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- --[[
- Script Name : ruins_of_varsoon_investigation_of_the_mausoleum.lua
- Script Purpose : Handles the quest, "Ruins of Varsoon: Investigation of the Mausoleum"
- Script Author : premierio015
- Script Date : 17.05.2020
- Script Notes : Auto generated with QuestParser.
- Zone : Vermin's Snye
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "I need to investigate Varsoon's old tomb.", 1, "I must go to the tomb that once held the lich Varsoon just north of Qeynos.", 11, 362, -19, -662)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've investigated Varsoon's old tomb.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've listened to the wailings of the dead in Varsoon's old tomb and have information to relay.")
- AddQuestStepChat(Quest, 2, "I need to speak with Zaen Kalystir.", 1, "I must return to the Vermin's Snye beneath the streets of Qeynos to speak with Zaen.", 11, 2000015)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've spoken with Zaen Kalystir.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've relayed the information I have from the tomb to Zaen Kalystir.")
- UpdateQuestDescription(Quest, "I managed to return safely to Zaen Kalystir, despite being accosted by the undead inside the tomb. The dead spoke of Varsoon, but strangely, they mentioned he might be trapped again. This does bear further investigation.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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