++;
  4808. packet->setArrayDataByName("tab_index", i, i);
  4809. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4810. i++;
  4811. packet->setArrayDataByName("tab_index", i, i);
  4812. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4813. i++;
  4814. packet->setArrayDataByName("tab_index", i, i);
  4815. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4816. i++;
  4817. packet->setArrayDataByName("tab_index", i, i);
  4818. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4819. i++;
  4820. packet->setArrayDataByName("tab_index", i, i);
  4821. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4822. i++;
  4823. packet->setArrayDataByName("tab_index", i, i);
  4824. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4825. i++;
  4826. packet->setArrayDataByName("tab_index", i, i);
  4827. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4828. i++;
  4829. packet->setArrayDataByName("tab_index", i, i);
  4830. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4831. i++;
  4832. packet->setArrayDataByName("tab_index", i, i);
  4833. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4834. i++;
  4835. packet->setArrayDataByName("tab_index", i, i);
  4836. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4837. i++;
  4838. packet->setArrayDataByName("tab_index", i, i);
  4839. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4840. i++;
  4841. packet->setArrayDataByName("tab_index", i, i);
  4842. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4843. i++;
  4844. packet->setArrayDataByName("tab_index", i, i);
  4845. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4846. i++;
  4847. packet->setArrayDataByName("tab_index", i, i);
  4848. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4849. i++;
  4850. packet->setArrayDataByName("tab_index", i, i);
  4851. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4852. i++;
  4853. packet->setArrayDataByName("tab_index", i, i);
  4854. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4855. i++;
  4856. packet->setArrayDataByName("tab_index", i, i);
  4857. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4858. i++;
  4859. packet->setArrayDataByName("tab_index", i, i);
  4860. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4861. i++;
  4862. packet->setArrayDataByName("tab_index", i, i);
  4863. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4864. i++;
  4865. packet->setArrayDataByName("tab_index", i, i);
  4866. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4867. i++;
  4868. packet->setArrayDataByName("tab_index", i, i);
  4869. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4870. i++;
  4871. packet->setArrayDataByName("tab_index", i, i);
  4872. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4873. i++;
  4874. packet->setArrayDataByName("tab_index", i, i);
  4875. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4876. i++;
  4877. packet->setArrayDataByName("tab_index", i, i);
  4878. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4879. i++;
  4880. packet->setArrayDataByName("tab_index", i, i);
  4881. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4882. i++;
  4883. packet->setArrayDataByName("tab_index", i, i);
  4884. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4885. i++;
  4886. packet->setArrayDataByName("tab_index", i, i);
  4887. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4888. i++;
  4889. packet->setArrayDataByName("tab_index", i, i);
  4890. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4891. i++;
  4892. packet->setArrayDataByName("tab_index", i, i);
  4893. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4894. i++;
  4895. packet->setArrayDataByName("tab_index", i, i);
  4896. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4897. i++;
  4898. packet->setArrayDataByName("tab_index", i, i);
  4899. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4900. i++;
  4901. packet->setArrayDataByName("tab_index", i, i);
  4902. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4903. i++;
  4904. packet->setArrayDataByName("tab_index", i, i);
  4905. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4906. i++;
  4907. packet->setArrayDataByName("tab_index", i, i);
  4908. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4909. i++;
  4910. packet->setArrayDataByName("tab_index", i, i);
  4911. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4912. }
  4913. packet->setDataByName("unknown_mj", 1);//int8
  4914. packet->setDataByName("unknown_mj1", 335544320);//int32
  4915. packet->setDataByName("unknown_mj2", 4);//int32
  4916. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4917. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4918. packet->setDataByName("unknown_mj5", 1);//int32
  4919. packet->setDataByName("unknown_mj6", 386);//int32
  4920. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4921. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4922. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4923. packet->setDataByName("unknown_mj10", 1);//int32
  4924. packet->setDataByName("unknown_mj11", 391);//int32
  4925. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4926. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4927. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4928. packet->setDataByName("unknown_mj15", 1);//int32
  4929. packet->setDataByName("unknown_mj16", 394);//int32
  4930. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4931. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4932. packet->setDataByName("unknown_mj19", 107158108);//int32
  4933. packet->setDataByName("unknown_mj20", 1);//int32
  4934. packet->setDataByName("unknown_mj21", 393);//int32
  4935. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4936. EQ2Packet* outapp = packet->serialize();
  4937. //packet->PrintPacket();
  4938. //DumpPacket(outapp);
  4939. safe_delete(packet);
  4940. return outapp;
  4941. }
  4942. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4943. if (spawn == nullptr || command == nullptr)
  4944. return;
  4945. if (toPlayer)
  4946. {
  4947. if (!toPlayer->IsPlayer())
  4948. return;
  4949. Client* client = GetClientBySpawn(toPlayer);
  4950. if (client)
  4951. {
  4952. client->SendDefaultCommand(spawn, command, distance);
  4953. }
  4954. // we don't override the primary command cause that would change ALL clients
  4955. return;
  4956. }
  4957. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  4958. if (strlen(command)>0)
  4959. spawn->SetPrimaryCommand(command, command, distance);
  4960. }
  4961. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4962. if (player_proximities.size() < 1)
  4963. return;
  4964. if(player_proximities.count(spawn->GetID()) > 0){
  4965. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4966. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4967. prox->clients_in_proximity[client] = true;
  4968. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4969. }
  4970. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4971. if(prox->leaving_range_lua_function.length() > 0)
  4972. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4973. prox->clients_in_proximity.erase(client);
  4974. }
  4975. }
  4976. }
  4977. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4978. RemovePlayerProximity(spawn);
  4979. PlayerProximity* prox = new PlayerProximity;
  4980. prox->distance = distance;
  4981. prox->in_range_lua_function = in_range_function;
  4982. prox->leaving_range_lua_function = leaving_range_function;
  4983. player_proximities.Put(spawn->GetID(), prox);
  4984. }
  4985. void ZoneServer::RemovePlayerProximity(Client* client){
  4986. PlayerProximity* prox = 0;
  4987. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4988. while(itr.Next()){
  4989. prox = itr->second;
  4990. if(prox->clients_in_proximity.count(client) > 0)
  4991. prox->clients_in_proximity.erase(client);
  4992. }
  4993. }
  4994. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4995. if(all){
  4996. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4997. while(itr.Next()){
  4998. player_proximities.erase(itr->first, false, true, 10000);
  4999. }
  5000. }
  5001. else if(player_proximities.count(spawn->GetID()) > 0){
  5002. player_proximities.erase(spawn->GetID(), false, true, 10000);
  5003. }
  5004. }
  5005. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  5006. LocationProximity* prox = new LocationProximity;
  5007. prox->x = x;
  5008. prox->y = y;
  5009. prox->z = z;
  5010. prox->max_variation = max_variation;
  5011. prox->in_range_lua_function = in_range_function;
  5012. prox->leaving_range_lua_function = leaving_range_function;
  5013. location_proximities.Add(prox);
  5014. }
  5015. void ZoneServer::CheckLocationProximity() {
  5016. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  5017. if (!zone_script)
  5018. return;
  5019. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  5020. Client* client = 0;
  5021. MutexList<Client*>::iterator iterator = connected_clients.begin();
  5022. while(iterator.Next()){
  5023. client = iterator->value;
  5024. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  5025. try {
  5026. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  5027. LocationProximity* prox = 0;
  5028. while(itr.Next()){
  5029. prox = itr->value;
  5030. bool in_range = false;
  5031. float char_x = client->GetPlayer()->GetX();
  5032. float char_y = client->GetPlayer()->GetY();
  5033. float char_z = client->GetPlayer()->GetZ();
  5034. float x = prox->x;
  5035. float y = prox->y;
  5036. float z = prox->z;
  5037. float max_variation = prox->max_variation;
  5038. float total_diff = 0;
  5039. float diff = x - char_x; //Check X
  5040. if(diff < 0)
  5041. diff *= -1;
  5042. if(diff <= max_variation) {
  5043. total_diff += diff;
  5044. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  5045. if(diff < 0)
  5046. diff *= -1;
  5047. if(diff <= max_variation) {
  5048. total_diff += diff;
  5049. if(total_diff <= max_variation) { //Check Total
  5050. diff = y - char_y; //Check Y
  5051. if(diff < 0)
  5052. diff *= -1;
  5053. if(diff <= max_variation) {
  5054. total_diff += diff;
  5055. if(total_diff <= max_variation) {
  5056. in_range = true;
  5057. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5058. prox->clients_in_proximity[client] = true;
  5059. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5060. }
  5061. }
  5062. }
  5063. }
  5064. }
  5065. }
  5066. if (!in_range) {
  5067. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5068. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5069. prox->clients_in_proximity.erase(client);
  5070. }
  5071. }
  5072. }
  5073. }
  5074. catch (...) {
  5075. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5076. return;
  5077. }
  5078. }
  5079. }
  5080. }
  5081. }
  5082. void ZoneServer::CheckLocationGrids() {
  5083. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5084. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5085. while (client_itr.Next()) {
  5086. Client* client = client_itr.value;
  5087. if (!client)
  5088. continue;
  5089. Player* player = client->GetPlayer();
  5090. float x = player->GetX();
  5091. float y = player->GetY();
  5092. float z = player->GetZ();
  5093. int32 grid_id = player->appearance.pos.grid_id;
  5094. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5095. while (location_grid_itr.Next()) {
  5096. LocationGrid* grid = location_grid_itr.value;
  5097. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  5098. float x_small = 0;
  5099. float x_large = 0;
  5100. float y_small = 0;
  5101. float y_large = 0;
  5102. float z_small = 0;
  5103. float z_large = 0;
  5104. bool first = true;
  5105. bool in_grid = false;
  5106. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5107. while (location_itr.Next()) {
  5108. Location* location = location_itr.value;
  5109. if (first) {
  5110. x_small = location->x;
