zoneserver.cpp 252 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include "Commands/Commands.h"
  25. #include "Zone/pathfinder_interface.h"
  26. #ifdef WIN32
  27. #include <WinSock2.h>
  28. #include <windows.h>
  29. #include <dbghelp.h>
  30. #pragma comment(lib,"imagehlp.lib")
  31. #else
  32. #include <sys/socket.h>
  33. #include <sys/stat.h>
  34. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  35. #include <sys/types.h>
  36. #endif
  37. #include <netinet/in.h>
  38. #include <arpa/inet.h>
  39. #include <errno.h>
  40. #include <pthread.h>
  41. #include <stdarg.h>
  42. #include "../common/unix.h"
  43. #define SOCKET_ERROR -1
  44. #define INVALID_SOCKET -1
  45. extern int errno;
  46. #endif
  47. #include "../common/servertalk.h"
  48. #include "../common/packet_dump.h"
  49. #include "WorldDatabase.h"
  50. #include "races.h"
  51. #include "classes.h"
  52. #include "../common/seperator.h"
  53. #include "../common/EQStream.h"
  54. #include "../common/EQStreamFactory.h"
  55. #include "../common/opcodemgr.h"
  56. #include "zoneserver.h"
  57. #include "client.h"
  58. #include "LoginServer.h"
  59. #include "World.h"
  60. #include <string>
  61. #include <assert.h>
  62. #include "LuaInterface.h"
  63. #include "Factions.h"
  64. #include "VisualStates.h"
  65. #include "ClientPacketFunctions.h"
  66. #include "SpellProcess.h"
  67. #include "../common/Log.h"
  68. #include "Rules/Rules.h"
  69. #include "Chat/Chat.h"
  70. #include "Tradeskills/Tradeskills.h"
  71. #include "RaceTypes/RaceTypes.h"
  72. #include <algorithm>
  73. #include <random>
  74. #include "Zone/SPGrid.h"
  75. #include "Bots/Bot.h"
  76. #ifdef WIN32
  77. #define snprintf _snprintf
  78. #define vsnprintf _vsnprintf
  79. #define strncasecmp _strnicmp
  80. #define strcasecmp _stricmp
  81. #endif
  82. // int32 numplayers = 0; // never used?
  83. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  84. // extern bool holdzones; // never used?
  85. // extern volatile bool RunLoops; // never used in the zone server?
  86. // extern Classes classes; // never used in the zone server?
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. expansion_flag = 0;
  138. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  139. Grid = nullptr;
  140. zonemap = nullptr;
  141. pathing = nullptr;
  142. strcpy(zonesky_file,"");
  143. reloading = true;
  144. }
  145. ZoneServer::~ZoneServer() {
  146. zoneShuttingDown = true; //ensure other threads shut down too
  147. //allow other threads to properly shut down
  148. while (spawnthread_active || initial_spawn_threads_active > 0){
  149. if (spawnthread_active)
  150. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  151. if (initial_spawn_threads_active > 0)
  152. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  153. Sleep(10);
  154. }
  155. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  156. changed_spawns.clear();
  157. transport_spawns.clear();
  158. safe_delete(spellProcess);
  159. safe_delete(tradeskillMgr);
  160. MMasterZoneLock->lock();
  161. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  162. DeleteData(true);
  163. RemoveLocationProximities();
  164. RemoveLocationGrids();
  165. DelayedSpawnRemoval(true);
  166. DeleteSpawns(true);
  167. DeleteGlobalSpawns();
  168. DeleteFlightPaths();
  169. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  170. MMasterZoneLock->unlock();
  171. safe_delete(MMasterZoneLock);
  172. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  173. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  174. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  175. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  176. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  177. database.DeleteInstance(instanceID);
  178. }
  179. if (Grid != nullptr)
  180. delete Grid;
  181. if (zonemap != nullptr)
  182. delete zonemap;
  183. if (pathing != nullptr)
  184. delete pathing;
  185. if (movementMgr != nullptr)
  186. delete movementMgr;
  187. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  188. --numzones;
  189. UpdateWindowTitle(0);
  190. zone_list.Remove(this);
  191. }
  192. void ZoneServer::Init()
  193. {
  194. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  195. zone_list.Add(this);
  196. spellProcess = new SpellProcess();
  197. tradeskillMgr = new TradeskillMgr();
  198. /* Dynamic Timers */
  199. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  200. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  201. shutdownTimer.Disable();
  202. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  203. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  204. /* Weather stuff */
  205. InitWeather();
  206. /* Static Timers */
  207. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  208. spawn_check_add.Start(1000);
  209. spawn_check_remove.Start(30000);
  210. spawn_expire_timer.Start(10000);
  211. respawn_timer.Start(10000);
  212. // there was never a starter for these?
  213. widget_timer.Start(5000);
  214. tracking_timer.Start(5000);
  215. movement_timer.Start(100);
  216. location_prox_timer.Start(1000);
  217. location_grid_timer.Start(1000);
  218. charsheet_changes.Start(500);
  219. // Send game time packet every in game hour (180 sec)
  220. sync_game_time_timer.Start(180000);
  221. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  222. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  223. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  224. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  225. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  226. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  227. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  228. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  229. database.LoadZoneFlightPaths(this);
  230. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  231. UpdateWindowTitle(0);
  232. string zoneName(GetZoneFile());
  233. if (Grid == nullptr) {
  234. Grid = new SPGrid(string(GetZoneFile()), 0);
  235. }
  236. if (zonemap == nullptr) {
  237. zonemap = Map::LoadMapFile(zoneName, Grid);
  238. }
  239. pathing = IPathfinder::Load(zoneName);
  240. movementMgr = new MobMovementManager();
  241. // else
  242. // LogWrite(ZONE__ERROR, 0, "SPGrid", "ZoneServer::Init() Grid is not null in init, wtf!");
  243. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  244. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  245. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  246. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  247. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  248. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  249. MSpawnList.SetName("ZoneServer::spawn_list");
  250. MTransporters.SetName("ZoneServer::m_transportMaps");
  251. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  252. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  253. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  254. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  255. MTransportLocations.SetName("ZoneServer::transporter_locations");
  256. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  257. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  258. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  259. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  260. MClientList.SetName("ZoneServer::clients");
  261. MWidgetTimers.SetName("ZoneServer::widget_timers");
  262. #ifdef WIN32
  263. _beginthread(ZoneLoop, 0, this);
  264. _beginthread(SpawnLoop, 0, this);
  265. #else
  266. pthread_t thread;
  267. pthread_create(&thread, NULL, ZoneLoop, this);
  268. pthread_detach(thread);
  269. pthread_t thread2;
  270. pthread_create(&thread2, NULL, SpawnLoop, this);
  271. pthread_detach(thread2);
  272. #endif
  273. }
  274. void ZoneServer::InitWeather()
  275. {
  276. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  277. if( weather_enabled && isWeatherAllowed())
  278. {
  279. string tmp;
  280. // set up weather system when zone starts up
  281. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  282. switch(weather_type)
  283. {
  284. case 3: tmp = "Chaotic"; break;
  285. case 2: tmp = "Random"; break;
  286. case 1: tmp = "Dynamic"; break;
  287. default: tmp = "Normal"; break;
  288. }
  289. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  290. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  291. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  292. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  293. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  294. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  295. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  296. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  297. // Allow a random roll to determine if weather should start out severe or calm
  298. if( MakeRandomInt(1, 100) > 50)
  299. {
  300. weather_pattern = 1; // default weather to increase in severity initially
  301. weather_current_severity = weather_min_severity;
  302. }
  303. else
  304. {
  305. weather_pattern = 0; // default weather to decrease in severity initially
  306. weather_current_severity = weather_max_severity;
  307. }
  308. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  309. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  310. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  311. if( weather_type > 0 )
  312. {
  313. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  314. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  315. }
  316. else
  317. weather_dynamic_offset = 0;
  318. SetRain(weather_current_severity);
  319. weather_last_changed_time = Timer::GetUnixTimeStamp();
  320. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  321. }
  322. }
  323. void ZoneServer::DeleteSpellProcess(){
  324. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  325. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  326. MMasterZoneLock->lock();
  327. reloading_spellprocess = true;
  328. // Remove spells from NPC's
  329. Spawn* spawn = 0;
  330. map<int32, Spawn*>::iterator itr;
  331. MSpawnList.readlock(__FUNCTION__, __LINE__);
  332. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  333. spawn = itr->second;
  334. if(spawn && spawn->IsNPC())
  335. ((NPC*)spawn)->SetSpells(0);
  336. }
  337. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  338. MMasterZoneLock->unlock();
  339. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  340. DismissAllPets();
  341. safe_delete(spellProcess);
  342. }
  343. void ZoneServer::LoadSpellProcess(){
  344. spellProcess = new SpellProcess();
  345. reloading_spellprocess = false;
  346. // Reload NPC's spells
  347. Spawn* spawn = 0;
  348. map<int32, Spawn*>::iterator itr;
  349. MSpawnList.readlock(__FUNCTION__, __LINE__);
  350. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  351. spawn = itr->second;
  352. if(spawn && spawn->IsNPC())
  353. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  354. }
  355. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  356. }
  357. void ZoneServer::LockAllSpells(Player* player) {
  358. if (player && spellProcess) {
  359. Client* client = GetClientBySpawn(player);
  360. if (client)
  361. spellProcess->LockAllSpells(client);
  362. }
  363. }
  364. void ZoneServer::UnlockAllSpells(Player* player) {
  365. if (player && spellProcess) {
  366. Client* client = GetClientBySpawn(player);
  367. if (client)
  368. spellProcess->UnlockAllSpells(client);
  369. }
  370. }
  371. void ZoneServer::DeleteFactionLists() {
  372. map<int32, vector<int32> *>::iterator faction_itr;
  373. map<int32, vector<int32> *>::iterator spawn_itr;
  374. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  375. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  376. safe_delete(faction_itr->second);
  377. enemy_faction_list.clear();
  378. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  379. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  380. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  381. safe_delete(faction_itr->second);
  382. reverse_enemy_faction_list.clear();
  383. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  384. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  385. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  386. safe_delete(spawn_itr->second);
  387. npc_faction_list.clear();
  388. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  389. }
  390. void ZoneServer::DeleteData(bool boot_clients){
  391. Spawn* spawn = 0;
  392. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  393. // Clear spawn groups
  394. spawn_group_map.clear();
  395. // Loop through the spawn list and set the spawn for deletion
  396. map<int32, Spawn*>::iterator itr;
  397. MSpawnList.readlock(__FUNCTION__, __LINE__);
  398. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  399. spawn = itr->second;
  400. if(spawn){
  401. if(!boot_clients && spawn->IsPlayer())
  402. tmp_player_list.push_back(spawn);
  403. else if(spawn->IsPlayer()){
  404. Client* client = GetClientBySpawn(spawn);
  405. if(client)
  406. client->Disconnect();
  407. }
  408. else{
  409. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  410. RemoveSpawnSupportFunctions(spawn);
  411. AddPendingDelete(spawn);
  412. }
  413. }
  414. }
  415. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  416. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  417. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  418. MSpawnList.writelock(__FUNCTION__, __LINE__);
  419. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  420. spawn_list.clear();
  421. // Moved this up so we only read lock the list once in this list
  422. vector<Spawn*>::iterator spawn_iter2;
  423. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  424. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  425. }
  426. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  427. // Clear player proximities
  428. RemovePlayerProximity(0, true);
  429. spawn_range_map.clear(true);
  430. if(boot_clients) {
  431. // Refactor
  432. vector<Client*>::iterator itr;
  433. MClientList.writelock(__FUNCTION__, __LINE__);
  434. for (itr = clients.begin(); itr != clients.end(); itr++)
  435. safe_delete(*itr);
  436. clients.clear();
  437. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  438. }
  439. // Clear and delete spawn locations
  440. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  441. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  442. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  443. safe_delete(spawn_location_iter->second);
  444. spawn_location_list.clear();
  445. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  446. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  447. if(revive_points && boot_clients){
  448. vector<RevivePoint*>::iterator revive_iter;
  449. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  450. safe_delete(*revive_iter);
  451. }
  452. safe_delete(revive_points);
  453. }
  454. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  455. map<int32, set<int32>*>::iterator assoc_itr;
  456. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  457. safe_delete(assoc_itr->second);
  458. spawn_group_associations.clear();
  459. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  460. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  461. map<int32, map<int32, int32>*>::iterator loc_itr;
  462. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  463. safe_delete(loc_itr->second);
  464. spawn_group_locations.clear();
  465. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  466. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  467. map<int32, list<int32>*>::iterator group_itr;
  468. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  469. safe_delete(group_itr->second);
  470. spawn_location_groups.clear();
  471. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  472. // Clear lists that need more then just a Clear()
  473. DeleteFactionLists();
  474. DeleteSpawnScriptTimers(0, true);
  475. DeleteSpawnScriptTimers();
  476. ClearDeadSpawns();
  477. // Clear lists
  478. heading_timers.clear();
  479. movement_spawns.clear();
  480. respawn_timers.clear();
  481. transport_spawns.clear();
  482. quick_database_id_lookup.clear();
  483. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  484. widget_timers.clear();
  485. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  486. map<int16, PacketStruct*>::iterator struct_itr;
  487. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  488. safe_delete(struct_itr->second);
  489. versioned_info_structs.clear();
  490. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  491. safe_delete(struct_itr->second);
  492. versioned_pos_structs.clear();
  493. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  494. safe_delete(struct_itr->second);
  495. versioned_vis_structs.clear();
  496. }
  497. void ZoneServer::RemoveLocationProximities() {
  498. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  499. while(itr.Next()){
  500. safe_delete(itr->value);
  501. }
  502. location_proximities.clear();
  503. }
  504. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  505. vector<RevivePoint*>::iterator revive_iter;
  506. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  507. if((*revive_iter)->id == id)
  508. return *revive_iter;
  509. }
  510. return 0;
  511. }
  512. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  513. {
  514. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  515. RevivePoint* closest_point = 0;
  516. // we should not check for revive points if this is null
  517. if ( revive_points != NULL )
  518. {
  519. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  520. float closest = 100000;
  521. float test_closest = 0;
  522. RevivePoint* test_point = 0;
  523. vector<RevivePoint*>::iterator revive_iter;
  524. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  525. {
  526. test_point = *revive_iter;
  527. if(test_point)
  528. {
  529. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  530. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  531. // should this be changed to list all revive points within max distance or just the closest
  532. if(test_closest < closest)
  533. {
  534. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  535. closest = test_closest;
  536. closest_point = test_point;
  537. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  538. points->push_back(closest_point);
  539. }
  540. }
  541. }
  542. }
  543. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  544. {
  545. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  546. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  547. points->push_back(closest_point);
  548. }
  549. else if(points->size() == 0)
  550. {
  551. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  552. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  553. closest_point = new RevivePoint;
  554. closest_point->heading = GetSafeHeading();
  555. closest_point->id = 0xFFFFFFFF;
  556. closest_point->location_name = "Zone Safe Point";
  557. closest_point->zone_id = GetZoneID();
  558. closest_point->x = GetSafeX();
  559. closest_point->y = GetSafeY();
  560. closest_point->z = GetSafeZ();
  561. points->push_back(closest_point);
  562. }
  563. return points;
  564. }
  565. void ZoneServer::TriggerCharSheetTimer(){
  566. charsheet_changes.Trigger();
  567. }
  568. void ZoneServer::RegenUpdate(){
  569. if(damaged_spawns.size(true) == 0)
  570. return;
  571. Spawn* spawn = 0;
  572. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  573. while(spawn_iter.Next()){
  574. spawn = GetSpawnByID(spawn_iter->value);
  575. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  576. if(spawn->IsEntity())
  577. ((Entity*)spawn)->DoRegenUpdate();
  578. if(spawn->IsPlayer()){
  579. Client* client = GetClientBySpawn(spawn);
  580. if(client && client->IsConnected())
  581. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  582. }
  583. }
  584. else
  585. RemoveDamagedSpawn(spawn);
  586. //Spawn no longer valid, remove it from the list
  587. if (!spawn)
  588. damaged_spawns.Remove(spawn_iter->value);
  589. }
  590. }
  591. void ZoneServer::ClearDeadSpawns(){
  592. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  593. dead_spawns.clear();
  594. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  595. }
  596. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  597. vector<Client*>::iterator client_itr;
  598. Client* client = 0;
  599. Spawn* spawn = 0;
  600. PacketStruct* packet = 0;
  601. int16 packet_version = 0;
  602. spawn_expire_timers.clear();
  603. MClientList.readlock(__FUNCTION__, __LINE__);
  604. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  605. client = *client_itr;
  606. if(!client)
  607. continue;
  608. client->GetPlayer()->SetTarget(0);
  609. if(repop)
  610. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  611. else{
  612. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  613. if(respawns_allowed)
  614. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  615. }
  616. if(!packet || packet_version != client->GetVersion()){
  617. safe_delete(packet);
  618. packet_version = client->GetVersion();
  619. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  620. }
  621. map<int32, Spawn*>::iterator itr;
  622. MSpawnList.readlock(__FUNCTION__, __LINE__);
  623. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  624. spawn = itr->second;
  625. if(spawn && !spawn->IsPlayer()){
  626. SendRemoveSpawn(client, spawn, packet);
  627. }
  628. }
  629. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  630. }
  631. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  632. DeleteTransporters();
  633. safe_delete(packet);
  634. if(!repop && respawns_allowed){
  635. spawn_range_map.clear(true);
  636. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  637. ClearDeadSpawns();
  638. map<int32, Spawn*>::iterator itr;
  639. MSpawnList.writelock(__FUNCTION__, __LINE__);
  640. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  641. spawn = itr->second;
  642. if (spawn) {
  643. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  644. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  645. if(spawn->IsPlayer())
  646. tmp_player_list.Add(spawn);
  647. else {
  648. RemoveSpawnSupportFunctions(spawn);
  649. AddPendingDelete(spawn);
  650. }
  651. }
  652. }
  653. spawn_list.clear();
  654. //add back just the clients
  655. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  656. while(spawn_iter2.Next()) {
  657. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  658. }
  659. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  660. }
  661. else
  662. DeleteData(false);
  663. if(repop)
  664. LoadingData = true;
  665. }
  666. void ZoneServer::Depop(bool respawns, bool repop) {
  667. respawns_allowed = respawns;
  668. repop_zone = repop;
  669. finished_depop = false;
  670. depop_zone = true;
  671. }
  672. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  673. if(!spawn)
  674. return false;
  675. Spawn* close_spawn = 0;
  676. bool ret = true;
  677. map<int32, Spawn*>::iterator itr;
  678. MSpawnList.readlock(__FUNCTION__, __LINE__);
  679. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  680. close_spawn = itr->second;
  681. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  682. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  683. if(close_spawn->GetSpawnGroupID() == 0){
  684. spawn->AddSpawnToGroup(close_spawn);
  685. close_spawn->AddSpawnToGroup(spawn);
  686. }
  687. else
  688. ret = false;
  689. }
  690. }
  691. }
  692. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  693. return ret;
  694. }
  695. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  696. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  697. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  698. if(spawns){
  699. if(!packet)
  700. return;
  701. Spawn* spawn = 0;
  702. vector<Spawn*>::iterator itr;
  703. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  704. spawn = *itr;
  705. SendRemoveSpawn(client, spawn, packet);
  706. }
  707. }
  708. safe_delete(spawns);
  709. SendRemoveSpawn(client, in_spawn, packet);
  710. spawn_check_add.Trigger();
  711. safe_delete(packet);
  712. }
  713. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  714. {
  715. bool isEntity = victim->IsEntity();
  716. if (npc->HasSpawnGroup()) {
  717. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  718. for (int32 i = 0; i < groupVec->size(); i++) {
  719. Spawn* group_member = groupVec->at(i);
  720. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  721. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  722. if (isEntity)
  723. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  724. else
  725. ((NPC*)group_member)->InCombat(true);
  726. }
  727. }
  728. safe_delete(groupVec);
  729. }
  730. else
  731. {
  732. if (isEntity)
  733. {
  734. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  735. npc->AddHate((Entity*)victim, 50);
  736. }
  737. else
  738. npc->InCombat(true);
  739. }
  740. return true;
  741. }
  742. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  743. if(!npc || !victim)
  744. return true;
  745. if (client) {
  746. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  747. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  748. AggroVictim(npc, victim, client);
  749. }
  750. }
  751. }
  752. else{
  753. AggroVictim(npc, victim, client);
  754. }
  755. return true;
  756. }
  757. bool ZoneServer::CheckEnemyList(NPC* npc) {
  758. vector<int32> *factions;
  759. vector<int32>::iterator faction_itr;
  760. vector<int32> *spawns;
  761. vector<int32>::iterator spawn_itr;
  762. map<float, Spawn*> attack_spawns;
  763. map<float, Spawn*> reverse_attack_spawns;
  764. map<float, Spawn*>::iterator itr;
  765. int32 faction_id = npc->GetFactionID();
  766. float distance;
  767. if (faction_id == 0)
  768. return true;
  769. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  770. if (enemy_faction_list.count(faction_id) > 0) {
  771. factions = enemy_faction_list[faction_id];
  772. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  773. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  774. if (npc_faction_list.count(*faction_itr) > 0) {
  775. spawns = npc_faction_list[*faction_itr];
  776. spawn_itr = spawns->begin();
  777. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  778. Spawn* spawn = GetSpawnByID(*spawn_itr);
  779. if (spawn) {
  780. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  781. attack_spawns[distance] = spawn;
  782. }
  783. }
  784. }
  785. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  786. }
  787. }
  788. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  789. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  790. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  791. factions = reverse_enemy_faction_list[faction_id];
  792. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  793. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  794. if (npc_faction_list.count(*faction_itr) > 0) {
  795. spawns = npc_faction_list[*faction_itr];
  796. spawn_itr = spawns->begin();
  797. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  798. Spawn* spawn = GetSpawnByID(*spawn_itr);
  799. if (spawn) {
  800. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  801. reverse_attack_spawns[distance] = spawn;
  802. }
  803. }
  804. }
  805. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  806. }
  807. }
  808. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  809. if (attack_spawns.size() > 0) {
  810. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  811. CheckNPCAttacks(npc, itr->second);
  812. }
  813. if (reverse_attack_spawns.size() > 0) {
  814. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  815. CheckNPCAttacks((NPC*)itr->second, npc);
  816. }
  817. return attack_spawns.size() == 0;
  818. }
  819. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  820. {
  821. int32 faction_id = spawn->GetFactionID();
  822. vector<int32> *spawns;
  823. vector<int32>::iterator itr;
  824. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  825. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  826. if (npc_faction_list.count(faction_id) > 0) {
  827. spawns = npc_faction_list[faction_id];
  828. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  829. if (*itr == spawn->GetID()) {
  830. spawns->erase(itr);
  831. break;
  832. }
  833. }
  834. }
  835. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  836. }
  837. void ZoneServer::AddEnemyList(NPC* npc){
  838. int32 faction_id = npc->GetFactionID();
  839. vector<int32> *hostile_factions;
  840. vector<int32>::iterator itr;
  841. if(faction_id <= 9)
  842. return;
  843. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  844. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  845. return;
  846. }
  847. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  848. if (npc_faction_list.count(faction_id) == 0) {
  849. if(faction_id > 10) {
  850. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  851. itr = hostile_factions->begin();
  852. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  853. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  854. if (enemy_faction_list.count(faction_id) == 0)
  855. enemy_faction_list[faction_id] = new vector<int32>;
  856. enemy_faction_list[faction_id]->push_back(*itr);
  857. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  858. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  859. if(reverse_enemy_faction_list.count(*itr) == 0)
  860. reverse_enemy_faction_list[*itr] = new vector<int32>;
  861. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  862. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  863. }
  864. }
  865. }
  866. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  867. if(enemy_faction_list.count(1) == 0)
  868. enemy_faction_list[1] = new vector<int32>;
  869. enemy_faction_list[1]->push_back(faction_id);
  870. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  871. }
  872. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  873. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  874. if(npc_faction_list.count(faction_id) == 0)
  875. npc_faction_list[faction_id] = new vector<int32>;
  876. npc_faction_list[faction_id]->push_back(npc->GetID());
  877. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  878. }
  879. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  880. if(client && spawn && (initial_login || client->IsConnected())) {
  881. if(spawn != client->GetPlayer()) {
