she_will_be_a_shining_petal.lua 2.1 KB

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  1. --[[
  2. Script Name : Quests/Antonica/she_will_be_a_shining_petal.lua
  3. Script Author : Premierio015
  4. Script Date : 2021.09.15 04:09:54
  5. Script Purpose :
  6. Zone : Antonica
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKill(Quest, 1, "I need to kill klicnik warriors.", 10, 100, "Landwyn has asked me to collect thick klicnik shells from klicnik warriors.", 1808, 121369, 121440, 121445, 121369, 120253, 120373, 120367)
  13. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  14. end
  15. function Accepted(Quest, QuestGiver, Player)
  16. FaceTarget(QuestGiver, Player)
  17. local conversation = CreateConversation()
  18. AddConversationOption(conversation, "I'll be back.")
  19. StartConversation(conversation, QuestGiver, Player, "Wonderful! Thank you, friend.")
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function Step1Complete(Quest, QuestGiver, Player)
  28. UpdateQuestStepDescription(Quest, 1, "I have gathered all the klicnik shells.")
  29. UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the klicnik shells.")
  30. AddQuestStepChat(Quest, 2, "I should return to Landwyn.", 1, "I should return these shells to Landwyn.", 1808, 121388)
  31. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  32. end
  33. function QuestComplete(Quest, QuestGiver, Player)
  34. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  35. UpdateQuestStepDescription(Quest, 2, "I have returned the shells to Landwyn.")
  36. UpdateQuestTaskGroupDescription(Quest, 2, "I have given Landwyn the shells.")
  37. UpdateQuestDescription(Quest, "I have collected the klicnik shells for Landwyn.")
  38. GiveQuestReward(Quest, Player)
  39. end
  40. function Reload(Quest, QuestGiver, Player, Step)
  41. if Step == 1 then
  42. Step1Complete(Quest, QuestGiver, Player)
  43. elseif Step == 2 then
  44. QuestComplete(Quest, QuestGiver, Player)
  45. end
  46. end