avoiding_the_sea_beasties.lua 1.9 KB

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  1. --[[
  2. Script Name : avoiding_the_sea_beasties.lua
  3. Script Purpose : Handles the quest, "Avoiding the Sea Beasties"
  4. Script Author : torsten
  5. Script Date : 23.07.2022
  6. Script Notes :
  7. Zone : Scale Yard
  8. Quest Giver : Dunn Coldbrow
  9. Preceded by : Ending the Fury
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to kill ten orcs in the Commonlands.", 10, 100, "I need to travel to the Commonlands and kill ten orcs.", 611, 330068, 330126, 330128, 330129, 330202, 330204, 330218, 330249, 330250, 330268, 330265, 330323, 330327)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I've killed the orcs in the Commonlands.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I have killed the orcs as I was tasked by the Warchief.")
  19. AddQuestStepChat(Quest, 2, "I should return to Dunn.", 1, "I should return to Dunn in Scale Yard.", 11, 1390036)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Dunn Coldbrow has chosen to ask Verin why I wasn't killed by Lucan when I killed the orcs. I think I can see how his 'advisor' may be the real Warchief. Dunn doesn't seem to have much common sense, only a very strong presence.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end