  882. if(spawn_range_map.count(client) == 0)
  883. spawn_range_map.Put(client, new MutexMap<int32, float >());
  884. float curDist = spawn->GetDistance(client->GetPlayer());
  885. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  886. {
  887. return;
  888. }
  889. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  890. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  891. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  892. }
  893. if(!initial_login)
  894. CheckPlayerProximity(spawn, client);
  895. }
  896. }
  897. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  898. vector<Client*>::iterator client_itr;
  899. Client* client = 0;
  900. MClientList.readlock(__FUNCTION__, __LINE__);
  901. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  902. client = *client_itr;
  903. if(client && client->IsReadyForSpawns())
  904. CheckSpawnRange(client, spawn);
  905. }
  906. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  907. }
  908. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  909. player->spawn_id++;
  910. player->player_spawn_id_map[player->spawn_id] = spawn;
  911. player->player_spawn_reverse_id_map[spawn] = player->spawn_id;
  912. }
  913. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  914. if (!client) {
  915. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  916. return;
  917. }
  918. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  919. return;
  920. Spawn* spawn = 0;
  921. map<float, vector<Spawn*>* > closest_spawns;
  922. if(spawn_range_map.count(client) > 0) {
  923. if(initial_login || client->IsConnected()) {
  924. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  925. while(spawn_iter.Next()) {
  926. spawn = GetSpawnByID(spawn_iter->first, true);
  927. if(spawn && spawn->GetPrivateQuestSpawn()) {
  928. if(!spawn->IsPrivateSpawn())
  929. spawn->AddAllowAccessSpawn(spawn);
  930. if(spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  931. if(spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  932. spawn->AddAllowAccessSpawn(client->GetPlayer());
  933. }
  934. else if(spawn->AllowedAccess(client->GetPlayer()))
  935. spawn->RemoveSpawnAccess(client->GetPlayer());
  936. }
  937. if(spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  938. if((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE/2) || spawn->IsWidget()))) {
  939. if(closest_spawns.count(spawn_iter->second) == 0)
  940. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  941. closest_spawns[spawn_iter->second]->push_back(spawn);
  942. PrepareSpawnID(client->GetPlayer(), spawn);
  943. }
  944. }
  945. }
  946. }
  947. vector<Spawn*>::iterator spawn_iter2;
  948. map<float, vector<Spawn*>* >::iterator itr;
  949. for(itr = closest_spawns.begin(); itr != closest_spawns.end(); itr++) {
  950. for(spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  951. spawn = *spawn_iter2;
  952. client->GetPlayer()->ClearRemovedSpawn(spawn);
  953. SendSpawn(spawn, client);
  954. if(client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  955. client->TargetSpawn(spawn);
  956. }
  957. delete itr->second;
  958. }
  959. }
  960. if (initial_login)
  961. client->SetInitialSpawnsSent(true);
  962. }
  963. void ZoneServer::CheckSendSpawnToClient(){
  964. vector<Client*>::iterator itr;
  965. Client* client = 0;
  966. MClientList.readlock(__FUNCTION__, __LINE__);
  967. MSpawnList.readlock(__FUNCTION__, __LINE__);
  968. for (itr = clients.begin(); itr != clients.end(); itr++) {
  969. client = *itr;
  970. if(client->IsReadyForSpawns())
  971. CheckSendSpawnToClient(client);
  972. }
  973. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  974. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  975. }
  976. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  977. vector<Client*>::iterator itr;
  978. Client* client = 0;
  979. PacketStruct* packet = 0;
  980. int16 packet_version = 0;
  981. MClientList.readlock(__FUNCTION__, __LINE__);
  982. for (itr = clients.begin(); itr != clients.end(); itr++) {
  983. client = *itr;
  984. if(client){
  985. if(!packet || packet_version != client->GetVersion()){
  986. safe_delete(packet);
  987. packet_version = client->GetVersion();
  988. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  989. }
  990. if(spawn && spawn != client->GetPlayer() &&
  991. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  992. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  993. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  994. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
  995. SendRemoveSpawn(client, spawn, packet);
  996. spawn_range_map.Get(client)->erase(spawn->GetID());
  997. }
  998. }
  999. }
  1000. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1001. safe_delete(packet);
  1002. }
  1003. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1004. bool ret = true;
  1005. if (spawn && spawn->IsEntity())
  1006. ((Entity*)spawn)->ProcessCombat();
  1007. return ret;
  1008. }
  1009. void ZoneServer::AddDelayedSpawnRemove(Spawn* spawn, int32 time) {
  1010. // this prevents a crash when a zone shuts down with a client in it
  1011. if (zoneShuttingDown)
  1012. return;
  1013. if (delayed_spawn_remove_list.count(spawn->GetID(), true) == 0)
  1014. delayed_spawn_remove_list.Put(spawn->GetID(), Timer::GetCurrentTime2() + time);
  1015. }
  1016. void ZoneServer::RemoveDelayedSpawnRemove(Spawn* spawn) {
  1017. if (delayed_spawn_remove_list.count(spawn->GetID(), true) > 0)
  1018. delayed_spawn_remove_list.erase(spawn->GetID());
  1019. }
  1020. void ZoneServer::DelayedSpawnRemoval(bool force_delete_all) {
  1021. if (delayed_spawn_remove_list.size(true) > 0) {
  1022. MutexMap<int32, int32>::iterator itr = delayed_spawn_remove_list.begin();
  1023. int32 current_time = Timer::GetCurrentTime2();
  1024. Spawn* spawn = 0;
  1025. // Cycle through all spawns scheduled for removal
  1026. while (itr.Next()) {
  1027. // If it is time for removal, or a force delete of all, then remove the spawn
  1028. if (force_delete_all || current_time >= itr->second) {
  1029. spawn = GetSpawnByID(itr->first);
  1030. delayed_spawn_remove_list.erase(itr->first);
  1031. if (spawn) {
  1032. if (spawn->IsEntity()) {
  1033. // Remove pets
  1034. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetPet());
  1035. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCharmedPet());
  1036. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetDeityPet());
  1037. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCosmeticPet());
  1038. }
  1039. if (spawn->IsPlayer())
  1040. RemoveSpawn(false, spawn, false);
  1041. else
  1042. RemoveSpawn(false, spawn);
  1043. }
  1044. }
  1045. }
  1046. }
  1047. }
  1048. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1049. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1050. if(spawn_delete_list.count(spawn) == 0)
  1051. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1052. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1053. }
  1054. void ZoneServer::DeleteSpawns(bool delete_all) {
  1055. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1056. if(spawn_delete_list.size() > 0){
  1057. map<Spawn*, int32>::iterator itr;
  1058. map<Spawn*, int32>::iterator erase_itr;
  1059. int32 current_time = Timer::GetCurrentTime2();
  1060. Spawn* spawn = 0;
  1061. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1062. if (delete_all || current_time >= itr->second){
  1063. spawn = itr->first;
  1064. if (spawn && movementMgr != nullptr) {
  1065. movementMgr->RemoveMob((Entity*)spawn);
  1066. }
  1067. erase_itr = itr++;
  1068. spawn_delete_list.erase(erase_itr);
  1069. safe_delete(spawn);
  1070. }
  1071. else
  1072. itr++;
  1073. }
  1074. }
  1075. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1076. }
  1077. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1078. if (spawn)
  1079. damaged_spawns.Add(spawn->GetID());
  1080. }
  1081. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1082. if (spawn)
  1083. damaged_spawns.Remove(spawn->GetID());
  1084. }
  1085. bool ZoneServer::Process()
  1086. {
  1087. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1088. #ifndef NO_CATCH
  1089. try
  1090. {
  1091. #endif
  1092. while (zoneID == 0) { //this is loaded by world
  1093. Sleep(10);
  1094. }
  1095. if (LoadingData) {
  1096. if (lua_interface) {
  1097. string tmpScript("ZoneScripts/");
  1098. tmpScript.append(GetZoneName());
  1099. tmpScript.append(".lua");
  1100. struct stat buffer;
  1101. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1102. if (fileExists)
  1103. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1104. }
  1105. if (reloading) {
  1106. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1107. database.LoadEntityCommands(this);
  1108. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1109. database.LoadNPCs(this);
  1110. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1111. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1112. database.LoadObjects(this);
  1113. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1114. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1115. database.LoadSigns(this);
  1116. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1117. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1118. database.LoadWidgets(this);
  1119. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1120. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1121. database.LoadGroundSpawns(this);
  1122. database.LoadGroundSpawnEntries(this);
  1123. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1124. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1125. database.GetPetNames(this);
  1126. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1127. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1128. database.LoadLoot(this);
  1129. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1130. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1131. database.LoadTransporters(this);
  1132. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1133. reloading = false;
  1134. }
  1135. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1136. spawn_group_associations.clear();
  1137. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1138. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1139. spawn_group_locations.clear();
  1140. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1141. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1142. spawn_location_groups.clear();
  1143. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1144. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1145. spawn_group_chances.clear();
  1146. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1147. while (zonemap != nullptr && zonemap->IsMapLoading())
  1148. {
  1149. // Client loop
  1150. ClientProcess();
  1151. Sleep(10);
  1152. }
  1153. if (zonemap != nullptr && Grid != nullptr && !zonemap->IsMapLoaded())
  1154. {
  1155. delete Grid;
  1156. Grid = nullptr;
  1157. }
  1158. DeleteTransporters();
  1159. ReloadTransporters();
  1160. database.LoadSpawns(this);
  1161. ProcessSpawnLocations();
  1162. if (!revive_points)
  1163. revive_points = new vector<RevivePoint*>;
  1164. else {
  1165. while (!revive_points->empty()) {
  1166. safe_delete(revive_points->back());
  1167. revive_points->pop_back();
  1168. }
  1169. }
  1170. database.LoadRevivePoints(revive_points, GetZoneID());
  1171. RemoveLocationGrids();
  1172. database.LoadLocationGrids(this);
  1173. LoadingData = false;
  1174. spawn_range.Trigger();
  1175. spawn_check_add.Trigger();
  1176. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1177. if (lua_interface && zone_script) {
  1178. RemoveLocationProximities();
  1179. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1180. }
  1181. }
  1182. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1183. zoneShuttingDown = true;
  1184. if (reloading_spellprocess){
  1185. MMasterZoneLock->unlock();
  1186. return !zoneShuttingDown;
  1187. }
  1188. // Remove LD Player whos LD timer has expired
  1189. if (!zoneShuttingDown)
  1190. DelayedSpawnRemoval(false);
  1191. // client loop
  1192. if(charsheet_changes.Check())
  1193. SendCharSheetChanges();
  1194. // Client loop
  1195. ClientProcess();
  1196. if(spellProcess)
  1197. spellProcess->Process();
  1198. if (tradeskillMgr)
  1199. tradeskillMgr->Process();
  1200. // Client loop
  1201. if(client_save.Check())
  1202. SaveClients();
  1203. // Possibility to do a client loop
  1204. if(weather_enabled && weatherTimer.Check())
  1205. ProcessWeather();
  1206. // client related loop, move to main thread?
  1207. if(!zoneShuttingDown)
  1208. ProcessDrowning();
  1209. // client than location_proximities loop, move to main thread
  1210. if (location_prox_timer.Check() && !zoneShuttingDown)
  1211. CheckLocationProximity();
  1212. // client than location_grid loop, move to main thread
  1213. if (location_grid_timer.Check() && !zoneShuttingDown)
  1214. CheckLocationGrids();
  1215. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1216. SendTimeUpdateToAllClients();
  1217. if(lua_interface)
  1218. lua_interface->Process();
  1219. int hour = world.GetWorldTimeStruct()->hour;
  1220. int minute = world.GetWorldTimeStruct()->minute;
  1221. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1222. isDusk = true;
  1223. const char* zone_script = world.GetZoneScript(GetZoneID());
  1224. if (lua_interface && zone_script)
  1225. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1226. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1227. }
  1228. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1229. isDusk = false;
  1230. const char* zone_script = world.GetZoneScript(GetZoneID());
  1231. if (lua_interface && zone_script)
  1232. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1233. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1234. }
  1235. // damaged spawns loop, spawn related, move to spawn thread?
  1236. if(regenTimer.Check())
  1237. RegenUpdate();
  1238. // heading_timers loop
  1239. if(!zoneShuttingDown)
  1240. CheckHeadingTimers();
  1241. // respawn_timers loop
  1242. if(respawn_timer.Check() && !zoneShuttingDown)
  1243. CheckRespawns();
  1244. // spawn_expire_timers loop
  1245. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1246. CheckSpawnExpireTimers();
  1247. // widget_timers loop
  1248. if(widget_timer.Check() && !zoneShuttingDown)
  1249. CheckWidgetTimers();
  1250. // spawn_script_timers loop
  1251. if(!zoneShuttingDown)
  1252. CheckSpawnScriptTimers();
  1253. // Check to see if a dead spawn needs to be removed
  1254. CheckDeadSpawnRemoval();
  1255. #ifndef NO_CATCH
  1256. }
  1257. catch(...)
  1258. {
  1259. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1260. zoneShuttingDown = true;
  1261. MMasterZoneLock->unlock();
  1262. return false;
  1263. }
  1264. #endif
  1265. MMasterZoneLock->unlock();
  1266. return (zoneShuttingDown == false);
  1267. }
  1268. bool ZoneServer::SpawnProcess(){
  1269. if(depop_zone) {
  1270. depop_zone = false;
  1271. ProcessDepop(respawns_allowed, repop_zone);
  1272. finished_depop = true;
  1273. }
  1274. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1275. // If the zone is loading data or shutting down don't do anything
  1276. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1277. // Set some bool's for timers
  1278. bool movement = movement_timer.Check();
  1279. bool spawnRange = spawn_range.Check();
  1280. bool checkRemove = spawn_check_remove.Check();
  1281. bool aggroCheck = aggro_timer.Check();
  1282. vector<int32> pending_spawn_list_remove;
  1283. map<int32, Spawn*>::iterator itr;
  1284. if (spawnRange || checkRemove)
  1285. {
  1286. // Loop through the spawn list
  1287. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1288. // Loop throught the list to set up spawns to be sent to clients
  1289. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1290. // if zone is shutting down kill the loop
  1291. if (zoneShuttingDown)
  1292. break;
  1293. Spawn* spawn = itr->second;
  1294. if (spawn) {
  1295. // Checks the range to all clients in the zone
  1296. if (spawnRange)
  1297. CheckSpawnRange(spawn);
  1298. // Checks to see if the spawn needs to be removed from a client
  1299. if (checkRemove)
  1300. CheckRemoveSpawnFromClient(spawn);
  1301. }
  1302. }
  1303. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1304. }
  1305. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1306. // client loop, move to main thread?
  1307. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1308. // might be an issue with other functions moved from the spawn thread to the main thread?
  1309. if(spawn_check_add.Check() && !zoneShuttingDown)
  1310. CheckSendSpawnToClient();
  1311. // send spawn changes, changed_spawns loop
  1312. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1313. SendSpawnChanges();
  1314. }
  1315. if (movement || aggroCheck)
  1316. {
  1317. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1318. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1319. // Break the loop if the zone is shutting down
  1320. if (zoneShuttingDown)
  1321. break;
  1322. Spawn* spawn = itr->second;
  1323. if (spawn) {
  1324. // Process spawn movement
  1325. if (movement) {
  1326. spawn->ProcessMovement(true);
  1327. // update last_movement_update for all spawns (used for time_step)
  1328. spawn->last_movement_update = Timer::GetCurrentTime2();
  1329. if (!aggroCheck)
  1330. CombatProcess(spawn);
  1331. }
  1332. // Makes NPC's KOS to other NPC's or players
  1333. if (aggroCheck)
  1334. {
  1335. ProcessAggroChecks(spawn);
  1336. CombatProcess(spawn);
  1337. }
  1338. }
  1339. else {
  1340. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1341. pending_spawn_list_remove.push_back(itr->first);
  1342. }
  1343. }
  1344. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1345. }
  1346. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1347. if (pending_spawn_list_remove.size() > 0) {
  1348. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1349. vector<int32>::iterator itr2;
  1350. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1351. spawn_list.erase(*itr2);
  1352. pending_spawn_list_remove.clear();
  1353. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1354. }
  1355. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1356. if (pending_spawn_list_add.size() > 0) {
  1357. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1358. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1359. list<Spawn*>::iterator itr2;
  1360. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1361. Spawn* spawn = *itr2;
  1362. if (spawn)
  1363. spawn_list[spawn->GetID()] = spawn;
  1364. }
  1365. pending_spawn_list_add.clear();
  1366. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1367. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1368. }
  1369. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1370. if (movementMgr != nullptr)
  1371. movementMgr->Process();
  1372. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1373. // Do other loops for spawns
  1374. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1375. //if (tracking_timer.Check())
  1376. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1377. // Delete unused spawns, do this last
  1378. if(!zoneShuttingDown)
  1379. DeleteSpawns(false);
  1380. // Nothing should come after this
  1381. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1382. }
  1383. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1384. return (zoneShuttingDown == false);
  1385. }
  1386. void ZoneServer::CheckDeadSpawnRemoval() {
  1387. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1388. if(dead_spawns.size() > 0){
  1389. vector<Spawn*> tmp_dead_list;
  1390. int32 current_time = Timer::GetCurrentTime2();
  1391. Spawn* spawn = 0;
  1392. map<int32, int32>::iterator itr = dead_spawns.begin();
  1393. map<int32, int32>::iterator itr_delete;
  1394. while (itr != dead_spawns.end()) {
  1395. spawn = GetSpawnByID(itr->first);
  1396. if (spawn) {
  1397. if(current_time >= itr->second)
  1398. tmp_dead_list.push_back(spawn);
  1399. itr++;
  1400. }
  1401. else {
  1402. itr_delete = itr++;
  1403. dead_spawns.erase(itr_delete);
  1404. }
  1405. }
  1406. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1407. spawn = tmp_dead_list[i];
  1408. if (!spawn->IsPlayer())
  1409. {
  1410. dead_spawns.erase(spawn->GetID());
  1411. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1412. RemoveSpawn(false, spawn, true, true, true);
  1413. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1414. }
  1415. }
  1416. }
  1417. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1418. }
  1419. void ZoneServer::CheckRespawns(){
  1420. vector<int32> tmp_respawn_list;
  1421. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1422. while(itr.Next()){
  1423. if(Timer::GetCurrentTime2() >= itr->second)
  1424. tmp_respawn_list.push_back(itr->first);
  1425. }
  1426. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1427. if ( IsInstanceZone() )
  1428. {
  1429. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1430. {
  1431. }
  1432. else
  1433. {
  1434. }
  1435. }
  1436. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1437. respawn_timers.erase(tmp_respawn_list[i]);
  1438. }
  1439. }
  1440. void ZoneServer::CheckSpawnExpireTimers() {
  1441. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1442. while (itr.Next()) {
  1443. Spawn* spawn = GetSpawnByID(itr->first);
  1444. if (spawn) {
  1445. if (Timer::GetCurrentTime2() >= itr.second) {
  1446. spawn_expire_timers.erase(itr.first);
  1447. Despawn(spawn, spawn->GetRespawnTime());
  1448. }
  1449. }
  1450. else
  1451. spawn_expire_timers.erase(itr->first);
  1452. }
  1453. }
  1454. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1455. if (spawn) {
  1456. int32 actual_expire_time = expire_time;
  1457. if (expire_offset > 0) {
  1458. int32 low = expire_time;
  1459. int32 high = expire_time + expire_offset;
  1460. if (expire_offset < expire_time)
  1461. low = expire_time - expire_offset;
  1462. int32 range = (high - low) + 1;
  1463. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1464. }
  1465. actual_expire_time *= 1000;
  1466. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1467. }
  1468. }
  1469. void ZoneServer::SaveClient(Client* client){
  1470. client->Save();
  1471. }
  1472. void ZoneServer::SaveClients(){
  1473. vector<Client*>::iterator itr;
  1474. Client* client = 0;
  1475. MClientList.readlock(__FUNCTION__, __LINE__);
  1476. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1477. client = *itr;
  1478. if(client->IsConnected()){
  1479. SaveClient(client);
  1480. }
  1481. }
  1482. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1483. }
  1484. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1485. if(!spawn)
  1486. return;
  1487. vector<Client*>::iterator itr;
  1488. spawn->SetTempVisualState(type);
  1489. Client* client = 0;
  1490. MClientList.readlock(__FUNCTION__, __LINE__);
  1491. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1492. client = *itr;
  1493. if(client && client->GetPlayer() != spawn)
  1494. AddChangedSpawn(spawn);
  1495. }
  1496. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1497. }
  1498. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1499. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1500. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1501. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1502. }
  1503. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1504. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
  1505. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1506. if(outapp)
  1507. client->QueuePacket(outapp);
  1508. }
  1509. }
  1510. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1511. MSpawnList.readlock();
  1512. if(spawn && spawn->changed){
  1513. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1514. vector<Client*>::iterator itr;
  1515. Client* client = 0;
  1516. MClientList.readlock(__FUNCTION__, __LINE__);
  1517. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1518. client = *itr;
  1519. SendSpawnChanges(spawn, client);
  1520. }
  1521. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1522. }
  1523. spawn->changed = false;
  1524. spawn->info_changed = false;
  1525. if(spawn->IsPlayer() == false)
  1526. spawn->position_changed = false;
  1527. spawn->vis_changed = false;
  1528. }
  1529. MSpawnList.releasereadlock();
  1530. }
  1531. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1532. if(!searcher || !name)
  1533. return 0;
  1534. Spawn* spawn = 0;
  1535. vector<Spawn*> find_spawn_list;
  1536. vector<Spawn*>::iterator fspawn_iter;
  1537. int8 name_size = strlen(name);
  1538. map<int32, Spawn*>::iterator itr;
  1539. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1540. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1541. spawn = itr->second;
  1542. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1543. find_spawn_list.push_back(spawn);
  1544. }
  1545. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1546. Spawn* closest = 0;
  1547. float distance = 0;
  1548. float test_distance = 0;
  1549. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1550. spawn = *fspawn_iter;
  1551. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1552. distance = test_distance;
  1553. closest = spawn;
  1554. }
  1555. }
  1556. return closest;
  1557. }
  1558. void ZoneServer::AddChangedSpawn(Spawn* spawn){
  1559. if(!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed))
  1560. return;
  1561. if (changed_spawns.count(spawn->GetID()) == 0)
  1562. changed_spawns.Add(spawn->GetID());
  1563. }
  1564. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1565. if (spawn)
  1566. changed_spawns.Remove(spawn->GetID());
  1567. }
  1568. void ZoneServer::AddDrowningVictim(Player* player){
  1569. Client* client = GetClientBySpawn(player);
  1570. if(client && drowning_victims.count(client) == 0)
  1571. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1572. }
  1573. void ZoneServer::RemoveDrowningVictim(Player* player){
  1574. Client* client = GetClientBySpawn(player);
  1575. if(client)
  1576. drowning_victims.erase(client);
  1577. }
  1578. Client* ZoneServer::GetDrowningVictim(Player* player){
  1579. Client* client = GetClientBySpawn(player);
  1580. if(client && drowning_victims.count(client) > 0)
  1581. return(client);
  1582. return 0;
  1583. }
  1584. void ZoneServer::ProcessDrowning(){
  1585. vector<Client*> dead_list;
  1586. if(drowning_victims.size(true) > 0){
  1587. sint32 damage = 0;
  1588. int32 current_time = Timer::GetCurrentTime2();
  1589. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1590. while(itr.Next()){
  1591. if(current_time >= itr->second) {
  1592. Client* client = itr->first;
  1593. Player* player = client->GetPlayer();
  1594. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1595. damage = player->GetTotalHP()/20 + player->GetHPRegen();
  1596. player->TakeDamage(damage);
  1597. if(player->GetHP() == 0)
  1598. dead_list.push_back(client);
  1599. player->SetCharSheetChanged(true);
  1600. SendCharSheetChanges(client);
  1601. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1602. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1603. }
  1604. }
  1605. }
  1606. if(dead_list.size() > 0){
  1607. vector<Client*>::iterator itr;
  1608. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1609. RemoveDrowningVictim((*itr)->GetPlayer());
  1610. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1611. (*itr)->SimpleMessage(CHANNEL_COLOR_WHITE, "You are sleeping with the fishes! Glug, glug...");
  1612. }
  1613. }
  1614. }
  1615. void ZoneServer::SendSpawnChanges(){
  1616. if (changed_spawns.size() < 1)
  1617. return;
  1618. set<Spawn*> spawns_to_send;
  1619. Spawn* spawn = 0;
  1620. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1621. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1622. int count = 0;
  1623. while(spawn_iter.Next()){
  1624. spawn = GetSpawnByID(spawn_iter->value);
  1625. if(spawn){
  1626. spawns_to_send.insert(spawn);
  1627. }
  1628. if (!spawn)
  1629. changed_spawns.Remove(spawn_iter->value);
  1630. }
  1631. changed_spawns.clear();
  1632. vector<Client*>::iterator client_itr;
  1633. Client* client = 0;
  1634. MClientList.readlock(__FUNCTION__, __LINE__);
  1635. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1636. client = *client_itr;
  1637. client->SendSpawnChanges(spawns_to_send);
  1638. }
  1639. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1640. for (const auto& spawn : spawns_to_send) {
  1641. spawn->changed = false;
  1642. spawn->position_changed = false;
  1643. spawn->vis_changed = false;
  1644. spawn->info_changed = false;
  1645. }
  1646. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1647. }
  1648. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1649. if(player){
  1650. player->position_changed = false;
  1651. Client* client = 0;
  1652. vector<Client*>::iterator client_itr;
  1653. MClientList.readlock(__FUNCTION__, __LINE__);
  1654. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1655. client = *client_itr;
  1656. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1657. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1658. if(outapp)
  1659. client->QueuePacket(outapp);
  1660. }
  1661. }
  1662. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1663. }
  1664. }
  1665. void ZoneServer::SendCharSheetChanges(){
  1666. vector<Client*>::iterator client_itr;
  1667. MClientList.readlock(__FUNCTION__, __LINE__);
  1668. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1669. SendCharSheetChanges(*client_itr);
  1670. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1671. }
  1672. void ZoneServer::SendCharSheetChanges(Client* client){
  1673. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1674. client->GetPlayer()->SetCharSheetChanged(false);
  1675. ClientPacketFunctions::SendCharacterSheet(client);
  1676. }
  1677. }
  1678. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1679. {
  1680. int32 group = 0;
  1681. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1682. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1683. if(groups_at_location){
  1684. list<int32>::iterator group_location_itr;
  1685. float chance = 0;
  1686. float total_chance = 0;
  1687. map<int32, float> tmp_chances;
  1688. set<int32>* associated_groups = 0;
  1689. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1690. if(tmp_chances.count(*group_location_itr) > 0)
  1691. continue;