  5111. x_large = location->x;
  5112. if (grid->include_y) {
  5113. y_small = location->y;
  5114. y_large = location->y;
  5115. }
  5116. z_small = location->z;
  5117. z_large = location->z;
  5118. first = false;
  5119. }
  5120. else {
  5121. if (location->x < x_small)
  5122. x_small = location->x;
  5123. else if (location->x > x_large)
  5124. x_large = location->x;
  5125. if (grid->include_y) {
  5126. if (location->y < y_small)
  5127. y_small = location->y;
  5128. else if (location->y > y_large)
  5129. y_large = location->y;
  5130. }
  5131. if (location->z < z_small)
  5132. z_small = location->z;
  5133. else if (location->z > z_large)
  5134. z_large = location->z;
  5135. }
  5136. }
  5137. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5138. in_grid = true;
  5139. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5140. in_grid = true;
  5141. if (in_grid && grid->players.count(player) == 0) {
  5142. grid->players.Put(player, true);
  5143. bool show_enter_location_popup = true;
  5144. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5145. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5146. {
  5147. // check if player has already discovered this location
  5148. // if not, process new discovery
  5149. char tmp[200] = {0};
  5150. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5151. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5152. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5153. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5154. show_enter_location_popup = false;
  5155. // else, print standard location entry
  5156. }
  5157. if( show_enter_location_popup )
  5158. {
  5159. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5160. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5161. }
  5162. }
  5163. else if (!in_grid && grid->players.count(player) > 0) {
  5164. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5165. grid->players.erase(player);
  5166. }
  5167. }
  5168. }
  5169. }
  5170. }
  5171. }
  5172. // Called from a command (client, main zone thread) and the main zone thread
  5173. // so no need for a mutex container
  5174. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5175. if (grid)
  5176. location_grids.Add(grid);
  5177. }
  5178. void ZoneServer::RemoveLocationGrids() {
  5179. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5180. while (itr.Next())
  5181. itr.value->locations.clear(true);
  5182. location_grids.clear(true);
  5183. }
  5184. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5185. if(spellProcess)
  5186. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5187. }
  5188. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5189. if(spellProcess)
  5190. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5191. }
  5192. Spell* ZoneServer::GetSpell(Entity* caster){
  5193. Spell* spell = 0;
  5194. if(spellProcess)
  5195. spell = spellProcess->GetSpell(caster);
  5196. return spell;
  5197. }
  5198. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5199. if(spellProcess)
  5200. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5201. }
  5202. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5203. if (target && target->GetSpawnScript()) {
  5204. Player* player = 0;
  5205. if (caster && caster->IsPlayer())
  5206. player = (Player*)caster;
  5207. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5208. }
  5209. if (spellProcess)
  5210. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5211. }
  5212. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5213. if(!spawn)
  5214. return;
  5215. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  5216. if(spawn->IsPlayer() && spawn->GetZone())
  5217. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5218. if(spawn->IsEntity())
  5219. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5220. RemoveDamagedSpawn(spawn);
  5221. spawn->SendSpawnChanges(false);
  5222. RemoveChangedSpawn(spawn);
  5223. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5224. if (!reloading) {
  5225. RemoveDeadEnemyList(spawn);
  5226. spawn->changed = true;
  5227. spawn->info_changed = true;
  5228. spawn->vis_changed = true;
  5229. spawn->position_changed = true;
  5230. SendSpawnChanges(spawn);
  5231. if (spawn->GetSpawnGroupID() > 0) {
  5232. int32 group_id = spawn->GetSpawnGroupID();
  5233. spawn->RemoveSpawnFromGroup();
  5234. if (spawn_group_map.count(group_id) > 0)
  5235. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5236. }
  5237. if (!spawn->IsPlayer()) {
  5238. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5239. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5240. }
  5241. DeleteSpawnScriptTimers(spawn);
  5242. RemovePlayerProximity(spawn);
  5243. }
  5244. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5245. // instead we remove it from the list directly
  5246. if (spawn->IsNPC())
  5247. movement_spawns.erase(spawn->GetID());
  5248. }
  5249. void ZoneServer::HandleEmote(Client* originator, string name) {
  5250. if (!originator) {
  5251. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5252. return;
  5253. }
  5254. Client* client = 0;
  5255. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5256. if(!origEmote){
  5257. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5258. return;
  5259. }
  5260. Emote* emote = origEmote;
  5261. PacketStruct* packet = 0;
  5262. char* emoteResponse = 0;
  5263. vector<Client*>::iterator client_itr;
  5264. int32 cur_client_version = originator->GetVersion();
  5265. map<int32, Emote*> emote_version_range;
  5266. MClientList.readlock(__FUNCTION__, __LINE__);
  5267. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5268. client = *client_itr;
  5269. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5270. continue;
  5271. // establish appropriate emote for the version used by the client
  5272. if (client->GetVersion() != originator->GetVersion())
  5273. {
  5274. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5275. if (rangeitr == emote_version_range.end())
  5276. {
  5277. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5278. if (tmp_new_emote)
  5279. {
  5280. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5281. emote = tmp_new_emote;
  5282. } // else its missing just use the current clients default
  5283. }
  5284. else // we have an existing emote already cached
  5285. emote = rangeitr->second;
  5286. }
  5287. else // since the client and originator client match use the original emote
  5288. emote = origEmote;
  5289. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5290. if(packet){
  5291. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5292. if(!emoteResponse){
  5293. string message;
  5294. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5295. message = emote->GetTargetedMessageString();
  5296. if(message.find("%t") < 0xFFFFFFFF)
  5297. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5298. }
  5299. if(message.length() == 0)
  5300. message = emote->GetMessageString();
  5301. if(message.find("%g1") < 0xFFFFFFFF){
  5302. if(originator->GetPlayer()->GetGender() == 1)
  5303. message.replace(message.find("%g1"), 3, "his");
  5304. else
  5305. message.replace(message.find("%g1"), 3, "her");
  5306. }
  5307. if(message.find("%g2") < 0xFFFFFFFF){
  5308. if(originator->GetPlayer()->GetGender() == 1)
  5309. message.replace(message.find("%g2"), 3, "him");
  5310. else
  5311. message.replace(message.find("%g2"), 3, "her");
  5312. }
  5313. if(message.find("%g3") < 0xFFFFFFFF){
  5314. if(originator->GetPlayer()->GetGender() == 1)
  5315. message.replace(message.find("%g3"), 3, "he");
  5316. else
  5317. message.replace(message.find("%g3"), 3, "she");
  5318. }
  5319. if(message.length() > 0){
  5320. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5321. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5322. }
  5323. else{
  5324. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5325. safe_delete(packet);
  5326. break;
  5327. }
  5328. }
  5329. packet->setMediumStringByName("emote_msg", emoteResponse);
  5330. packet->setDataByName("anim_type", emote->GetVisualState());
  5331. client->QueuePacket(packet->serialize());
  5332. safe_delete(packet);
  5333. safe_delete_array(emoteResponse);
  5334. }
  5335. }
  5336. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5337. }
  5338. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5339. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5340. instanceID = ++MinInstanceID;
  5341. else // db should pass the good ID
  5342. instanceID = createdInstanceID;
  5343. }
  5344. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5345. AddDeadSpawn(spawn, 0);
  5346. }
  5347. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5348. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5349. if (dead_spawns.count(spawn->GetID()) > 0)
  5350. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5351. else if(timer != 0xFFFFFFFF)
  5352. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5353. else{
  5354. if(spawn->IsEntity() && spawn->HasLoot()){
  5355. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5356. SendUpdateDefaultCommand(spawn, "loot", 10);
  5357. }
  5358. else
  5359. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5360. }
  5361. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5362. }
  5363. void ZoneServer::WritePlayerStatistics() {
  5364. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5365. while(client_itr.Next())
  5366. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5367. }
  5368. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5369. if (!client)
  5370. return false;
  5371. Spawn* spawn = 0;
  5372. bool ret = false;
  5373. map<int32, Spawn*>::iterator itr;
  5374. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5375. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5376. spawn = itr->second;
  5377. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5378. const char* type = "NPC";
  5379. const char* specialTypeID = "N/A";
  5380. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5381. if (spawn->IsObject())
  5382. {
  5383. Object* obj = (Object*)spawn;
  5384. specialID = obj->GetID();
  5385. specialTypeID = "GetID";
  5386. type = "Object";
  5387. }
  5388. else if (spawn->IsSign())
  5389. {
  5390. Sign* sign = (Sign*)spawn;
  5391. specialID = sign->GetWidgetID();
  5392. specialTypeID = "WidgetID";
  5393. type = "Sign";
  5394. }
  5395. else if (spawn->IsWidget())
  5396. {
  5397. Widget* widget = (Widget*)spawn;
  5398. specialID = widget->GetWidgetID();
  5399. specialTypeID = "WidgetID";
  5400. if ( specialID == 0xFFFFFFFF )
  5401. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5402. type = "Widget";
  5403. }
  5404. else if (spawn->IsGroundSpawn())
  5405. {
  5406. GroundSpawn* gs = (GroundSpawn*)spawn;
  5407. specialID = gs->GetGroundSpawnEntryID();
  5408. specialTypeID = "GroundSpawnEntryID";
  5409. type = "GroundSpawn";
  5410. }
  5411. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5412. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5413. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5414. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5415. ret = true;
  5416. }
  5417. }
  5418. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5419. return ret;
  5420. }
  5421. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5422. {
  5423. if (!regSearchStr || strlen(regSearchStr) < 1)
  5424. {
  5425. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5426. return;
  5427. }
  5428. string resString = string(regSearchStr);
  5429. try
  5430. {
  5431. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5432. bool output = std::regex_match(resString, pre_re_check);
  5433. if (output)
  5434. {
  5435. string newStr(".*");
  5436. newStr.append(regSearchStr);
  5437. newStr.append(".*");
  5438. resString = newStr;
  5439. }
  5440. }
  5441. catch (...)
