crazed_mender_coins.lua 1.9 KB

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  1. --[[
  2. Script Name : Quests/TheSerpentSewer/crazed_mender_coins.lua
  3. Script Purpose : Handles the quest, "Crazed Mender Coins"
  4. Script Author : premierio015
  5. Script Date : 03.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Serpent Sewer
  8. Quest Giver : Crazed Mender Coin (Item)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Keep an eye out for more of those odd gnomish coins.", 1, 10, "I'm trying to find more of these odd gnomish coins in an effort to revel their purpose.", 1382, 1550012, 1550013, 1550049, 1550050)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 2, "I've found another one of those odd gnomish coins.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I've found a couple more of these coins and I'm still at a loss as to their purpose.")
  31. if HasItem(Player, 5646) then
  32. RemoveItem(Player, 5646)
  33. end
  34. UpdateQuestDescription(Quest, "I have found a couple more of these coins and I'm still at a loss as to their purpose.")
  35. GiveQuestReward(Quest, Player)
  36. end
  37. function Reload(Quest, QuestGiver, Player, Step)
  38. if Step == 1 then
  39. Step1Complete(Quest, QuestGiver, Player)
  40. elseif Step == 2 then
  41. QuestComplete(Quest, QuestGiver, Player)
  42. end
  43. end