door_to_door_anger.lua 1.7 KB

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  1. --[[
  2. Script Name : door_to_door_anger.lua
  3. Script Purpose : Handles the quest, "Door to Door Anger"
  4. Script Author : torsten
  5. Script Date : 21.07.2022
  6. Script Notes :
  7. Zone : Scale Yard
  8. Quest Giver : Evelyn Stoutfist
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to speak with Plordo.", 1, "I need to get Plordo the gnome to give Evelyn's money back.", 11, 1360008)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have spoken with Plordo.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "Plordo is quite adamant over the fact that he won't offer a refund.")
  19. AddQuestStepChat(Quest, 2, "I should return to Evelyn.", 1, "I should return to Evelyn in Scale Yard.", 11, 1390023)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Evelyn Stoutfist was pretty upset when she heard the news about not getting a refund. I think she's planning to do something to the gnome.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end