  5442. {
  5443. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5444. return;
  5445. }
  5446. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5447. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5448. client->Message(CHANNEL_NARRATIVE, "========================");
  5449. map<int32, Spawn*>::iterator itr;
  5450. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5451. int32 spawnsFound = 0;
  5452. std::regex re(resString, std::regex_constants::icase);
  5453. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5454. Spawn* spawn = itr->second;
  5455. if (!spawn || !spawn->GetName())
  5456. continue;
  5457. bool output = false;
  5458. try {
  5459. output = std::regex_match(string(spawn->GetName()), re);
  5460. }
  5461. catch (...)
  5462. {
  5463. continue;
  5464. }
  5465. if (output)
  5466. {
  5467. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5468. spawnsFound++;
  5469. }
  5470. }
  5471. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5472. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5473. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5474. }
  5475. void ZoneServer::AddPlayerTracking(Player* player) {
  5476. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5477. Client* client = GetClientBySpawn(player);
  5478. if (client) {
  5479. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5480. if (packet) {
  5481. player->SetIsTracking(true);
  5482. players_tracking.Put(client->GetCharacterID(), player);
  5483. packet->setDataByName("mode", TRACKING_START);
  5484. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5485. client->QueuePacket(packet->serialize());
  5486. safe_delete(packet);
  5487. }
  5488. }
  5489. }
  5490. }
  5491. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5492. if (player && player->GetIsTracking()) {
  5493. Client* client = GetClientBySpawn(player);
  5494. if (client) {
  5495. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5496. if (packet) {
  5497. player->SetIsTracking(false);
  5498. players_tracking.erase(client->GetCharacterID());
  5499. packet->setDataByName("mode", mode);
  5500. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5501. client->QueuePacket(packet->serialize());
  5502. safe_delete(packet);
  5503. }
  5504. }
  5505. }
  5506. }
  5507. void ZoneServer::ProcessTracking() {
  5508. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5509. while (itr.Next())
  5510. ProcessTracking(GetClientBySpawn(itr->second));
  5511. }
  5512. void ZoneServer::ProcessTracking(Client* client) {
  5513. if (!client)
  5514. return;
  5515. Player* player = client->GetPlayer();
  5516. if (player && player->GetIsTracking()) {
  5517. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5518. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5519. if (packet) {
  5520. packet->setDataByName("mode", TRACKING_UPDATE);
  5521. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5522. vector<TrackedSpawn*> spawns_tracked;
  5523. while (spawn_itr.Next()) {
  5524. Spawn* spawn = spawn_itr->second;
  5525. float distance = player->GetDistance(spawn);
  5526. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5527. TrackedSpawn* ts = new TrackedSpawn;
  5528. ts->spawn = spawn;
  5529. ts->distance = distance;
  5530. /* Add spawns in ascending order from closest to furthest */
  5531. if (spawns_tracked.empty())
  5532. spawns_tracked.push_back(ts);
  5533. else {
  5534. vector<TrackedSpawn*>::iterator tracked_itr;
  5535. bool added = false;
  5536. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5537. TrackedSpawn* cur_ts = *tracked_itr;
  5538. if (ts->distance <= cur_ts->distance) {
  5539. spawns_tracked.insert(tracked_itr, ts);
  5540. added = true;
  5541. break;
  5542. }
  5543. }
  5544. if (!added)
  5545. spawns_tracked.push_back(ts);
  5546. }
  5547. }
  5548. }
  5549. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5550. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5551. TrackedSpawn* ts = spawns_tracked[i];
  5552. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5553. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5554. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5555. if (ts->spawn->IsPlayer())
  5556. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5557. else
  5558. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5559. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5560. }
  5561. packet->setArrayLengthByName("num_array1", 0);
  5562. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5563. //}
  5564. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5565. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5566. TrackedSpawn* ts = spawns_tracked[i];
  5567. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5568. packet->setArrayDataByName("list_number", i, i);
  5569. }
  5570. client->QueuePacket(packet->serialize());
  5571. safe_delete(packet);
  5572. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5573. safe_delete(spawns_tracked[i]);
  5574. }
  5575. }
  5576. }
  5577. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5578. if (killer && victim) {
  5579. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5580. if (killer->GetGroupMemberInfo()) {
  5581. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5582. deque<GroupMemberInfo*>::iterator itr;
  5583. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5584. if (group)
  5585. {
  5586. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5587. deque<GroupMemberInfo*>* members = group->GetMembers();
  5588. for (itr = members->begin(); itr != members->end(); itr++) {
  5589. GroupMemberInfo* gmi = *itr;
  5590. if (gmi->client) {
  5591. Player* group_member = gmi->client->GetPlayer();
  5592. if (group_member->GetGuild()) {
  5593. Guild* guild = group_member->GetGuild();
  5594. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5595. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5596. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5597. }
  5598. }
  5599. }
  5600. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5601. }
  5602. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5603. }
  5604. else if (killer->GetGuild()) {
  5605. Guild* guild = killer->GetGuild();
  5606. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5607. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5608. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5609. }
  5610. }
  5611. }
  5612. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5613. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5614. return;
  5615. // If faction based combat is not allowed then no need to run the loops so just return out
  5616. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5617. return;
  5618. if (spawn && spawn->IsNPC() && spawn->Alive())
  5619. CheckEnemyList((NPC*)spawn);
  5620. }
  5621. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5622. assert(client);
  5623. if (client->GetVersion() > 546)
  5624. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5625. }
  5626. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5627. if (!spawn)
  5628. return;
  5629. vector<Client*>::iterator itr;
  5630. PacketStruct *packet;
  5631. Client* current_client;
  5632. MClientList.readlock(__FUNCTION__, __LINE__);
  5633. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5634. current_client = *itr;
  5635. if (current_client->GetVersion() <= 546)
  5636. continue;
  5637. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5638. continue;
  5639. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5640. packet->setDataByName("player_name", spawn->GetName());
  5641. packet->setDataByName("unknown1", 1, 1);
  5642. if(suffix)
  5643. packet->setDataByName("suffix_title", suffix->GetName());
  5644. else
  5645. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5646. if(prefix)
  5647. packet->setDataByName("prefix_title", prefix->GetName());
  5648. else
  5649. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5650. packet->setDataByName("last_name", spawn->GetLastName());
  5651. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5652. current_client->QueuePacket(packet->serialize());
  5653. safe_delete(packet);
  5654. }
  5655. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5656. }
  5657. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5658. if(!spawn)
  5659. return;
  5660. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5661. transport_spawns.push_back(spawn->GetID());
  5662. spawn->SetTransportSpawn(true);
  5663. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5664. }
  5665. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5666. Spawn* spawn = 0;
  5667. Spawn* closest_spawn = 0;
  5668. float closest_distance = 0.0;
  5669. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5670. vector<int32>::iterator itr = transport_spawns.begin();
  5671. while(itr != transport_spawns.end()){
  5672. spawn = GetSpawnByID(*itr);
  5673. if(spawn){
  5674. if(closest_distance == 0.0){
  5675. closest_spawn = spawn;
  5676. closest_distance = spawn->GetDistance(x, y, z);
  5677. }
  5678. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5679. closest_spawn = spawn;
  5680. closest_distance = spawn->GetDistance(x, y, z);
  5681. }
  5682. itr++;
  5683. }
  5684. else
  5685. itr = transport_spawns.erase(itr);
  5686. }
  5687. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5688. return closest_spawn;
  5689. }
  5690. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5691. Spawn* spawn = 0;
  5692. Spawn* closest_spawn = 0;
  5693. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5694. vector<int32>::iterator itr = transport_spawns.begin();
  5695. while(itr != transport_spawns.end()){
  5696. spawn = GetSpawnByID(*itr);
  5697. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5698. if(spawn && spawn->GetRailID() == rail_id){
  5699. closest_spawn = spawn;
  5700. break;
  5701. }
  5702. itr++;
  5703. }
  5704. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5705. return closest_spawn;
  5706. }
  5707. void ZoneServer::SetRain(float val) {
  5708. rain = val;
  5709. vector<Client*>::iterator itr;
  5710. MClientList.readlock(__FUNCTION__, __LINE__);
  5711. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5712. Client* client = *itr;
  5713. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5714. client->GetPlayer()->SetCharSheetChanged(true);
  5715. if( val >= 0.75 && !weather_signaled )
  5716. {
  5717. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5718. }
  5719. else if( val < 0.75 && weather_signaled )
  5720. {
  5721. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5722. }
  5723. }
  5724. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5725. if (val >= 0.75 && !weather_signaled) {
  5726. weather_signaled = true;
  5727. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5728. }
  5729. else if (val < 0.75 && weather_signaled) {
