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- --[[
- Script Name : Quests/Nettleville/an_urgent_message_from_nettleville.lua
- Script Author : Dorbin
- Script Date : 2022.06.24 01:06:35
- Script Purpose :
- Zone : Nettleville
- Quest Giver: Knight-Captain Hastings
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to take the note to Captain Santis in Starcrest Commune.", 1, "Captain Hastings has asked that I take a note to Captain Santis in Starcrest Commune.", 75, 2340018)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Starcrest Commune")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- PlayFlavor(QuestGiver, "", "", "chuckle", 0, 0, Player)
- Dialog.AddDialog("Haha! Before you get too excited, I should tell you that you won't be fending off gnolls or repelling a drakota, but it is still a service to the guard. Please take this urgent message to the captain of the Starcrest garrison and be swift.")
- Dialog.AddVoiceover("voiceover/english/knight-captain_hastings/qey_village01/captainhastings004.mp3", 3110042960, 4109582117)
- Dialog.AddOption("I will return post-haste!")
- Dialog.Start()end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I delivered the note to Captain Santis.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I delivered the note to Captain Santis.")
- UpdateQuestZone(Quest,"Nettleville")
- AddQuestStepChat(Quest, 2, "I need to return to Captain Hastings in Nettleville.", 1, "Captain Hastings will want to know Captain Santis' response.", 11, 2330022)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I returned to Captain Hastings.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I delivered the response to Captain Hastings.")
- UpdateQuestDescription(Quest, "I delivered the message. It was just a challenge sent by Captain Hastings to Captain Santis. Apparently the Qeynos Guards compete in Phalanx matches, a team sport. The few coins at least were worth my time.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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