EQ2ModelViewer.csproj 5.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProjectGuid>{D82B7FE5-F1A5-4BEC-8D98-14DB7561C8B2}</ProjectGuid>
  8. <OutputType>WinExe</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>EQ2ModelViewer</RootNamespace>
  11. <AssemblyName>EQ2ModelViewer</AssemblyName>
  12. <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
  13. <FileAlignment>512</FileAlignment>
  14. <TargetFrameworkProfile />
  15. </PropertyGroup>
  16. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  17. <PlatformTarget>x86</PlatformTarget>
  18. <DebugSymbols>true</DebugSymbols>
  19. <DebugType>full</DebugType>
  20. <Optimize>false</Optimize>
  21. <OutputPath>bin\Debug\</OutputPath>
  22. <DefineConstants>DEBUG;TRACE</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <UseVSHostingProcess>true</UseVSHostingProcess>
  26. <Prefer32Bit>false</Prefer32Bit>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  29. <PlatformTarget>x86</PlatformTarget>
  30. <DebugType>pdbonly</DebugType>
  31. <Optimize>true</Optimize>
  32. <OutputPath>bin\Release\</OutputPath>
  33. <DefineConstants>TRACE</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. <Prefer32Bit>false</Prefer32Bit>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <Reference Include="ICSharpCode.SharpZipLib">
  40. <HintPath>libeq2\bin\Debug\ICSharpCode.SharpZipLib.dll</HintPath>
  41. </Reference>
  42. <Reference Include="libeq2">
  43. <HintPath>libeq2\bin\Debug\libeq2.dll</HintPath>
  44. </Reference>
  45. <Reference Include="SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9, processorArchitecture=x86">
  46. <HintPath>..\packages\SlimDX.4.0.13.44\lib\NET40\SlimDX.dll</HintPath>
  47. <Private>True</Private>
  48. </Reference>
  49. <Reference Include="Spart">
  50. <HintPath>libeq2\bin\Debug\Spart.dll</HintPath>
  51. </Reference>
  52. <Reference Include="System" />
  53. <Reference Include="System.Core" />
  54. <Reference Include="System.Xml.Linq" />
  55. <Reference Include="System.Data.DataSetExtensions" />
  56. <Reference Include="Microsoft.CSharp" />
  57. <Reference Include="System.Data" />
  58. <Reference Include="System.Deployment" />
  59. <Reference Include="System.Drawing" />
  60. <Reference Include="System.Windows.Forms" />
  61. <Reference Include="System.Xml" />
  62. </ItemGroup>
  63. <ItemGroup>
  64. <Compile Include="BitmapClass.cs" />
  65. <Compile Include="CameraClass.cs" />
  66. <Compile Include="CPUClass.cs" />
  67. <Compile Include="FontClass.cs" />
  68. <Compile Include="FontShaderClass.cs" />
  69. <Compile Include="FPSClass.cs" />
  70. <Compile Include="FrustumClass.cs" />
  71. <Compile Include="GameObject.cs" />
  72. <Compile Include="GraphicClass.cs" />
  73. <Compile Include="InputClass.cs" />
  74. <Compile Include="LightShaderClass.cs" />
  75. <Compile Include="Main.cs">
  76. <SubType>Form</SubType>
  77. </Compile>
  78. <Compile Include="Main.Designer.cs">
  79. <DependentUpon>Main.cs</DependentUpon>
  80. </Compile>
  81. <Compile Include="MeshClass.cs" />
  82. <Compile Include="Model.cs" />
  83. <Compile Include="ModelManager.cs" />
  84. <Compile Include="ModelVertexMap.cs" />
  85. <Compile Include="PositionClass.cs" />
  86. <Compile Include="Program.cs" />
  87. <Compile Include="Properties\AssemblyInfo.cs" />
  88. <Compile Include="SkyBox.cs" />
  89. <Compile Include="TextClass.cs" />
  90. <Compile Include="TextureClass.cs" />
  91. <Compile Include="TextureShaderClass.cs" />
  92. <Compile Include="TimerClass.cs" />
  93. <EmbeddedResource Include="Main.resx">
  94. <DependentUpon>Main.cs</DependentUpon>
  95. </EmbeddedResource>
  96. <EmbeddedResource Include="Properties\Resources.resx">
  97. <Generator>ResXFileCodeGenerator</Generator>
  98. <LastGenOutput>Resources.Designer.cs</LastGenOutput>
  99. <SubType>Designer</SubType>
  100. </EmbeddedResource>
  101. <Compile Include="Properties\Resources.Designer.cs">
  102. <AutoGen>True</AutoGen>
  103. <DependentUpon>Resources.resx</DependentUpon>
  104. <DesignTime>True</DesignTime>
  105. </Compile>
  106. <None Include="packages.config" />
  107. <None Include="Properties\Settings.settings">
  108. <Generator>SettingsSingleFileGenerator</Generator>
  109. <LastGenOutput>Settings.Designer.cs</LastGenOutput>
  110. </None>
  111. <Compile Include="Properties\Settings.Designer.cs">
  112. <AutoGen>True</AutoGen>
  113. <DependentUpon>Settings.settings</DependentUpon>
  114. <DesignTimeSharedInput>True</DesignTimeSharedInput>
  115. </Compile>
  116. </ItemGroup>
  117. <ItemGroup>
  118. <None Include="App.config" />
  119. </ItemGroup>
  120. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  121. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  122. Other similar extension points exist, see Microsoft.Common.targets.
  123. <Target Name="BeforeBuild">
  124. </Target>
  125. <Target Name="AfterBuild">
  126. </Target>
  127. -->
  128. </Project>