  5730. weather_signaled = false;
  5731. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5732. }
  5733. }
  5734. void ZoneServer::SetWind(float val) {
  5735. vector<Client*>::iterator itr;
  5736. MClientList.readlock(__FUNCTION__, __LINE__);
  5737. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5738. Client* client = *itr;
  5739. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5740. client->GetPlayer()->SetCharSheetChanged(true);
  5741. }
  5742. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5743. }
  5744. void ZoneServer::ProcessWeather()
  5745. {
  5746. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5747. if( !weather_enabled || !isWeatherAllowed() )
  5748. return;
  5749. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5750. float new_weather = 0;
  5751. float weather_offset = 0;
  5752. bool change_weather = false;
  5753. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5754. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5755. {
  5756. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5757. // reset last changed time (frequency check)
  5758. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5759. // this is the chance a weather change occurs at all at the expired interval
  5760. int8 weather_random = MakeRandomInt(1, 100);
  5761. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5762. if( weather_random <= weather_change_chance )
  5763. {
  5764. change_weather = true;
  5765. weather_offset = weather_change_amount;
  5766. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5767. {
  5768. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5769. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5770. weather_pattern = 2;
  5771. }
  5772. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5773. {
  5774. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5775. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5776. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5777. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5778. if( weather_random <= weather_alter )
  5779. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5780. }
  5781. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5782. {
  5783. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5784. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5785. if( weather_random <= weather_alter )
  5786. {
  5787. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5788. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5789. }
  5790. }
  5791. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5792. {
  5793. // do nothing (processed below)
  5794. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5795. }
  5796. // when all done, change the weather
  5797. if( change_weather )
  5798. {
  5799. if( weather_pattern == 1 )
  5800. {
  5801. // weather is getting worse, til it reaches weather_max_severity
  5802. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5803. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5804. if(new_weather > weather_max_severity)
  5805. {
  5806. new_weather = weather_max_severity - weather_offset;
  5807. weather_pattern = 0;
  5808. }
  5809. }
  5810. else if( weather_pattern == 0 )
  5811. {
  5812. // weather is clearing up, til it reaches weather_min_severity
  5813. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5814. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5815. if(new_weather < weather_min_severity)
  5816. {
  5817. new_weather = weather_min_severity + weather_offset;
  5818. weather_pattern = 1;
  5819. }
  5820. }
  5821. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5822. this->SetRain(new_weather);
  5823. weather_current_severity = new_weather;
  5824. }
  5825. }
  5826. }
  5827. else
  5828. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5829. }
  5830. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5831. if (!spawn->IsPrivateSpawn())
  5832. return;
  5833. Client* client = 0;
  5834. Player* player = 0;
  5835. PacketStruct* packet = 0;
  5836. int32 packet_version = 0;
  5837. MutexList<Client*>::iterator itr = connected_clients.begin();
  5838. while (itr->Next()) {
  5839. client = itr->value;
  5840. player = client->GetPlayer();
  5841. if (player->WasSentSpawn(spawn->GetID())) {
  5842. if (!packet || packet_version != client->GetVersion()) {
  5843. safe_delete(packet);
  5844. packet_version = client->GetVersion();
  5845. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5846. }
  5847. SendRemoveSpawn(client, spawn, packet);
  5848. if(spawn_range_map.count(client) > 0)
  5849. spawn_range_map.Get(client)->erase(spawn->GetID());
  5850. if(player->GetTarget() == spawn)
  5851. player->SetTarget(0);
  5852. }
  5853. }
  5854. safe_delete(packet);
  5855. }
  5856. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5857. SpawnLocation* ret = 0;
  5858. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5859. if (spawn_location_list.count(id) > 0)
  5860. ret = spawn_location_list[id];
  5861. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5862. return ret;
  5863. }
  5864. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5865. Client* client = 0;
  5866. PacketStruct* packet = 0;
  5867. Spawn* exclude_spawn = 0;
  5868. if (!spawn)
  5869. return;
  5870. if (spawn2){
  5871. if(hide_type == 1){
  5872. client = GetClientBySpawn(spawn2);
  5873. if(client){
  5874. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5875. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5876. packet->setDataByName("anim_type", visual_state);
  5877. client->QueuePacket(packet->serialize());
  5878. }
  5879. return;
  5880. }
  5881. if(hide_type == 2)
  5882. exclude_spawn = spawn2;
  5883. }
  5884. vector<Client*>::iterator client_itr;
  5885. MClientList.readlock(__FUNCTION__, __LINE__);
  5886. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5887. client = *client_itr;
  5888. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5889. continue;
  5890. if(exclude_spawn == client->GetPlayer())
  5891. continue;
  5892. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5893. if (packet) {
  5894. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5895. packet->setDataByName("anim_type", visual_state);
  5896. client->QueuePacket(packet->serialize());
  5897. safe_delete(packet);
  5898. }
  5899. }
  5900. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5901. }
  5902. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5903. vector<Spawn*> tmp_list;
  5904. Spawn* spawn;
  5905. map<int32, Spawn*>::iterator itr;
  5906. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5907. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5908. spawn = itr->second;
  5909. if (spawn && (spawn->GetDatabaseID() == id))
  5910. tmp_list.push_back(spawn);
  5911. }
  5912. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5913. return tmp_list;
  5914. }
  5915. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  5916. vector<Spawn*> tmp_list;
  5917. Spawn* spawn;
  5918. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5919. vector<int32>::iterator itr = transport_spawns.begin();
  5920. while(itr != transport_spawns.end()){
  5921. spawn = GetSpawnByID(*itr);
  5922. if(spawn && spawn->GetRailID() == rail_id){
  5923. tmp_list.push_back(spawn);
  5924. }
  5925. itr++;
  5926. }
  5927. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5928. return tmp_list;
  5929. }
  5930. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  5931. vector<Spawn*> tmp_list;
  5932. Spawn* spawn;
  5933. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5934. vector<int32>::iterator itr = transport_spawns.begin();
  5935. while(itr != transport_spawns.end()){
  5936. spawn = GetSpawnByID(*itr);
  5937. if(spawn) {
  5938. spawn->RemoveRailPassenger(char_id);
  5939. }
  5940. itr++;
  5941. }
  5942. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5943. }
  5944. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5945. vector<Spawn*> ret;
  5946. Spawn* spawn = 0;
  5947. map<int32, Spawn*>::iterator itr;
  5948. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5949. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5950. spawn = itr->second;
  5951. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5952. ret.push_back(spawn);
  5953. }
  5954. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5955. return ret;
  5956. }
  5957. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5958. if(!client || !spawn)
  5959. return;
  5960. PendingResurrection* rez = client->GetCurrentRez();
  5961. if(!rez || !rez->caster)
  5962. return;
  5963. PacketStruct* packet = 0;
  5964. float power_perc = rez->mp_perc;
  5965. float health_perc = rez->hp_perc;
  5966. Spawn* caster_spawn = rez->caster;
  5967. sint32 heal_amt = 0;
  5968. sint32 power_amt = 0;
  5969. bool no_calcs = rez->no_calcs;
  5970. int8 crit_mod = rez->crit_mod;
  5971. Entity* caster = 0;
  5972. InfoStruct* info = 0;
  5973. bool crit = false;
  5974. string heal_spell = rez->heal_name;
  5975. int16 heal_packet_type = 0;
  5976. int16 power_packet_type = 0;
  5977. //Calculations for how much to heal the spawn
  5978. if(health_perc > 0)
  5979. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5980. if(power_perc > 0)
  5981. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5982. if(caster_spawn->IsEntity()){
  5983. caster = ((Entity*)caster_spawn);
  5984. info = caster->GetInfoStruct();
  5985. }
  5986. if(!no_calcs && caster){
  5987. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  5988. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  5989. }
  5990. //Set this rez as a crit to be passed to subspell (not yet used)
  5991. rez->crit = true;
  5992. //Set Heal amt to 1 if 0 now so the player has health
  5993. if(heal_amt == 0)
  5994. heal_amt = 1;
  5995. if(heal_amt > spawn->GetTotalHP())
  5996. heal_amt = spawn->GetTotalHP();
  5997. if(power_amt > spawn->GetTotalPower())
  5998. power_amt = spawn->GetTotalPower();
  5999. spawn->SetHP(heal_amt);
  6000. if(power_amt > 0)
  6001. spawn->SetPower(power_amt);
  6002. if(client && caster){
  6003. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  6004. if(move)
  6005. client->QueuePacket(move);
  6006. }
  6007. if(crit){
  6008. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  6009. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  6010. }
  6011. else {
  6012. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  6013. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  6014. }
  6015. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  6016. if(power_amt > 0)
  6017. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  6018. //The following code sets the spawn as alive
  6019. if(dead_spawns.count(spawn->GetID()) > 0)
  6020. dead_spawns.erase(spawn->GetID());
  6021. if(spawn->IsPlayer()){
  6022. spawn->SetSpawnType(4);
