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- --[[
- Script Name : sword-chucks_of_doom.lua
- Script Purpose : Handles the quest, "Sword-Chucks of Doom"
- Script Author : torsten
- Script Date : 23.07.2022
- Script Notes :
- Zone : Scale Yard
- Quest Giver : Arms Dealer Shilza
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with a Barbarian named Briac Tundrafire.", 1, "Once I find Briac Tundrafire, I need to tell him his 'sword-chucks' are in.", 11, 1390053)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Briac Tundrafire.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I let Briac Tundrafire know his sword-chucks were in . He seemed quite happy about it.")
- AddQuestStepChat(Quest, 2, "I should return to Shilza.", 1, "I should return to Armsdealer Shilza in Scale Yard.", 11, 1390046)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Briac Tundrafire.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I let Briac Tundrafire know his sword-chucks were in . He seemed quite happy about it.")
- UpdateQuestDescription(Quest, "Shilza has paid me for giving Briac the message his 'sword-chucks' are in. I'm not too sure which person Shilza was referring to when she said that weapon would sever someone's head from their shoulders.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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