  1692. associated_groups = GetAssociatedGroups(*group_location_itr);
  1693. if(associated_groups){
  1694. set<int32>::iterator group_itr;
  1695. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1696. chance = GetSpawnGroupChance(*group_itr);
  1697. if(chance > 0){
  1698. total_chance += chance;
  1699. tmp_chances[*group_itr] = chance;
  1700. }
  1701. else
  1702. tmp_chances[*group_itr] = 0;
  1703. }
  1704. }
  1705. else{ //single group, no associations
  1706. chance = GetSpawnGroupChance(*group_location_itr);
  1707. total_chance += chance;
  1708. tmp_chances[*group_location_itr] = chance;
  1709. }
  1710. }
  1711. if(tmp_chances.size() > 1){
  1712. //set the default for any chances not set
  1713. map<int32, float>::iterator itr2;
  1714. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1715. if(itr2->second == 0){
  1716. total_chance += 100/tmp_chances.size();
  1717. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1718. }
  1719. }
  1720. }
  1721. if(tmp_chances.size() > 1){
  1722. float roll = (float)(rand()%((int32)total_chance));
  1723. map<int32, float>::iterator itr3;
  1724. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1725. if(itr3->second >= roll){
  1726. group = itr3->first;
  1727. break;
  1728. }
  1729. else
  1730. roll -= itr3->second;
  1731. }
  1732. }
  1733. else if(tmp_chances.size() == 1)
  1734. group = tmp_chances.begin()->first;
  1735. }
  1736. if(group > 0){
  1737. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1738. if(locations){
  1739. map<int32, int32>::iterator itr;
  1740. Spawn* spawn = 0;
  1741. Spawn* leader = 0;
  1742. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1743. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1744. if(spawn_location_list.count(itr->second) > 0){
  1745. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1746. if(!leader && spawn)
  1747. leader = spawn;
  1748. if(leader)
  1749. leader->AddSpawnToGroup(spawn);
  1750. if(spawn){
  1751. //if(spawn_group_map.count(group) == 0)
  1752. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1753. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1754. groupList->Add(spawn->GetID());
  1755. spawn->SetSpawnGroupID(group);
  1756. }
  1757. }
  1758. }
  1759. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1760. }
  1761. }
  1762. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1763. return group;
  1764. }
  1765. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1766. {
  1767. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1768. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1769. if(spawn_location_list.count(location_id) > 0)
  1770. {
  1771. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1772. {
  1773. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1774. if(groups)
  1775. {
  1776. set<int32>* associated_groups = 0;
  1777. bool should_spawn = true;
  1778. list<int32>::iterator itr;
  1779. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1780. associated_groups = GetAssociatedGroups(*itr);
  1781. if(associated_groups)
  1782. {
  1783. set<int32>::iterator assoc_itr;
  1784. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1785. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1786. should_spawn = false;
  1787. }
  1788. }
  1789. }
  1790. if(should_spawn)
  1791. CalculateSpawnGroup(spawn_location_list[location_id]);
  1792. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1793. // need to unlock the list before we exit the function
  1794. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1795. return;
  1796. }
  1797. }
  1798. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1799. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1800. }
  1801. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1802. }
  1803. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1804. {
  1805. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1806. if(!spawnlocation)
  1807. return 0;
  1808. Spawn* spawn = 0;
  1809. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1810. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1811. {
  1812. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1813. continue;
  1814. if (spawnlocation->conditional > 0) {
  1815. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1816. continue;
  1817. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1818. continue;
  1819. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1820. continue;
  1821. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1822. continue;
  1823. }
  1824. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1825. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1826. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1827. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1828. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1829. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1830. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1831. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1832. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1833. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1834. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1835. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1836. database.GetHouseSpawnInstanceData(this, spawn);
  1837. if (!spawn)
  1838. {
  1839. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1840. safe_delete(spawn);
  1841. continue;
  1842. }
  1843. if (spawn)
  1844. {
  1845. if(respawn)
  1846. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1847. else
  1848. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1849. }
  1850. break;
  1851. }
  1852. else
  1853. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1854. }
  1855. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1856. return spawn;
  1857. }
  1858. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1859. {
  1860. if(!spawnlocation)
  1861. return 0;
  1862. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1863. Spawn* spawn = 0;
  1864. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1865. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1866. {
  1867. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1868. continue;
  1869. int32 spawnTime = 0;
  1870. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1871. {
  1872. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1873. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1874. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1875. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1876. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1877. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1878. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1879. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1880. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1881. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1882. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1883. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1884. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1885. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1886. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1887. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1888. database.GetHouseSpawnInstanceData(this, spawn);
  1889. const char* script = 0;
  1890. for(int x=0;x<3;x++)
  1891. {
  1892. switch(x)
  1893. {
  1894. case 0:
  1895. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1896. break;
  1897. case 1:
  1898. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1899. break;
  1900. case 2:
  1901. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1902. break;
  1903. }
  1904. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1905. {
  1906. spawn->SetSpawnScript(string(script));
  1907. break;
  1908. }
  1909. }
  1910. if(spawn)
  1911. {
  1912. if (respawn)
  1913. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1914. else
  1915. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1916. if ( spawnTime > 1 )
  1917. {
  1918. spawn->SetRespawnTime(spawnTime);
  1919. }
  1920. }
  1921. break;
  1922. }
  1923. else
  1924. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1925. }
  1926. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1927. return spawn;
  1928. }
  1929. void ZoneServer::ProcessSpawnLocations()
  1930. {
  1931. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1932. map<int32,int32>* instNPCs = NULL;
  1933. map<int32,int32>* instGroundSpawns = NULL;
  1934. map<int32,int32>* instObjSpawns = NULL;
  1935. map<int32,int32>* instWidgetSpawns = NULL;
  1936. map<int32,int32>* instSignSpawns = NULL;
  1937. if ( this->IsInstanceZone() )
  1938. {
  1939. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1940. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1941. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1942. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1943. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1944. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1945. }
  1946. map<int32, bool> processed_spawn_locations;
  1947. map<int32, SpawnLocation*>::iterator itr;
  1948. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1949. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1950. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1951. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1952. continue;
  1953. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1954. {
  1955. int32 group_id = CalculateSpawnGroup(itr->second);
  1956. if(group_id)
  1957. {
  1958. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1959. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1960. if(associated_groups)
  1961. {
  1962. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1963. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1964. if(associated_locations)
  1965. {
  1966. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1967. for(int32 i=0;i<associated_locations->size();i++)
  1968. {
  1969. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1970. processed_spawn_locations[associated_locations->at(i)] = true;
  1971. }
  1972. safe_delete(associated_locations);
  1973. }
  1974. }
  1975. }
  1976. }
  1977. else
  1978. {
  1979. if ( this->IsInstanceZone() )
  1980. {
  1981. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  1982. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  1983. }
  1984. else
  1985. {
  1986. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  1987. ProcessSpawnLocation(itr->second);
  1988. }
  1989. }
  1990. }
  1991. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1992. safe_delete(instNPCs);
  1993. safe_delete(instGroundSpawns);
  1994. safe_delete(instObjSpawns);
  1995. safe_delete(instWidgetSpawns);
  1996. safe_delete(instSignSpawns);
  1997. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1998. }
  1999. void ZoneServer::AddLoot(NPC* npc){
  2000. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
  2001. if(loot_tables.size() > 0){
  2002. vector<LootDrop*>* loot_drops = 0;
  2003. vector<LootDrop*>::iterator loot_drop_itr;
  2004. LootTable* table = 0;
  2005. vector<int32>::iterator loot_list_itr;
  2006. float chancecoin = 0;
  2007. float chancetable = 0;
  2008. float chancedrop = 0;
  2009. float chancetally = 0;
  2010. float droptally = 0;
  2011. // the following loop,loops through each table
  2012. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2013. table = GetLootTable(*loot_list_itr);
  2014. if(table && table->maxcoin > 0){
  2015. chancecoin = rand()%100;
  2016. if(table->coin_probability >= chancecoin){
  2017. if(table->maxcoin > table->mincoin)
  2018. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2019. }
  2020. }
  2021. int numberchances = 1;
  2022. //if (table->lootdrop_probability == 100){ }
  2023. //else
  2024. //chancetally += table->lootdrop_probability;
  2025. int maxchance = 0;
  2026. if (table) {
  2027. maxchance = table->maxlootitems;
  2028. for (numberchances; numberchances <= maxchance; numberchances++) {
  2029. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2030. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2031. float droppercenttotal = 0;
  2032. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2033. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2034. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2035. loot_drops = GetLootDrops(*loot_list_itr);
  2036. if (loot_drops && loot_drops->size() > 0) {
  2037. LootDrop* drop = 0;
  2038. int16 count = 0;
  2039. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2040. int16 IC = 0;
  2041. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2042. drop = *loot_drop_itr;
  2043. droppercenttotal += drop->probability;
  2044. }
  2045. int droplistsize = loot_drops->size();
  2046. float chancedroptally = 0;
  2047. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2048. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2049. drop = *loot_drop_itr;
  2050. if (npc->HasLootItemID(drop->item_id))
  2051. continue;
  2052. if (droppercenttotal >= 100)
  2053. droppercenttotal = 100;
  2054. chancedroptally += 100 / droppercenttotal * drop->probability;
  2055. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2056. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2057. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2058. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2059. count++;
  2060. npc->AddLootItem(drop->item_id, drop->item_charges);
  2061. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2062. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2063. //if(drop->equip_item)
  2064. }
  2065. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2066. break;
  2067. }
  2068. }
  2069. }
  2070. }
  2071. }
  2072. }
  2073. }
  2074. }
  2075. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2076. if(!spawn || !spawnlocation)
  2077. return;
  2078. int offset = 0;
  2079. if(spawnlocation->x_offset > 0){
  2080. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2081. offset = (int)((spawnlocation->x_offset*1000)+1);
  2082. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2083. }
  2084. else
  2085. spawn->SetX(spawnlocation->x);
  2086. if(spawnlocation->y_offset > 0){
  2087. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2088. offset = (int)((spawnlocation->y_offset*1000)+1);
  2089. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2090. }
  2091. else
  2092. spawn->SetY(spawnlocation->y, true, true);
  2093. if(spawnlocation->z_offset > 0){
  2094. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2095. offset = (int)((spawnlocation->z_offset*1000)+1);
  2096. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2097. }
  2098. else
  2099. spawn->SetZ(spawnlocation->z);
  2100. spawn->SetHeading(spawnlocation->heading);
  2101. spawn->SetPitch(spawnlocation->pitch);
  2102. spawn->SetRoll(spawnlocation->roll);
  2103. spawn->SetSpawnOrigX(spawn->GetX());
  2104. spawn->SetSpawnOrigY(spawn->GetY());
  2105. spawn->SetSpawnOrigZ(spawn->GetZ());
  2106. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2107. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2108. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2109. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2110. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2111. }
  2112. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2113. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2114. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2115. if(npc){
  2116. DeterminePosition(spawnlocation, npc);
  2117. npc->SetDatabaseID(spawnentry->spawn_id);
  2118. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2119. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2120. npc->SetRespawnTime(spawnentry->respawn);
  2121. npc->SetExpireTime(spawnentry->expire_time);
  2122. if (spawnentry->expire_time > 0)
  2123. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2124. AddLoot(npc);
  2125. SetSpawnScript(spawnentry, npc);
  2126. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2127. AddSpawn(npc);
  2128. }
  2129. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2130. return npc;
  2131. }
  2132. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2133. vector<int32>* ret = 0;
  2134. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2135. if(groups){
  2136. int32 group_id = 0;
  2137. set<int32>::iterator group_itr;
  2138. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2139. if(!ret)
  2140. ret = new vector<int32>();
  2141. group_id = *group_itr;
  2142. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2143. if(spawn_group_locations.count(group_id) > 0){
  2144. map<int32, int32>::iterator itr;
  2145. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2146. ret->push_back(itr->first);
  2147. }
  2148. }
  2149. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2150. }
  2151. }
  2152. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2153. return ret;
  2154. }
  2155. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2156. set<int32>* ret = 0;
  2157. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2158. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2159. if(spawn_group_associations.count(group_id) > 0)
  2160. ret = spawn_group_associations[group_id];
  2161. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2162. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2163. return ret;
  2164. }
  2165. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2166. map<int32, int32>* ret = 0;
  2167. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2168. if(spawn_group_locations.count(group_id) > 0)
  2169. ret = spawn_group_locations[group_id];
  2170. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2171. return ret;
  2172. }
  2173. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2174. list<int32>* ret = 0;
  2175. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2176. if(spawn_location_groups.count(location_id) > 0)
  2177. ret = spawn_location_groups[location_id];
  2178. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2179. return ret;
  2180. }
  2181. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2182. float ret = -1;
  2183. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2184. if(spawn_group_chances.count(group_id) > 0)
  2185. ret = spawn_group_chances[group_id];
  2186. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2187. return ret;
  2188. }
  2189. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2190. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2191. spawn_group_chances[group_id] = percent;
  2192. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2193. }
  2194. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2195. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2196. //Check if we already have containers for these group ids, if not create them
  2197. if (spawn_group_associations.count(group_id1) == 0)
  2198. spawn_group_associations[group_id1] = new set<int32>;
  2199. if (spawn_group_associations.count(group_id2) == 0)
  2200. spawn_group_associations[group_id2] = new set<int32>;
  2201. //Associate groups 1 and 2 now
  2202. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2203. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2204. group_1->insert(group_id2);
  2205. group_2->insert(group_id1);
  2206. //Associate the remaining groups together
  2207. set<int32>::iterator itr;
  2208. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2209. group_2->insert(*itr);
  2210. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2211. if (assoc_itr != spawn_group_associations.end())
  2212. assoc_itr->second->insert(group_id2);
  2213. else {
  2214. set<int32>* new_set = new set<int32>;
  2215. spawn_group_associations[*itr] = new_set;
  2216. new_set->insert(group_id2);
  2217. }
  2218. }
  2219. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2220. group_1->insert(*itr);
  2221. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2222. if (assoc_itr != spawn_group_associations.end())
  2223. assoc_itr->second->insert(group_id1);
  2224. else {
  2225. set<int32>* new_set = new set<int32>;
  2226. spawn_group_associations[*itr] = new_set;
  2227. new_set->insert(group_id1);
  2228. }
  2229. }
  2230. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2231. }
  2232. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2233. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2234. if(spawn_group_locations.count(group_id) == 0)
  2235. spawn_group_locations[group_id] = new map<int32, int32>();
  2236. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2237. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2238. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2239. if(spawn_location_groups.count(location_id) == 0)
  2240. spawn_location_groups[location_id] = new list<int32>();
  2241. spawn_location_groups[location_id]->push_back(group_id);
  2242. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2243. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2244. if(spawn_group_associations.count(group_id) == 0)
  2245. spawn_group_associations[group_id] = new set<int32>();
  2246. spawn_group_associations[group_id]->insert(group_id);
  2247. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2248. }
  2249. void ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message){
  2250. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2251. if(!npc)
  2252. return;
  2253. const char* script = npc->GetSpawnScript();
  2254. if ( script == nullptr || strlen(script) < 1 )
  2255. {
  2256. if (npc->GetZone() != nullptr)
  2257. {
  2258. string tmpScript;
  2259. tmpScript.append("SpawnScripts/");
  2260. tmpScript.append(npc->GetZone()->GetZoneName());
  2261. tmpScript.append("/");
  2262. int count = 0;
  2263. for (int s = 0; s < strlen(npc->GetName()); s++)
  2264. {
  2265. if (isalnum(npc->GetName()[s]))
  2266. {
  2267. tmpScript += npc->GetName()[s];
  2268. count++;
  2269. }
  2270. }
  2271. tmpScript.append(".lua");
  2272. if (count < 1)
  2273. {
  2274. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2275. }
  2276. else
  2277. {
  2278. struct stat buffer;
  2279. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2280. if (fileExists)
  2281. {
  2282. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2283. npc->SetSpawnScript(tmpScript);
  2284. script = npc->GetSpawnScript();
  2285. }
  2286. }
  2287. }
  2288. }
  2289. if(lua_interface && script){
  2290. switch(type){
  2291. case SPAWN_SCRIPT_SPAWN:{
  2292. lua_interface->RunSpawnScript(script, "spawn", npc);
  2293. break;
  2294. }
  2295. case SPAWN_SCRIPT_RESPAWN:{
  2296. lua_interface->RunSpawnScript(script, "respawn", npc);
  2297. break;
  2298. }
  2299. case SPAWN_SCRIPT_ATTACKED:{
  2300. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2301. break;
  2302. }
  2303. case SPAWN_SCRIPT_TARGETED:{
  2304. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2305. break;
  2306. }
  2307. case SPAWN_SCRIPT_HAILED:{
  2308. lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2309. break;
  2310. }
  2311. case SPAWN_SCRIPT_HAILED_BUSY:{
  2312. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2313. break;
  2314. }
  2315. case SPAWN_SCRIPT_DEATH:{
  2316. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2317. break;
  2318. }
  2319. case SPAWN_SCRIPT_KILLED:{
  2320. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2321. break;
  2322. }
  2323. case SPAWN_SCRIPT_AGGRO:{
  2324. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2325. break;
  2326. }
  2327. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2328. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2329. break;
  2330. }
  2331. case SPAWN_SCRIPT_RANDOMCHAT:{
  2332. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2333. break;
  2334. }
  2335. case SPAWN_SCRIPT_CUSTOM:
  2336. case SPAWN_SCRIPT_TIMER:
  2337. case SPAWN_SCRIPT_CONVERSATION:{
  2338. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2339. break;
  2340. }
  2341. case SPAWN_SCRIPT_CASTED_ON: {
  2342. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2343. break;
  2344. }
  2345. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2346. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2347. break;
  2348. }
  2349. case SPAWN_SCRIPT_COMBAT_RESET: {
  2350. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2351. break;
  2352. }
  2353. case SPAWN_SCRIPT_GROUP_DEAD: {
  2354. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2355. break;
  2356. }
  2357. case SPAWN_SCRIPT_HEAR_SAY: {
  2358. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2359. break;
  2360. }
  2361. case SPAWN_SCRIPT_PRESPAWN: {
  2362. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2363. break;
  2364. }
  2365. }
  2366. }
  2367. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2368. }
  2369. void ZoneServer::DeleteTransporters() {
  2370. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2371. transporter_locations.clear(); //world takes care of actually deleting the data
  2372. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2373. }
  2374. void ZoneServer::ReloadTransporters(){
  2375. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2376. if(locations){
  2377. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2378. while(itr.Next())
  2379. AddTransporter(itr->value);
  2380. }
  2381. }
  2382. void ZoneServer::CheckTransporters(Client* client) {
  2383. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2384. if(transporter_locations.size() > 0){
  2385. LocationTransportDestination* loc = 0;
  2386. list<LocationTransportDestination*>::iterator itr;
  2387. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2388. loc = *itr;
  2389. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2390. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2391. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2392. if(packet)
  2393. client->QueuePacket(packet);
  2394. }
  2395. else{
  2396. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2397. if(new_zone){
  2398. client->GetPlayer()->SetX(loc->destination_x);
  2399. client->GetPlayer()->SetY(loc->destination_y);
  2400. client->GetPlayer()->SetZ(loc->destination_z);
  2401. client->GetPlayer()->SetHeading(loc->destination_heading);
  2402. client->Zone(new_zone, false);
  2403. }
  2404. }
  2405. break;
  2406. }
  2407. }
  2408. }
  2409. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2410. }
  2411. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2412. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2413. transporter_locations.push_back(loc);
  2414. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2415. }
  2416. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2417. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2418. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2419. if(sign){
  2420. DeterminePosition(spawnlocation, sign);
  2421. sign->SetDatabaseID(spawnentry->spawn_id);
  2422. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2423. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2424. sign->SetRespawnTime(spawnentry->respawn);
  2425. sign->SetExpireTime(spawnentry->expire_time);
  2426. if (spawnentry->expire_time > 0)
  2427. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2428. SetSpawnScript(spawnentry, sign);
  2429. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2430. AddSpawn(sign);
  2431. }
  2432. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2433. return sign;
  2434. }
  2435. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2436. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2437. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2438. if(widget){
  2439. DeterminePosition(spawnlocation, widget);
  2440. widget->SetDatabaseID(spawnentry->spawn_id);
  2441. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2442. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2443. if(!widget->GetIncludeLocation()){
  2444. widget->SetX(widget->GetWidgetX());
  2445. if(widget->GetCloseY() != 0)
  2446. widget->SetY(widget->GetCloseY());
  2447. widget->SetZ(widget->GetWidgetZ());
  2448. }
  2449. widget->SetRespawnTime(spawnentry->respawn);
  2450. widget->SetExpireTime(spawnentry->expire_time);
  2451. widget->SetSpawnOrigHeading(widget->GetHeading());
  2452. if (spawnentry->expire_time > 0)
  2453. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2454. SetSpawnScript(spawnentry, widget);
  2455. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2456. AddSpawn(widget);
  2457. }
  2458. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2459. return widget;
  2460. }
  2461. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2462. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2463. Object* object = GetNewObject(spawnentry->spawn_id);
  2464. if(object){
  2465. DeterminePosition(spawnlocation, object);
  2466. object->SetDatabaseID(spawnentry->spawn_id);
  2467. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2468. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2469. object->SetRespawnTime(spawnentry->respawn);
  2470. object->SetExpireTime(spawnentry->expire_time);
  2471. if (spawnentry->expire_time > 0)
  2472. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2473. SetSpawnScript(spawnentry, object);
  2474. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2475. AddSpawn(object);
  2476. }
  2477. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2478. return object;
  2479. }
  2480. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2481. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2482. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2483. if(spawn){
  2484. DeterminePosition(spawnlocation, spawn);
  2485. spawn->SetDatabaseID(spawnentry->spawn_id);
  2486. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2487. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2488. spawn->SetRespawnTime(spawnentry->respawn);
  2489. spawn->SetExpireTime(spawnentry->expire_time);
  2490. if (spawnentry->expire_time > 0)
  2491. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2492. SetSpawnScript(spawnentry, spawn);
  2493. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2494. AddSpawn(spawn);
  2495. }
  2496. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2497. return spawn;
  2498. }
  2499. void ZoneServer::AddSpawn(Spawn* spawn) {
  2500. spawn->SetZone(this);
  2501. spawn->position_changed = false;
  2502. spawn->info_changed = false;
  2503. spawn->vis_changed = false;
  2504. spawn->changed = false;
  2505. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2506. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2507. // main spawn thread will put into the spawn_list when ever it has a chance.
