BeetleShells.lua 2.1 KB

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  1. --[[
  2. Script Name : beetle_shells.lua
  3. Script Purpose : Handles the quest, "Beetle Shells"
  4. Script Author : QuestParser (Replace this)
  5. Script Date : 27.02.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver :
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to collect six small emerald beetle shells", 6, 100, "I need to collect the beetle shells for Gerun.", 162, 330021, 330025, 330675)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. FaceTarget(QuestGiver, Player)
  18. conversation = CreateConversation()
  19. AddConversationOption(conversation, "All right.")
  20. StartConversation(conversation, QuestGiver, Player, "Excellent. Make sure they aren't cracked or anything!")
  21. end
  22. function Declined(Quest, QuestGiver, Player)
  23. -- Add dialog here for when the quest is declined
  24. end
  25. function Deleted(Quest, QuestGiver, Player)
  26. -- Remove any quest specific items here when the quest is deleted
  27. end
  28. function Step1Complete(Quest, QuestGiver, Player)
  29. UpdateQuestStepDescription(Quest, 1, "I have collected the beetle shells.")
  30. AddQuestStepChat(Quest, 2, "I need to bring these beetle shells to Gerun", 1, "I need to collect the beetle shells for Gerun.", 11, 330014)
  31. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  32. end
  33. function QuestComplete(Quest, QuestGiver, Player)
  34. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  35. UpdateQuestStepDescription(Quest, 2, "I have given Gerun the shells.")
  36. UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the beetle shells.")
  37. UpdateQuestDescription(Quest, "Gerun paid me for the beetle shells I gave him.")
  38. GiveQuestReward(Quest, Player)
  39. end
  40. function Reload(Quest, QuestGiver, Player, Step)
  41. if Step == 1 then
  42. Step1Complete(Quest, QuestGiver, Player)
  43. elseif Step == 2 then
  44. QuestComplete(Quest, QuestGiver, Player)
  45. end
  46. end