  6023. client = GetClientBySpawn(spawn);
  6024. if(client){
  6025. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  6026. if(packet){
  6027. client->QueuePacket(packet->serialize());
  6028. }
  6029. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  6030. if(packet)
  6031. {
  6032. packet->setDataByName("parameter1", 8);
  6033. client->QueuePacket(packet->serialize());
  6034. packet->setDataByName("parameter1", 16);
  6035. client->QueuePacket(packet->serialize());
  6036. }
  6037. safe_delete(packet);
  6038. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  6039. }
  6040. }
  6041. spawn->SendSpawnChanges(true);
  6042. spawn->SetTempActionState(-1);
  6043. spawn->appearance.attackable = 1;
  6044. }
  6045. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  6046. if(!caster || !target)
  6047. return;
  6048. Client* client = 0;
  6049. Player* player = 0;
  6050. PacketStruct* packet = 0;
  6051. vector<Client*>::iterator client_itr;
  6052. MClientList.readlock(__FUNCTION__, __LINE__);
  6053. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  6054. client = *client_itr;
  6055. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6056. continue;
  6057. if(caster && caster->GetDistance(player) > 50)
  6058. continue;
  6059. if(target && target->GetDistance(player) > 50)
  6060. continue;
  6061. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6062. if(packet){
  6063. packet->setDataByName("spell_name", spell_name.c_str());
  6064. packet->setDataByName("dispell_name", dispell_name.c_str());
  6065. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6066. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6067. packet->setDataByName("type", dispell_type);
  6068. client->QueuePacket(packet->serialize());
  6069. }
  6070. safe_delete(packet);
  6071. }
  6072. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6073. }
  6074. void ZoneServer::DismissAllPets() {
  6075. Spawn* spawn = 0;
  6076. map<int32, Spawn*>::iterator itr;
  6077. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6078. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6079. spawn = itr->second;
  6080. if (spawn && spawn->IsEntity())
  6081. ((Entity*)spawn)->DismissAllPets();
  6082. }
  6083. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6084. }
  6085. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6086. if (spellProcess)
  6087. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6088. }
  6089. void ZoneServer::ClearHate(Entity* entity) {
  6090. Spawn* spawn = 0;
  6091. map<int32, Spawn*>::iterator itr;
  6092. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6093. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6094. spawn = itr->second;
  6095. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6096. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6097. }
  6098. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6099. }
  6100. ThreadReturnType ZoneLoop(void* tmp) {
  6101. #ifdef WIN32
  6102. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6103. #endif
  6104. if (tmp == 0) {
  6105. ThrowError("ZoneLoop(): tmp = 0!");
  6106. THREAD_RETURN(NULL);
  6107. }
  6108. ZoneServer* zs = (ZoneServer*) tmp;
  6109. while (zs->Process()) {
  6110. if(zs->GetClientCount() == 0)
  6111. Sleep(1000);
  6112. else
  6113. Sleep(10);
  6114. }
  6115. zs->Process(); //run loop once more to clean up some functions
  6116. safe_delete(zs);
  6117. THREAD_RETURN(NULL);
  6118. }
  6119. ThreadReturnType SpawnLoop(void* tmp) {
  6120. #ifdef WIN32
  6121. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6122. #endif
  6123. if (tmp == 0) {
  6124. ThrowError("SpawnLoop(): tmp = 0!");
  6125. THREAD_RETURN(NULL);
  6126. }
  6127. ZoneServer* zs = (ZoneServer*) tmp;
  6128. #ifndef NO_CATCH
  6129. try {
  6130. #endif
  6131. zs->spawnthread_active = true;
  6132. while (zs->SpawnProcess()) {
  6133. if(zs->GetClientCount() == 0)
  6134. Sleep(1000);
  6135. else
  6136. Sleep(20);
  6137. }
  6138. zs->spawnthread_active = false;
  6139. #ifndef NO_CATCH
  6140. }
  6141. catch(...) {
  6142. zs->spawnthread_active = false;
  6143. zs->initial_spawn_threads_active = 0;
  6144. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6145. try{
  6146. zs->Shutdown();
  6147. }
  6148. catch(...){
  6149. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6150. throw;
  6151. }
  6152. throw;
  6153. }
  6154. #endif
  6155. THREAD_RETURN(NULL);
  6156. }
  6157. ThreadReturnType SendInitialSpawns(void* tmp) {
  6158. #ifdef WIN32
  6159. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6160. #endif
  6161. if (tmp == 0) {
  6162. ThrowError("SendInitialSpawns(): tmp = 0!");
  6163. THREAD_RETURN(NULL);
  6164. }
  6165. Client* client = (Client*) tmp;
  6166. client->GetCurrentZone()->SendZoneSpawns(client);
  6167. THREAD_RETURN(NULL);
  6168. }
  6169. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6170. #ifdef WIN32
  6171. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6172. #endif
  6173. if (tmp == 0) {
  6174. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6175. THREAD_RETURN(NULL);
  6176. }
  6177. Client* client = (Client*)tmp;
  6178. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6179. THREAD_RETURN(NULL);
  6180. }
  6181. void ZoneServer::SetSpawnStructs(Client* client) {
  6182. int16 client_ver = client->GetVersion();
  6183. Player* player = client->GetPlayer();
  6184. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6185. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6186. player->SetSpawnPosStruct(pos);
  6187. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6188. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6189. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6190. player->SetSpawnVisStruct(vis);
  6191. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6192. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6193. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6194. player->SetSpawnInfoStruct(info);
  6195. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6196. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6197. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6198. player->SetSpawnHeaderStruct(header);
  6199. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6200. player->SetSpawnFooterStruct(footer);
  6201. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6202. player->SetSignFooterStruct(sfooter);
  6203. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6204. player->SetWidgetFooterStruct(wfooter);
  6205. }
  6206. Spawn* ZoneServer::GetSpawn(int32 id){
  6207. Spawn* ret = 0;
  6208. if(GetNPC(id))
  6209. ret = GetNewNPC(id);
  6210. else if(this->GetObject(id))
  6211. ret = GetNewObject(id);
  6212. else if(GetWidget(id))
  6213. ret = GetNewWidget(id);
  6214. else if(GetSign(id))
  6215. ret = GetNewSign(id);
  6216. else if(GetGroundSpawn(id))
  6217. ret = GetNewGroundSpawn(id);
  6218. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6219. else if (!reloading && database.LoadNPC(this, id)) {
  6220. if (GetNPC(id))
  6221. ret = GetNewNPC(id);
  6222. else
  6223. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6224. }
  6225. else if (!reloading && database.LoadObject(this, id)) {
  6226. if (this->GetObject(id))
  6227. ret = GetNewObject(id);
  6228. else
  6229. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6230. }
  6231. else if (!reloading && database.LoadWidget(this, id)) {
  6232. if (GetWidget(id))
  6233. ret = GetNewWidget(id);
  6234. else
  6235. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6236. }
  6237. else if (!reloading && database.LoadSign(this, id)) {
  6238. if (GetSign(id))
  6239. ret = GetNewSign(id);
  6240. else
  6241. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6242. }
  6243. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6244. if (GetGroundSpawn(id))
  6245. ret = GetNewGroundSpawn(id);
  6246. else
  6247. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6248. }
  6249. if(ret && ret->IsOmittedByDBFlag())
  6250. {
  6251. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6252. safe_delete(ret);
  6253. ret = 0;
  6254. }
  6255. if(ret)
  6256. ret->SetID(Spawn::NextID());
  6257. return ret;
  6258. }
  6259. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6260. if(entity_command_list.count(id) > 0)
  6261. return entity_command_list[id];
  6262. else
  6263. return 0;
  6264. }
  6265. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6266. if (entity_command_list.count(id) == 0)
  6267. entity_command_list[id] = new vector<EntityCommand*>;
  6268. entity_command_list[id]->push_back(command);
  6269. }
  6270. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6271. EntityCommand* ret = 0;
  6272. if (entity_command_list.count(id) == 0)
  6273. return ret;
  6274. vector<EntityCommand*>::iterator itr;
  6275. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6276. if ((*itr)->name == name) {
  6277. ret = (*itr);
  6278. break;
  6279. }
  6280. }
  6281. return ret;
  6282. }
  6283. void ZoneServer::ClearEntityCommands() {
  6284. if (entity_command_list.size() > 0) {
  6285. map<int32, vector<EntityCommand*>* >::iterator itr;
  6286. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6287. vector<EntityCommand*>* entity_commands = itr->second;
  6288. if (entity_commands && entity_commands->size() > 0) {
  6289. vector<EntityCommand*>::iterator v_itr;
  6290. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6291. safe_delete(*v_itr);
  6292. entity_commands->clear();
  6293. }
  6294. safe_delete(entity_commands);
  6295. }
  6296. entity_command_list.clear();
  6297. }
  6298. }
  6299. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6300. npc_spell_list[list_id][spell_id] = tier;
  6301. }
  6302. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6303. vector<Spell*>* ret = 0;
  6304. if(npc_spell_list.count(primary_list) > 0){
  6305. ret = new vector<Spell*>();
  6306. map<int32, int8>::iterator itr;
  6307. Spell* tmpSpell = 0;
  6308. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6309. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6310. if(tmpSpell)
  6311. ret->push_back(tmpSpell);
  6312. }
  6313. }
  6314. if(npc_spell_list.count(secondary_list) > 0){
  6315. if(!ret)
  6316. ret = new vector<Spell*>();
  6317. map<int32, int8>::iterator itr;
  6318. Spell* tmpSpell = 0;
  6319. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6320. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6321. if(tmpSpell)
  6322. ret->push_back(tmpSpell);
  6323. }
  6324. }
  6325. if(ret && ret->size() == 0){
  6326. safe_delete(ret);
  6327. ret = 0;
  6328. }
  6329. return ret;
  6330. }
  6331. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6332. npc_skill_list[list_id][skill_id] = value;
  6333. }
  6334. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6335. map<string, Skill*>* ret = 0;