  2508. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2509. pending_spawn_list_add.push_back(spawn);
  2510. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2511. }
  2512. else
  2513. ((Player*)spawn)->SetReturningFromLD(false);
  2514. spawn_range.Trigger();
  2515. spawn_check_add.Trigger();
  2516. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2517. {
  2518. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2519. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2520. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2521. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2522. spawn->SetShowCommandIcon(1);
  2523. }
  2524. if(spawn->IsNPC())
  2525. AddEnemyList((NPC*)spawn);
  2526. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2527. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2528. if (spawn->IsPlayer()) {
  2529. ((Player*)spawn)->GetInfoStruct()->rain = rain;
  2530. ((Player*)spawn)->SetCharSheetChanged(true);
  2531. }
  2532. if (Grid != nullptr) {
  2533. Grid->AddSpawn(spawn);
  2534. }
  2535. if (movementMgr != nullptr && spawn->IsEntity()) {
  2536. movementMgr->AddMob((Entity*)spawn);
  2537. }
  2538. AddSpawnProximities(spawn);
  2539. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2540. }
  2541. void ZoneServer::AddClient(Client* client){
  2542. MClientList.writelock(__FUNCTION__, __LINE__);
  2543. clients.push_back(client);
  2544. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2545. connected_clients.Add(client);
  2546. }
  2547. void ZoneServer::RemoveClient(Client* client)
  2548. {
  2549. Guild *guild;
  2550. if(client)
  2551. {
  2552. if (client->GetPlayer())
  2553. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2554. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2555. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2556. if (!client->IsZoning())
  2557. {
  2558. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2559. guild->GuildMemberLogoff(client->GetPlayer());
  2560. chat.LeaveAllChannels(client);
  2561. }
  2562. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2563. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2564. if(!zoneShuttingDown && !client->IsZoning())
  2565. {
  2566. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2567. if (gmi) {
  2568. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2569. if (size > 1) {
  2570. bool send_left_message = size > 2;
  2571. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2572. if (send_left_message)
  2573. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2574. }
  2575. }
  2576. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2577. {
  2578. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2579. //AddDelayedSpawnRemove(client->GetPlayer(), LD_Timer);
  2580. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2581. }
  2582. else
  2583. {
  2584. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2585. }
  2586. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
  2587. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
  2588. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetDeityPet());
  2589. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCosmeticPet());
  2590. //}
  2591. }
  2592. else
  2593. {
  2594. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2595. }
  2596. map<int32, int32>::iterator itr;
  2597. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2598. Spawn* spawn = GetSpawnByID(itr->second);
  2599. if (spawn && spawn->IsBot())
  2600. ((Bot*)spawn)->Camp();
  2601. }
  2602. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2603. MClientList.writelock(__FUNCTION__, __LINE__);
  2604. clients.erase(find(clients.begin(), clients.end(), client));
  2605. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2606. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2607. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2608. database.ToggleCharacterOnline(client, 0);
  2609. RemoveSpawn(false, client->GetPlayer(), false);
  2610. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2611. }
  2612. }
  2613. void ZoneServer::RemoveClientImmediately(Client* client) {
  2614. Guild *guild;
  2615. if(client)
  2616. {
  2617. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2618. if(connected_clients.count(client) > 0)
  2619. {
  2620. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2621. guild->GuildMemberLogoff(client->GetPlayer());
  2622. MClientList.writelock(__FUNCTION__, __LINE__);
  2623. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2624. if (itr != clients.end())
  2625. clients.erase(itr);
  2626. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2627. //clients.Remove(client);
  2628. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2629. connected_clients.Remove(client, true);
  2630. }
  2631. else
  2632. {
  2633. MClientList.writelock(__FUNCTION__, __LINE__);
  2634. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2635. if (itr != clients.end())
  2636. clients.erase(itr);
  2637. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2638. //clients.Remove(client, true);
  2639. }
  2640. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2641. database.ToggleCharacterOnline(client, 0);
  2642. }
  2643. }
  2644. void ZoneServer::ClientProcess()
  2645. {
  2646. if(connected_clients.size(true) == 0)
  2647. {
  2648. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2649. {
  2650. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2651. shutdownTimer.Start();
  2652. }
  2653. return;
  2654. }
  2655. shutdownTimer.Disable();
  2656. Client* client = 0;
  2657. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2658. while(iterator.Next())
  2659. {
  2660. client = iterator->value;
  2661. #ifndef NO_CATCH
  2662. try
  2663. {
  2664. #endif
  2665. if(zoneShuttingDown || !client->Process(true))
  2666. {
  2667. if(!zoneShuttingDown && !client->IsZoning())
  2668. {
  2669. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2670. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2671. {
  2672. //only set LD flag if we're disconnecting but not camping/quitting
  2673. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2674. if(client->GetPlayer()->GetGroupMemberInfo())
  2675. {
  2676. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2677. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2678. }
  2679. }
  2680. }
  2681. client_spawn_map.Put(client->GetPlayer(), 0);
  2682. client->Disconnect();
  2683. RemoveClient(client);
  2684. }
  2685. #ifndef NO_CATCH
  2686. }
  2687. catch(...)
  2688. {
  2689. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2690. try{
  2691. if(!client->IsZoning())
  2692. {
  2693. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2694. {
  2695. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2696. if(client->GetPlayer()->GetGroupMemberInfo())
  2697. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2698. }
  2699. }
  2700. client_spawn_map.Put(client->GetPlayer(), 0);
  2701. client->Disconnect();
  2702. RemoveClient(client);
  2703. }
  2704. catch(...){
  2705. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2706. }
  2707. }
  2708. #endif
  2709. }
  2710. }
  2711. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance){
  2712. Client* client = 0;
  2713. vector<Client*>::iterator client_itr;
  2714. MClientList.readlock(__FUNCTION__, __LINE__);
  2715. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2716. client = *client_itr;
  2717. if(from && client && client->IsConnected() && from->GetDistance(client->GetPlayer()) <= distance){
  2718. client->SimpleMessage(type, message);
  2719. }
  2720. }
  2721. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2722. }
  2723. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2724. if((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))){
  2725. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2726. if(packet){
  2727. if(from)
  2728. packet->setMediumStringByName("from", from->GetName());
  2729. if(client->GetPlayer() != from)
  2730. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2731. packet->setDataByName("channel", channel);
  2732. if(from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2733. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2734. else
  2735. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2736. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2737. packet->setMediumStringByName("message", message);
  2738. packet->setDataByName("language", language);
  2739. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2740. packet->setDataByName("understood", 0);
  2741. else
  2742. packet->setDataByName("understood", 1);
  2743. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2744. if(channel_name)
  2745. packet->setMediumStringByName("channel_name", channel_name);
  2746. client->QueuePacket(packet->serialize());
  2747. safe_delete(packet);
  2748. }
  2749. }
  2750. }
  2751. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2752. vector<Client*>::iterator client_itr;
  2753. Client* client = 0;
  2754. MClientList.readlock(__FUNCTION__, __LINE__);
  2755. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2756. client = *client_itr;
  2757. if(client && client->IsConnected())
  2758. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2759. }
  2760. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2761. }
  2762. void ZoneServer::HandleBroadcast(const char* message) {
  2763. vector<Client*>::iterator client_itr;
  2764. Client* client = 0;
  2765. MClientList.readlock(__FUNCTION__, __LINE__);
  2766. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2767. client = *client_itr;
  2768. if(client && client->IsConnected())
  2769. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2770. }
  2771. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2772. }
  2773. void ZoneServer::HandleAnnouncement(const char* message) {
  2774. vector<Client*>::iterator client_itr;
  2775. Client* client = 0;
  2776. int32 words = ::CountWordsInString(message);
  2777. if (words < 5)
  2778. words = 5;
  2779. MClientList.readlock(__FUNCTION__, __LINE__);
  2780. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2781. client = *client_itr;
  2782. if(client && client->IsConnected()) {
  2783. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2784. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2785. }
  2786. }
  2787. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2788. }
  2789. void ZoneServer::SendTimeUpdate(Client* client){
  2790. if(client){
  2791. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2792. if(packet){
  2793. client->QueuePacket(packet->serialize());
  2794. safe_delete(packet);
  2795. }
  2796. }
  2797. }
  2798. void ZoneServer::SendTimeUpdateToAllClients(){
  2799. Client* client = 0;
  2800. vector<Client*>::iterator client_itr;
  2801. MClientList.readlock(__FUNCTION__, __LINE__);
  2802. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2803. client = *client_itr;
  2804. if(client && client->IsConnected())
  2805. SendTimeUpdate(client);
  2806. }
  2807. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2808. }
  2809. void ZoneServer::UpdateVitality(float amount){
  2810. Client* client = 0;
  2811. vector<Client*>::iterator client_itr;
  2812. MClientList.readlock(__FUNCTION__, __LINE__);
  2813. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2814. client = *client_itr;
  2815. if(client && client->GetPlayer()->GetInfoStruct()->xp_vitality < 100){
  2816. if((client->GetPlayer()->GetInfoStruct()->xp_vitality + amount) > 100)
  2817. client->GetPlayer()->GetInfoStruct()->xp_vitality = 100;
  2818. else
  2819. client->GetPlayer()->GetInfoStruct()->xp_vitality += amount;
  2820. client->GetPlayer()->SetCharSheetChanged(true);
  2821. }
  2822. }
  2823. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2824. }
  2825. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2826. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2827. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2828. if(outapp)
  2829. client->QueuePacket(outapp);
  2830. /*
  2831. vis flags:
  2832. 2 = show icon
  2833. 4 = targetable
  2834. 16 = show name
  2835. 32 = show level/border
  2836. activity_status:
  2837. 4 - linkdead
  2838. 8 - camping
  2839. 16 - LFG
  2840. 32 - LFW
  2841. 2048 - mentoring
  2842. 4096 - displays shield
  2843. 8192 - immunity gained
  2844. 16384 - immunity remaining
  2845. attackable_status
  2846. 1 - no_hp_bar
  2847. 4 - not attackable
  2848. npc_con
  2849. -4 = scowls
  2850. -3 = threatening
  2851. -2 = dubiously
  2852. -1 = apprehensively
  2853. 0 = indifferent
  2854. 1 = amiably
  2855. 2 = kindly
  2856. 3 = warmly
  2857. 4 = ally
  2858. quest_flag
  2859. 1 = new quest
  2860. 2 = update and new quest
  2861. 3 = update
  2862. */
  2863. }
  2864. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2865. return client_spawn_map.Get(spawn);
  2866. }
  2867. Client* ZoneServer::GetClientByName(char* name) {
  2868. Client* ret = 0;
  2869. vector<Client*>::iterator itr;
  2870. MClientList.readlock(__FUNCTION__, __LINE__);
  2871. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2872. if ((*itr)->GetPlayer()) {
  2873. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2874. ret = *itr;
  2875. break;
  2876. }
  2877. }
  2878. }
  2879. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2880. return ret;
  2881. }
  2882. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2883. if (spawn)
  2884. movement_spawns.Put(spawn->GetID(), 1);
  2885. }
  2886. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2887. if (spawn)
  2888. remove_movement_spawns.Add(spawn->GetID());
  2889. }
  2890. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2891. if(!client || !spawn)
  2892. return;
  2893. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2894. if(packet){
  2895. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2896. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2897. packet->setDataByName("unknown5", 1, 1);
  2898. packet->setDataByName("unknown5", 1, 6);
  2899. if(mp3){
  2900. packet->setMediumStringByName("mp3", mp3);
  2901. packet->setDataByName("key", key1);
  2902. packet->setDataByName("key", key2, 1);
  2903. }
  2904. packet->setMediumStringByName("name", spawn->GetName());
  2905. if(text)
  2906. packet->setMediumStringByName("text", text);
  2907. if(emote)
  2908. packet->setMediumStringByName("emote", emote);
  2909. if (language != 0)
  2910. packet->setDataByName("language", language);
  2911. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2912. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2913. packet->setDataByName("understood", 1);
  2914. EQ2Packet* app = packet->serialize();
  2915. //DumpPacket(app);
  2916. client->QueuePacket(app);
  2917. safe_delete(packet);
  2918. }
  2919. }
  2920. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2921. if(!client || !spawn)
  2922. return;
  2923. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2924. if(packet){
  2925. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2926. packet->setMediumStringByName("mp3", mp3);
  2927. packet->setDataByName("key", key1);
  2928. packet->setDataByName("key", key2, 1);
  2929. client->QueuePacket(packet->serialize());
  2930. safe_delete(packet);
  2931. }
  2932. }
  2933. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2934. if(!spawn)
  2935. return;
  2936. Client* client = 0;
  2937. vector<Client*>::iterator client_itr;
  2938. MClientList.readlock(__FUNCTION__, __LINE__);
  2939. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2940. client = *client_itr;
  2941. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2942. continue;
  2943. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2944. }
  2945. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2946. }
  2947. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2948. if(!spawn || !mp3)
  2949. return;
  2950. Client* client = 0;
  2951. vector<Client*>::iterator client_itr;
  2952. MClientList.readlock(__FUNCTION__, __LINE__);
  2953. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2954. client = *client_itr;
  2955. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  2956. continue;
  2957. PlayVoice(client, spawn, mp3, key1, key2);
  2958. }
  2959. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2960. }
  2961. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  2962. if(!name)
  2963. return;
  2964. PacketStruct* packet = 0;
  2965. if(client){
  2966. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  2967. if(packet){
  2968. packet->setMediumStringByName("name", name);
  2969. packet->setDataByName("x", origin_x);
  2970. packet->setDataByName("y", origin_y);
  2971. packet->setDataByName("z", origin_z);
  2972. packet->setDataByName("unknown1", 1);
  2973. packet->setDataByName("unknown2", 2.5);
  2974. packet->setDataByName("unknown3", 15);
  2975. client->QueuePacket(packet->serialize());
  2976. safe_delete(packet);
  2977. }
  2978. }
  2979. else{
  2980. EQ2Packet* outapp = 0;
  2981. int16 packet_version = 0;
  2982. vector<Client*>::iterator client_itr;
  2983. MClientList.readlock(__FUNCTION__, __LINE__);
  2984. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2985. client = *client_itr;
  2986. if(client && (!packet || packet_version != client->GetVersion())){
  2987. safe_delete(packet);
  2988. safe_delete(outapp);
  2989. packet_version = client->GetVersion();
  2990. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  2991. if(packet){
  2992. packet->setMediumStringByName("name", name);
  2993. packet->setDataByName("x", origin_x);
  2994. packet->setDataByName("y", origin_y);
  2995. packet->setDataByName("z", origin_z);
  2996. packet->setDataByName("unknown1", 1);
  2997. packet->setDataByName("unknown2", 2.5);
  2998. packet->setDataByName("unknown3", 15);
  2999. outapp = packet->serialize();
  3000. }
  3001. }
  3002. if(outapp && client && client->IsConnected())
  3003. client->QueuePacket(outapp->Copy());
  3004. }
  3005. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3006. safe_delete(packet);
  3007. safe_delete(outapp);
  3008. }
  3009. }
  3010. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3011. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3012. }
  3013. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3014. heading_timers.erase(spawn);
  3015. }
  3016. void ZoneServer::CheckHeadingTimers(){
  3017. if(heading_timers.size() > 0){
  3018. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3019. Spawn* spawn = 0;
  3020. int32 current_time = Timer::GetCurrentTime2();
  3021. while(itr.Next()){
  3022. if(current_time >= itr->second){
  3023. spawn = itr->first;
  3024. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3025. spawn->SetTempActionState(-1);
  3026. heading_timers.erase(itr->first);
  3027. }
  3028. }
  3029. }
  3030. }
  3031. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3032. bool ret = false;
  3033. if (widget) {
  3034. int32 id = widget->GetID();
  3035. map<int32, int32>::iterator itr;
  3036. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3037. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3038. if(itr->first == id){
  3039. ret = true;
  3040. break;
  3041. }
  3042. }
  3043. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3044. }
  3045. return ret;
  3046. }
  3047. void ZoneServer::CheckWidgetTimers(){
  3048. vector<int32> remove_list;
  3049. map<int32, int32>::iterator itr;
  3050. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3051. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3052. if(Timer::GetCurrentTime2() >= itr->second){
  3053. /*Spawn* widget = GetSpawnByID(itr->first);
  3054. if (widget && widget->IsWidget())
  3055. ((Widget*)widget)->HandleTimerUpdate();*/
  3056. remove_list.push_back(itr->first);
  3057. }
  3058. }
  3059. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3060. for (int32 i = 0; i < remove_list.size(); i++) {
  3061. Spawn* widget = GetSpawnByID(remove_list[i]);
  3062. if (widget && widget->IsWidget())
  3063. ((Widget*)widget)->HandleTimerUpdate();
  3064. }
  3065. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3066. for(int32 i=0;i<remove_list.size(); i++)
  3067. widget_timers.erase(remove_list[i]);
  3068. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3069. }
  3070. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3071. if (widget && widget->IsWidget()) {
  3072. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3073. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3074. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3075. }
  3076. }
  3077. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3078. Spawn* ret = 0;
  3079. Spawn* spawn = 0;
  3080. map<int32, Spawn*>::iterator itr;
  3081. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3082. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3083. spawn = itr->second;
  3084. if(spawn){
  3085. if(spawn->GetSpawnGroupID() == id){
  3086. ret = spawn;
  3087. break;
  3088. }
  3089. }
  3090. }
  3091. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3092. return ret;
  3093. }
  3094. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3095. Spawn* ret = 0;
  3096. Spawn* current_spawn = 0;
  3097. map<int32, Spawn*>::iterator itr;
  3098. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3099. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3100. current_spawn = itr->second;
  3101. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3102. ret = current_spawn;
  3103. break;
  3104. }
  3105. }
  3106. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3107. return ret;
  3108. }
  3109. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3110. Spawn* ret = 0;
  3111. if(quick_database_id_lookup.count(id) > 0)
  3112. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3113. else{
  3114. Spawn* spawn = 0;
  3115. map<int32, Spawn*>::iterator itr;
  3116. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3117. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3118. spawn = itr->second;
  3119. if(spawn){
  3120. if(spawn->GetDatabaseID() == id){
  3121. quick_database_id_lookup.Put(id, spawn->GetID());
  3122. ret = spawn;
  3123. break;
  3124. }
  3125. }
  3126. }
  3127. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3128. }
  3129. return ret;
  3130. }
  3131. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3132. Spawn* ret = 0;
  3133. if (!spawnListLocked )
  3134. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3135. if (spawn_list.count(id) > 0)
  3136. ret = spawn_list[id];
  3137. if (!spawnListLocked)
  3138. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3139. return ret;
  3140. }
  3141. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3142. {
  3143. if(!client || !spawn)
  3144. return false;
  3145. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3146. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3147. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3148. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3149. if(packet && index > 0 && !wasRemoved)
  3150. {
  3151. packet->setDataByName("spawn_index", index);
  3152. client->GetPlayer()->GetPlayerSpawnMap()->erase(index);
  3153. client->GetPlayer()->GetPlayerSpawnIndexMap()->erase(spawn);
  3154. client->GetPlayer()->player_spawn_id_map.erase(cur_id);
  3155. client->GetPlayer()->player_spawn_reverse_id_map.erase(spawn);
  3156. client->GetPlayer()->RemoveSpawn(spawn); // sets it as removed
  3157. if(delete_spawn)
  3158. packet->setDataByName("delete", 1);
  3159. client->QueuePacket(packet->serialize());
  3160. return true;
  3161. }
  3162. return false;
  3163. }
  3164. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3165. //commands
  3166. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3167. }
  3168. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3169. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3170. }
  3171. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, char* value){
  3172. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3173. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3174. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3175. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3176. return;
  3177. Spawn* tmp = 0;
  3178. if(target->IsNPC())
  3179. tmp = GetNPC(target->GetDatabaseID());
  3180. else if(target->IsObject())
  3181. tmp = GetObject(target->GetDatabaseID());
  3182. else if(target->IsGroundSpawn())
  3183. tmp = GetGroundSpawn(target->GetDatabaseID());
  3184. else if(target->IsSign())
  3185. tmp = GetSign(target->GetDatabaseID());
  3186. else if(target->IsWidget())
  3187. tmp = GetWidget(target->GetDatabaseID());
  3188. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3189. tmp->SetSpawnScript(value);
  3190. else if(tmp)
  3191. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3192. Spawn* spawn = 0;
  3193. // this check needs to be here otherwise every spawn with 0 will be set
  3194. if ( target->GetDatabaseID ( ) > 0 )
  3195. {
  3196. map<int32, Spawn*>::iterator itr;
  3197. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3198. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3199. spawn = itr->second;
  3200. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3201. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3202. spawn->SetSpawnScript(value);
  3203. else
  3204. commands.SetSpawnCommand(client, spawn, type, value);
  3205. }
  3206. }
  3207. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3208. }
  3209. }
  3210. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3211. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3212. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3213. if(spawn_script_timers.size() > 0){
  3214. set<SpawnScriptTimer*>::iterator itr;
  3215. SpawnScriptTimer* timer = 0;
  3216. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3217. timer = *itr;
  3218. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3219. remove_spawn_script_timers_list.insert(timer);
  3220. }
  3221. if(all)
  3222. spawn_script_timers.clear();
  3223. }
  3224. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3225. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3226. }
  3227. void ZoneServer::DeleteSpawnScriptTimers() {
  3228. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3229. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3230. if(remove_spawn_script_timers_list.size() > 0){
  3231. set<SpawnScriptTimer*>::iterator itr;
  3232. SpawnScriptTimer* timer = 0;
  3233. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3234. timer = *itr;
  3235. spawn_script_timers.erase(timer);
  3236. safe_delete(timer);
  3237. }
  3238. remove_spawn_script_timers_list.clear();
  3239. }
  3240. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3241. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3242. }
  3243. void ZoneServer::CheckSpawnScriptTimers(){
  3244. DeleteSpawnScriptTimers();
  3245. SpawnScriptTimer* timer = 0;
  3246. vector<SpawnScriptTimer*> call_timers;
  3247. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3248. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3249. if(spawn_script_timers.size() > 0){
  3250. int32 current_time = Timer::GetCurrentTime2();
  3251. set<SpawnScriptTimer*>::iterator itr;
  3252. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3253. timer = *itr;
  3254. if(timer->current_count < timer->max_count && current_time >= timer->timer){
  3255. timer->current_count++;
  3256. call_timers.push_back(timer);
  3257. }
  3258. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3259. remove_spawn_script_timers_list.insert(timer);
  3260. }
  3261. }
  3262. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3263. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3264. if(call_timers.size() > 0){
  3265. vector<SpawnScriptTimer*>::iterator itr;
  3266. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3267. timer = *itr;
  3268. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3269. }
  3270. }
  3271. }
  3272. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3273. Spawn* test_spawn = 0;
  3274. map<int32, Spawn*>::iterator itr;
  3275. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3276. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3277. test_spawn = itr->second;
  3278. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3279. if(test_spawn->GetDistance(spawn) < max_distance)
  3280. KillSpawn(true, test_spawn, spawn, send_packet);
  3281. }
  3282. }
  3283. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3284. }
  3285. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3286. Spawn* test_spawn = 0;
  3287. int32 type = commands.GetSpawnSetType(field);
  3288. if(type == 0xFFFFFFFF)
  3289. return;
  3290. map<int32, Spawn*>::iterator itr;
  3291. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3292. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3293. test_spawn = itr->second;
  3294. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3295. if(test_spawn->GetDistance(spawn) < max_distance){
  3296. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3297. }
  3298. }
  3299. }
  3300. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3301. }
  3302. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3303. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3304. spawn_script_timers.insert(timer);
  3305. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3306. }
  3307. /*
  3308. void ZoneServer::RemoveFromRangeMap(Client* client){
  3309. spawn_range_map.erase(client);
  3310. }
  3311. */
  3312. void ZoneServer::RemoveSpawn(bool spawnListLocked, Spawn* spawn, bool delete_spawn, bool respawn, bool lock)
  3313. {
  3314. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3315. spawn->RemoveSpawnProximities();
  3316. RemoveSpawnProximities(spawnListLocked, spawn);
  3317. if (Grid != nullptr) {
  3318. Grid->RemoveSpawnFromCell(spawn);
  3319. }
  3320. if (movementMgr != nullptr && spawn->IsEntity()) {
  3321. movementMgr->RemoveMob((Entity*)spawn);
  3322. }
  3323. RemoveSpawnSupportFunctions(spawn);
  3324. if (reloading)
  3325. RemoveDeadEnemyList(spawn);
  3326. if (lock)
  3327. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3328. if (dead_spawns.count(spawn->GetID()) > 0)
  3329. dead_spawns.erase(spawn->GetID());
  3330. if (lock)
  3331. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3332. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3333. spawn_expire_timers.erase(spawn->GetID());
  3334. RemoveDelayedSpawnRemove(spawn);
  3335. // Clear the pointer in the spawn list, spawn thread will remove the key
  3336. if (!spawnListLocked)
  3337. MSpawnList.writelock(__FUNCTION__, __LINE__);
  3338. spawn_list.erase(spawn->GetID());
  3339. if (!spawnListLocked)
  3340. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  3341. PacketStruct* packet = 0;
  3342. int16 packet_version = 0;
  3343. Client* client = 0;
  3344. vector<Client*>::iterator client_itr;
  3345. MClientList.readlock(__FUNCTION__, __LINE__);
  3346. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3347. client = *client_itr;
  3348. if (client) {
  3349. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3350. {
  3351. safe_delete(packet);
  3352. packet_version = client->GetVersion();
  3353. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3354. }
  3355. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3356. client->GetPlayer()->SetTarget(0);
  3357. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3358. if (spawn_range_map.count(client) > 0)
  3359. spawn_range_map.Get(client)->erase(spawn->GetID());
  3360. }
  3361. }
  3362. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3363. safe_delete(packet);
  3364. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3365. {
  3366. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3367. // handle instance spawn db info
  3368. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3369. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3370. {
  3371. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3372. // use respawn time to either insert/update entry (likely insert in this situation)
  3373. if ( spawn->IsNPC() )
  3374. {
  3375. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3376. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3377. }
  3378. else if ( spawn->IsObject ( ) )
  3379. {
  3380. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3381. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3382. }
  3383. safe_delete(spawn);
  3384. }
  3385. else
  3386. {
  3387. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3388. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3389. safe_delete(spawn);
  3390. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3391. }
  3392. }
  3393. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3394. if (lock && !respawn)
  3395. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3396. if(!respawn && delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3397. AddPendingDelete(spawn);
  3398. if (lock && !respawn)
  3399. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3400. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3401. }
  3402. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3403. Spawn* closest_spawn = 0;
  3404. Spawn* test_spawn = 0;
  3405. float closest_distance = 1000000;
  3406. float test_distance = 0;
  3407. map<int32, Spawn*>::iterator itr;
  3408. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3409. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3410. test_spawn = itr->second;
  3411. if(test_spawn && test_spawn->GetDatabaseID() == spawn_id){
  3412. test_distance = test_spawn->GetDistance(spawn);
  3413. if(test_distance < closest_distance){
  3414. closest_distance = test_distance;
  3415. closest_spawn = test_spawn;
  3416. }
  3417. }
  3418. }
  3419. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3420. return closest_spawn;
  3421. }
  3422. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3423. Spawn* closest_spawn = 0;
  3424. Spawn* test_spawn = 0;
  3425. float closest_distance = 1000000;
  3426. float test_distance = 0;
  3427. map<int32, Spawn*>::iterator itr;
  3428. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3429. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3430. test_spawn = itr->second;
  3431. if(test_spawn){
  3432. test_distance = test_spawn->GetDistance(spawn);
  3433. if(test_distance < closest_distance){
  3434. closest_distance = test_distance;
  3435. closest_spawn = test_spawn;
  3436. if(closest_distance < 10)
  3437. break;
  3438. }
  3439. }
  3440. }
  3441. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3442. if(closest_spawn)
  3443. return closest_spawn->GetLocation();
  3444. return 0;
  3445. }
  3446. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3447. if(!client)
  3448. return;
  3449. if(spawn){
  3450. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3451. SendSpawnChanges(spawn, client, false, true);
  3452. }
  3453. else{
  3454. map<int32, Spawn*>::iterator itr;
  3455. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3456. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3457. spawn = itr->second;
  3458. if (spawn) {
  3459. spawn->m_requiredQuests.readlock(__FUNCTION__, __LINE__);
  3460. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (client->GetPlayer()->CheckQuestRemoveFlag(spawn) || client->GetPlayer()->CheckQuestFlag(spawn) != 0 || (spawn->GetQuestsRequired()->size() > 0 && client->GetPlayer()->CheckQuestRequired(spawn))))
