speaking_with_nathinia.lua 1.4 KB

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  1. --[[
  2. Script Name : Quests/Hallmark/speaking_with_nathinia.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.09.10 12:09:00
  5. Script Purpose :
  6. Zone : Hallmark
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepChat(Quest, 1, "I must speak with Nathinia.", 1, "I need to speak with Nathinia in the village.", 11, 3250014)
  13. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  14. end
  15. function Accepted(Quest, QuestGiver, Player)
  16. -- Add dialog here for when the quest is accepted
  17. end
  18. function Declined(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is declined
  20. end
  21. function Deleted(Quest, QuestGiver, Player)
  22. -- Remove any quest specific items here when the quest is deleted
  23. end
  24. function QuestComplete(Quest, QuestGiver, Player)
  25. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  26. UpdateQuestStepDescription(Quest, 1, "I've spoken with Nathinia.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken with Nathinia in the village.")
  28. UpdateQuestDescription(Quest, "I've spoken with Nathinia Sparklebright in the village as Garven asked.")
  29. GiveQuestReward(Quest, Player)
  30. end
  31. function Reload(Quest, QuestGiver, Player, Step)
  32. if Step == 1 then
  33. QuestComplete(Quest, QuestGiver, Player)
  34. end
  35. end