  6336. if(npc_skill_list.count(primary_list) > 0){
  6337. ret = new map<string, Skill*>();
  6338. map<int32, int16>::iterator itr;
  6339. Skill* tmpSkill = 0;
  6340. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6341. tmpSkill = master_skill_list.GetSkill(itr->first);
  6342. if(tmpSkill){
  6343. tmpSkill = new Skill(tmpSkill);
  6344. tmpSkill->current_val = itr->second;
  6345. tmpSkill->max_val = tmpSkill->current_val+5;
  6346. (*ret)[tmpSkill->name.data] = tmpSkill;
  6347. }
  6348. }
  6349. }
  6350. if(npc_skill_list.count(secondary_list) > 0){
  6351. if(!ret)
  6352. ret = new map<string, Skill*>();
  6353. map<int32, int16>::iterator itr;
  6354. Skill* tmpSkill = 0;
  6355. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6356. tmpSkill = master_skill_list.GetSkill(itr->first);
  6357. if(tmpSkill){
  6358. tmpSkill = new Skill(tmpSkill);
  6359. tmpSkill->current_val = itr->second;
  6360. tmpSkill->max_val = tmpSkill->current_val+5;
  6361. (*ret)[tmpSkill->name.data] = tmpSkill;
  6362. }
  6363. }
  6364. }
  6365. if(ret && ret->size() == 0){
  6366. safe_delete(ret);
  6367. ret = 0;
  6368. }
  6369. return ret;
  6370. }
  6371. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6372. npc_equipment_list[list_id].push_back(item_id);
  6373. }
  6374. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6375. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6376. Item* tmpItem = 0;
  6377. int8 slot = 0;
  6378. vector<int32>::iterator itr;
  6379. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6380. tmpItem = master_item_list.GetItem(*itr);
  6381. if(tmpItem){
  6382. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6383. if(slot < 255){
  6384. tmpItem = new Item(tmpItem);
  6385. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6386. }
  6387. }
  6388. }
  6389. }
  6390. }
  6391. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6392. npc_list[id] = npc;
  6393. }
  6394. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6395. widget_list[id] = widget;
  6396. }
  6397. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6398. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6399. return widget_list[id];
  6400. else
  6401. return 0;
  6402. }
  6403. Widget* ZoneServer::GetNewWidget(int32 id) {
  6404. if(!reloading && widget_list.count(id) > 0)
  6405. return widget_list[id]->Copy();
  6406. else
  6407. return 0;
  6408. }
  6409. void ZoneServer::LoadGroundSpawnEntries(){
  6410. MGroundSpawnItems.lock();
  6411. database.LoadGroundSpawnEntries(this);
  6412. MGroundSpawnItems.unlock();
  6413. }
  6414. void ZoneServer::LoadGroundSpawnItems() {
  6415. }
  6416. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6417. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6418. entry->min_skill_level = min_skill_level;
  6419. entry->min_adventure_level = min_adventure_level;
  6420. entry->bonus_table = bonus_table;
  6421. entry->harvest1 = harvest1;
  6422. entry->harvest3 = harvest3;
  6423. entry->harvest5 = harvest5;
  6424. entry->harvest_imbue = harvest_imbue;
  6425. entry->harvest_rare = harvest_rare;
  6426. entry->harvest10 = harvest10;
  6427. entry->harvest_coin = harvest_coin;
  6428. groundspawn_entries[groundspawn_id].push_back(entry);
  6429. }
  6430. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6431. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6432. entry->item_id = item_id;
  6433. entry->is_rare = is_rare;
  6434. entry->grid_id = grid_id;
  6435. groundspawn_items[groundspawn_id].push_back(entry);
  6436. }
  6437. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6438. vector<GroundSpawnEntry*>* ret = 0;
  6439. MGroundSpawnItems.lock();
  6440. if(groundspawn_entries.count(id) > 0)
  6441. ret = &groundspawn_entries[id];
  6442. MGroundSpawnItems.unlock();
  6443. return ret;
  6444. }
  6445. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6446. vector<GroundSpawnEntryItem*>* ret = 0;
  6447. if(groundspawn_items.count(id) > 0)
  6448. ret = &groundspawn_items[id];
  6449. return ret;
  6450. }
  6451. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6452. void ZoneServer::DeleteGroundSpawnItems()
  6453. {
  6454. MGroundSpawnItems.lock();
  6455. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6456. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6457. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6458. {
  6459. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6460. {
  6461. safe_delete(*groundspawnentry_itr);
  6462. }
  6463. }
  6464. groundspawn_entries.clear();
  6465. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6466. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6467. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6468. {
  6469. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6470. {
  6471. safe_delete(*groundspawnitem_itr);
  6472. }
  6473. }
  6474. groundspawn_items.clear();
  6475. MGroundSpawnItems.unlock();
  6476. }
  6477. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6478. groundspawn_list[id] = spawn;
  6479. }
  6480. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6481. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6482. return groundspawn_list[id];
  6483. else
  6484. return 0;
  6485. }
  6486. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6487. if(!reloading && groundspawn_list.count(id) > 0)
  6488. return groundspawn_list[id]->Copy();
  6489. else
  6490. return 0;
  6491. }
  6492. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6493. loot_tables[id] = table;
  6494. }
  6495. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6496. loot_drops[id].push_back(drop);
  6497. }
  6498. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6499. spawn_loot_list[spawn_id].push_back(id);
  6500. }
  6501. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6502. spawn_loot_list[spawn_id].clear();
  6503. }
  6504. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6505. level_loot_list.push_back(loot);
  6506. }
  6507. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6508. racial_loot_list[racial_id].push_back(loot);
  6509. }
  6510. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6511. zone_loot_list[zone].push_back(loot);
  6512. }
  6513. void ZoneServer::ClearLootTables(){
  6514. map<int32,LootTable*>::iterator table_itr;
  6515. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6516. safe_delete(table_itr->second);
  6517. }
  6518. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6519. vector<LootDrop*>::iterator drop_itr2;
  6520. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6521. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6522. safe_delete(*drop_itr2);
  6523. }
  6524. }
  6525. vector<GlobalLoot*>::iterator level_itr;
  6526. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6527. safe_delete(*level_itr);
  6528. }
  6529. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6530. vector<GlobalLoot*>::iterator race_itr2;
  6531. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6532. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6533. safe_delete(*race_itr2);
  6534. }
  6535. }
  6536. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6537. vector<GlobalLoot*>::iterator zone_itr2;
  6538. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6539. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6540. safe_delete(*zone_itr2);
  6541. }
  6542. }
  6543. loot_tables.clear();
  6544. loot_drops.clear();
  6545. spawn_loot_list.clear();
  6546. level_loot_list.clear();
  6547. racial_loot_list.clear();
  6548. zone_loot_list.clear();
  6549. }
  6550. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6551. vector<int32> ret;
  6552. int32 returnValue = 0;
  6553. if(reloading)
  6554. return ret;
  6555. if (spawn_loot_list.count(spawn_id) > 0)
  6556. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6557. if (level_loot_list.size() > 0) {
  6558. vector<GlobalLoot*>::iterator itr;
  6559. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6560. GlobalLoot* loot = *itr;
  6561. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6562. returnValue = 0; // reset since this can override the database setting
  6563. if(zone_script)
  6564. {
  6565. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6566. continue;
  6567. }
  6568. bool entryAdded = false;
  6569. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6570. ret.push_back(loot->table_id);
  6571. else {
  6572. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6573. ret.push_back(loot->table_id);
  6574. }
  6575. if(!entryAdded && returnValue) // DB override via LUA scripting
  6576. ret.push_back(loot->table_id);
  6577. }
  6578. }
  6579. if (racial_loot_list.count(racial_id) > 0) {
  6580. vector<GlobalLoot*>::iterator itr;
  6581. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6582. GlobalLoot* loot = *itr;
  6583. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6584. returnValue = 0; // reset since this can override the database setting
  6585. if(zone_script)
  6586. {
  6587. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6588. continue;
  6589. }
  6590. bool entryAdded = false;
  6591. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6592. ret.push_back(loot->table_id);
  6593. else {
  6594. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6595. ret.push_back(loot->table_id);
  6596. }
  6597. if(!entryAdded && returnValue) // DB override via LUA scripting
  6598. ret.push_back(loot->table_id);
  6599. }
  6600. }
  6601. if (zone_loot_list.count(zone_id) > 0) {
  6602. vector<GlobalLoot*>::iterator itr;
  6603. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6604. GlobalLoot* loot = *itr;
  6605. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6606. returnValue = 0; // reset since this can override the database setting
  6607. if(zone_script)
  6608. {
  6609. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6610. continue;
  6611. }
  6612. bool entryAdded = false;
  6613. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6614. ret.push_back(loot->table_id);
  6615. else {
  6616. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6617. ret.push_back(loot->table_id);
  6618. }
  6619. if(!entryAdded && returnValue) // DB override via LUA scripting
  6620. ret.push_back(loot->table_id);
  6621. }
  6622. }
  6623. return ret;
  6624. }
  6625. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6626. if(!reloading && loot_drops.count(table_id) > 0)
  6627. return &(loot_drops[table_id]);
  6628. else
  6629. return 0;
  6630. }
  6631. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6632. return loot_tables[table_id];
  6633. }
  6634. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6635. LocationTransportDestination* loc = new LocationTransportDestination;
  6636. loc->message = message;
  6637. loc->trigger_x = trigger_x;
  6638. loc->trigger_y = trigger_y;
  6639. loc->trigger_z = trigger_z;
