under_a_shady_tree.lua 2.1 KB

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  1. --[[
  2. Script Name : Quests/Antonica/under_a_shady_tree.lua
  3. Script Author : Premierio015
  4. Script Date : 2021.09.15 03:09:02
  5. Script Purpose :
  6. Zone : Antonica
  7. Quest Giver: Landwyn Velamir
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStep(Quest, 1, "I am looking for some flowers under a shady tree.", 1, 100, "I need to gather flowers for Landwyn. He mentioned they were under a shady tree nearby.", 1943)
  13. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  14. end
  15. function Accepted(Quest, QuestGiver, Player)
  16. FaceTarget(QuestGiver, Player)
  17. local conversation = CreateConversation()
  18. AddConversationOption(conversation, "Alright.")
  19. StartConversation(conversation, QuestGiver, Player, "Please hurry!")
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function Step1Complete(Quest, QuestGiver, Player)
  28. UpdateQuestStepDescription(Quest, 1, "I found the flowers.")
  29. UpdateQuestTaskGroupDescription(Quest, 1, "I found the flowers for Landwyn.")
  30. AddQuestStepChat(Quest, 2, "I should return these flowers to Landwyn.", 1, "I should return these flowers to Landwyn before they are wilted.", 1943, 121388)
  31. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  32. end
  33. function QuestComplete(Quest, QuestGiver, Player)
  34. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  35. UpdateQuestStepDescription(Quest, 2, "I gave Landwyn the flowers.")
  36. UpdateQuestTaskGroupDescription(Quest, 2, "Landwyn thought the flowers were perfect.")
  37. UpdateQuestDescription(Quest, "I have picked and delivered the flowers to Landwyn.")
  38. GiveQuestReward(Quest, Player)
  39. end
  40. function Reload(Quest, QuestGiver, Player, Step)
  41. if Step == 1 then
  42. Step1Complete(Quest, QuestGiver, Player)
  43. elseif Step == 2 then
  44. QuestComplete(Quest, QuestGiver, Player)
  45. end
  46. end