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- --[[
- Script Name : Quests/Nettleville/nias_hissing_fit.lua
- Script Author : Dorbin
- Script Date : 2022.06.24 03:06:45
- Script Purpose :
- Zone : Nettleville
- Quest Giver: Nia Jaja
- Preceded by: None
- Followed by:
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to go to the scribe shop.", 1, "I need to go to the scribe shop in Nettleville to see if Marjani Kenan is still there.", 11, 2360024)
- AddQuestStepCompleteAction(Quest, 1, "CheckIn")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- Dialog.New(QuestGiver, Player)
- PlayFlavor(QuestGiver, "", "", "scream", 0, 0, Player)
- Dialog.AddDialog("Thank you. That woman just makes my hair stand on end! HhurrrrawrR!")
- Dialog.AddVoiceover("voiceover/english/nia_jaja/qey_village01/niajaja002.mp3", 1501623975, 3086315049)
- Dialog.AddOption("I'll be back shortly! Just take the moment to cool off.")
- Dialog.Start()
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function CheckIn(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I went to the scribe shop.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I went to the scribe shop and found Marjani Kenan still there.")
- AddQuestStepChat(Quest, 2, "I need to return to Nia Jaja.", 1, "Nia should know Marjani is still at the scribe shop. She most likely won't be happy.", 0, 2330023)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've returned to Nia.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've returned to Nia. She was less than pleased to hear the news.")
- UpdateQuestDescription(Quest, "I checked out the scribe shop for Nia and reported back. Unfortunately, Marjani hadn't left yet so Nia won't be getting back to work any time soon.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Delivery(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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