  6640. loc->trigger_radius = trigger_radius;
  6641. loc->destination_zone_id = destination_zone_id;
  6642. loc->destination_x = destination_x;
  6643. loc->destination_y = destination_y;
  6644. loc->destination_z = destination_z;
  6645. loc->destination_heading = destination_heading;
  6646. loc->cost = cost;
  6647. loc->unique_id = unique_id;
  6648. MTransporters.lock();
  6649. if(location_transporters.count(zone_id) == 0)
  6650. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6651. location_transporters[zone_id]->Add(loc);
  6652. MTransporters.unlock();
  6653. }
  6654. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6655. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6656. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6657. TransportDestination* transport = new TransportDestination;
  6658. transport->type = type;
  6659. transport->display_name = name;
  6660. transport->message = message;
  6661. transport->destination_zone_id = destination_zone_id;
  6662. transport->destination_x = destination_x;
  6663. transport->destination_y = destination_y;
  6664. transport->destination_z = destination_z;
  6665. transport->destination_heading = destination_heading;
  6666. transport->cost = cost;
  6667. transport->unique_id = unique_id;
  6668. transport->min_level = min_level;
  6669. transport->max_level = max_level;
  6670. transport->req_quest = quest_req;
  6671. transport->req_quest_step = quest_step_req;
  6672. transport->req_quest_complete = quest_complete;
  6673. transport->map_x = map_x;
  6674. transport->map_y = map_y;
  6675. transport->expansion_flag = expansion_flag;
  6676. transport->holiday_flag = holiday_flag;
  6677. transport->min_client_version = min_client_version;
  6678. transport->max_client_version = max_client_version;
  6679. transport->flight_path_id = flight_path_id;
  6680. transport->mount_id = mount_id;
  6681. transport->mount_red_color = mount_red_color;
  6682. transport->mount_green_color = mount_green_color;
  6683. transport->mount_blue_color = mount_blue_color;
  6684. MTransporters.lock();
  6685. transporters[transport_id].push_back(transport);
  6686. MTransporters.unlock();
  6687. }
  6688. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6689. if (!returnList)
  6690. return;
  6691. MTransporters.lock();
  6692. if (transporters.count(transport_id) > 0)
  6693. {
  6694. vector<TransportDestination*> list;
  6695. for (int i = 0; i < transporters[transport_id].size(); i++)
  6696. {
  6697. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6698. continue;
  6699. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6700. continue;
  6701. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6702. {
  6703. returnList->push_back(transporters[transport_id][i]);
  6704. }
  6705. }
  6706. }
  6707. MTransporters.unlock();
  6708. }
  6709. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6710. MutexList<LocationTransportDestination*>* ret = 0;
  6711. MTransporters.lock();
  6712. if(location_transporters.count(zone_id) > 0)
  6713. ret = location_transporters[zone_id];
  6714. MTransporters.unlock();
  6715. return ret;
  6716. }
  6717. void ZoneServer::DeleteGlobalTransporters(){
  6718. MTransporters.lock();
  6719. map<int32, vector<TransportDestination*> >::iterator itr;
  6720. vector<TransportDestination*>::iterator transport_vector_itr;
  6721. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6722. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6723. safe_delete(*transport_vector_itr);
  6724. }
  6725. }
  6726. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6727. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6728. itr2->second->clear(true);
  6729. delete itr2->second;
  6730. }
  6731. transporters.clear();
  6732. location_transporters.clear();
  6733. MTransporters.unlock();
  6734. }
  6735. void ZoneServer::DeleteGlobalSpawns() {
  6736. ClearLootTables();
  6737. map<int32, NPC*>::iterator npc_list_iter;
  6738. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6739. safe_delete(npc_list_iter->second);
  6740. }
  6741. npc_list.clear();
  6742. map<int32, Object*>::iterator object_list_iter;
  6743. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6744. safe_delete(object_list_iter->second);
  6745. }
  6746. object_list.clear();
  6747. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6748. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6749. safe_delete(groundspawn_list_iter->second);
  6750. }
  6751. groundspawn_list.clear();
  6752. map<int32, Widget*>::iterator widget_list_iter;
  6753. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6754. safe_delete(widget_list_iter->second);
  6755. }
  6756. widget_list.clear();
  6757. map<int32, Sign*>::iterator sign_list_iter;
  6758. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6759. safe_delete(sign_list_iter->second);
  6760. }
  6761. sign_list.clear();
  6762. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6763. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6764. safe_delete(appearance_list_iter->second);
  6765. }
  6766. npc_appearance_list.clear();*/
  6767. ClearEntityCommands();
  6768. DeleteGroundSpawnItems();
  6769. DeleteGlobalTransporters();
  6770. DeleteTransporterMaps();
  6771. }
  6772. void ZoneServer::AddTransportMap(int32 id, string name) {
  6773. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6774. m_transportMaps[id] = name;
  6775. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6776. }
  6777. bool ZoneServer::TransportHasMap(int32 id) {
  6778. bool ret = false;
  6779. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6780. ret = m_transportMaps.count(id) > 0;
  6781. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6782. return ret;
  6783. }
  6784. string ZoneServer::GetTransportMap(int32 id) {
  6785. string ret;
  6786. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6787. if (m_transportMaps.count(id) > 0)
  6788. ret = m_transportMaps[id];
  6789. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6790. return ret;
  6791. }
  6792. void ZoneServer::DeleteTransporterMaps() {
  6793. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6794. m_transportMaps.clear();
  6795. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6796. }
  6797. void ZoneServer::ReloadSpawns() {
  6798. if (reloading)
  6799. return;
  6800. reloading = true;
  6801. world.SetReloadingSubsystem("Spawns");
  6802. // Let every one in the zone know what is happening
  6803. HandleBroadcast("Reloading all spawns for this zone.");
  6804. DeleteGlobalSpawns();
  6805. Depop(false, true);
  6806. }
  6807. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6808. vector<Client*>::iterator itr;
  6809. MClientList.readlock(__FUNCTION__, __LINE__);
  6810. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6811. Client* client = *itr;
  6812. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  6813. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6814. }
  6815. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6816. }
  6817. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6818. if (m_flightPaths.count(id) > 0) {
  6819. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6820. safe_delete(info);
  6821. return;
  6822. }
  6823. m_flightPaths[id] = info;
  6824. }
  6825. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6826. if (m_flightPaths.count(id) == 0) {
  6827. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6828. safe_delete(location);
  6829. return;
  6830. }
  6831. m_flightPathRoutes[id].push_back(location);
  6832. }
  6833. void ZoneServer::DeleteFlightPaths() {
  6834. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6835. vector<FlightPathLocation*>::iterator itr2;
  6836. map<int32, FlightPathInfo*>::iterator itr3;
  6837. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6838. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6839. safe_delete(*itr2);
  6840. }
  6841. itr->second.clear();
  6842. }
  6843. m_flightPathRoutes.clear();
  6844. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6845. safe_delete(itr3->second);
  6846. }
  6847. m_flightPaths.clear();
  6848. }
  6849. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6850. // Only send a packet if there are flight paths
  6851. if (m_flightPathRoutes.size() > 0) {
  6852. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6853. if (packet) {
  6854. int32 num_routes = m_flightPaths.size();
  6855. packet->setArrayLengthByName("number_of_routes", num_routes);
  6856. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6857. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6858. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6859. map<int32, FlightPathInfo*>::iterator itr;
  6860. int32 i = 0;
  6861. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6862. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6863. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6864. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6865. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6866. vector<FlightPathLocation*>::iterator itr2;
  6867. int32 j = 0;
  6868. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6869. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6870. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6871. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6872. }
  6873. }
  6874. client->QueuePacket(packet->serialize());
  6875. safe_delete(packet);
  6876. }
  6877. }
  6878. }
  6879. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6880. int32 index = 0;
  6881. map<int32, FlightPathInfo*>::iterator itr;
  6882. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6883. if (itr->first == id)
  6884. return index;
  6885. }
  6886. return -1;
  6887. }
  6888. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6889. float speed = 1;
  6890. if (m_flightPaths.count(id) > 0)
  6891. speed = m_flightPaths[id]->speed;
  6892. return speed;
  6893. }
  6894. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6895. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6896. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6897. map<int32, Spawn*>::iterator itr;
  6898. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6899. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6900. {
  6901. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6902. if (loc && loc->conditional > 0) {
  6903. if ((loc->conditional & condition) != condition) {
  6904. Despawn(itr->second, 0);
  6905. }
  6906. }
  6907. }
  6908. }
  6909. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6910. map<int32, SpawnLocation*>::iterator itr2;
  6911. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6912. SpawnLocation* loc = itr2->second;
  6913. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6914. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6915. ProcessSpawnLocation(loc);