  3461. SendSpawnChanges(spawn, client, false, true);
  3462. spawn->m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
  3463. }
  3464. }
  3465. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3466. }
  3467. }
  3468. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3469. Spawn* spawn = 0;
  3470. if (spawn_range_map.count(client) > 0) {
  3471. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3472. while (itr.Next()) {
  3473. spawn = GetSpawnByID(itr->first);
  3474. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3475. SendSpawnChanges(spawn, client, false, true);
  3476. // Attempt to slow down the packet spam sent to the client
  3477. Sleep(5);
  3478. }
  3479. }
  3480. }
  3481. }
  3482. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3483. Spawn* spawn = 0;
  3484. if (spawn_range_map.count(client) > 0) {
  3485. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3486. while (itr.Next()) {
  3487. spawn = GetSpawnByID(itr->first);
  3488. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3489. SendSpawnChanges(spawn, client, true, true);
  3490. }
  3491. }
  3492. }
  3493. }
  3494. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3495. Spawn* spawn = 0;
  3496. if (spawn_range_map.count(client) > 0) {
  3497. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3498. while (itr.Next()) {
  3499. spawn = GetSpawnByID(itr->first);
  3500. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3501. SendSpawnChanges(spawn, client, false, true);
  3502. }
  3503. }
  3504. }
  3505. }
  3506. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3507. if(zoneShuttingDown)
  3508. return;
  3509. #ifdef WIN32
  3510. _beginthread(SendLevelChangedSpawns, 0, client);
  3511. #else
  3512. pthread_t thread;
  3513. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3514. pthread_detach(thread);
  3515. #endif
  3516. }
  3517. void ZoneServer::ReloadClientQuests(){
  3518. Client* client = 0;
  3519. vector<Client*>::iterator client_itr;
  3520. MClientList.readlock(__FUNCTION__, __LINE__);
  3521. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3522. client = *client_itr;
  3523. if(client)
  3524. client->ReloadQuests();
  3525. }
  3526. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3527. }
  3528. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3529. if (player && victim) {
  3530. if (player->GetGroupMemberInfo()) {
  3531. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3532. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(player->GetGroupMemberInfo()->group_id);
  3533. deque<GroupMemberInfo*>::iterator itr;
  3534. for (itr = members->begin(); itr != members->end(); itr++) {
  3535. GroupMemberInfo* gmi = *itr;
  3536. if (gmi->client) {
  3537. Player* group_member = gmi->client->GetPlayer();
  3538. float xp = group_member->CalculateXP(victim) / members->size();
  3539. if (xp > 0) {
  3540. int16 level = group_member->GetLevel();
  3541. if (group_member->AddXP((int32)xp)) {
  3542. gmi->client->Message(CHANNEL_COLOR_EXP, "You gain %u experience!", (int32)xp);
  3543. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3544. if(group_member->GetLevel() != level)
  3545. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3546. group_member->SetCharSheetChanged(true);
  3547. }
  3548. }
  3549. }
  3550. }
  3551. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3552. }
  3553. else {
  3554. float xp = player->CalculateXP(victim);
  3555. if (xp > 0) {
  3556. Client* client = GetClientBySpawn(player);
  3557. if(!client)
  3558. return;
  3559. int16 level = player->GetLevel();
  3560. if (player->AddXP((int32)xp)) {
  3561. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3562. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3563. if(player->GetLevel() != level)
  3564. client->ChangeLevel(level, player->GetLevel());
  3565. player->SetCharSheetChanged(true);
  3566. }
  3567. }
  3568. }
  3569. }
  3570. }
  3571. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3572. {
  3573. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3574. {
  3575. bool update_result = false;
  3576. Faction* faction = 0;
  3577. vector<int32>* factions = 0;
  3578. Player* player = client->GetPlayer();
  3579. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3580. {
  3581. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3582. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3583. if(faction && update_result)
  3584. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3585. else if(faction)
  3586. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3587. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3588. if(factions)
  3589. {
  3590. vector<int32>::iterator itr;
  3591. for(itr = factions->begin(); itr != factions->end(); itr++)
  3592. {
  3593. if(player->GetFactions()->ShouldIncrease(*itr))
  3594. {
  3595. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3596. faction = master_faction_list.GetFaction(*itr);
  3597. if(faction && update_result)
  3598. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3599. else if(faction)
  3600. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3601. }
  3602. }
  3603. }
  3604. }
  3605. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3606. if(factions)
  3607. {
  3608. vector<int32>::iterator itr;
  3609. for(itr = factions->begin(); itr != factions->end(); itr++)
  3610. {
  3611. if(player->GetFactions()->ShouldDecrease(*itr))
  3612. {
  3613. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3614. faction = master_faction_list.GetFaction(*itr);
  3615. if(faction && update_result)
  3616. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3617. else if(faction)
  3618. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3619. }
  3620. }
  3621. }
  3622. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3623. if(outapp)
  3624. client->QueuePacket(outapp);
  3625. }
  3626. }
  3627. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3628. if (spawn && movementMgr != nullptr) {
  3629. movementMgr->RemoveMob((Entity*)spawn);
  3630. }
  3631. if(!spawn || spawn->IsPlayer())
  3632. return;
  3633. RemoveSpawnSupportFunctions(spawn);
  3634. if(spawn->IsEntity())
  3635. ((Entity*)spawn)->InCombat(false);
  3636. if(timer == 0)
  3637. timer = 1;
  3638. AddDeadSpawn(spawn, timer);
  3639. }
  3640. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3641. {
  3642. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3643. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3644. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3645. return;
  3646. }
  3647. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3648. PacketStruct* packet = 0;
  3649. Client* client = 0;
  3650. vector<int32>* encounter = 0;
  3651. bool killer_in_encounter = false;
  3652. if(dead->IsEntity())
  3653. {
  3654. ((Entity*)dead)->InCombat(false);
  3655. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3656. dead->SetHP(0);
  3657. dead->SetSpawnType(3);
  3658. dead->appearance.attackable = 0;
  3659. // Remove hate towards dead from all npc's in the zone
  3660. ClearHate((Entity*)dead);
  3661. // Check kill and death procs
  3662. if (killer && dead != killer){
  3663. if (dead->IsEntity())
  3664. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3665. if (killer->IsEntity())
  3666. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3667. }
  3668. //Check if caster is alive after death proc called, incase of deathsave
  3669. if (dead->Alive())
  3670. return;
  3671. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3672. if(dead->IsPlayer())
  3673. {
  3674. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3675. client = GetClientBySpawn(dead);
  3676. if(client) {
  3677. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3678. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
  3679. client->DisplayDeadWindow();
  3680. }
  3681. }
  3682. else if (dead->IsNPC()) {
  3683. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3684. }
  3685. }
  3686. dead->SetActionState(0);
  3687. dead->SetTempActionState(0);
  3688. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3689. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3690. Spawn* spawn = 0;
  3691. int8 size = encounter->size();
  3692. // Needs npc to have access to the encounter list for who is allowed to loot
  3693. NPC* chest = 0;
  3694. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3695. ((NPC*)dead)->SetLootCoins(0);
  3696. ((NPC*)dead)->GetLootItems()->clear();
  3697. }
  3698. // If dead has loot attempt to drop a chest
  3699. if (((NPC*)dead)->HasLoot()) {
  3700. chest = ((NPC*)dead)->DropChest();
  3701. }
  3702. for (int8 i = 0; i < encounter->size(); i++) {
  3703. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3704. // set a flag to let us know if the killer is in the encounter
  3705. if (!killer_in_encounter && spawn == killer)
  3706. killer_in_encounter = true;
  3707. if (spawn && spawn->IsPlayer()) {
  3708. // Update players total kill count
  3709. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3710. // If this was an epic mob kill send the announcement for this player
  3711. if (dead->GetEncounterLevel() >= 10)
  3712. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3713. // Clear hostile spells from the players spell queue
  3714. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3715. // Get the client of the player
  3716. client = GetClientBySpawn(spawn);
  3717. // valid client?
  3718. if (client) {
  3719. // Check for quest kill updates
  3720. client->CheckPlayerQuestsKillUpdate(dead);
  3721. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3722. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3723. ProcessFaction(dead, client);
  3724. // Send xp...this is currently wrong fix it
  3725. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3726. //SendCalculatedXP((Player*)spawn, dead);
  3727. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3728. if (xp > 0) {
  3729. int16 level = spawn->GetLevel();
  3730. if (((Player*)spawn)->AddXP((int32)xp)) {
  3731. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3732. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3733. if (spawn->GetLevel() != level)
  3734. client->ChangeLevel(level, spawn->GetLevel());
  3735. ((Player*)spawn)->SetCharSheetChanged(true);
  3736. }
  3737. }
  3738. }
  3739. }
  3740. }
  3741. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3742. if (chest && spawn && spawn->IsEntity())
  3743. chest->Brain()->AddToEncounter((Entity*)spawn);
  3744. }
  3745. // If a chest is being dropped add it to the world and set the timer to remove it.
  3746. if (chest) {
  3747. AddSpawn(chest);
  3748. AddDeadSpawn(chest, 0xFFFFFFFF);
  3749. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3750. }
  3751. }
  3752. // Reset client pointer
  3753. client = 0;
  3754. // Killer was not in the encounter, give them the faction hit but no xp
  3755. if (!killer_in_encounter) {
  3756. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3757. if (killer && killer->IsPlayer()) {
  3758. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3759. client = GetClientBySpawn(killer);
  3760. if (client)
  3761. ProcessFaction(dead, client);
  3762. }
  3763. // Clear hostile spells from the killers spell queue
  3764. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3765. }
  3766. }
  3767. // Reset client pointer
  3768. client = 0;
  3769. vector<Spawn*>* group = dead->GetSpawnGroup();
  3770. if (group && group->size() == 1)
  3771. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3772. safe_delete(group);
  3773. // Remove the support functions for the dead spawn
  3774. RemoveSpawnSupportFunctions(dead);
  3775. // Erase the expire timer if it has one
  3776. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3777. spawn_expire_timers.erase(dead->GetID());
  3778. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3779. if(dead->IsNPC() || dead->IsObject())
  3780. {
  3781. // handle instance spawn db info
  3782. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3783. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3784. {
  3785. // use respawn time to either insert/update entry (likely insert in this situation)
  3786. if(dead->IsNPC())
  3787. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3788. else if ( dead->IsObject ( ) )
  3789. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3790. }
  3791. // Call the spawn scripts death() function
  3792. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3793. }
  3794. int32 victim_id = dead->GetID();
  3795. int32 attacker_id = 0xFFFFFFFF;
  3796. if(killer)
  3797. attacker_id = killer->GetID();
  3798. if(send_packet)
  3799. {
  3800. vector<Client*>::iterator client_itr;
  3801. MClientList.readlock(__FUNCTION__, __LINE__);
  3802. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3803. client = *client_itr;
  3804. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3805. continue;
  3806. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3807. continue;
  3808. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3809. continue;
  3810. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3811. if(packet)
  3812. {
  3813. if(killer)
  3814. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3815. else
  3816. packet->setDataByName("attacker", 0xFFFFFFFF);
  3817. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3818. packet->setDataByName("damage_type", damage_type);
  3819. packet->setDataByName("blow_type", kill_blow_type);
  3820. client->QueuePacket(packet->serialize());
  3821. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3822. safe_delete(packet);
  3823. }
  3824. }
  3825. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3826. }
  3827. int32 pop_timer = 0xFFFFFFFF;
  3828. if(killer && killer->IsNPC())
  3829. {
  3830. // Call the spawn scripts killed() function
  3831. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3832. if(!dead->IsPlayer())
  3833. {
  3834. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3835. // Set the time for the corpse to linger to 5 sec
  3836. //pop_timer = 5000;
  3837. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3838. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3839. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3840. }
  3841. }
  3842. // If the dead spawns was not a player add it to the dead spawn list
  3843. if (!dead->IsPlayer() && !dead->IsBot())
  3844. AddDeadSpawn(dead, pop_timer);
  3845. // if dead was a player clear hostile spells from its spell queue
  3846. if (dead->IsPlayer())
  3847. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3848. if (dead->IsNPC())
  3849. ((NPC*)dead)->Brain()->ClearHate();
  3850. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3851. // Players pet is killed, clear the pet info from char sheet
  3852. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3853. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3854. safe_delete(encounter);
  3855. }
  3856. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name){
  3857. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3858. //int32 attacker_id = 0xFFFFFFFF;
  3859. //if(attacker)
  3860. // attacker_id = attacker->GetID();
  3861. PacketStruct* packet = 0;
  3862. Client* client = 0;
  3863. if(attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0){
  3864. client = GetClientBySpawn(victim);
  3865. if(client)
  3866. client->TargetSpawn(attacker);
  3867. }
  3868. vector<Client*>::iterator client_itr;
  3869. MClientList.readlock(__FUNCTION__, __LINE__);
  3870. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3871. client = *client_itr;
  3872. if(!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3873. continue;
  3874. if((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3875. continue;
  3876. if(attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3877. continue;
  3878. if(victim && victim->GetDistance(client->GetPlayer()) > 50)
  3879. continue;
  3880. switch(type1){
  3881. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3882. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3883. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3884. break;
  3885. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3886. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3887. break;
  3888. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3889. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3890. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3891. break;
  3892. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3893. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3894. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3895. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3896. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3897. if (packet)
  3898. packet->setSubstructDataByName("header", "unknown", 5);
  3899. break;
  3900. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3901. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3902. break;
  3903. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3904. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3905. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3906. break;
  3907. default:
  3908. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3909. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3910. return;
  3911. }
  3912. if(packet){
  3913. packet->setSubstructDataByName("header", "packet_type", type1);
  3914. packet->setSubstructDataByName("header", "result_type", type2);
  3915. if(!attacker)
  3916. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  3917. else
  3918. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  3919. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3920. packet->setDataByName("damage_type", damage_type);
  3921. packet->setDataByName("damage", damage);
  3922. if(spell_name)
  3923. packet->setSmallStringByName("spell_name", spell_name);
  3924. EQ2Packet* app = packet->serialize();
  3925. //DumpPacket(app);
  3926. client->QueuePacket(app);
  3927. safe_delete(packet);
  3928. packet = 0;
  3929. }
  3930. }
  3931. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3932. }
  3933. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  3934. Client* client = 0;
  3935. vector<Client*>::iterator client_itr;
  3936. MClientList.readlock(__FUNCTION__, __LINE__);
  3937. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3938. client = *client_itr;
  3939. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3940. continue;
  3941. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3942. continue;
  3943. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3944. continue;
  3945. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3946. continue;
  3947. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  3948. if (packet) {
  3949. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3950. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3951. packet->setDataByName("heal_amt", heal_amt);
  3952. packet->setDataByName("spellname", spell_name);
  3953. packet->setDataByName("type", heal_type);
  3954. packet->setDataByName("unknown2", 1);
  3955. EQ2Packet* app = packet->serialize();
  3956. client->QueuePacket(app);
  3957. safe_delete(packet);
  3958. }
  3959. }
  3960. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3961. }
  3962. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  3963. Client* client = 0;
  3964. vector<Client*>::iterator client_itr;
  3965. MClientList.readlock(__FUNCTION__, __LINE__);
  3966. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3967. client = *client_itr;
  3968. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3969. continue;
  3970. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3971. continue;
  3972. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3973. continue;
  3974. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3975. continue;
  3976. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  3977. if (packet) {
  3978. packet->setDataByName("spell_name", spell_name);
  3979. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3980. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3981. packet->setDataByName("threat_amount", threat_amt);
  3982. client->QueuePacket(packet->serialize());
  3983. }
  3984. safe_delete(packet);
  3985. }
  3986. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3987. }
  3988. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  3989. if(!client)
  3990. return;
  3991. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  3992. if(packet){
  3993. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  3994. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  3995. packet->setDataByName("error_code", error);
  3996. //packet->PrintPacket();
  3997. client->QueuePacket(packet->serialize());
  3998. safe_delete(packet);
  3999. }
  4000. }
  4001. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
  4002. if(!interrupted || !spell)
  4003. return;
  4004. EQ2Packet* outapp = 0;
  4005. PacketStruct* packet = 0;
  4006. Client* client = 0;
  4007. vector<Client*>::iterator client_itr;
  4008. MClientList.readlock(__FUNCTION__, __LINE__);
  4009. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4010. client = *client_itr;
  4011. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4012. continue;
  4013. packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
  4014. if(packet){
  4015. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4016. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4017. for (int32 i = 0; i < spell->targets.size(); i++)
  4018. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4019. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4020. outapp = packet->serialize();
  4021. client->QueuePacket(outapp);
  4022. safe_delete(packet);
  4023. }
  4024. }
  4025. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4026. safe_delete(packet);
  4027. }
  4028. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4029. EQ2Packet* outapp = 0;
  4030. PacketStruct* packet = 0;
  4031. Client* client = 0;
  4032. if(!caster || !spell || !spell->spell || spell->interrupted)
  4033. return;
  4034. vector<Client*>::iterator client_itr;
  4035. MClientList.readlock(__FUNCTION__, __LINE__);
  4036. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4037. client = *client_itr;
  4038. if(!client)
  4039. continue;
  4040. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4041. if(packet){
  4042. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4043. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4044. for (int32 i = 0; i < spell->targets.size(); i++)
  4045. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4046. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4047. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4048. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4049. packet->setDataByName("spell_level", 1);
  4050. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4051. outapp = packet->serialize();
  4052. client->QueuePacket(outapp);
  4053. safe_delete(packet);
  4054. }
  4055. }
  4056. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4057. safe_delete(packet);
  4058. }
  4059. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target) {
  4060. if (target) {
  4061. vector<Client*>::iterator client_itr;
  4062. MClientList.readlock(__FUNCTION__, __LINE__);
  4063. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4064. Client* client = *client_itr;
  4065. if (!client)
  4066. continue;
  4067. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4068. if (packet) {
  4069. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4070. packet->setArrayLengthByName("num_targets", 1);
  4071. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4072. packet->setDataByName("spell_id", 0xFFFFFFFF);
  4073. packet->setDataByName("spell_visual", spell_visual);
  4074. packet->setDataByName("cast_time", 0);
  4075. packet->setDataByName("spell_id", 0);
  4076. packet->setDataByName("spell_level", 0);
  4077. packet->setDataByName("spell_tier", 0);
  4078. client->QueuePacket(packet->serialize());
  4079. safe_delete(packet);
  4080. }
  4081. }
  4082. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4083. }
  4084. }
  4085. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4086. if (entity_command) {
  4087. Spawn* spawn = GetSpawnByID(spawn_id);
  4088. Spawn* target = GetSpawnByID(target_id);
  4089. if (!spawn || !target)
  4090. return;
  4091. Client* client = 0;
  4092. vector<Client*>::iterator client_itr;
  4093. MClientList.readlock(__FUNCTION__, __LINE__);
  4094. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4095. client = *client_itr;
  4096. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4097. continue;
  4098. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4099. if (packet) {
  4100. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4101. packet->setArrayLengthByName("num_targets", 1);
  4102. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4103. packet->setDataByName("num_targets", 1);
  4104. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4105. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4106. packet->setDataByName("spell_id", 1);
  4107. packet->setDataByName("spell_level", 1);
  4108. packet->setDataByName("spell_tier", 1);
  4109. EQ2Packet* outapp = packet->serialize();
  4110. client->QueuePacket(outapp);
  4111. safe_delete(packet);
  4112. }
  4113. }
  4114. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4115. }
  4116. }
  4117. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4118. if(zoneShuttingDown)
  4119. return;
  4120. #ifdef WIN32
  4121. _beginthread(SendInitialSpawns, 0, client);
  4122. #else
  4123. pthread_t thread;
  4124. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4125. pthread_detach(thread);
  4126. #endif
  4127. }
  4128. void ZoneServer::SendZoneSpawns(Client* client){
  4129. initial_spawn_threads_active++;
  4130. map<int32, Spawn*>::iterator itr;
  4131. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4132. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4133. Spawn* spawn = itr->second;
  4134. if (spawn) {
  4135. CheckSpawnRange(client, spawn, true);
  4136. }
  4137. }
  4138. CheckSendSpawnToClient(client, true);
  4139. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4140. client->SetConnected(true);
  4141. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4142. initial_spawn_threads_active--;
  4143. }
  4144. vector<Entity*> ZoneServer::GetPlayers(){
  4145. vector<Entity*> ret;
  4146. Client* client = 0;
  4147. vector<Client*>::iterator client_itr;
  4148. MClientList.readlock(__FUNCTION__, __LINE__);
  4149. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4150. client = *client_itr;
  4151. ret.push_back(client->GetPlayer());
  4152. }
  4153. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4154. return ret;
  4155. }
  4156. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4157. Spawn* test_spawn = 0;
  4158. int16 ret_val = 0;
  4159. map<int32, Spawn*>::iterator itr;
  4160. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4161. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4162. test_spawn = itr->second;
  4163. if(test_spawn){
  4164. if(test_spawn->GetDistance(spawn) <= distance){
  4165. test_spawn->SetTargetable(1);
  4166. ret_val++;
  4167. }
  4168. }
  4169. }
  4170. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4171. return ret_val;
  4172. }
  4173. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4174. Spawn* spawn = 0;
  4175. int16 ret_val = 0;
  4176. map<int32, Spawn*>::iterator itr;
  4177. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4178. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4179. spawn = itr->second;
  4180. if(spawn){
  4181. if(spawn->GetDatabaseID() == spawn_id){
  4182. spawn->SetTargetable(1);
  4183. ret_val++;
  4184. }
  4185. }
  4186. }
  4187. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4188. return ret_val;
  4189. }
  4190. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4191. client_spawn_map.Put(client->GetPlayer(), client);
  4192. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4193. packet->setSmallStringByName("server1",net.GetWorldName());
  4194. packet->setSmallStringByName("server2",net.GetWorldName());
  4195. packet->setDataByName("unknown1", 1, 1);//1, 1
  4196. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4197. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4198. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4199. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4200. if (client->GetVersion() >= 1193) {
  4201. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4202. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4203. packet->setDataByName("unknown3", 4294967295, 2);
  4204. }
  4205. else
  4206. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4207. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4208. packet->setDataByName("auction_port", 80);
  4209. packet->setSmallStringByName("upload_page", "test_upload.m");
  4210. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4211. packet->setSmallStringByName("zone", GetZoneFile());
  4212. packet->setSmallStringByName("zone2", GetZoneName());
  4213. if ( strlen(GetZoneSkyFile()) > 0 )
  4214. packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4215. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4216. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4217. packet->setDataByName("x", client->GetPlayer()->GetX());
  4218. packet->setDataByName("y", client->GetPlayer()->GetY());
  4219. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4220. // unknown3 can prevent screen shots from being taken if
  4221. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4222. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4223. //packet->setDataByName("unknown3", 1, 2);
  4224. /*if (client->GetVersion() >= 63587) {
  4225. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4226. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4227. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4228. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4229. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4230. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4231. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4232. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4233. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4234. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4235. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4236. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4237. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4238. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4239. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4240. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4241. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4242. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4243. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4244. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4245. }
  4246. else if (client->GetVersion() >= 63214) {
  4247. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4248. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4249. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4250. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4251. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4252. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4253. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4254. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4255. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4256. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4257. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4258. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4259. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4260. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4261. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4262. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4263. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4264. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4265. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4266. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4267. }*/
  4268. if (client->GetVersion() >= 64644) {
  4269. packet->setDataByName("unknown3a", 12598924);
  4270. packet->setDataByName("unknown3b", 3992452959);
  4271. packet->setDataByName("unknown3c", 4294967183);
  4272. packet->setDataByName("unknown2a", 9);
  4273. packet->setDataByName("unknown2b", 9);
  4274. }
  4275. else if (client->GetVersion() >= 63181) {
  4276. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4277. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4278. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4279. packet->setDataByName("unknown2a", 8);// 63182
  4280. packet->setDataByName("unknown2b", 8);// 63182
  4281. }
  4282. else{
  4283. //packet->setDataByName("unknown3", 872447025,0);//63181
  4284. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4285. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4286. }
  4287. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4288. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4289. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4290. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4291. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4292. packet->setDataByName("unknown", 0);
  4293. packet->setDataByName("unknown7", 1);
  4294. packet->setDataByName("unknown7", 1, 1);
  4295. packet->setDataByName("unknown9", 13);
  4296. //packet->setDataByName("unknown10", 25188959);4294967295
  4297. //packet->setDataByName("unknown10", 25190239);
  4298. packet->setDataByName("unknown10", 25191524);//25191524
  4299. packet->setDataByName("unknown10b", 1);
  4300. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4301. packet->setDataByName("num_adv", 9);
  4302. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4303. packet->setArrayDataByName("adv_id", 6, 0);
  4304. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4305. packet->setArrayDataByName("adv_id", 5, 1);
  4306. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4307. packet->setArrayDataByName("adv_id", 8, 2);
  4308. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4309. packet->setArrayDataByName("adv_id", 7, 3);
  4310. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4311. packet->setArrayDataByName("adv_id", 3, 4);
  4312. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4313. packet->setArrayDataByName("adv_id", 4, 5);
  4314. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4315. packet->setArrayDataByName("adv_id", 0, 6);
  4316. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4317. packet->setArrayDataByName("adv_id", 1, 7);
  4318. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4319. packet->setArrayDataByName("adv_id", 2, 8);
  4320. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4321. vector<Variable*>* variables = world.GetClientVariables();
  4322. packet->setArrayLengthByName("num_client_setup", variables->size());
  4323. for(int i=variables->size()-1;i>=0;i--)
  4324. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4325. // For AoM clients so item link work
  4326. if (client->GetVersion() >= 60114)
  4327. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4328. safe_delete(variables);
  4329. //packet->setDataByName("unknown8", ); story?
