CollectingOnWhatIsEarned.lua 1.8 KB

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  1. --[[
  2. Script Name : Quests/Commonlands/CollectingOnWhatIsEarned.lua
  3. Script Purpose : Handles the quest, "Collecting on What is Earned"
  4. Script Author : premierio015
  5. Script Date : 01.06.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver : Brandus Levine
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I should find Anders Blackhammer and collect the money", 1, "I should seek out Anders Blackhammer at the Crossroads in the Commonlands.", 11, 330257)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. FaceTarget(QuestGiver, Player)
  18. AddConversationOption(conversation, "Sure i will.")
  19. StartConversation(conversation, QuestGiver, Player, "Don't mock me, you'll regret it.")
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "I found and spoke briefly with Anders Blackhammer.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "Anders attacked me after I hailed him. Brandus lied and double crossed me.")
  31. UpdateQuestDescription(Quest, "I shouldn't have expected any less from someone like Brandus. Anders attacked me when I hailed him, the double crossing void spawn.")
  32. GiveQuestReward(Quest, Player)
  33. end
  34. function Reload(Quest, QuestGiver, Player, Step)
  35. if Step == 1 then
  36. QuestComplete(Quest, QuestGiver, Player)
  37. end
  38. end