  6916. }
  6917. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6918. }
  6919. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6920. Spawn* spawn = 0;
  6921. map<int32, Spawn*>::iterator itr;
  6922. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6923. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6924. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6925. spawn = itr->second;
  6926. if (spawn && spawn != newSpawn) {
  6927. if (newSpawn->GetDatabaseID())
  6928. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6929. if (newSpawn->GetSpawnLocationID())
  6930. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6931. if (spawn->GetDatabaseID())
  6932. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6933. if (spawn->GetSpawnLocationID())
  6934. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6935. }
  6936. }
  6937. list<Spawn*>::iterator itr2;
  6938. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6939. spawn = *itr2;
  6940. if (spawn && spawn != newSpawn) {
  6941. if (newSpawn->GetDatabaseID())
  6942. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6943. if (newSpawn->GetSpawnLocationID())
  6944. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6945. if (spawn->GetDatabaseID())
  6946. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6947. if (spawn->GetSpawnLocationID())
  6948. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6949. }
  6950. }
  6951. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6952. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6953. }
  6954. // we only call this inside a write lock
  6955. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6956. Spawn* spawn = 0;
  6957. map<int32, Spawn*>::iterator itr;
  6958. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6959. spawn = itr->second;
  6960. if (spawn && spawn != oldSpawn) {
  6961. if (oldSpawn->GetDatabaseID())
  6962. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6963. if (oldSpawn->GetSpawnLocationID())
  6964. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6965. // don't need to remove oldSpawn proximities, we clear them all out
  6966. }
  6967. }
  6968. }
  6969. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6970. {
  6971. if (!entry || !spawn)
  6972. return;
  6973. const char* script = 0;
  6974. for (int x = 0; x < 3; x++)
  6975. {
  6976. switch (x)
  6977. {
  6978. case 0:
  6979. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6980. break;
  6981. case 1:
  6982. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6983. break;
  6984. case 2:
  6985. script = world.GetSpawnScript(entry->spawn_id);
  6986. break;
  6987. }
  6988. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6989. {
  6990. spawn->SetSpawnScript(string(script));
  6991. break;
  6992. }
  6993. }
  6994. }
  6995. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6996. {
  6997. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6998. return std::vector<HouseItem>();
  6999. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7000. std::vector<HouseItem> items;
  7001. map<int32, Spawn*>::iterator itr;
  7002. Spawn* spawn = 0;
  7003. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7004. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7005. spawn = itr->second;
  7006. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  7007. {
  7008. HouseItem tmpItem;
  7009. tmpItem.item_id = spawn->GetPickupItemID();
  7010. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  7011. tmpItem.spawn_id = spawn->GetID();
  7012. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  7013. if (!tmpItem.item)
  7014. continue;
  7015. items.push_back(tmpItem);
  7016. }
  7017. }
  7018. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7019. return items;
  7020. }
  7021. void ZoneServer::SendHouseItems(Client* client)
  7022. {
  7023. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7024. return;
  7025. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7026. std::vector<HouseItem> items = GetHouseItems(client);
  7027. // setting this to 1 puts it on the door widget
  7028. packet->setDataByName("is_widget_door", 1);
  7029. packet->setArrayLengthByName("num_items", items.size());
  7030. for (int i = 0; i < items.size(); i++)
  7031. {
  7032. HouseItem tmpItem = items[i];
  7033. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  7034. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  7035. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  7036. // location, 0 = floor, 1 = ceiling
  7037. //packet->setArrayDataByName("location", 1, i, 0);
  7038. // item_state int8
  7039. // 0 = normal (cannot pick up item / move item / toggle visibility)
  7040. // 1 = virtual (toggle visibility available, no move item)
  7041. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  7042. // 3 = virtual/hidden/toggle visibility
  7043. // 4 = none (cannot pick up item / move item / toggle visibility)
  7044. // 5 = none, toggle visibility (cannot pick up item / move item)
  7045. // 8 = none (cannot pick up item / move item / toggle visibility)
  7046. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  7047. // makes it so we don't have access to move item/retrieve item
  7048. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  7049. //packet->setArrayDataByName("tradeable", 1, i);
  7050. //packet->setArrayDataByName("item_description", "failboat", i);
  7051. // access to move item/retrieve item, do not use in conjunction with tradeable
  7052. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  7053. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  7054. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7055. //packet->setArrayDataByName("first_item_description", "test", i);
  7056. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7057. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7058. }
  7059. EQ2Packet* pack = packet->serialize();
  7060. client->QueuePacket(pack);
  7061. safe_delete(packet);
  7062. }
  7063. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7064. {
  7065. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7066. return nullptr;
  7067. map<int32, Spawn*>::iterator itr;
  7068. Spawn* spawn = 0;
  7069. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7070. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7071. spawn = itr->second;
  7072. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7073. {
  7074. Spawn* tmpSpawn = spawn;
  7075. MSpawnList.releasereadlock();
  7076. return tmpSpawn;
  7077. }
  7078. }
  7079. MSpawnList.releasereadlock();
  7080. return nullptr;
  7081. }
  7082. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7083. {
  7084. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7085. m_pendingSpawnRemove.insert(make_pair(id,true));
  7086. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7087. }
  7088. void ZoneServer::ProcessSpawnRemovals()
  7089. {
  7090. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7091. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7092. if (m_pendingSpawnRemove.size() > 0) {
  7093. map<int32,bool>::iterator itr2;
  7094. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  7095. spawn_list.erase(itr2->first);
  7096. m_pendingSpawnRemove.clear();
  7097. }
  7098. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7099. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7100. }
  7101. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7102. {
  7103. if( spawn->GetSpawnGroupID() > 0 )
  7104. spawn->RemoveSpawnFromGroup();
  7105. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7106. MutexList<int32>::iterator itr2 = groupList->begin();
  7107. while(itr2.Next())
  7108. {
  7109. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7110. if(groupSpawn)
  7111. {
  7112. // found existing group member to add it in
  7113. spawn->AddSpawnToGroup(groupSpawn);
  7114. break;
  7115. }
  7116. }
  7117. groupList->Add(spawn->GetID());
  7118. spawn->SetSpawnGroupID(group_id);
  7119. }
  7120. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7121. {
  7122. if(spawn_id < 1)
  7123. return;
  7124. MLuaQueueStateCmd.lock();
  7125. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7126. MLuaQueueStateCmd.unlock();
  7127. }
  7128. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7129. {
  7130. if(spawn_id < 1)
  7131. return;
  7132. MLuaQueueStateCmd.lock();
  7133. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7134. MLuaQueueStateCmd.unlock();
  7135. }
  7136. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7137. {
  7138. vector<Client*>::iterator itr;
  7139. MLuaQueueStateCmd.lock();
  7140. if(lua_queued_state_commands.size() > 0)
  7141. {
  7142. std::map<int32, int32>::iterator statecmds;
  7143. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7144. {
  7145. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7146. if(!spawn)
  7147. continue;
  7148. MClientList.readlock(__FUNCTION__, __LINE__);
  7149. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7150. Client* client = *itr;
  7151. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7152. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7153. }
  7154. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7155. }
  7156. lua_queued_state_commands.clear();
  7157. }
  7158. if(lua_spawn_update_command.size() > 0)
  7159. {
  7160. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7161. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7162. {
  7163. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7164. if(!spawn)
  7165. continue;
  7166. std::map<std::string,float>::iterator innermap;
  7167. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7168. {
  7169. MClientList.readlock(__FUNCTION__, __LINE__);
  7170. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7171. Client* client = *itr;
  7172. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7173. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7174. }
  7175. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7176. }
  7177. lua_spawn_update_command[updatecmds->first].clear();
  7178. }
  7179. lua_spawn_update_command.clear();
  7180. }
  7181. MLuaQueueStateCmd.unlock();
  7182. }
  7183. void ZoneServer::UpdateClientSpawnMap(Player* player, Client* client)
  7184. {
  7185. // client may be null when passed
  7186. client_spawn_map.Put(player, client);
  7187. }
  7188. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7189. vector<Client*>::iterator itr;
  7190. MClientList.readlock(__FUNCTION__, __LINE__);
  7191. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7192. Client* client = *itr;
  7193. if(client->GetCurrentZone() == zone) {
  7194. client->SetCurrentZone(nullptr);
  7195. }
  7196. if(client->GetZoningDestination() == zone) {
  7197. client->SetZoningDestination(nullptr);
  7198. }
  7199. }
  7200. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7201. }