  4330. // AA Tabs for 1193+ clients
  4331. if (client->GetVersion() >= 1193) {
  4332. packet->setArrayLengthByName("tab_count", 48);
  4333. int8 i = 0;
  4334. packet->setArrayDataByName("tab_index", i, i);
  4335. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4336. i++;
  4337. packet->setArrayDataByName("tab_index", i, i);
  4338. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4339. i++;
  4340. packet->setArrayDataByName("tab_index", i, i);
  4341. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4342. i++;
  4343. packet->setArrayDataByName("tab_index", i, i);
  4344. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4345. i++;
  4346. packet->setArrayDataByName("tab_index", i, i);
  4347. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4348. i++;
  4349. packet->setArrayDataByName("tab_index", i, i);
  4350. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4351. i++;
  4352. packet->setArrayDataByName("tab_index", i, i);
  4353. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4354. i++;
  4355. packet->setArrayDataByName("tab_index", i, i);
  4356. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4357. i++;
  4358. packet->setArrayDataByName("tab_index", i, i);
  4359. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4360. i++;
  4361. packet->setArrayDataByName("tab_index", i, i);
  4362. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4363. i++;
  4364. packet->setArrayDataByName("tab_index", i, i);
  4365. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4366. i++;
  4367. packet->setArrayDataByName("tab_index", i, i);
  4368. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4369. i++;
  4370. packet->setArrayDataByName("tab_index", i, i);
  4371. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4372. i++;
  4373. packet->setArrayDataByName("tab_index", i, i);
  4374. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4375. i++;
  4376. packet->setArrayDataByName("tab_index", i, i);
  4377. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4378. i++;
  4379. packet->setArrayDataByName("tab_index", i, i);
  4380. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4381. i++;
  4382. packet->setArrayDataByName("tab_index", i, i);
  4383. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4384. i++;
  4385. packet->setArrayDataByName("tab_index", i, i);
  4386. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4387. i++;
  4388. packet->setArrayDataByName("tab_index", i, i);
  4389. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4390. i++;
  4391. packet->setArrayDataByName("tab_index", i, i);
  4392. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4393. i++;
  4394. packet->setArrayDataByName("tab_index", i, i);
  4395. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4396. i++;
  4397. packet->setArrayDataByName("tab_index", i, i);
  4398. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4399. i++;
  4400. packet->setArrayDataByName("tab_index", i, i);
  4401. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4402. i++;
  4403. packet->setArrayDataByName("tab_index", i, i);
  4404. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4405. i++;
  4406. packet->setArrayDataByName("tab_index", i, i);
  4407. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4408. i++;
  4409. packet->setArrayDataByName("tab_index", i, i);
  4410. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4411. i++;
  4412. packet->setArrayDataByName("tab_index", i, i);
  4413. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4414. i++;
  4415. packet->setArrayDataByName("tab_index", i, i);
  4416. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4417. i++;
  4418. packet->setArrayDataByName("tab_index", i, i);
  4419. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4420. i++;
  4421. packet->setArrayDataByName("tab_index", i, i);
  4422. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4423. i++;
  4424. packet->setArrayDataByName("tab_index", i, i);
  4425. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4426. i++;
  4427. packet->setArrayDataByName("tab_index", i, i);
  4428. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4429. i++;
  4430. packet->setArrayDataByName("tab_index", i, i);
  4431. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4432. i++;
  4433. packet->setArrayDataByName("tab_index", i, i);
  4434. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4435. i++;
  4436. packet->setArrayDataByName("tab_index", i, i);
  4437. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4438. i++;
  4439. packet->setArrayDataByName("tab_index", i, i);
  4440. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4441. i++;
  4442. packet->setArrayDataByName("tab_index", i, i);
  4443. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4444. i++;
  4445. packet->setArrayDataByName("tab_index", i, i);
  4446. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4447. i++;
  4448. packet->setArrayDataByName("tab_index", i, i);
  4449. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4450. i++;
  4451. packet->setArrayDataByName("tab_index", i, i);
  4452. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4453. i++;
  4454. packet->setArrayDataByName("tab_index", i, i);
  4455. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4456. i++;
  4457. packet->setArrayDataByName("tab_index", i, i);
  4458. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4459. i++;
  4460. packet->setArrayDataByName("tab_index", i, i);
  4461. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4462. i++;
  4463. packet->setArrayDataByName("tab_index", i, i);
  4464. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4465. i++;
  4466. packet->setArrayDataByName("tab_index", i, i);
  4467. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4468. i++;
  4469. packet->setArrayDataByName("tab_index", i, i);
  4470. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4471. i++;
  4472. packet->setArrayDataByName("tab_index", i, i);
  4473. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4474. i++;
  4475. packet->setArrayDataByName("tab_index", i, i);
  4476. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4477. }
  4478. packet->setDataByName("unknown_mj", 1);//int8
  4479. packet->setDataByName("unknown_mj1", 335544320);//int32
  4480. packet->setDataByName("unknown_mj2", 4);//int32
  4481. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4482. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4483. packet->setDataByName("unknown_mj5", 1);//int32
  4484. packet->setDataByName("unknown_mj6", 386);//int32
  4485. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4486. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4487. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4488. packet->setDataByName("unknown_mj10", 1);//int32
  4489. packet->setDataByName("unknown_mj11", 391);//int32
  4490. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4491. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4492. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4493. packet->setDataByName("unknown_mj15", 1);//int32
  4494. packet->setDataByName("unknown_mj16", 394);//int32
  4495. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4496. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4497. packet->setDataByName("unknown_mj19", 107158108);//int32
  4498. packet->setDataByName("unknown_mj20", 1);//int32
  4499. packet->setDataByName("unknown_mj21", 393);//int32
  4500. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4501. EQ2Packet* outapp = packet->serialize();
  4502. //packet->PrintPacket();
  4503. //DumpPacket(outapp);
  4504. safe_delete(packet);
  4505. return outapp;
  4506. }
  4507. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4508. if (spawn == nullptr || command == nullptr)
  4509. return;
  4510. if (toPlayer)
  4511. {
  4512. if (!toPlayer->IsPlayer())
  4513. return;
  4514. Client* client = GetClientBySpawn(toPlayer);
  4515. if (client)
  4516. {
  4517. client->SendDefaultCommand(spawn, command, distance);
  4518. }
  4519. // we don't override the primary command cause that would change ALL clients
  4520. return;
  4521. }
  4522. Client* client = 0;
  4523. PacketStruct* packet = 0;
  4524. vector<Client*>::iterator client_itr;
  4525. MClientList.readlock(__FUNCTION__, __LINE__);
  4526. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4527. client = *client_itr;
  4528. client->SendDefaultCommand(spawn, command, distance);
  4529. }
  4530. if (strlen(command)>0)
  4531. spawn->SetPrimaryCommand(command, command, distance);
  4532. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4533. }
  4534. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4535. if (player_proximities.size() < 1)
  4536. return;
  4537. if(player_proximities.count(spawn->GetID()) > 0){
  4538. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4539. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4540. prox->clients_in_proximity[client] = true;
  4541. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4542. }
  4543. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4544. if(prox->leaving_range_lua_function.length() > 0)
  4545. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4546. prox->clients_in_proximity.erase(client);
  4547. }
  4548. }
  4549. }
  4550. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4551. RemovePlayerProximity(spawn);
  4552. PlayerProximity* prox = new PlayerProximity;
  4553. prox->distance = distance;
  4554. prox->in_range_lua_function = in_range_function;
  4555. prox->leaving_range_lua_function = leaving_range_function;
  4556. player_proximities.Put(spawn->GetID(), prox);
  4557. }
  4558. void ZoneServer::RemovePlayerProximity(Client* client){
  4559. PlayerProximity* prox = 0;
  4560. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4561. while(itr.Next()){
  4562. prox = itr->second;
  4563. if(prox->clients_in_proximity.count(client) > 0)
  4564. prox->clients_in_proximity.erase(client);
  4565. }
  4566. }
  4567. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4568. if(all){
  4569. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4570. while(itr.Next()){
  4571. player_proximities.erase(itr->first, false, true, 10000);
  4572. }
  4573. }
  4574. else if(player_proximities.count(spawn->GetID()) > 0){
  4575. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4576. }
  4577. }
  4578. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4579. LocationProximity* prox = new LocationProximity;
  4580. prox->x = x;
  4581. prox->y = y;
  4582. prox->z = z;
  4583. prox->max_variation = max_variation;
  4584. prox->in_range_lua_function = in_range_function;
  4585. prox->leaving_range_lua_function = leaving_range_function;
  4586. location_proximities.Add(prox);
  4587. }
  4588. void ZoneServer::CheckLocationProximity() {
  4589. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4590. if (!zone_script)
  4591. return;
  4592. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4593. Client* client = 0;
  4594. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4595. while(iterator.Next()){
  4596. client = iterator->value;
  4597. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4598. try {
  4599. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4600. LocationProximity* prox = 0;
  4601. while(itr.Next()){
  4602. prox = itr->value;
  4603. bool in_range = false;
  4604. float char_x = client->GetPlayer()->GetX();
  4605. float char_y = client->GetPlayer()->GetY();
  4606. float char_z = client->GetPlayer()->GetZ();
  4607. float x = prox->x;
  4608. float y = prox->y;
  4609. float z = prox->z;
  4610. float max_variation = prox->max_variation;
  4611. float total_diff = 0;
  4612. float diff = x - char_x; //Check X
  4613. if(diff < 0)
  4614. diff *= -1;
  4615. if(diff <= max_variation) {
  4616. total_diff += diff;
  4617. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4618. if(diff < 0)
  4619. diff *= -1;
  4620. if(diff <= max_variation) {
  4621. total_diff += diff;
  4622. if(total_diff <= max_variation) { //Check Total
  4623. diff = y - char_y; //Check Y
  4624. if(diff < 0)
  4625. diff *= -1;
  4626. if(diff <= max_variation) {
  4627. total_diff += diff;
  4628. if(total_diff <= max_variation) {
  4629. in_range = true;
  4630. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4631. prox->clients_in_proximity[client] = true;
  4632. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4633. }
  4634. }
  4635. }
  4636. }
  4637. }
  4638. }
  4639. if (!in_range) {
  4640. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4641. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4642. prox->clients_in_proximity.erase(client);
  4643. }
  4644. }
  4645. }
  4646. }
  4647. catch (...) {
  4648. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4649. return;
  4650. }
  4651. }
  4652. }
  4653. }
  4654. }
  4655. void ZoneServer::CheckLocationGrids() {
  4656. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4657. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4658. while (client_itr.Next()) {
  4659. Client* client = client_itr.value;
  4660. if (!client)
  4661. continue;
  4662. Player* player = client->GetPlayer();
  4663. float x = player->GetX();
  4664. float y = player->GetY();
  4665. float z = player->GetZ();
  4666. int32 grid_id = player->appearance.pos.grid_id;
  4667. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4668. while (location_grid_itr.Next()) {
  4669. LocationGrid* grid = location_grid_itr.value;
  4670. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4671. float x_small = 0;
  4672. float x_large = 0;
  4673. float y_small = 0;
  4674. float y_large = 0;
  4675. float z_small = 0;
  4676. float z_large = 0;
  4677. bool first = true;
  4678. bool in_grid = false;
  4679. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4680. while (location_itr.Next()) {
  4681. Location* location = location_itr.value;
  4682. if (first) {
  4683. x_small = location->x;
  4684. x_large = location->x;
  4685. if (grid->include_y) {
  4686. y_small = location->y;
  4687. y_large = location->y;
  4688. }
  4689. z_small = location->z;
  4690. z_large = location->z;
  4691. first = false;
  4692. }
  4693. else {
  4694. if (location->x < x_small)
  4695. x_small = location->x;
  4696. else if (location->x > x_large)
  4697. x_large = location->x;
  4698. if (grid->include_y) {
  4699. if (location->y < y_small)
  4700. y_small = location->y;
  4701. else if (location->y > y_large)
  4702. y_large = location->y;
  4703. }
  4704. if (location->z < z_small)
  4705. z_small = location->z;
  4706. else if (location->z > z_large)
  4707. z_large = location->z;
  4708. }
  4709. }
  4710. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4711. in_grid = true;
  4712. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4713. in_grid = true;
  4714. if (in_grid && grid->players.count(player) == 0) {
  4715. grid->players.Put(player, true);
  4716. bool show_enter_location_popup = true;
  4717. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4718. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4719. {
  4720. // check if player has already discovered this location
  4721. // if not, process new discovery
  4722. char tmp[200] = {0};
  4723. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4724. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4725. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4726. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4727. show_enter_location_popup = false;
  4728. // else, print standard location entry
  4729. }
  4730. if( show_enter_location_popup )
  4731. {
  4732. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4733. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4734. }
  4735. }
  4736. else if (!in_grid && grid->players.count(player) > 0) {
  4737. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4738. grid->players.erase(player);
  4739. }
  4740. }
  4741. }
  4742. }
  4743. }
  4744. }
  4745. // Called from a command (client, main zone thread) and the main zone thread
  4746. // so no need for a mutex container
  4747. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4748. if (grid)
  4749. location_grids.Add(grid);
  4750. }
  4751. void ZoneServer::RemoveLocationGrids() {
  4752. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4753. while (itr.Next())
  4754. itr.value->locations.clear(true);
  4755. location_grids.clear(true);
  4756. }
  4757. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  4758. if(spellProcess)
  4759. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
  4760. }
  4761. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4762. if(spellProcess)
  4763. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4764. }
  4765. Spell* ZoneServer::GetSpell(Entity* caster){
  4766. Spell* spell = 0;
  4767. if(spellProcess)
  4768. spell = spellProcess->GetSpell(caster);
  4769. return spell;
  4770. }
  4771. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell){
  4772. if(spellProcess)
  4773. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell);
  4774. }
  4775. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4776. if (spellProcess)
  4777. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4778. }
  4779. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4780. if(!spawn)
  4781. return;
  4782. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  4783. if(spawn->IsEntity())
  4784. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  4785. RemoveDamagedSpawn(spawn);
  4786. spawn->SendSpawnChanges(false);
  4787. RemoveChangedSpawn(spawn);
  4788. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  4789. if (!reloading) {
  4790. RemoveDeadEnemyList(spawn);
  4791. spawn->changed = true;
  4792. spawn->info_changed = true;
  4793. spawn->vis_changed = true;
  4794. spawn->position_changed = true;
  4795. SendSpawnChanges(spawn);
  4796. if (spawn->GetSpawnGroupID() > 0) {
  4797. int32 group_id = spawn->GetSpawnGroupID();
  4798. spawn->RemoveSpawnFromGroup();
  4799. if (spawn_group_map.count(group_id) > 0)
  4800. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  4801. }
  4802. if (!spawn->IsPlayer()) {
  4803. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  4804. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  4805. }
  4806. RemoveHeadingTimer(spawn);
  4807. DeleteSpawnScriptTimers(spawn);
  4808. RemovePlayerProximity(spawn);
  4809. }
  4810. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  4811. // instead we remove it from the list directly
  4812. if (spawn->IsNPC())
  4813. movement_spawns.erase(spawn->GetID());
  4814. }
  4815. void ZoneServer::HandleEmote(Client* originator, string name) {
  4816. if (!originator) {
  4817. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  4818. return;
  4819. }
  4820. Client* client = 0;
  4821. Emote* emote = visual_states.FindEmote(name);
  4822. if(!emote){
  4823. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  4824. return;
  4825. }
  4826. PacketStruct* packet = 0;
  4827. char* emoteResponse = 0;
  4828. vector<Client*>::iterator client_itr;
  4829. MClientList.readlock(__FUNCTION__, __LINE__);
  4830. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4831. client = *client_itr;
  4832. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  4833. continue;
  4834. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  4835. if(packet){
  4836. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  4837. if(!emoteResponse){
  4838. string message;
  4839. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  4840. message = emote->GetTargetedMessageString();
  4841. if(message.find("%t") < 0xFFFFFFFF)
  4842. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  4843. }
  4844. if(message.length() == 0)
  4845. message = emote->GetMessageString();
  4846. if(message.find("%g1") < 0xFFFFFFFF){
  4847. if(originator->GetPlayer()->GetGender() == 1)
  4848. message.replace(message.find("%g1"), 3, "his");
  4849. else
  4850. message.replace(message.find("%g1"), 3, "her");
  4851. }
  4852. if(message.find("%g2") < 0xFFFFFFFF){
  4853. if(originator->GetPlayer()->GetGender() == 1)
  4854. message.replace(message.find("%g2"), 3, "him");
  4855. else
  4856. message.replace(message.find("%g2"), 3, "her");
  4857. }
  4858. if(message.find("%g3") < 0xFFFFFFFF){
  4859. if(originator->GetPlayer()->GetGender() == 1)
  4860. message.replace(message.find("%g3"), 3, "he");
  4861. else
  4862. message.replace(message.find("%g3"), 3, "she");
  4863. }
  4864. if(message.length() > 0){
  4865. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  4866. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  4867. }
  4868. else{
  4869. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  4870. safe_delete(packet);
  4871. break;
  4872. }
  4873. }
  4874. packet->setMediumStringByName("emote_msg", emoteResponse);
  4875. packet->setDataByName("anim_type", emote->GetVisualState());
  4876. client->QueuePacket(packet->serialize());
  4877. safe_delete(packet);
  4878. safe_delete_array(emoteResponse);
  4879. }
  4880. }
  4881. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4882. }
  4883. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  4884. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  4885. instanceID = ++MinInstanceID;
  4886. else // db should pass the good ID
  4887. instanceID = createdInstanceID;
  4888. }
  4889. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  4890. AddDeadSpawn(spawn, 0);
  4891. }
  4892. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  4893. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  4894. if (dead_spawns.count(spawn->GetID()) > 0)
  4895. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  4896. else if(timer != 0xFFFFFFFF)
  4897. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  4898. else{
  4899. if(spawn->IsEntity() && ((Entity*)spawn)->HasLoot()){
  4900. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  4901. SendUpdateDefaultCommand(spawn, "loot", 10);
  4902. }
  4903. else
  4904. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  4905. }
  4906. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  4907. }
  4908. void ZoneServer::WritePlayerStatistics() {
  4909. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4910. while(client_itr.Next())
  4911. client_itr->value->GetPlayer()->WritePlayerStatistics();
  4912. }
  4913. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  4914. if (!client)
  4915. return false;
  4916. Spawn* spawn = 0;
  4917. bool ret = false;
  4918. map<int32, Spawn*>::iterator itr;
  4919. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4920. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4921. spawn = itr->second;
  4922. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  4923. const char* type = "NPC";
  4924. const char* specialTypeID = "N/A";
  4925. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  4926. if (spawn->IsObject())
  4927. {
  4928. Object* obj = (Object*)spawn;
  4929. specialID = obj->GetID();
  4930. specialTypeID = "GetID";
  4931. type = "Object";
  4932. }
  4933. else if (spawn->IsSign())
  4934. {
  4935. Sign* sign = (Sign*)spawn;
  4936. specialID = sign->GetWidgetID();
  4937. specialTypeID = "WidgetID";
  4938. type = "Sign";
  4939. }
  4940. else if (spawn->IsWidget())
  4941. {
  4942. Widget* widget = (Widget*)spawn;
  4943. specialID = widget->GetWidgetID();
  4944. specialTypeID = "WidgetID";
  4945. if ( specialID == 0xFFFFFFFF )
  4946. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  4947. type = "Widget";
  4948. }
  4949. else if (spawn->IsGroundSpawn())
  4950. {
  4951. GroundSpawn* gs = (GroundSpawn*)spawn;
  4952. specialID = gs->GetGroundSpawnEntryID();
  4953. specialTypeID = "GroundSpawnEntryID";
  4954. type = "GroundSpawn";
  4955. }
  4956. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  4957. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  4958. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  4959. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  4960. ret = true;
  4961. }
  4962. }
  4963. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4964. return ret;
  4965. }
  4966. void ZoneServer::AddPlayerTracking(Player* player) {
  4967. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  4968. Client* client = GetClientBySpawn(player);
  4969. if (client) {
  4970. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4971. if (packet) {
  4972. player->SetIsTracking(true);
  4973. players_tracking.Put(client->GetCharacterID(), player);
  4974. packet->setDataByName("mode", TRACKING_START);
  4975. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4976. client->QueuePacket(packet->serialize());
  4977. safe_delete(packet);
  4978. }
  4979. }
  4980. }
  4981. }
  4982. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  4983. if (player && player->GetIsTracking()) {
  4984. Client* client = GetClientBySpawn(player);
  4985. if (client) {
  4986. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4987. if (packet) {
  4988. player->SetIsTracking(false);
  4989. players_tracking.erase(client->GetCharacterID());
  4990. packet->setDataByName("mode", mode);
  4991. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4992. client->QueuePacket(packet->serialize());
  4993. safe_delete(packet);
  4994. }
  4995. }
  4996. }
  4997. }
  4998. void ZoneServer::ProcessTracking() {
  4999. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5000. while (itr.Next())
  5001. ProcessTracking(GetClientBySpawn(itr->second));
  5002. }
  5003. void ZoneServer::ProcessTracking(Client* client) {
  5004. if (!client)
  5005. return;
  5006. Player* player = client->GetPlayer();
  5007. if (player && player->GetIsTracking()) {
  5008. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5009. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5010. if (packet) {
  5011. packet->setDataByName("mode", TRACKING_UPDATE);
  5012. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5013. vector<TrackedSpawn*> spawns_tracked;
  5014. while (spawn_itr.Next()) {
  5015. Spawn* spawn = spawn_itr->second;
  5016. float distance = player->GetDistance(spawn);
  5017. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5018. TrackedSpawn* ts = new TrackedSpawn;
  5019. ts->spawn = spawn;
  5020. ts->distance = distance;
  5021. /* Add spawns in ascending order from closest to furthest */
  5022. if (spawns_tracked.empty())
  5023. spawns_tracked.push_back(ts);
  5024. else {
  5025. vector<TrackedSpawn*>::iterator tracked_itr;
  5026. bool added = false;
  5027. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5028. TrackedSpawn* cur_ts = *tracked_itr;
  5029. if (ts->distance <= cur_ts->distance) {
  5030. spawns_tracked.insert(tracked_itr, ts);
  5031. added = true;
  5032. break;
  5033. }
  5034. }
  5035. if (!added)
  5036. spawns_tracked.push_back(ts);
  5037. }
  5038. }
  5039. }
  5040. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5041. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5042. TrackedSpawn* ts = spawns_tracked[i];
