ForgottenShroud.lua 2.2 KB

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  1. --[[
  2. Script Name : Quests/VerminsSnye/ForgottenShroud.lua
  3. Script Purpose : Handles the quest, "Forgotten Shroud"
  4. Script Author : premierio015
  5. Script Date : 16.05.2020
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Vermin's Snye
  8. Quest Giver :
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepChat(Quest, 1, "I need to speak with the priests of life.", 1, "I need to take the burial shroud I found to the Temple of Life.", 134, 5890503, 2220164 ) -- ID for both Combined and Classic Qeynos
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Step1Complete(Quest, QuestGiver, Player)
  26. UpdateQuestStepDescription(Quest, 1, "I've spoken with the priests of life.")
  27. UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken to the priests of life about the shroud.")
  28. AddQuestStepLocation(Quest, 2, "I need to place the shroud on the tomb.", 1, "I need to place the burial shroud back on the tomb of Lord Mrallon.", 134, 235.63, 1.03, -155.85)
  29. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  30. end
  31. function QuestComplete(Quest, QuestGiver, Player)
  32. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  33. UpdateQuestStepDescription(Quest, 2, "I've placed the shroud on the tomb.")
  34. UpdateQuestTaskGroupDescription(Quest, 2, "I've placed the shroud back on Lord Mrallon's tomb.")
  35. UpdateQuestDescription(Quest, "As I replaced the shroud over the tomb of Lord Mrallon, it faded quickly into nothingness. It seems as though it was enchanted to prevent dust and decay from entering the coffin.")
  36. GiveQuestReward(Quest, Player)
  37. end
  38. function Reload(Quest, QuestGiver, Player, Step)
  39. if Step == 1 then
  40. Step1Complete(Quest, QuestGiver, Player)
  41. elseif Step == 2 then
  42. QuestComplete(Quest, QuestGiver, Player)
  43. end
  44. end