a_crumpled_note.lua 1.8 KB

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  1. --[[
  2. Script Name : Quests/TheDownBelow/a_crumpled_note.lua
  3. Script Purpose : Handles the quest, "A Crumpled Note"
  4. Script Author : premierio015
  5. Script Date : 28.10.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Down Below
  8. Quest Giver : a crumped scroll(Item)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to find a mage at the Concordium interested in the note.", 1, "I need to take this note to a mage at the Concordium.", 185, 2310071, 5890309)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. if HasItem(Player, 1471) then
  18. RemoveItem(Player, 1471)
  19. end
  20. SendMessage(Player, "The crumpled scroll has been placed in your quest satchel.")
  21. end
  22. function Declined(Quest, QuestGiver, Player)
  23. -- Add dialog here for when the quest is declined
  24. end
  25. function Deleted(Quest, QuestGiver, Player)
  26. -- Remove any quest specific items here when the quest is deleted
  27. end
  28. function QuestComplete(Quest, QuestGiver, Player)
  29. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  30. UpdateQuestStepDescription(Quest, 1, "I've found a mage at the Concordium interested in the note.")
  31. UpdateQuestTaskGroupDescription(Quest, 1, "I brought the note to the Concordium and found a mage interested in it.")
  32. UpdateQuestDescription(Quest, "I gave the note to Amren Talbot at the Concordium. He seemed less impressed with the find. He believes we are secure, though he did say he would bring it to his superiors. ")
  33. GiveQuestReward(Quest, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. QuestComplete(Quest, QuestGiver, Player)
  38. end
  39. end