  5043. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5044. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5045. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5046. if (ts->spawn->IsPlayer())
  5047. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5048. else
  5049. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5050. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5051. }
  5052. packet->setArrayLengthByName("num_array1", 0);
  5053. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5054. //}
  5055. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5056. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5057. TrackedSpawn* ts = spawns_tracked[i];
  5058. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5059. packet->setArrayDataByName("list_number", i, i);
  5060. }
  5061. client->QueuePacket(packet->serialize());
  5062. safe_delete(packet);
  5063. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5064. safe_delete(spawns_tracked[i]);
  5065. }
  5066. }
  5067. }
  5068. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5069. if (killer && victim) {
  5070. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5071. if (killer->GetGroupMemberInfo()) {
  5072. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5073. deque<GroupMemberInfo*>::iterator itr;
  5074. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(killer->GetGroupMemberInfo()->group_id);
  5075. for (itr = members->begin(); itr != members->end(); itr++) {
  5076. GroupMemberInfo* gmi = *itr;
  5077. if (gmi->client) {
  5078. Player* group_member = gmi->client->GetPlayer();
  5079. if (group_member->GetGuild()) {
  5080. Guild* guild = group_member->GetGuild();
  5081. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5082. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5083. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5084. }
  5085. }
  5086. }
  5087. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5088. }
  5089. else if (killer->GetGuild()) {
  5090. Guild* guild = killer->GetGuild();
  5091. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5092. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5093. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5094. }
  5095. }
  5096. }
  5097. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5098. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5099. return;
  5100. // If faction based combat is not allowed then no need to run the loops so just return out
  5101. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5102. return;
  5103. if (spawn && spawn->IsNPC() && spawn->Alive())
  5104. CheckEnemyList((NPC*)spawn);
  5105. }
  5106. void ZoneServer::SendUpdateTitles(Client *client, Title *suffix, Title *prefix) {
  5107. assert(client);
  5108. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5109. }
  5110. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5111. if (!spawn)
  5112. return;
  5113. vector<Client*>::iterator itr;
  5114. PacketStruct *packet;
  5115. Client* current_client;
  5116. MClientList.readlock(__FUNCTION__, __LINE__);
  5117. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5118. current_client = *itr;
  5119. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5120. break;
  5121. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5122. packet->setDataByName("player_name", spawn->GetName());
  5123. packet->setDataByName("unknown1", 1, 1);
  5124. if(suffix)
  5125. packet->setDataByName("suffix_title", suffix->GetName());
  5126. else
  5127. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5128. if(prefix)
  5129. packet->setDataByName("prefix_title", prefix->GetName());
  5130. else
  5131. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5132. packet->setDataByName("last_name", spawn->GetLastName());
  5133. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5134. current_client->QueuePacket(packet->serialize());
  5135. safe_delete(packet);
  5136. }
  5137. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5138. }
  5139. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5140. if(!spawn)
  5141. return;
  5142. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5143. transport_spawns.push_back(spawn->GetID());
  5144. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5145. }
  5146. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5147. Spawn* spawn = 0;
  5148. Spawn* closest_spawn = 0;
  5149. float closest_distance = 0.0;
  5150. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5151. vector<int32>::iterator itr = transport_spawns.begin();
  5152. while(itr != transport_spawns.end()){
  5153. spawn = GetSpawnByID(*itr);
  5154. if(spawn){
  5155. if(closest_distance == 0.0){
  5156. closest_spawn = spawn;
  5157. closest_distance = spawn->GetDistance(x, y, z);
  5158. }
  5159. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5160. closest_spawn = spawn;
  5161. closest_distance = spawn->GetDistance(x, y, z);
  5162. }
  5163. itr++;
  5164. }
  5165. else
  5166. itr = transport_spawns.erase(itr);
  5167. }
  5168. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5169. return closest_spawn;
  5170. }
  5171. void ZoneServer::SetRain(float val) {
  5172. rain = val;
  5173. vector<Client*>::iterator itr;
  5174. MClientList.readlock(__FUNCTION__, __LINE__);
  5175. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5176. Client* client = *itr;
  5177. client->GetPlayer()->GetInfoStruct()->rain = val;
  5178. client->GetPlayer()->SetCharSheetChanged(true);
  5179. if( val >= 0.75 && !weather_signaled )
  5180. {
  5181. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It starts to rain.");
  5182. }
  5183. else if( val < 0.75 && weather_signaled )
  5184. {
  5185. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It stops raining.");
  5186. }
  5187. }
  5188. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5189. if (val >= 0.75 && !weather_signaled) {
  5190. weather_signaled = true;
  5191. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5192. }
  5193. else if (val < 0.75 && weather_signaled) {
  5194. weather_signaled = false;
  5195. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5196. }
  5197. }
  5198. void ZoneServer::SetWind(float val) {
  5199. vector<Client*>::iterator itr;
  5200. MClientList.readlock(__FUNCTION__, __LINE__);
  5201. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5202. Client* client = *itr;
  5203. client->GetPlayer()->GetInfoStruct()->wind = val;
  5204. client->GetPlayer()->SetCharSheetChanged(true);
  5205. }
  5206. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5207. }
  5208. void ZoneServer::ProcessWeather()
  5209. {
  5210. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5211. if( !weather_enabled || !isWeatherAllowed() )
  5212. return;
  5213. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5214. float new_weather = 0;
  5215. float weather_offset = 0;
  5216. bool change_weather = false;
  5217. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5218. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5219. {
  5220. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5221. // reset last changed time (frequency check)
  5222. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5223. // this is the chance a weather change occurs at all at the expired interval
  5224. int8 weather_random = MakeRandomInt(1, 100);
  5225. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5226. if( weather_random <= weather_change_chance )
  5227. {
  5228. change_weather = true;
  5229. weather_offset = weather_change_amount;
  5230. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5231. {
  5232. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5233. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5234. weather_pattern = 2;
  5235. }
  5236. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5237. {
  5238. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5239. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5240. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5241. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5242. if( weather_random <= weather_alter )
  5243. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5244. }
  5245. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5246. {
  5247. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5248. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5249. if( weather_random <= weather_alter )
  5250. {
  5251. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5252. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5253. }
  5254. }
  5255. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5256. {
  5257. // do nothing (processed below)
  5258. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5259. }
  5260. // when all done, change the weather
  5261. if( change_weather )
  5262. {
  5263. if( weather_pattern == 1 )
  5264. {
  5265. // weather is getting worse, til it reaches weather_max_severity
  5266. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5267. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5268. if(new_weather > weather_max_severity)
  5269. {
  5270. new_weather = weather_max_severity - weather_offset;
  5271. weather_pattern = 0;
  5272. }
  5273. }
  5274. else if( weather_pattern == 0 )
  5275. {
  5276. // weather is clearing up, til it reaches weather_min_severity
  5277. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5278. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5279. if(new_weather < weather_min_severity)
  5280. {
  5281. new_weather = weather_min_severity + weather_offset;
  5282. weather_pattern = 1;
  5283. }
  5284. }
  5285. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5286. this->SetRain(new_weather);
  5287. weather_current_severity = new_weather;
  5288. }
  5289. }
  5290. }
  5291. else
  5292. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5293. }
  5294. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5295. if (!spawn->IsPrivateSpawn())
  5296. return;
  5297. Client* client = 0;
  5298. Player* player = 0;
  5299. PacketStruct* packet = 0;
  5300. MutexList<Client*>::iterator itr = connected_clients.begin();
  5301. while (itr->Next()) {
  5302. client = itr->value;
  5303. player = client->GetPlayer();
  5304. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5305. packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  5306. SendRemoveSpawn(client, spawn, packet);
  5307. if(spawn_range_map.count(client) > 0)
  5308. spawn_range_map.Get(client)->erase(spawn->GetID());
  5309. if(player->GetTarget() == spawn)
  5310. player->SetTarget(0);
  5311. }
  5312. }
  5313. }
  5314. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5315. SpawnLocation* ret = 0;
  5316. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5317. if (spawn_location_list.count(id) > 0)
  5318. ret = spawn_location_list[id];
  5319. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5320. return ret;
  5321. }
  5322. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5323. Client* client = 0;
  5324. PacketStruct* packet = 0;
  5325. Spawn* exclude_spawn = 0;
  5326. if (!spawn)
  5327. return;
  5328. if (spawn2){
  5329. if(hide_type == 1){
  5330. client = GetClientBySpawn(spawn2);
  5331. if(client){
  5332. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5333. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5334. packet->setDataByName("anim_type", visual_state);
  5335. client->QueuePacket(packet->serialize());
  5336. }
  5337. return;
  5338. }
  5339. if(hide_type == 2)
  5340. exclude_spawn = spawn2;
  5341. }
  5342. vector<Client*>::iterator client_itr;
  5343. MClientList.readlock(__FUNCTION__, __LINE__);
  5344. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5345. client = *client_itr;
  5346. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5347. continue;
  5348. if(exclude_spawn == client->GetPlayer())
  5349. continue;
  5350. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5351. if (packet) {
  5352. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5353. packet->setDataByName("anim_type", visual_state);
  5354. client->QueuePacket(packet->serialize());
  5355. safe_delete(packet);
  5356. }
  5357. }
  5358. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5359. }
  5360. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5361. vector<Spawn*> tmp_list;
  5362. Spawn* spawn;
  5363. map<int32, Spawn*>::iterator itr;
  5364. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5365. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5366. spawn = itr->second;
  5367. if (spawn && (spawn->GetDatabaseID() == id))
  5368. tmp_list.push_back(spawn);
  5369. }
  5370. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5371. return tmp_list;
  5372. }
  5373. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5374. vector<Spawn*> ret;
  5375. Spawn* spawn = 0;
  5376. map<int32, Spawn*>::iterator itr;
  5377. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5378. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5379. spawn = itr->second;
  5380. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5381. ret.push_back(spawn);
  5382. }
  5383. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5384. return ret;
  5385. }
  5386. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5387. if(!client || !spawn)
  5388. return;
  5389. PendingResurrection* rez = client->GetCurrentRez();
  5390. if(!rez || !rez->caster)
  5391. return;
  5392. PacketStruct* packet = 0;
  5393. float power_perc = rez->mp_perc;
  5394. float health_perc = rez->hp_perc;
  5395. Spawn* caster_spawn = rez->caster;
  5396. sint32 heal_amt = 0;
  5397. sint32 power_amt = 0;
  5398. bool no_calcs = rez->no_calcs;
  5399. int8 crit_mod = rez->crit_mod;
  5400. Entity* caster = 0;
  5401. InfoStruct* info = 0;
  5402. bool crit = false;
  5403. string heal_spell = rez->heal_name;
  5404. int16 heal_packet_type = 0;
  5405. int16 power_packet_type = 0;
  5406. //Calculations for how much to heal the spawn
  5407. if(health_perc > 0)
  5408. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5409. if(power_perc > 0)
  5410. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5411. if(caster_spawn->IsEntity()){
  5412. caster = ((Entity*)caster_spawn);
  5413. info = caster->GetInfoStruct();
  5414. }
  5415. if(!no_calcs && caster){
  5416. //Potency Mod
  5417. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5418. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5419. //Ability Mod
  5420. heal_amt += (int32)min((int32)info->ability_modifier, (int32)(heal_amt / 2));
  5421. power_amt += (int32)min((int32)info->ability_modifier, (int32)(power_amt / 2));
  5422. if(!crit_mod || crit_mod == 1){
  5423. if(crit_mod == 1)
  5424. crit = true;
  5425. else {
  5426. // Crit Roll
  5427. float chance = (float)max((float)0, (float)info->crit_chance);
  5428. crit = (MakeRandomFloat(0, 100) <= chance);
  5429. }
  5430. if(crit){
  5431. //Apply total crit multiplier with crit bonus
  5432. heal_amt *= ((info->crit_bonus / 100) + 1.3);
  5433. power_amt *= ((info->crit_bonus / 100) + 1.3);
  5434. }
  5435. }
  5436. }
  5437. //Set this rez as a crit to be passed to subspell (not yet used)
  5438. rez->crit = true;
  5439. //Set Heal amt to 1 if 0 now so the player has health
  5440. if(heal_amt == 0)
  5441. heal_amt = 1;
  5442. if(heal_amt > spawn->GetTotalHP())
  5443. heal_amt = spawn->GetTotalHP();
  5444. if(power_amt > spawn->GetTotalPower())
  5445. power_amt = spawn->GetTotalPower();
  5446. spawn->SetHP(heal_amt);
  5447. if(power_amt > 0)
  5448. spawn->SetPower(power_amt);
  5449. if(client && caster){
  5450. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5451. if(move)
  5452. client->QueuePacket(move);
  5453. }
  5454. if(crit){
  5455. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5456. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5457. }
  5458. else {
  5459. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5460. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5461. }
  5462. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5463. if(power_amt > 0)
  5464. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5465. //The following code sets the spawn as alive
  5466. if(dead_spawns.count(spawn->GetID()) > 0)
  5467. dead_spawns.erase(spawn->GetID());
  5468. if(spawn->IsPlayer()){
  5469. spawn->SetSpawnType(4);
  5470. client = GetClientBySpawn(spawn);
  5471. if(client){
  5472. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5473. if(packet){
  5474. client->QueuePacket(packet->serialize());
  5475. }
  5476. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5477. if(packet)
  5478. {
  5479. packet->setDataByName("parameter1", 8);
  5480. client->QueuePacket(packet->serialize());
  5481. packet->setDataByName("parameter1", 16);
  5482. client->QueuePacket(packet->serialize());
  5483. }
  5484. safe_delete(packet);
  5485. client->SimpleMessage(CHANNEL_COLOR_REVIVE, "You regain consciousness!");
  5486. }
  5487. }
  5488. spawn->SendSpawnChanges(true);
  5489. spawn->SetTempActionState(-1);
  5490. spawn->appearance.attackable = 1;
  5491. }
  5492. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5493. if(!caster || !target)
  5494. return;
  5495. Client* client = 0;
  5496. Player* player = 0;
  5497. PacketStruct* packet = 0;
  5498. vector<Client*>::iterator client_itr;
  5499. MClientList.readlock(__FUNCTION__, __LINE__);
  5500. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5501. client = *client_itr;
  5502. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5503. continue;
  5504. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5505. continue;
  5506. if(caster && caster->GetDistance(player) > 50)
  5507. continue;
  5508. if(target && target->GetDistance(player) > 50)
  5509. continue;
  5510. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5511. if(packet){
  5512. packet->setDataByName("spell_name", spell_name.c_str());
  5513. packet->setDataByName("dispell_name", dispell_name.c_str());
  5514. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5515. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5516. packet->setDataByName("type", dispell_type);
  5517. client->QueuePacket(packet->serialize());
  5518. }
  5519. safe_delete(packet);
  5520. }
  5521. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5522. }
  5523. void ZoneServer::DismissAllPets() {
  5524. Spawn* spawn = 0;
  5525. map<int32, Spawn*>::iterator itr;
  5526. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5527. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5528. spawn = itr->second;
  5529. if (spawn && spawn->IsPet() && ((NPC*)spawn)->GetOwner())
  5530. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
  5531. }
  5532. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5533. }
  5534. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5535. if (spellProcess)
  5536. spellProcess->RemoveTargetFromSpell(spell, target);
  5537. }
  5538. void ZoneServer::ClearHate(Entity* entity) {
  5539. Spawn* spawn = 0;
  5540. map<int32, Spawn*>::iterator itr;
  5541. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5542. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5543. spawn = itr->second;
  5544. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5545. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5546. }
  5547. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5548. }
  5549. ThreadReturnType ZoneLoop(void* tmp) {
  5550. #ifdef WIN32
  5551. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5552. #endif
  5553. if (tmp == 0) {
  5554. ThrowError("ZoneLoop(): tmp = 0!");
  5555. THREAD_RETURN(NULL);
  5556. }
  5557. ZoneServer* zs = (ZoneServer*) tmp;
  5558. while (zs->Process()) {
  5559. if(zs->GetClientCount() == 0)
  5560. Sleep(1000);
  5561. else
  5562. Sleep(10);
  5563. }
  5564. zs->Process(); //run loop once more to clean up some functions
  5565. safe_delete(zs);
  5566. THREAD_RETURN(NULL);
  5567. }
  5568. ThreadReturnType SpawnLoop(void* tmp) {
  5569. #ifdef WIN32
  5570. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5571. #endif
  5572. if (tmp == 0) {
  5573. ThrowError("SpawnLoop(): tmp = 0!");
  5574. THREAD_RETURN(NULL);
  5575. }
  5576. ZoneServer* zs = (ZoneServer*) tmp;
  5577. #ifndef NO_CATCH
  5578. try {
  5579. #endif
  5580. zs->spawnthread_active = true;
  5581. while (zs->SpawnProcess()) {
  5582. if(zs->GetClientCount() == 0)
  5583. Sleep(1000);
  5584. else
  5585. Sleep(20);
  5586. }
  5587. zs->spawnthread_active = false;
  5588. #ifndef NO_CATCH
  5589. }
  5590. catch(...) {
  5591. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5592. try{
  5593. zs->Shutdown();
  5594. }
  5595. catch(...){
  5596. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5597. }
  5598. }
  5599. #endif
  5600. THREAD_RETURN(NULL);
  5601. }
  5602. ThreadReturnType SendInitialSpawns(void* tmp) {
  5603. #ifdef WIN32
  5604. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5605. #endif
  5606. if (tmp == 0) {
  5607. ThrowError("SendInitialSpawns(): tmp = 0!");
  5608. THREAD_RETURN(NULL);
  5609. }
  5610. Client* client = (Client*) tmp;
  5611. client->GetCurrentZone()->SendZoneSpawns(client);
  5612. THREAD_RETURN(NULL);
  5613. }
  5614. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5615. #ifdef WIN32
  5616. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5617. #endif
  5618. if (tmp == 0) {
  5619. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5620. THREAD_RETURN(NULL);
  5621. }
  5622. Client* client = (Client*)tmp;
  5623. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5624. THREAD_RETURN(NULL);
  5625. }
  5626. void ZoneServer::SetSpawnStructs(Client* client) {
  5627. int16 client_ver = client->GetVersion();
  5628. Player* player = client->GetPlayer();
  5629. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5630. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5631. player->SetSpawnPosStruct(pos);
  5632. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5633. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5634. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5635. player->SetSpawnVisStruct(vis);
  5636. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  5637. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  5638. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  5639. player->SetSpawnInfoStruct(info);
  5640. if (versioned_info_structs.count(info->GetVersion()) == 0)
  5641. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  5642. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  5643. player->SetSpawnHeaderStruct(header);
  5644. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  5645. player->SetSpawnFooterStruct(footer);
  5646. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  5647. player->SetSignFooterStruct(sfooter);
  5648. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  5649. player->SetWidgetFooterStruct(wfooter);
  5650. }
  5651. Spawn* ZoneServer::GetSpawn(int32 id){
  5652. Spawn* ret = 0;
  5653. if(GetNPC(id))
  5654. ret = GetNewNPC(id);
  5655. else if(this->GetObject(id))
  5656. ret = GetNewObject(id);
  5657. else if(GetWidget(id))
  5658. ret = GetNewWidget(id);
  5659. else if(GetSign(id))
  5660. ret = GetNewSign(id);
  5661. else if(GetGroundSpawn(id))
  5662. ret = GetNewGroundSpawn(id);
  5663. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  5664. else if (!reloading && database.LoadNPC(this, id)) {
  5665. if (GetNPC(id))
  5666. ret = GetNewNPC(id);
  5667. else
  5668. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  5669. }
  5670. else if (!reloading && database.LoadObject(this, id)) {
  5671. if (this->GetObject(id))
  5672. ret = GetNewObject(id);
  5673. else
  5674. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  5675. }
  5676. else if (!reloading && database.LoadWidget(this, id)) {
  5677. if (GetWidget(id))
  5678. ret = GetNewWidget(id);
  5679. else
  5680. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  5681. }
  5682. else if (!reloading && database.LoadSign(this, id)) {
  5683. if (GetSign(id))
  5684. ret = GetNewSign(id);
  5685. else
  5686. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  5687. }
  5688. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  5689. if (GetGroundSpawn(id))
  5690. ret = GetNewGroundSpawn(id);
  5691. else
  5692. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  5693. }
  5694. if(ret)
  5695. ret->SetID(Spawn::NextID());
  5696. return ret;
  5697. }
  5698. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  5699. if(entity_command_list.count(id) > 0)
  5700. return entity_command_list[id];
  5701. else
  5702. return 0;
  5703. }
  5704. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  5705. if (entity_command_list.count(id) == 0)
  5706. entity_command_list[id] = new vector<EntityCommand*>;
  5707. entity_command_list[id]->push_back(command);
  5708. }
  5709. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  5710. EntityCommand* ret = 0;
  5711. if (entity_command_list.count(id) == 0)
  5712. return ret;
  5713. vector<EntityCommand*>::iterator itr;
  5714. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  5715. if ((*itr)->name == name) {
  5716. ret = (*itr);
  5717. break;
  5718. }
  5719. }
  5720. return ret;
  5721. }
  5722. void ZoneServer::ClearEntityCommands() {
  5723. if (entity_command_list.size() > 0) {
  5724. map<int32, vector<EntityCommand*>* >::iterator itr;
  5725. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  5726. vector<EntityCommand*>* entity_commands = itr->second;
  5727. if (entity_commands && entity_commands->size() > 0) {
  5728. vector<EntityCommand*>::iterator v_itr;
  5729. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  5730. safe_delete(*v_itr);
  5731. entity_commands->clear();
  5732. }
  5733. safe_delete(entity_commands);
  5734. }
  5735. entity_command_list.clear();
  5736. }
  5737. }
  5738. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  5739. npc_spell_list[list_id][spell_id] = tier;
  5740. }
  5741. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  5742. vector<Spell*>* ret = 0;
  5743. if(npc_spell_list.count(primary_list) > 0){
  5744. ret = new vector<Spell*>();
  5745. map<int32, int8>::iterator itr;
  5746. Spell* tmpSpell = 0;
  5747. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  5748. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5749. if(tmpSpell)
  5750. ret->push_back(tmpSpell);
  5751. }
  5752. }
  5753. if(npc_spell_list.count(secondary_list) > 0){
  5754. if(!ret)
  5755. ret = new vector<Spell*>();
  5756. map<int32, int8>::iterator itr;
  5757. Spell* tmpSpell = 0;
  5758. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  5759. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5760. if(tmpSpell)
  5761. ret->push_back(tmpSpell);
  5762. }
  5763. }
  5764. if(ret && ret->size() == 0){
  5765. safe_delete(ret);
  5766. ret = 0;
  5767. }
  5768. return ret;
  5769. }
  5770. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  5771. npc_skill_list[list_id][skill_id] = value;
