XmlTextReader.cs 4.6 KB

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  1. #region License information
  2. // ----------------------------------------------------------------------------
  3. //
  4. // libeq2 - A library for analyzing the Everquest II File Format
  5. // Blaz (blaz@blazlabs.com)
  6. //
  7. // This program is free software; you can redistribute it and/or
  8. // modify it under the terms of the GNU General Public License
  9. // as published by the Free Software Foundation; either version 2
  10. // of the License, or (at your option) any later version.
  11. //
  12. // This program is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. // GNU General Public License for more details.
  16. //
  17. // You should have received a copy of the GNU General Public License
  18. // along with this program; if not, write to the Free Software
  19. // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
  20. //
  21. // ( The full text of the license can be found in the License.txt file )
  22. //
  23. // ----------------------------------------------------------------------------
  24. #endregion
  25. #region Using directives
  26. using System;
  27. using System.IO;
  28. using System.Xml;
  29. using System.Text;
  30. using System.Collections.Generic;
  31. using Everquest2.Vdl.Parser;
  32. #endregion
  33. namespace Everquest2.Vdl
  34. {
  35. public class XmlTextReader : TextReader
  36. {
  37. #region Constructors
  38. public XmlTextReader(Stream stream, Everquest2.IO.FileSystem fileSystem)
  39. {
  40. TextReader reader = new StreamReader(stream, System.Text.Encoding.ASCII);
  41. Initialize(reader, fileSystem);
  42. }
  43. public XmlTextReader(String text, Everquest2.IO.FileSystem fileSystem)
  44. {
  45. TextReader reader = new StringReader(text);
  46. Initialize(reader, fileSystem);
  47. }
  48. #endregion
  49. private void Initialize(TextReader reader, Everquest2.IO.FileSystem fileSystem)
  50. {
  51. string originalVdlText = reader.ReadToEnd();
  52. string translatedXmlText = Translate(originalVdlText, fileSystem);
  53. translatedXmlReader = new StringReader(translatedXmlText);
  54. }
  55. private string Translate(string text, Everquest2.IO.FileSystem fileSystem)
  56. {
  57. StringBuilder result = new StringBuilder();
  58. // Create the XML writer
  59. XmlWriterSettings settings = new XmlWriterSettings();
  60. settings.Indent = true;
  61. settings.IndentChars = " ";
  62. XmlWriter writer = XmlWriter.Create(result, settings);
  63. // Parse the VDL file
  64. VdlParser parser = new VdlParser(text, fileSystem);
  65. VdlElement rootElement = parser.Parse();
  66. writer.WriteStartElement("VdlFile", "Vdl");
  67. foreach (VdlElement element in rootElement) element.WriteXml(writer);
  68. writer.WriteEndElement();
  69. writer.Close();
  70. return result.ToString();
  71. }
  72. #region Dispose semantics
  73. ~XmlTextReader()
  74. {
  75. Dispose(false);
  76. }
  77. public new void Dispose()
  78. {
  79. Dispose(true);
  80. GC.SuppressFinalize(this);
  81. }
  82. protected override void Dispose(bool disposing)
  83. {
  84. if (!disposed)
  85. {
  86. if (disposing)
  87. {
  88. translatedXmlReader.Close();
  89. }
  90. disposed = true;
  91. base.Dispose(disposing);
  92. }
  93. }
  94. private bool disposed = false;
  95. #endregion
  96. public override void Close()
  97. {
  98. Dispose();
  99. }
  100. public override string ToString()
  101. {
  102. return translatedXmlReader.ToString();
  103. }
  104. public override string ReadToEnd()
  105. {
  106. return translatedXmlReader.ReadToEnd();
  107. }
  108. public override string ReadLine()
  109. {
  110. return translatedXmlReader.ReadLine();
  111. }
  112. public override int ReadBlock(char[] buffer, int index, int count)
  113. {
  114. return translatedXmlReader.ReadBlock(buffer, index, count);
  115. }
  116. public override int Read(char[] buffer, int index, int count)
  117. {
  118. return translatedXmlReader.Read(buffer, index, count);
  119. }
  120. public override int Read()
  121. {
  122. return translatedXmlReader.Read();
  123. }
  124. public override int Peek()
  125. {
  126. return translatedXmlReader.Peek();
  127. }
  128. private StringReader translatedXmlReader;
  129. }
  130. }
  131. /* EOF */