incredible_edible_egg.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/EdgewaterDrains/incredible_edible_egg.lua
  3. Script Purpose : Handles the quest, "Incredible Edible Egg"
  4. Script Author : premierio015
  5. Script Date : 05.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Edgewater Drains
  8. Quest Giver : Sewage Viper Egg(Item)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Stock up on sewage viper eggs.", 5, 50, "Find the sewage vipers down in the Edgewater Drains and look for more of their eggs.", 2149, 1560024, 1560028)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "I've gotten another viper egg.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I've taken enough viper eggs for now.")
  31. if HasItem(Player, 12107) then
  32. RemoveItem(Player, 12107)
  33. end
  34. UpdateQuestDescription(Quest, "I've taken enough of the viper eggs to last me a little while and this should suffice.")
  35. GiveQuestReward(Quest, Player)
  36. end
  37. function Reload(Quest, QuestGiver, Player, Step)
  38. if Step == 1 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end