  5772. }
  5773. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  5774. map<string, Skill*>* ret = 0;
  5775. if(npc_skill_list.count(primary_list) > 0){
  5776. ret = new map<string, Skill*>();
  5777. map<int32, int16>::iterator itr;
  5778. Skill* tmpSkill = 0;
  5779. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  5780. tmpSkill = master_skill_list.GetSkill(itr->first);
  5781. if(tmpSkill){
  5782. tmpSkill = new Skill(tmpSkill);
  5783. tmpSkill->current_val = itr->second;
  5784. tmpSkill->max_val = tmpSkill->current_val+5;
  5785. (*ret)[tmpSkill->name.data] = tmpSkill;
  5786. }
  5787. }
  5788. }
  5789. if(npc_skill_list.count(secondary_list) > 0){
  5790. if(!ret)
  5791. ret = new map<string, Skill*>();
  5792. map<int32, int16>::iterator itr;
  5793. Skill* tmpSkill = 0;
  5794. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  5795. tmpSkill = master_skill_list.GetSkill(itr->first);
  5796. if(tmpSkill){
  5797. tmpSkill = new Skill(tmpSkill);
  5798. tmpSkill->current_val = itr->second;
  5799. tmpSkill->max_val = tmpSkill->current_val+5;
  5800. (*ret)[tmpSkill->name.data] = tmpSkill;
  5801. }
  5802. }
  5803. }
  5804. if(ret && ret->size() == 0){
  5805. safe_delete(ret);
  5806. ret = 0;
  5807. }
  5808. return ret;
  5809. }
  5810. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  5811. npc_equipment_list[list_id].push_back(item_id);
  5812. }
  5813. void ZoneServer::SetNPCEquipment(NPC* npc) {
  5814. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  5815. Item* tmpItem = 0;
  5816. int8 slot = 0;
  5817. vector<int32>::iterator itr;
  5818. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  5819. tmpItem = master_item_list.GetItem(*itr);
  5820. if(tmpItem){
  5821. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  5822. if(slot < 255){
  5823. tmpItem = new Item(tmpItem);
  5824. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  5825. }
  5826. }
  5827. }
  5828. }
  5829. }
  5830. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  5831. npc_list[id] = npc;
  5832. }
  5833. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  5834. widget_list[id] = widget;
  5835. }
  5836. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  5837. if((!reloading || override_loading) && widget_list.count(id) > 0)
  5838. return widget_list[id];
  5839. else
  5840. return 0;
  5841. }
  5842. Widget* ZoneServer::GetNewWidget(int32 id) {
  5843. if(!reloading && widget_list.count(id) > 0)
  5844. return widget_list[id]->Copy();
  5845. else
  5846. return 0;
  5847. }
  5848. void ZoneServer::LoadGroundSpawnEntries(){
  5849. MGroundSpawnItems.lock();
  5850. database.LoadGroundSpawnEntries(this);
  5851. MGroundSpawnItems.unlock();
  5852. }
  5853. void ZoneServer::LoadGroundSpawnItems() {
  5854. }
  5855. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  5856. GroundSpawnEntry* entry = new GroundSpawnEntry;
  5857. entry->min_skill_level = min_skill_level;
  5858. entry->min_adventure_level = min_adventure_level;
  5859. entry->bonus_table = bonus_table;
  5860. entry->harvest1 = harvest1;
  5861. entry->harvest3 = harvest3;
  5862. entry->harvest5 = harvest5;
  5863. entry->harvest_imbue = harvest_imbue;
  5864. entry->harvest_rare = harvest_rare;
  5865. entry->harvest10 = harvest10;
  5866. entry->harvest_coin = harvest_coin;
  5867. groundspawn_entries[groundspawn_id].push_back(entry);
  5868. }
  5869. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  5870. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  5871. entry->item_id = item_id;
  5872. entry->is_rare = is_rare;
  5873. entry->grid_id = grid_id;
  5874. groundspawn_items[groundspawn_id].push_back(entry);
  5875. }
  5876. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  5877. vector<GroundSpawnEntry*>* ret = 0;
  5878. MGroundSpawnItems.lock();
  5879. if(groundspawn_entries.count(id) > 0)
  5880. ret = &groundspawn_entries[id];
  5881. MGroundSpawnItems.unlock();
  5882. return ret;
  5883. }
  5884. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  5885. vector<GroundSpawnEntryItem*>* ret = 0;
  5886. if(groundspawn_items.count(id) > 0)
  5887. ret = &groundspawn_items[id];
  5888. return ret;
  5889. }
  5890. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  5891. void ZoneServer::DeleteGroundSpawnItems()
  5892. {
  5893. MGroundSpawnItems.lock();
  5894. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  5895. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  5896. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  5897. {
  5898. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  5899. {
  5900. safe_delete(*groundspawnentry_itr);
  5901. }
  5902. }
  5903. groundspawn_entries.clear();
  5904. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  5905. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  5906. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  5907. {
  5908. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  5909. {
  5910. safe_delete(*groundspawnitem_itr);
  5911. }
  5912. }
  5913. groundspawn_items.clear();
  5914. MGroundSpawnItems.unlock();
  5915. }
  5916. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  5917. groundspawn_list[id] = spawn;
  5918. }
  5919. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  5920. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  5921. return groundspawn_list[id];
  5922. else
  5923. return 0;
  5924. }
  5925. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  5926. if(!reloading && groundspawn_list.count(id) > 0)
  5927. return groundspawn_list[id]->Copy();
  5928. else
  5929. return 0;
  5930. }
  5931. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  5932. loot_tables[id] = table;
  5933. }
  5934. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  5935. loot_drops[id].push_back(drop);
  5936. }
  5937. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  5938. spawn_loot_list[spawn_id].push_back(id);
  5939. }
  5940. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  5941. spawn_loot_list[spawn_id].clear();
  5942. }
  5943. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  5944. level_loot_list.push_back(loot);
  5945. }
  5946. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  5947. racial_loot_list[racial_id].push_back(loot);
  5948. }
  5949. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  5950. zone_loot_list[zone].push_back(loot);
  5951. }
  5952. void ZoneServer::ClearLootTables(){
  5953. map<int32,LootTable*>::iterator table_itr;
  5954. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  5955. safe_delete(table_itr->second);
  5956. }
  5957. map<int32, vector<LootDrop*> >::iterator drop_itr;
  5958. vector<LootDrop*>::iterator drop_itr2;
  5959. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  5960. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  5961. safe_delete(*drop_itr2);
  5962. }
  5963. }
  5964. vector<GlobalLoot*>::iterator level_itr;
  5965. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  5966. safe_delete(*level_itr);
  5967. }
  5968. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  5969. vector<GlobalLoot*>::iterator race_itr2;
  5970. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  5971. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  5972. safe_delete(*race_itr2);
  5973. }
  5974. }
  5975. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  5976. vector<GlobalLoot*>::iterator zone_itr2;
  5977. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  5978. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  5979. safe_delete(*zone_itr2);
  5980. }
  5981. }
  5982. loot_tables.clear();
  5983. loot_drops.clear();
  5984. spawn_loot_list.clear();
  5985. level_loot_list.clear();
  5986. racial_loot_list.clear();
  5987. zone_loot_list.clear();
  5988. }
  5989. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
  5990. vector<int32> ret;
  5991. if(reloading)
  5992. return ret;
  5993. if (spawn_loot_list.count(spawn_id) > 0)
  5994. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  5995. if (level_loot_list.size() > 0) {
  5996. vector<GlobalLoot*>::iterator itr;
  5997. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  5998. GlobalLoot* loot = *itr;
  5999. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6000. ret.push_back(loot->table_id);
  6001. else {
  6002. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6003. ret.push_back(loot->table_id);
  6004. }
  6005. }
  6006. }
  6007. if (racial_loot_list.count(racial_id) > 0) {
  6008. vector<GlobalLoot*>::iterator itr;
  6009. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6010. GlobalLoot* loot = *itr;
  6011. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6012. ret.push_back(loot->table_id);
  6013. else {
  6014. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6015. ret.push_back(loot->table_id);
  6016. }
  6017. }
  6018. }
  6019. if (zone_loot_list.count(zone_id) > 0) {
  6020. vector<GlobalLoot*>::iterator itr;
  6021. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6022. GlobalLoot* loot = *itr;
  6023. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6024. ret.push_back(loot->table_id);
  6025. else {
  6026. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6027. ret.push_back(loot->table_id);
  6028. }
  6029. }
  6030. }
  6031. return ret;
  6032. }
  6033. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6034. if(!reloading && loot_drops.count(table_id) > 0)
  6035. return &(loot_drops[table_id]);
  6036. else
  6037. return 0;
  6038. }
  6039. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6040. return loot_tables[table_id];
  6041. }
  6042. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6043. LocationTransportDestination* loc = new LocationTransportDestination;
  6044. loc->message = message;
  6045. loc->trigger_x = trigger_x;
  6046. loc->trigger_y = trigger_y;
  6047. loc->trigger_z = trigger_z;
  6048. loc->trigger_radius = trigger_radius;
  6049. loc->destination_zone_id = destination_zone_id;
  6050. loc->destination_x = destination_x;
  6051. loc->destination_y = destination_y;
  6052. loc->destination_z = destination_z;
  6053. loc->destination_heading = destination_heading;
  6054. loc->cost = cost;
  6055. loc->unique_id = unique_id;
  6056. MTransporters.lock();
  6057. if(location_transporters.count(zone_id) == 0)
  6058. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6059. location_transporters[zone_id]->Add(loc);
  6060. MTransporters.unlock();
  6061. }
  6062. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 min_client_version, int32 max_client_version){
  6063. TransportDestination* transport = new TransportDestination;
  6064. transport->type = type;
  6065. transport->display_name = name;
  6066. transport->message = message;
  6067. transport->destination_zone_id = destination_zone_id;
  6068. transport->destination_x = destination_x;
  6069. transport->destination_y = destination_y;
  6070. transport->destination_z = destination_z;
  6071. transport->destination_heading = destination_heading;
  6072. transport->cost = cost;
  6073. transport->unique_id = unique_id;
  6074. transport->min_level = min_level;
  6075. transport->max_level = max_level;
  6076. transport->req_quest = quest_req;
  6077. transport->req_quest_step = quest_step_req;
  6078. transport->req_quest_complete = quest_complete;
  6079. transport->map_x = map_x;
  6080. transport->map_y = map_y;
  6081. transport->expansion_flag = expansion_flag;
  6082. transport->min_client_version = min_client_version;
  6083. transport->max_client_version = max_client_version;
  6084. MTransporters.lock();
  6085. transporters[transport_id].push_back(transport);
  6086. MTransporters.unlock();
  6087. }
  6088. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6089. if (!returnList)
  6090. return;
  6091. MTransporters.lock();
  6092. if (transporters.count(transport_id) > 0)
  6093. {
  6094. vector<TransportDestination*> list;
  6095. for (int i = 0; i < transporters[transport_id].size(); i++)
  6096. {
  6097. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6098. continue;
  6099. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6100. continue;
  6101. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag))
  6102. {
  6103. returnList->push_back(transporters[transport_id][i]);
  6104. }
  6105. }
  6106. }
  6107. MTransporters.unlock();
  6108. }
  6109. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6110. MutexList<LocationTransportDestination*>* ret = 0;
  6111. MTransporters.lock();
  6112. if(location_transporters.count(zone_id) > 0)
  6113. ret = location_transporters[zone_id];
  6114. MTransporters.unlock();
  6115. return ret;
  6116. }
  6117. void ZoneServer::DeleteGlobalTransporters(){
  6118. MTransporters.lock();
  6119. map<int32, vector<TransportDestination*> >::iterator itr;
  6120. vector<TransportDestination*>::iterator transport_vector_itr;
  6121. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6122. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6123. safe_delete(*transport_vector_itr);
  6124. }
  6125. }
  6126. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6127. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6128. itr2->second->clear(true);
  6129. delete itr2->second;
  6130. }
  6131. transporters.clear();
  6132. location_transporters.clear();
  6133. MTransporters.unlock();
  6134. }
  6135. void ZoneServer::DeleteGlobalSpawns() {
  6136. ClearLootTables();
  6137. map<int32, NPC*>::iterator npc_list_iter;
  6138. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6139. safe_delete(npc_list_iter->second);
  6140. }
  6141. npc_list.clear();
  6142. map<int32, Object*>::iterator object_list_iter;
  6143. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6144. safe_delete(object_list_iter->second);
  6145. }
  6146. object_list.clear();
  6147. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6148. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6149. safe_delete(groundspawn_list_iter->second);
  6150. }
  6151. groundspawn_list.clear();
  6152. map<int32, Widget*>::iterator widget_list_iter;
  6153. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6154. safe_delete(widget_list_iter->second);
  6155. }
  6156. widget_list.clear();
  6157. map<int32, Sign*>::iterator sign_list_iter;
  6158. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6159. safe_delete(sign_list_iter->second);
  6160. }
  6161. sign_list.clear();
  6162. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6163. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6164. safe_delete(appearance_list_iter->second);
  6165. }
  6166. npc_appearance_list.clear();*/
  6167. ClearEntityCommands();
  6168. DeleteGroundSpawnItems();
  6169. DeleteGlobalTransporters();
  6170. DeleteTransporterMaps();
  6171. }
  6172. void ZoneServer::AddTransportMap(int32 id, string name) {
  6173. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6174. m_transportMaps[id] = name;
  6175. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6176. }
  6177. bool ZoneServer::TransportHasMap(int32 id) {
  6178. bool ret = false;
  6179. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6180. ret = m_transportMaps.count(id) > 0;
  6181. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6182. return ret;
  6183. }
  6184. string ZoneServer::GetTransportMap(int32 id) {
  6185. string ret;
  6186. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6187. if (m_transportMaps.count(id) > 0)
  6188. ret = m_transportMaps[id];
  6189. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6190. return ret;
  6191. }
  6192. void ZoneServer::DeleteTransporterMaps() {
  6193. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6194. m_transportMaps.clear();
  6195. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6196. }
  6197. void ZoneServer::ReloadSpawns() {
  6198. if (reloading)
  6199. return;
  6200. reloading = true;
  6201. // Let every one in the zone know what is happening
  6202. HandleBroadcast("Reloading all spawns for this zone.");
  6203. DeleteGlobalSpawns();
  6204. Depop(false, true);
  6205. }
  6206. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6207. vector<Client*>::iterator itr;
  6208. MClientList.readlock(__FUNCTION__, __LINE__);
  6209. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6210. Client* client = *itr;
  6211. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6212. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6213. }
  6214. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6215. }
  6216. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6217. if (m_flightPaths.count(id) > 0) {
  6218. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6219. safe_delete(info);
  6220. return;
  6221. }
  6222. m_flightPaths[id] = info;
  6223. }
  6224. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6225. if (m_flightPaths.count(id) == 0) {
  6226. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6227. safe_delete(location);
  6228. return;
  6229. }
  6230. m_flightPathRoutes[id].push_back(location);
  6231. }
  6232. void ZoneServer::DeleteFlightPaths() {
  6233. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6234. vector<FlightPathLocation*>::iterator itr2;
  6235. map<int32, FlightPathInfo*>::iterator itr3;
  6236. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6237. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6238. safe_delete(*itr2);
  6239. }
  6240. itr->second.clear();
  6241. }
  6242. m_flightPathRoutes.clear();
  6243. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6244. safe_delete(itr3->second);
  6245. }
  6246. m_flightPaths.clear();
  6247. }
  6248. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6249. // Only send a packet if there are flight paths
  6250. if (m_flightPathRoutes.size() > 0) {
  6251. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6252. if (packet) {
  6253. int32 num_routes = m_flightPaths.size();
  6254. packet->setArrayLengthByName("number_of_routes", num_routes);
  6255. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6256. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6257. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6258. map<int32, FlightPathInfo*>::iterator itr;
  6259. int32 i = 0;
  6260. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6261. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6262. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6263. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6264. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6265. vector<FlightPathLocation*>::iterator itr2;
  6266. int32 j = 0;
  6267. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6268. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6269. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6270. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6271. }
  6272. }
  6273. client->QueuePacket(packet->serialize());
  6274. safe_delete(packet);
  6275. }
  6276. }
  6277. }
  6278. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6279. int32 index = 0;
  6280. map<int32, FlightPathInfo*>::iterator itr;
  6281. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6282. if (itr->first == id)
  6283. return index;
  6284. }
  6285. return -1;
  6286. }
  6287. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6288. float speed = 1;
  6289. if (m_flightPaths.count(id) > 0)
  6290. speed = m_flightPaths[id]->speed;
  6291. return speed;
  6292. }
  6293. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6294. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6295. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6296. map<int32, Spawn*>::iterator itr;
  6297. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6298. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6299. {
  6300. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6301. if (loc && loc->conditional > 0) {
  6302. if ((loc->conditional & condition) != condition) {
  6303. Despawn(itr->second, 0);
  6304. }
  6305. }
  6306. }
  6307. }
  6308. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6309. map<int32, SpawnLocation*>::iterator itr2;
  6310. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6311. SpawnLocation* loc = itr2->second;
  6312. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6313. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6314. ProcessSpawnLocation(loc);
  6315. }
  6316. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6317. }
  6318. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6319. Spawn* spawn = 0;
  6320. map<int32, Spawn*>::iterator itr;
  6321. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6322. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6323. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6324. spawn = itr->second;
  6325. if (spawn && spawn != newSpawn) {
  6326. if (newSpawn->GetDatabaseID())
  6327. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6328. if (newSpawn->GetSpawnLocationID())
  6329. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6330. if (spawn->GetDatabaseID())
  6331. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6332. if (spawn->GetSpawnLocationID())
  6333. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6334. }
  6335. }
  6336. list<Spawn*>::iterator itr2;
  6337. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6338. spawn = *itr2;
  6339. if (spawn && spawn != newSpawn) {
  6340. if (newSpawn->GetDatabaseID())
  6341. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6342. if (newSpawn->GetSpawnLocationID())
  6343. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6344. if (spawn->GetDatabaseID())
  6345. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6346. if (spawn->GetSpawnLocationID())
  6347. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6348. }
  6349. }
  6350. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6351. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6352. }
  6353. void ZoneServer::RemoveSpawnProximities(bool spawnListLocked, Spawn* oldSpawn) {
  6354. Spawn* spawn = 0;
  6355. map<int32, Spawn*>::iterator itr;
  6356. if (!spawnListLocked)
  6357. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6358. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6359. spawn = itr->second;
  6360. if (spawn && spawn != oldSpawn) {
  6361. if (oldSpawn->GetDatabaseID())
  6362. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6363. if (oldSpawn->GetSpawnLocationID())
  6364. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6365. // don't need to remove oldSpawn proximities, we clear them all out
  6366. }
  6367. }
  6368. if (!spawnListLocked)
  6369. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6370. }
  6371. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6372. {
  6373. if (!entry || !spawn)
  6374. return;
  6375. const char* script = 0;
  6376. for (int x = 0; x < 3; x++)
  6377. {
  6378. switch (x)
  6379. {
  6380. case 0:
  6381. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6382. break;
  6383. case 1:
  6384. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6385. break;
  6386. case 2:
  6387. script = world.GetSpawnScript(entry->spawn_id);
  6388. break;
  6389. }
  6390. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6391. {
  6392. spawn->SetSpawnScript(string(script));
  6393. break;
  6394. }
  6395. }
  6396. }
  6397. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6398. {
  6399. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6400. return std::vector<HouseItem>();
  6401. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6402. std::vector<HouseItem> items;
  6403. map<int32, Spawn*>::iterator itr;
  6404. Spawn* spawn = 0;
  6405. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6406. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6407. spawn = itr->second;
  6408. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6409. {
  6410. HouseItem tmpItem;
  6411. tmpItem.item_id = spawn->GetPickupItemID();
  6412. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6413. tmpItem.spawn_id = spawn->GetID();
  6414. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6415. if (!tmpItem.item)
  6416. continue;
  6417. items.push_back(tmpItem);
  6418. }
  6419. }
  6420. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6421. return items;
  6422. }
  6423. void ZoneServer::SendHouseItems(Client* client)
  6424. {
  6425. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6426. return;
  6427. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6428. std::vector<HouseItem> items = GetHouseItems(client);
  6429. // setting this to 1 puts it on the door widget
  6430. packet->setDataByName("is_widget_door", 1);
  6431. packet->setArrayLengthByName("num_items", items.size());
  6432. for (int i = 0; i < items.size(); i++)
  6433. {
  6434. HouseItem tmpItem = items[i];
  6435. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6436. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6437. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6438. // location, 0 = floor, 1 = ceiling
  6439. //packet->setArrayDataByName("location", 1, i, 0);
  6440. // item_state int8
  6441. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6442. // 1 = virtual (toggle visibility available, no move item)
  6443. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6444. // 3 = virtual/hidden/toggle visibility
  6445. // 4 = none (cannot pick up item / move item / toggle visibility)
  6446. // 5 = none, toggle visibility (cannot pick up item / move item)
  6447. // 8 = none (cannot pick up item / move item / toggle visibility)
  6448. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6449. // makes it so we don't have access to move item/retrieve item
  6450. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6451. //packet->setArrayDataByName("tradeable", 1, i);
  6452. //packet->setArrayDataByName("item_description", "failboat", i);
  6453. // access to move item/retrieve item, do not use in conjunction with tradeable
  6454. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6455. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6456. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6457. //packet->setArrayDataByName("first_item_description", "test", i);
  6458. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6459. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6460. }
  6461. EQ2Packet* pack = packet->serialize();
  6462. client->QueuePacket(pack);
  6463. safe_delete(packet);
  6464. }
  6465. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6466. {
  6467. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6468. return nullptr;
  6469. map<int32, Spawn*>::iterator itr;
  6470. Spawn* spawn = 0;
  6471. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6472. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6473. spawn = itr->second;
  6474. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6475. {
  6476. Spawn* tmpSpawn = spawn;
  6477. MSpawnList.releasereadlock();
  6478. return tmpSpawn;
  6479. }
  6480. }
  6481. MSpawnList.releasereadlock();
  6482. return nullptr;
  6483. }